View Full Version : Vertex BETA [10 or 11]
x_lambourghini_x
01-6-2012, 04:59 PM
So, a while ago I was playing Vertex BETA and I realised there were a couple parts in the file that made me question the difficulty a little bit. I figured it was the long bits of stream and the trills that comes before and after each section of fast stream. I was just wondering what you guys think. Should Vertex BETA stay a 10 or should it be bumped back up to 11?
rayword45
01-7-2012, 12:53 PM
Mid-high 10 MAX.
There are no difficultly-placed jumps compared to say, System Failure or K8107. It's long and streamy, but that's about it. It's actually not very draining at all.
TC_Halogen
01-7-2012, 01:44 PM
The main stressed concept of the song is stream, and there's not much else to it (aside from the two one-handed trills, which can be jumped if you time it perfectly). Due to a lack of technicality, I'm saying 10.
FontSize72LOL
01-7-2012, 03:35 PM
Its a 10, It takes a little speed and consistency for the stream and the only hard part on this song is the 1 handed trills (For me at least as i usually dump 5+ goods there) The rest of it is pretty simple.
jprox445
01-8-2012, 08:34 PM
It's a 10, you just have to be consistent with streams >.> you just need stamina.. it's more leaning to the FMO side because of the length of the song not because of the difficulty...Patterns are too easy to read.
tofurox
01-8-2012, 11:44 PM
I still think this should be an 11. Yeah it's an easier song for index players, but now that I play spread I have to mash to even full combo it.
remedy1502
01-9-2012, 02:43 AM
I still think this should be an 11. Yeah it's an easier song for index players, but now that I play spread I have to mash to even full combo it.
I vote 10, but this 100%
After I switched to spread it took me 3 years to beat my score D=
hi19hi19
01-9-2012, 03:21 AM
I have no problem with this as a 10. The trills are a pain sure, but they are slow enough to not be worthy of FMO status.
The main challenge is simply that it's a bit long, but not STUPIDLY long enough to make it an 11 on length alone.
jimerax
01-9-2012, 03:53 AM
In my opinion this isn't 2 ranks higher than OTFD, which is a similar type of stream file with the same BPM, just shorter and has less trill patterns and a highest 9.
10, unless the reference songs are changed and cutoff lines are lowered.
SKG_Scintill
01-9-2012, 03:58 AM
*cough* onehandedtrills *cough* 200bpm *cough* 11 *cough*
The one-hand trill bias lies across the spread-style domain, and this is something I've come to question quite often.
Take for example, part of hi19hi19's reasoning for what makes a file difficult:
Also. with regards to simply what makes a file hard, I always put a huge emphasis on patterns, ESPECIALLY for FFR where things are pretty easy to cheat.
Let's look at this really quick example of three patterns which have the same NPS but completely different difficulty:
(for the sake of demonstration let's assume this is a fairly zippy BPM, 160 or so maybe)
http://i.imgur.com/o1FYZ.png
The first, on FFR, is jumptrillable. This is almost completely ignorable assuming the rest of the file is the same density.
The third, on FFR, is cheatable as a 1234 roll. This is easy to split and therefore would be considered more difficult to AAA, but fairly easy to combo.
The second is just a complete nightmare. Simply put this is hard to PA, hard to read, and hard to combo.
This was my reply:
The second is just a complete nightmare. Simply put this is hard to PA, hard to read, and hard to combo.
This is a great example in showing the common-style bias present in the judging of most music-rhythm game charts, not just on FFR:
Keep in mind also, that the difficulty rating is fashioned partly from the spread-bias that exists in FFR (this is not a bad thing). For this reason, it is important to consider what playing style is most commonly used in the particular music-rhythm gaming community, before considering the patterns that are present in the game.
If one's playing style incorporated the left and up arrow being simultaneously hit on one hand, this pattern would be very similar to hi19hi19's first picture example.
Although patterns are relevant to FFR's difficulty scheme, one should also consider the nature of the pattern in relation to the referenced playing style and also according to one's play-position. By looking at the quite generic stream pattern that is prevalent in Vertex Beta, it's quite hard to infer difficulty without looking at the speed. Because there is a lack of evidence towards another difficulty sub-set within this pattern, it would be obvious to look somewhere else; in this case, the trills. Like I said however, there is an emphasis on the staging of the spread-bias, which I, to be honest, disagree with. The spread style, although the most common playing style, can not be stated as being the most principle and leading playing style in the game. In simple terms, one pattern would be considered easy and second-nature, whilst on another style (in this case, spread), would seem to be rather difficult. I do not agree with associating difficulty especially through the so called "one-handed" trills. In the same circumstance, a one handed trill to me would be 3434 and 2424; a 1212 trill is a two-handed trill.
Aside, I'd like to say that Vertex Beta, as of current respects to other files, should remain a 10, and move no further up nor down. The matching length may be quite tedious, as well as PA consistency being quite an issue with speed-affected stamina, amongst being able to hit the trills (see above).
hobgoblinpie
01-9-2012, 12:36 PM
For some reason I can hit the one-handed trills relatively easily, but I struggle with the rest of the song (it's just too fast for me. Things I used to consider fast before were charts like He's a pirate and Ivaltek, and now they seem pretty slow, but I still struggle with Vertex).
I think 11 would be quite accurate, to be honest.
ic0slay3r
01-9-2012, 01:53 PM
Its should stay a 10, a few years ago I would have said that the drop was really dumb, but by that time I just started to play spread and for me the song was hell (even thought I could SDG in index). But now I don't see any reason for the song to be a FMO: The streams are pretty straight forward, the jumps are simple, the only difficult part are the trills, but with a little practice and luck, that part becomes fairly easy.
Netjet!
01-9-2012, 02:46 PM
I don't think it should be an 11. Granted I have a hard time FCing this spread, when I was index I could FC it easily, like others have said as well. The streams are not too difficult other than how quick they come at you; you'd just need to practice all of the hard parts, including the one handed trills.
popsicle_3000
02-4-2012, 04:17 AM
So, a while ago I was playing Vertex BETA and I realised there were a couple parts in the file that made me question the difficulty a little bit. I figured it was the long bits of stream and the trills that comes before and after each section of fast stream. I was just wondering what you guys think. Should Vertex BETA stay a 10 or should it be bumped back up to 11?
i'd argue against the main premise of the change: the thrills. I have huge trouble with this song, but the thrills are points in the song where I can reset myself and start the following stream from scratch. without them the song would be harder. from memory i recall a few one-handed thrills (i hope) but they aren't long enough to be that much of a problem.
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