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Old 11-10-2005, 05:09 AM   #1701
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It's too bad I quit, I could sell ANYTHING at the most OUTRAGEOUS prices ever and buy things so dirt cheap it would make you cry.

Ask bandit or Ignite about it.
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Old 11-10-2005, 08:31 AM   #1702
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Quote:
Originally Posted by vashthestampede0987
Rofl,I bet you've been dropping Diamond and Gold ores.
I think I lost either an amethyst ore or opal. Still, like Squeek said, it'll be dirt cheap later. I've played enough MMORPG's to know that anything a noob can get ain't gonna be expensive.
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Old 11-10-2005, 11:00 AM   #1703
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I'm confused. Ever major F/P Wiz build I've read on Maple Story sites say that at Level 31 I should put +1 in Tele and +2 in Fire Arrow. I have about 1800 MP so would that be bad or what?
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Old 11-10-2005, 11:43 AM   #1704
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Chromer: Teleport is a giant waste of money and is WAY overrated. Only at level 20 is it really worth it (only 13 MP used and you go farther), and at this point you should be working on Fire Arrow and Fire Arrow alone, NOT teleport. The reason a lot of guides say to get teleport is because the people who write the guides are either 1) teleporting whores or 2) not even beyond 30something with their character (I've seen guides that say at the top that the person wrote it at level 35 or so. It's retarded that they'd even bother).

Anywho, putting 1 point in MP Eater is good at level 30 because it will lower the potions you use quite a bit (whether you realize it or not). If you add 3 to fire arrow every level after that, it'll be maxed by 40. After that, you can start working on whatever the hell you want. Trust me, though, teleport will run your dry if you get it now. At level 46 I have 1 point in teleport and I can easily waste all my mana in about 20 seconds by holding up and the teleport key. I have hundreds more MP than you do and mine regens faster, too, so level 1 teleport at your level would be like getting a skill called "bye bye MP." Plus, if you haven't had teleport yet, you won't miss it. If didn't get it until level 41 and I was fine. Now, however, I'm so used to it that it's a drain on my MP.

One thing I have learned is that a lot of guides suck ass. I use guides as a guide (hence the name, rofl) and usually deem them stupid and change things around to fit my own needs. As long as you know what everything does, it's not hard to make good decisions about your skills. Don't be too reliant on guides. They're good for giving you ideas and telling you which skills suck complete ass so you don't get them, but don't take them as a final authority. Hell, I've seen guides that say to get magic armor, and we all know that's just fucking retarded.

Recap: Think for yourself, and when all else fails, ask me. I'm the only other F/P mage on FFR that I know of, and I've gotten pretty good at realizing what's good.
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And I write the blog for their website.

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Old 11-10-2005, 01:12 PM   #1705
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Whoa. That was deep.
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Old 11-10-2005, 03:29 PM   #1706
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What EB really meant by all that was, "Get teleport."

Actually, since you've already used your freebie, don't touch anything but your primary attack (I'll assume Fire Arrow since Poison is only fun later on).;
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Old 11-10-2005, 05:04 PM   #1707
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Tokzic, learn to read. I said don't get teleport about 50 bajillion times. I have been saying that teleport is stupid for the past forever. Seriously, I dunno how you could see anything else in what I said.

And poison is teh sux until 3rd job lolz.
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So I've gone completely slack-ass and haven't done any work on creating games. =(

In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.

So now I'm on Twitter @NoahWright.
And I write the blog for their website.

Plus I do cool programming in-house that you'll never see. =O
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Old 11-10-2005, 05:42 PM   #1708
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I'm still confused by the skill Final Attack. Will it work in the 3rd job skills? If so, I might want to consider getting it... I was talking to some archers, and they said it was really useful, but that it messed them up. Does anyone know how it messes people up and if it is really worth all the SP to max it out? BTW EB, I'm a F/P Mage on Bera... level 30. XD
O_o
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Old 11-10-2005, 06:05 PM   #1709
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Hit level 47, so I went and solo'd a mushmom. I actually got one to myself, and killed it all on my own! =D Took forever, though. Ice is only half maxed, and lit is pretty much useless against it. I just had to jump, ice, jump, ice. Ice missed about half the time, and did at most 550 damage when it hit, heh. I'm still proud =D.

One more level until I can use my Cromi.

