Old 07-21-2013, 01:46 PM   #1
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Default Getting back into FFR

It's been forever since I've posted some spread scores, and I wanted to test out R^3's rate feature. This was a nice session and I know I still have good speed, but my stamina could use a little more work. There is almost no space for my keyboard on my desk anyways, so I may have to get used to it since I'm using my Rosewill external keyboard.

Shoutouts to Opkiller for chatting with me during this session too; he was in the MP lobby.

Let's start with mindless mashing nobody cares about! Any rate above this is arbitrary; I might be able to pass 2.2 rate, but I don't care.


The rigidity of this file is definitely noticeable on higher rates.



Random



This is the highest rate I can play this file while maintaining decent stability on the one handed runningmen.



1.3 rate AAA definitely looks possible, but I wanted to take it up a step further. I can't do 1.4 rate properly, and forget 1.5 rate (my score on 1.5 was in the 20s)



The transitions in the big stream are death on higher rates. I like the clean aspect of this score.



Garbage in the beginning, lag garbage at the end stream that got me something like 4 goods at once.



AAA'able. The ending runningman is very easy to screw up; the long one handed trill I AAA'd but this rate is definitely my limit for that length.


Damn boos, but this is solid. The beginning is terrible on this rate and the jumpjacks are very hard to control.



Holy shit this is actually AAA'able. The 32nd bursts suck. I'm so glad I didn't get any crap in the ending.



Came out of nowhere; 1.5 rate the 123423 type patterns are too fast. On 1.4 rate I'm able to rush a bit and then adjust, but on 1.5 I can't do that. This was definitely a fluke.



The 8th anchors in the 16th jumpstream are tricky. They aren't that noticeable on normal rate, but at a rate like this, definitely stands out.



This one hurt a lot. It is very rigid, with several one handed trill parts with the jumps mixed in. Yay for zero boos!



Garbage from lag in the first half. Still managed to get a clean SDG.



In terms of lag, there were blips here and there (it happened in electro rush in the middle of the end stream giving me garbage etc) but I think the game will be playable for me. I want to stick with the velocity engine for normal rates.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

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Old 07-21-2013, 01:53 PM   #2
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Default Re: Getting back into FFR

So pr0 :3
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Old 07-21-2013, 01:55 PM   #3
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Default Re: Getting back into FFR

That reality is pretty impressive, I tried 1.5, not 1.4 but, could do the streams very well but the jumpjacks was seemingly impossible for me to combo, nice job on that
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Old 07-21-2013, 01:58 PM   #4
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Default Re: Getting back into FFR

The jumpjacks in Reality aren't properly doable above 1.3 rate for me, I have to luck out on 1.4 rate and higher for those.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 07-21-2013, 02:19 PM   #5
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Default Re: Getting back into FFR

Yeah, I had the same issue with Reality on 1.4x -- I was barely able to keep up with the streams, but the jump-jacks were murderous, lol
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Old 07-21-2013, 02:20 PM   #6
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Default Re: Getting back into FFR

wau
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Old 07-21-2013, 02:24 PM   #7
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Default Re: Getting back into FFR

also, I really think you can AAA Uber Rave 1.6x, because I'm actually able to sustain those runningmen no issue and I'm sure you're faster than me, haha
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Old 07-21-2013, 03:09 PM   #8
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gross
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Old 07-21-2013, 03:14 PM   #9
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Default Re: Getting back into FFR

eclipse 1.2 12g clean say whaaaaaat

good to see ya playing again!
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Old 07-21-2013, 03:17 PM   #10
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Default Re: Getting back into FFR

yeah the one thing i cant comprehend is how people can do runningmen at insane speeds

sigh
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Old 07-21-2013, 03:18 PM   #11
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Default Re: Getting back into FFR

What I can't understand is that I can coherently handle really speedy runningmen, but if those runningmen are removed to just show only jacks, I start to struggle (lmfao).

Give me 260 BPM 16th runningmen, I'll be fine. Give me the anchored arrow on its own as a jack, and I cry.
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Old 07-21-2013, 03:29 PM   #12
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Default Re: Getting back into FFR

Wow...that Eclipse and Reality..
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Old 07-21-2013, 05:43 PM   #13
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Default Re: Getting back into FFR

Is it bad that I am most impressed that you can trill continuously with the left hand at 260bpm? That to me is mind-blowing
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Old 07-21-2013, 06:04 PM   #14
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Quote:
Originally Posted by TC_Halogen View Post
What I can't understand is that I can coherently handle really speedy runningmen, but if those runningmen are removed to just show only jacks, I start to struggle (lmfao).

Give me 260 BPM 16th runningmen, I'll be fine. Give me the anchored arrow on its own as a jack, and I cry.
wait you cant do 130 bpm single arrow jacks


wot r u on m8
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Old 07-21-2013, 06:18 PM   #15
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Quote:
Originally Posted by TC_Halogen View Post
What I can't understand is that I can coherently handle really speedy runningmen, but if those runningmen are removed to just show only jacks, I start to struggle (lmfao).

Give me 260 BPM 16th runningmen, I'll be fine. Give me the anchored arrow on its own as a jack, and I cry.
This. 190 bpm crossovers on the down arrow, okay. Take out one of the side arrows and leave the 212 part like in BB Revenge and AUGH FUCK YOU
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Old 07-21-2013, 06:19 PM   #16
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Quote:
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wait you cant do 130 bpm single arrow jacks


wot r u on m8
You should watch me play Grist for an hour; it's hilarious to everyone but me.
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Old 07-21-2013, 06:24 PM   #17
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You should watch me play Grist for an hour; it's hilarious to everyone but me.
I want to watch you play Grist for an hour (:


Cool to see you play some FFR, Dossar
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Old 07-21-2013, 07:17 PM   #18
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Default Re: Getting back into FFR

ew those scores
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Old 07-21-2013, 08:14 PM   #19
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woooo
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Old 07-21-2013, 08:21 PM   #20
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Rofl eclipse
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