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#1 |
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Banned
Join Date: Aug 2006
Location: Flash Drive
Age: 30
Posts: 510
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Violent video games in fact. Scientists and researchers had a new study where they had a set amount of college and high-school students, and two games, MOH and NFS. They had half of the group play MOH and the other half play NFS, each for a half-hour. Then they ran a few tests and ran an MRI. It appeared that the kids who played MOH had a change in the wiring of their brain.
So now, researchers are saying that violent video games change your brain and could, in essence, kill somebody or commit the same acts as in the game. Discuss. EDIT: http://cbs5.com/health/local_story_332200804.html |
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#2 |
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FFR Player
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i dont think a video game could make someone kill people like the kid that killed those cops and then blamed it on gta 3 i think he was just crazy and dident have an answer or they made him say that so they could limit sales somehow
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#3 |
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GotR Creator
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This is the same story wrapped up all nice and neat in a new way just in time for Christmas. There's more violence on the news, daytime tv, and primetime tv than anywhere else, especially video games. It's no threat, and nothing new has been proven.
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#4 |
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FFR Player
Join Date: Nov 2006
Age: 29
Posts: 147
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'Tis the season
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#5 |
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FFR Player
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WTF. Videogames do NOT CAUSE VIOLENCE!
HERE IS STATISTICS FROM THE BUREAU OF JUSTICE, THESE ARE WHAT THE FBI USES TO MONITOR CRIME. Here are some quotes. Since 1994, violent crime rates have declined, reaching the lowest level ever in 2005. (For General Violent Crime Rates) (Refer to Graph 1) Nonfatal firearm-related crime has plummeted since 1993, before increasing in 2005. (For Nonfatal Firearm Related Crime) (Refer to Graph 2) (references http://www.ojp.usdoj.gov/bjs/) Last edited by Icefenix45560; 11-29-2006 at 12:27 PM.. |
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#6 |
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let it snow~
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They fail to mention that several other emotions are tied to the amygdala that could have triggered it.
Scientists can use facts and numbers to perpetuate lies if they're funded by the right organization. In other news, ol' Jacky heard about a teenage bombing in Maine and instantly called the police chief in the town and asked if the kids owned Grand Theft Auto. ps - I'm writing a paper on this. 12 pages. Most of it comes from this : http://biz.gamedaily.com/industry/myturn/?id=10787 |
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#7 |
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FFR Player
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Squeek, Use the website I got the information from above. http://www.ojp.usdoj.gov/bjs that will help you out a LOT. These are the graphs that are recorded and used by the FBI. They have proved the opposite, that crime has DROPPED since 1993. And Violence among youth has decreased a lot too.
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#8 | ||
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let it snow~
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Yes, it is a 12-page research essay, so it's quite obvious that I would quote the Department of Justice's records of youth violence.
I already have it written. I guess I'll just post it. Quote:
Edit: Haha, it's right in my thesis. I'll need to change that... Updated thesis: Quote:
Last edited by Squeek; 11-29-2006 at 12:44 PM.. |
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#9 |
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FFR Player
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tl;dr
But, I would like to read it. I just can't focus on long posts in forums. I've tried, just can't do it. E-mail it to me once it's finished (because that doesn't look like it's twelve pages), please, Mr. Squeek. SandmanCCL@gmail.com. Anywho: Of course Medal of Honor and Need For Speed trigger different areas of the brain. I would like to see them run tests to see the difference in brain areas just from playing two types of games in the same genre that are significantly different (like Need for Speed vs. Gran Turismo) or two non-violent genres (Super Mario Brothers vs. Tetris). I bet they'd discover that different brainwave lengths are used for each and every one of them, and all could "rewire a teenager's brain" if they wanted to interpret the data in that manner. Something I am very passionate about is exploring Video Gaming as a legitimate art. It is the ultimate bridge between literature, cinema, and graphical creation (like drawings and such). I fully credit my love for reading to Final Fantasy 6. I played that as a young child, and it was rather heavy text-based, and had a very intricate plot. I had a significantly higher reading level than other children in my classes for a very long time. "Studies" are never taken to discover if that can be the case! That'd be too positive a thing and then we'd lose a scapegoat in our society. We Americans need to get over this utter and total need for a scapegoat. Our society believes nothing is our fault. We're just the sum of negative influences in our lives, and that's what causes us to do bad things. There's absolutely NO accountability in the United States (and from what I see, most other first world countries) and it angers me.
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SIG PICTURES: POINTLESSLY TAKING UP BANDWIDTH SINCE THE INCEPTION OF THE INTERNET |
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#10 |
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The Worst
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i think videogames keep kids off the streets where they're likely to form gangs and do drugs and kill people.
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#11 |
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FFR Player
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Congratulations. Video games change the brain. Now prove that the change causes violent tendancies.