Three more levels until I can use my Green Nap and Flame Golden Circlet. AND EXPLORE EL NATH FINALLY.

Then I'm gonna go hardcore style on my sin, get his job advancement, and probably get him up to mid-30s or possibly 40 or so before I start being really active on my mage again.

At least I think that's what I'll do. My plans change frequently, though.
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Old 11-10-2005, 06:08 PM   #1710
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Don't get FA. Those archers are stupid. Squeek posted the reason why it's dumb to get it. I forgot why, but it'll screw you over come 3rd job.

And yea, most guides are stupid. I should write a guide for 'sins.
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Old 11-10-2005, 09:28 PM   #1711
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We should write an ffr guide, like a main guide, not of opinions, but that can show you different routes and everything, teach you what's stupid and all that. That would be coolio.


btw in case you dont know, my newest char is ManaElixer.

The only characters you should still have on your list are ManaElixer and GinAndJuice
(35 cleric, 43 bandit)
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Old 11-10-2005, 09:53 PM   #1712
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Final Attack is a retarded skill for Hunters, Crossbowmen, and Spearmen of both sort.

Archers - Final Attack gets you killed. Say you're killing two enemies. You DoubleShot one, Final Attack activates, and you're still standing there just waiting to be hit.

It's like taking 3 seconds to fire one shot.

Spearmen - Your third job skills don't work with Final Attack. You won't be using Power Strike or Slash Blast at all, so there's no point in this skill. Instead, people choose to max both Masteries and Boosters with Hyper Body, leaving 11 meaningless points into Iron Wall. This way you can just switch between using Spears or Polearms and max both Spear Buster and Polearm Thrasher since one is better than the other in certain situations (though Buster generally owns).

The problem with this skill is that putting one point into it means you have to max it.

Still truckin' it to 80. 75% right now.

And for anyone who needs a mage guide, I have one stickied on Sleepywood.

http://www.sleepywood.net/forum/showthread.php?t=402396

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Old 11-10-2005, 09:55 PM   #1713
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Eric, I solo'd a mom at 45. It was easy. Costly, but easy.

Actually, if you had lots of pots, you could have done it even easierly at 45 than I did.

Update: about 30% on 46. I haven't played much lately because of robotics (we got owned tonight... and at our own school... if anyone cares). I'll be playing a lot more in the next few days. In fact, I should level at least once by the time Monday rolls around.
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Old 11-10-2005, 10:43 PM   #1714
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Up to 20 something % past 47. I hope to hit 48 by tomorrow night so I can use my cromi =D

Trained at Lorangs with Jason, that was pretty cool. Haste + lorangs = yay.

I also am now the proud owner of 4 Korean fans. 2 47s, 1 50, 1 51.
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Old 11-11-2005, 01:34 AM   #1715
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OMFG I have a bit of news for everyone.

1. Tonight I finally hit Level 31 while PQing with Vash. It was a sad and tearful goodbye as I left PQing for a long long time. I finally put the 3 SPs in Fire Arrow and I guess I'm glad. So, with my new found skill, I decided I wanted to go see the Jr. Rog tonight. I tell Vash and Vash says he'll see me later...

2. Which leads to the next bit of news. Vash, like the n00b he is, decides to quit the PQ at the moment to go with me to see the Rog. We pick up a Cleric on the way and begin to make our way down the Ant Tunnel to the Rog. At the beginning, it was all cool as we Magic Clawed our way through the Zombie and Hornie Mushes. Then we entered one part of the AT I never been in: with Evil Eyes and Jr. Boogies. Needless to say, all three of us got our asses handed to us by ONE JR. BOOGIE. We all had our skills sealed, our jumps sealed, and our accuracy lowered. After about 10 minutes, we killed the Boogie and moved on.

So now we are going down these long tube like caves with even more Evil Eyes. We have fun getting hit by them and making facial expressions and what not. Then we finally get to the Land of The Cold Eyes. Me being such an idiot, tryed using my Level 3 FA on a Cold Eye. BIG MISTAKE. The thing raped me before Vash and the Cleric could save my tail. So we continue onwards down to the Rog. We run into some massive Jr. Drakes and Cold Eyes and we run like hell, until we finally reach the Door to the Sanctuary. We go inside and run again from the Ice Blasts and Cold Eyes until we finally reach Sanctuary I.

