PDA

View Full Version : Tori No Uta (9 or 10)


Xx{Midnight}xX
03-23-2012, 06:56 PM
This is an extremely simple argument.

Despite the idea of jumping those awful 64ths and the 32nds they're still complete ***got luck to hit. The chart also has one handed sections such as 4 3 4 and 1 2 1 and is stupidly hard when doing the jump technique to not drop any goods or boos even because the awful nature of the chart's intro.

On top of all of this, over the frail dream (the "hardest" difficulty 9) still is at minimum double the AAA count.

nps graphs for sake of making it easier:
Tori No Uta
http://www.flashflashrevolution.com/tools/nps_image.php?id=197
http://www.flashflashrevolution.com/levelstats.php?level=197

Over The Frail Dream
http://www.flashflashrevolution.com/tools/nps_image.php?id=915
http://www.flashflashrevolution.com/levelstats.php?level=915

Hopefully this gets changed soon.

rayword45
03-24-2012, 09:23 PM
I'm on the border with this one. It WAS one of my earliest 9 SDGs, but that was luck + whoring

The 16ths-to-jump section is surprisingly easy, but the two 32nd bursts may mess you up.

The intro is hard to judge, but I see it as 10 material alone.

stavie33
03-26-2012, 03:16 PM
This is an extremely simple argument.

Despite the idea of jumping those awful 64ths and the 32nds they're still complete ***got luck to hit. The chart also has one handed sections such as 4 3 4 and 1 2 1 and is stupidly hard when doing the jump technique to not drop any goods or boos even because the awful nature of the chart's intro.

On top of all of this, over the frail dream (the "hardest" difficulty 9) still is at minimum double the AAA count.

nps graphs for sake of making it easier:
Tori No Uta
http://www.flashflashrevolution.com/tools/nps_image.php?id=197
http://www.flashflashrevolution.com/levelstats.php?level=197

Over The Frail Dream
http://www.flashflashrevolution.com/tools/nps_image.php?id=915
http://www.flashflashrevolution.com/levelstats.php?level=915

Hopefully this gets changed soon.

yeah but once you figure out Tori no Uta it's one of the most consistent AAA's there are IMO. Frail Dream requires consistent skill and speed, once you get the jump timing for Tori no Uta I've never split it.

igotrhythm
03-28-2012, 08:10 PM
Tori no Uta is a high 9, but it's there for different reasons than OTFD/Forsaken Neon/Rose. Forsaken Neon is sprint-type stream (same speed as Purple!), OTFD demands consistency at speed, Rose is lol technical stream combined with a good bit of speed and control (Hi19 does seem to have a thing for 3-arrow patterns, doesn't he?), and Tori no Uta tests the up-and-coming player's ability to learn how to break down bursts. I'm sure Dossar would agree that this skill becomes more and more crucial at higher levels.

This is still a 9 because of the ease with which it can be comboed, despite what the AAAs have to say about it.

SK8R43
03-28-2012, 10:11 PM
Hmmmm, i would keep it as a 9 just because nothing in it really screams out 10 material and it is pretty easy to combo. Now getting the AAA, thats a WHOLE different story. The bursts and stuff in it ARE tricky as hell but very learnable after a few tries. lol

pikakirby123
03-29-2012, 11:45 PM
I would keep it as a 9. Just to start off:

Firstly, you shouldn't base your reasonings off of AAAing a song (nor should you ever base it off of your personal progress - people progress at different rates). Base it off of how easy it is to combo it.

Going from that, I FC'ed this on my first time through and my skill level is currently between 8-10 in reading ability, with 10s on the weaker side of my skill level. That said, there isn't anything 10 worthy aside from the bursts, which, even then, are not very difficult. There aren't that many of them and the rest of the song is very easy to combo. Admittedly, my sightread score was not pretty, but my computer was lagging pretty badly so circumstances considered I would have had decent PA on that for a sightread at this difficulty.

popsicle_3000
03-30-2012, 04:09 AM
i say keep this a 9. the burst are only for a small amount of arrows, and aren't really in dense sections. yes, AAAing might be hard, but the file isn't difficult enough for a 10 imo

FontSize72LOL
03-30-2012, 05:02 AM
It just doesn't feel quite like a 10. As far as FCing goes, the bursts are quick, but also easy to cheat. The intro is a tad tedious when it comes to AAAing but the rest of the song isn't nearly hard enough to be considered a 10.

I think 9 is an appropriate difficulty for this song.

Hateandhatred
03-30-2012, 08:20 AM
To be honest, I thought Tori No Uta might have been my first 9.

It ended up being Switchback [heavy], but it's most likely my next on the list.

