View Full Version : Ripoff [11 or 12]
04-13-2012, 09:00 PM
This song feels really awkward. I think it is very unfriendly for an 11. The harder parts of songs are hard to hit, both combo and PA. It has easier parts for sure, but the difficulty of a song goes with the difficulty of the hardest pattern (see CP). It has the same peak NPS as Sparkle Downer and comparable stats.
Also, the song only has 18 AAA's, probably the lowest amount for an 11, despite being in the game since 2009.
04-19-2012, 01:13 AM
I don't think it is a fgo, just a very high fmo. The bursts aren't that crazy I just don't think there is the speed factor that makes a fgo
04-19-2012, 01:33 AM
While it is difficult to AAA, Ripoff does not require the same level of speed or control as the lowest FGOs. I am fine with this file being up there with Radical Rat in the "boss FMO" category- I can't see it as an FGO.
04-19-2012, 01:36 AM
roll the rolls instead of trying to jumptrill them and the file becomes a ton easier
I Flag My FMOs
04-19-2012, 01:38 AM
I was honestly thinking 12. But then I realised i just .. Never hit the hard parts properly haha.
04-19-2012, 01:39 AM
far from FGO. only hard part are the bursts which are simple 1234 1324 1243 1423 and their mirrors that flow into jumps easily.
04-19-2012, 01:39 AM
Ripoff has like two anchor minijack transitions that make it a pain in the ass but other than that if you're rolling the file it is manageable.
Edit: This is what I'm talking about
Of course you have the other 64ths to deal with but the two I've shown above are the worst ones to deal with.
Definitely a high 11, but not quite FGO.
04-19-2012, 09:23 AM
I see it as a "strictly easier than Lolo". Considering Lolo is a LOW FGO, this is therefore a high FMO. Similar awkward patterns and rhythms, just slower and with easy filler in between.
04-19-2012, 11:41 AM
A very hard and very technical FMO, but an FMO nonetheless. Used to be the hardest FMO for me, but then I realized it's doable at it's speed, it just requires certain control. It doesn't require the speed or stamina of the low FGO's like Lolo and Reality, skills that you hit boundaries to develop. This song takes reading ability and lots of control, but if you can do most of the other high FMO's/technical ones, this should be doable, but is just trickier due to patterns. As Dossar said, those are the only really hard parts, I pull 2 goods on my best playthroughs, on at each anchor jack, but other than that the song is no worse than Anti Ares.
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