This was it. It was almost time to meet Jr. Log (LOL). Me, Vash, and the Cleric begin to go down the rope until we stare right into the face of a Tauromacis,

"SHI!", Vash yelled as we scrambled back up the rope to our tiny platform.

Suddenly Vash gets this really nutty idea of going to Channel 1 for some strange reason. The Cleric and I like idiots follow him to Channel 1. Next thing I know, I'm outside of the Sanctuary door and I go back inside.

"Vash where are you?" I asked in fear.

"Oh, I made it to Sanctuary III and then I died," replied Vash.

Silly N00b.

So me and the Cleric are the only survivors. We enter the portal and we jump down. BOOM. The Cleric, automatically dies from a wound inflicted by a Tauromacis for 593 damage. I, with Magic Guard maxed, survives and jumps on top of a rope. I was the last survivor. I knew If I could jump again, I could make it to where Vash died. My luck wasn't with me at that moment. At the last moment, a FRICKING GAY ASS N00B HUNTER uses Arrow Bomb, which disturbs the Tauromacis and Cold Eyes. They begin to jump and guess who they jump for?

Me. I am instantly raped and I die in Sanctuary II. We all respawned in Sleepywood, where we soaked in the Sauna and ot off the game. Now the moral to that story is:

WHEN THE HELL ARE YOU GUYS GONNA JOIN ME AND VASH TO HUNT FOR THE ROG?

No seriously, that was some of the most fun I've ever had on MS. I was pushing the F2, F5, and F4 buttons the entire time. Now that this story is over, here's some pictures to go along with the story. The top one is with the Cold Eyes and Drakes. The Bottom is exactly 5 seconds after Vash yells the infamous "SHI." LOL


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Old 11-11-2005, 02:44 AM   #1716
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Nice story. Well, I'm in Scania with my archer so i can't really help you guys out... I do have a level 30 F/P mage that I don't use anymore on Bera... Anyways, I was training some noobs when I realized that I almost have 1 million mesos. It was extremely exciting, so I dismissed my party except for one noob and told him to loot for me. I finally got 1 million mesos, and I kept getting more as late birthday presents from friends and such. Still level 35 because I didn't really train today.
O_o
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Old 11-11-2005, 07:45 AM   #1717
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Hah, he took the channel 1 idea from me when we tried to get to Balrog. He died, I switched to channel 1, and followed a group of people as they cleared some tauros =P
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Old 11-11-2005, 08:32 AM   #1718
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Quote:
Originally Posted by Squeek+Minrad
3. Is pure int Ice Wizard worth it?
While not exactly a common question, this is the class that makes pure int wizards most useful, thanks to the fact it can help you fight fire drakes almost 10 levels earlier. While I hear lots of people dissing pure int wizards, I think it's a really great plan to use until around level 50, while most people think it's bad since they consider it as if it is used until level 70+.

Look at it this way: If you get a yellow umbrella, in addition to having 40 more int than a normal mage at level 40, you'll have something like a 30-40 matk bonus. While this advantage slowly slips away at later levels, it can allow you to fight fire drakes with little or no misses at level 45. Imagine if your wizard was 10 levels more powerful than others; quite a useful advantage, eh?

However, lack of common class matk items later on makes the pure int mage less valuable, and infact weaker at higher levels. Indeed, once third job is in the fact that umbrellas can't have booster use on them makes them utterly worthless past level 80.

This is why I believe you can make a pure int wizard up until level 50, then start raising luck. By level 50 you'll be as powerful as a level 60 wizard, and at level 65 you'll be able to use an evil wings like any normal mage. However, thanks to your pure int, you'll have had a much easier time at lower levels.
I am a level 42 pure int mage, and I will more than likely do this.
---
I have also decided to reveal one of my Broa characters, and he will be a pure int Cold Wiz.
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Old 11-11-2005, 01:37 PM   #1719
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Well, I have decided that I will max FA just to be different. However, I will not max Arrow Bomb because of how crappy it is with Final Attack. Instead, I'll max Power Knockback so that if I'm in a mob, I can knock them back and use FA. Does this sound alright? I know what you guys are saying that it will mess me up, but only in mobs. If I have power knockback maxed, it won't mess me up. Just a build that I thought of this morning although I do not know if it will work or not...
O_o
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Old 11-11-2005, 03:13 PM   #1720
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Chromer: I TOLD you I'd go with you once I hit level 48 .

Now, fun screenshot of the day:

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