Also, if the change does cause violent tendancies, prove that it does it more than any other media. |
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#12 | |
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let it snow~
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Quote:
ps fojar, that's one argument in my essay. I'll put it in because right now it's only in the cited material. It's a boredom alleviator. Boredom leads to making irrational decisions like making a bomb or smoking pot. |
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#13 |
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GotR Creator
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Or talking to girls.
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#14 |
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FFR Player
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Wasn't it Attleboro that made the tag ban that got so much attention though?
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Squirrels are evil. |
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#15 |
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Take out the D and S.
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I love violent games and movies, yet I am not crazy. I do not feel brainwashed or anything. NFS actually got me more aggrovated than MoH did (****ing who's got endurance). To get to my point, a kid has to be pretty stupid to want to kill someone because he did it in a game, which could be triggered from movies, radio, magazines ect. Blame the moron kids, not the video games.
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Hey, I'm a pro-amateur smash player.
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#16 | |
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FFR Player
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Quote:
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#17 |
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FFR Simfile Author
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I'd personally like to know who these 'scientists' are that are bashing video games. Susan Smiga? Look at her areas of research and expertise. "Dialectical Behavior Therapy, adolescent depression and suicide prevention"
Obviously she's looking for reasons here to put the blame on something. There's no evidence in this article. OBVIOUSLY the brain is going to change when you're playing a game. The brain changes constantly whenever you're doing something different, and that will activate different parts of the brain and cause different emotions. Does this even show a correlation with violence? Probably. I can't even begin to imagine how many confounding variables there are here though. It's obviously bull political propaganda. I'm not sure what they're trying to accomplish here. Adults are (should be) intelligent enough to differentiate between a video game and reality. If they arn't then they're ****ed up in the head to begin with...video games or no video games, it's not going to prevent their behavior. All of these people that commit crimes that play 'violent video games' have a lot of other problems.
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Last edited by Reach; 11-30-2006 at 04:01 PM.. |
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#18 |
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FFR Player
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That's bologna(boloni).
All that has to do is the whole different gaming genre you think different when you shoot people compared to driving. Plus i like o curse at every fukin game. And killing someone would be kinda kewl too though. |
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#19 |
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sunshine and rainbows
Join Date: Feb 2006
Age: 38
Posts: 1,987
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Well, what I've got beef with has already been mentioned, but I've just got to say it.
The article linked is written by a journalist, not a scientist. They go into no detail whatsoever about the experiment, nor does the article actually say that playing violent video games causes aggression. So I'm not really sure where this_noob_rocks got that the blurb that is linked is bashing video games. Even the quote from the researcher isn't saying that violent video games cause violence. All she's saying is that she knows of some kids (who knows what age they are, they could be 2 years old for all we know), who "have a hard time differentiating violence in those games from reality". Also, to anyone who cares, the research is not studying changes in connections in the brain. It is simply measuring which areas of the brain are more active in terms of cellular respiration, since MRI's measure oxygen. They are not measuring brainwaves either. Those are measured by EEG, and pertain to the entirety of brain activation, and the term 'brainwave', by definition, cannot pertain to individual areas of activation. They've also not stated anywhere that the amygdala is being activated. I don't care what you've heard about Phineus Gage and getting a railroad spike in his head and it lesioning the amygdala, doesn't mean that the amygdala is the sole area that can be attributed to 'violence'. As others have said, different video games affect brain activation differently. That's no surprise. Nor is it any surprise to learn that kids and people and animals can learn from watching things, and yes, I'm sure that a child who's never been exposed to the concept of a firearm will not go around pretending or in reality, shooting things. BTW, I'm recently done research pertaining to video game usage and spatial ability. Lotsa benign, non-scapegoat research is done on a daily basis, its just that the media doesn't report it. You've got to go out there and find it. Also, I've lamented somewhere how awesome it would be to research the processes involved in becoming a good FFR player. Hell, there's an entire system set up here already. Hmmm, scanning brains of people playing FFR, what a waste of an fMRI machine that could be used for medical purposes! If only someone were to give me a kick in the ass, FFR could become a research site, even without the use of brain scanning. But please people, don't diss the researcher when you've not read what the researcher themselves has written, ok? As well, any research done on violent behaviour and violence exposure including video games has been juggled back and forth in psychology for years, but I think the verdict is that they contribute to violence (although you can find studies which say otherwise, I'm aware.) I'm talking on an individual level though. You sit a bunch of kids to watch teletubbies for a half hour, and you sit a bunch of kids to watch umm, I dunno, power rangers or something for half an hour. You then watch them play for the next 15 minutes. Guess which kids play more aggresively? Last edited by Cavernio; 11-30-2006 at 07:51 PM.. Reason: more to say, cuz i'm a loudmouth :-p |
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#20 | |
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mike
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I don't find video games aggravating at all except
Quote:
If anything though, I go online and kill random strangers on CoD or other FPSs and that alleviates stress. |
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