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Old 05-29-2008, 02:05 AM   #441
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Default Re: Omnipwn Tournament: Dual Core




I'll redo my Say It Right and Tori no Uta later. Vista :/

BTW mental problems were fun

EDIT: I'm not even going to try the free space challenge so don't expect anything else after I update those two. :P

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Old 05-29-2008, 02:36 AM   #442
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Default Re: Omnipwn Tournament: Dual Core

I think I had the same idea as Fuzen on Brightone.
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Old 05-29-2008, 02:40 AM   #443
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Default Re: Omnipwn Tournament: Dual Core

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I think I had the same idea as Fuzen on Brightone.
Nice, nice.
My pa was better though muahahaha

In other, sadder news, Tba two won't play on this comp D:

EDIT: "Better" Brightone.


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Old 05-29-2008, 06:44 AM   #444
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Default Re: Omnipwn Tournament: Dual Core

just recently got home. solved all 5 mentals. all very easy still.

edit: about an hour of playing... 14 achievements done on TBA2... rubix knows i love TBA... seeing as how I showed him the original one. <3.
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Old 05-29-2008, 09:05 AM   #445
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Default Re: Omnipwn Tournament: Dual Core

Grrrr. Screw ya, Tass. :P

I still need one more mental, and that's mental #3. I'm gonna try to solve it at school--but it will likely be to no avail.
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Old 05-29-2008, 11:38 AM   #446
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Default Re: Omnipwn Tournament: Dual Core

lol I love tba too. already around 22 achievements. TBA isn't that hard... the game, the physics, the music, it all rocks! sad how its not on kong and doesn't have a badge whereas very STUPID games have badges on kong...
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Old 05-29-2008, 12:09 PM   #447
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Default Re: Omnipwn Tournament: Dual Core

I only have 7 achievements. But seeing as how that was in ten minutes time, I guess it's not bad.
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Old 05-29-2008, 12:10 PM   #448
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Default Re: Omnipwn Tournament: Dual Core

Yeah, the first couple of rounds are going to be fairly straightforward and easy (perhaps the first five or so), and then I'm going to start getting aggressive :P

Let me know what you think of each round in terms of what's too easy/too hard/etc. Gives me a better idea as to what's realistic and what's out of place.
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Old 05-29-2008, 12:21 PM   #449
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Default Re: Omnipwn Tournament: Dual Core

Oh man. When those mentals get aggressive, I'm gonna get owned. ^^;

Bring the FFR stuff though! =D

I think the mentals are really good for their level, my only concern is you not being able to make it progressively harder. =O

I'm seriously wondering how these mentals are gonna be Round 5 and after, because I'm not having the most FUN time doing them. :P
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Old 05-29-2008, 12:31 PM   #450
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Default Re: Omnipwn Tournament: Dual Core

Well I really like the mentals, they're fun, but language puzzles are hard for people who are no native speakers, we don't have this natural 'feeling' for English.
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EDIT: Wow Magewout just slayed my riddles
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Old 05-29-2008, 12:35 PM   #451
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Default Re: Omnipwn Tournament: Dual Core

The only achievements I have left are to beat Sky and Ocean without dying. -_-

When you pick flash games, do not pick something that people can easily tie in. It takes away the competitiveness of it all.
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Old 05-29-2008, 12:37 PM   #452
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Default Re: Omnipwn Tournament: Dual Core

TC_Halogen: Too hard? lol

Mage: True that -- I'll keep this in mind.

Commander: I actually picked TBA for that exact reason -- lower variance in the scores. Gives people a false sense of security before I unleash a round that is ultimately all relative-rank based >:] Also I don't know how many people can actually get max score for TBA Two to begin with.

It's only round 2 -- rounds from here on out will not rely so much on completion-oriented metrics, but rather relative performance. In other words, the ties will end in round 3.
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Old 05-29-2008, 12:55 PM   #453
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Default Re: Omnipwn Tournament: Dual Core

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Commander: I actually picked TBA for that exact reason -- lower variance in the scores. Gives people a false sense of security before I unleash a round that is ultimately all relative-rank based >:] Also I don't know how many people can actually get max score for TBA Two to begin with.

It's only round 2 -- rounds from here on out will not rely so much on completion-oriented metrics, but rather relative performance. In other words, the ties will end in round 3.
I cannot wait for round 10-15 then. >:]

Now I just have to beat Ocean without dying. It's such a pain when you cannot die. I do not have any patience.
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Old 05-29-2008, 01:11 PM   #454
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Default Re: Omnipwn Tournament: Dual Core

Ugh, three cheers for sucking at FFR *grin*

Also, I very much doubt I'll be able to get all the achievments at TBA Two, I think there will be fewer people tied than you figure.







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Old 05-29-2008, 01:15 PM   #455
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Default Re: Omnipwn Tournament: Dual Core

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I cannot wait for round 10-15 then. >:]

Now I just have to beat Ocean without dying. It's such a pain when you cannot die. I do not have any patience.

it also sucks that restart doesn't work. Ocean and (maybe) sky are the hardest to beat without dying. all others are relatively easy.
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Old 05-29-2008, 01:18 PM   #456
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Default Re: Omnipwn Tournament: Dual Core

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it also sucks that restart doesn't work. Ocean and (maybe) sky are the hardest to beat without dying. all others are relatively easy.
Ocean level 5 is killing me. The only level that I cannot beat without dying several times.
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Old 05-29-2008, 01:21 PM   #457
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Default Re: Omnipwn Tournament: Dual Core

Yeah, imo ocean's the hardest to master
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Old 05-29-2008, 03:51 PM   #458
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Default Re: Omnipwn Tournament: Dual Core

ok... 27/30... need to perfect sky and ocean, haven't tried to do either yet... but ocean looks like a royal pain.
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Old 05-29-2008, 03:59 PM   #459
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Default Re: Omnipwn Tournament: Dual Core

For mental tournament question 3: Are cities allowed?
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Old 05-29-2008, 04:00 PM   #460
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Default Re: Omnipwn Tournament: Dual Core

Catching up on FFR scores.
Round 1


Round 2



Darn, that one miss is going to cost me some points. *coughsixtyfourthscough*
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