It feels like a low 9 to be honest.

dragon890x
03-30-2012, 04:58 PM
This is still a 9 because of the ease with which it can be comboed, despite what the AAAs have to say about it.A d2 member can FC FMOs by mashing. Does that mean easy FMOs should be VCs?

FC Max Forever.
Then AAA it.

I believe difficulties should be determined by how hard it is to AAA. Anyone can FC a song they cannot play.

MrMagic5239
03-30-2012, 08:18 PM
Lets just make ever file in this game a 12 and call it even. Just because a file has one hard part, doesnt warrant it being jumped up a difficulty. AAA the start, you AAA the file.

bmah
03-31-2012, 01:36 AM
I believe difficulties should be determined by how hard it is to AAA. Anyone can FC a song they cannot play.

Umm no. Measurement via the AAAing factor is terrible because there's quite a noticeable gap in difficulty between getting a SDG and a AAA for many songs.

FCing a song without mashing (i.e. playing the file as intended) is a far better way of measuring a song's difficulty. Consider this when rating a song.

Also, we're working on a new scale now, so these difficulty conflicts might be greatly reduced in the near future.

Hateandhatred
03-31-2012, 02:43 AM
Umm no. Measurement via the AAAing factor is terrible because there's quite a noticeable gap in difficulty between getting a SDG and a AAA for many songs.

FCing a song without mashing (i.e. playing the file as intended) is a far better way of measuring a song's difficulty. Consider this when rating a song.

Also, we're working on a new scale now, so these difficulty conflicts might be greatly reduced in the near future.

I agree, but you should voice yourself without that much subjectivemanias.

Because it's hard to make someone understand that something is better than something else because nothing at all, no reasoning. It's just better because you said it was.

bmah
03-31-2012, 02:45 AM
I've already made my explanation if you've read the very first sentence of that post.

As I said, the gap between a SDG and a AAA can be huge. It can be due to any number of reasons, from nervousness to pattern leniency. And it has already been stated that a mash FC is pointless because anyone can do that. As such, FCing a song without mashing is a better measure. There's just too much variance between an almost AAA and a AAA to standardize a difficulty scale from it.

It'd be pretty ironic if I actually posted without a reason since I do moderate this subforum. :/

FontSize72LOL
03-31-2012, 03:06 AM
I've already made my explanation if you've read the very first sentence of that post.

As I said, the gap between a SDG and a AAA can be huge. It can be due to any number of reasons, from nervousness to pattern leniency. And it has already been stated that a mash FC is pointless because anyone can do that. As such, FCing a song without mashing is a better measure.

Mashing is pretty subjective. While I do agree that FCing difficulty should be the main thing that difficulty is based off of, I think AAA difficulty should be reworded as "PA Difficulty" Because some songs may be fairly easy to combo but getting an SDG or even Teens PA can be challenging compared to other songs in that same difficulty. I'd say a major example of a song that people tend to get pretty bad PA on compared to other songs in that difficulty is Blooddrunk [Heavy], rank 200 is 50-8-0-5, which is comparable to a handful of lower FGO's and It has almost 21000 players. However these thoughts i have already expressed in another thread (http://www.flashflashrevolution.com/vbz/showthread.php?t=122537).

While i don't think this applies to this song per say, I've already stated that i think this a 9 and i don't really plan on changing it, i think he was just saying that PA difficulty should be something that is considered in determining difficulty.

Hateandhatred
03-31-2012, 03:10 AM
I've already made my explanation if you've read the very first sentence of that post.

As I said, the gap between a SDG and a AAA can be huge. It can be due to any number of reasons, from nervousness to pattern leniency. And it has already been stated that a mash FC is pointless because anyone can do that. As such, FCing a song without mashing is a better measure. There's just too much variance between an almost AAA and a AAA to standardize a difficulty scale from it.

It'd be pretty ironic if I actually posted without a reason since I do moderate this subforum. :/

That backs it all up perfectly =) its just that I didn't understand what you were coming from with the difficulty thint... There sure is a difficulty gap, but that sounded like "its harder to play and AAA than play and SDG", which is pretty obvious! But that didn't say anything about the judging scale xD

But sorry about that all man =) And thanks for the clarification, makes most sense to me!

8 Hour Whore
03-31-2012, 10:56 AM
Lets just make ever file in this game a 12 and call it even. Just because a file has one hard part, doesnt warrant it being jumped up a difficulty. AAA the start, you AAA the file.

Not true lol I AAA the start every time but screw up within the file. Thus, the difficulty doesn't just lay within the beginning. The file itself is blah.. Oh well though doesn't matter. Whether it be a 9,10, or 1298. You still play it right? Simple as that just play ^.^