Old 02-4-2013, 07:21 PM   #1761
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Default Re: 8th Official FFR Tournament - Round 2!

It wasn't funny. Ignore me.
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Old 02-4-2013, 07:22 PM   #1762
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Default Re: 8th Official FFR Tournament - Round 2!

Man, BA is a fuccin tormenting file. And annoying.

I can't get through the beginning 200 notes now without over 10 goods. I highly disagree with the structure of the 24th bursts/rolls :/ ... But, whatever.
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Old 02-4-2013, 07:27 PM   #1763
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Default Re: 8th Official FFR Tournament - Round 2!

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Because religion is for suckas!
Have my children you amazing man.
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Old 02-4-2013, 08:05 PM   #1764
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Default Re: 8th Official FFR Tournament - Round 2!

Soooo, are we gonna get previews for the next round's songs like last time? I hope soo lol
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Old 02-4-2013, 09:50 PM   #1765
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Default Re: 8th Official FFR Tournament - Round 2!

D4 cutoff is now 2-0-0-0 lolol
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Old 02-4-2013, 09:53 PM   #1766
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Default Re: 8th Official FFR Tournament - Round 2!

i hope it stays that way lol
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Old 02-4-2013, 10:28 PM   #1767
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Default Re: 8th Official FFR Tournament - Round 2!

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Because being able to AAA 300+ BPM streams in SM but not being able to AAA low-mid FGOs in FFR means he is totally used to FFR. Keep being incredibly ignorance, you are doing an awesome job so far!

I see English isn't one of your strengths.

Anyway, I played SM for 4 years straight before actually playing FFR seriously and it took less than an hour to adjust to the frames in FFR so I'm aware there's a little bit of a difference...keyword "little." Also the fact that he achieved rank 2 on RATO means that he was in fact able to read and PA the song exceptionally well. Skill like that isn't just lost....sure if he takes a break from FFR but continues playing stepmania, there will be that little adjustment to make but the fact that he's playing ridiculous SM songs to maintain his skill, his FFR skills (that he proved he had) should take minimal time to get back (a day at most). The ONLY thing that would make sense is if he got that score years ago and stopped playing every possible rhythm game altogether for years then came back rusty as hell (which doesn't sound like the case because you tell me he plays a lot of hard SM files). You can bash me all you want but your argument just doesn't make sense..."He can AAA 300+ BPM files but can't adjust to FFR" (which he has an incredible score on) Something just isn't right with that picture...
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Old 02-4-2013, 10:38 PM   #1768
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Default Re: 8th Official FFR Tournament - Round 2!

ssbm: you're being told by multiple high-end SM players that it's the case. There are other ridiculous SM players that couldn't get their skill translated -- Sakish and Dynam0 are far from their full potential... older (in the sense of a while ago) players like kaiten123/lukestepwalker were far more superior on SM than they were FFR.

Also, Staiain's situation is very problematic -- he plays on an extremely high speed mod to the point where if he wants to emulate the expected density on a given file, he can't do so on FFR due to FFR's considerably smaller screen size. R^2 doesn't help, because it too falls short when comparing noteskin size vs. distance of travel.
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Old 02-4-2013, 10:41 PM   #1769
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Default Re: 8th Official FFR Tournament - Round 2!

Ok, you guys are all correct.
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Old 02-4-2013, 10:44 PM   #1770
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Default Re: 8th Official FFR Tournament - Round 2!

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Ok, you guys are all correct.
It's not being a matter of right or wrong, it's that you're dismissing a problem that is known to exist between SM players. By you saying that the argument simply doesn't make sense after the proof that has been brought up, you're pretty much showing that you don't understand why this is the case.
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Old 02-4-2013, 10:45 PM   #1771
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Default Re: 8th Official FFR Tournament - Round 2!

I'm just waiting for samtorx to come kill FFR again
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Old 02-4-2013, 11:03 PM   #1772
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Default Re: 8th Official FFR Tournament - Round 2!

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I see English isn't one of your strengths.
You are really going to harp on a typo... lol ok.

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Anyway, I played SM for 4 years straight before actually playing FFR seriously and it took less than an hour to adjust to the frames in FFR so I'm aware there's a little bit of a difference...keyword "little."
Stop acting like you speak for every player. You don't. Not even going to respond to the rest of your post because it isn't worth my time.
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Old 02-4-2013, 11:57 PM   #1773
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Default Re: 8th Official FFR Tournament - Round 2!

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Originally Posted by TC_Halogen View Post
if he wants to emulate the expected density on a given file, he can't do so on FFR due to FFR's considerably smaller screen size. R^2 doesn't help, because it too falls short when comparing noteskin size vs. distance of travel.
This is the biggest crux for my FFR game bar none. It takes quite a bit of playing to get accustomed to reading in such a short window. This forces you to think patterns are more dense and thus faster than they really are and rushing becomes much easier since you need to process slightly larger and more dense groupings of notes. I can only imagine this problem being even greater for Staiain since he reads at very fast speed mods.

As for his RATO score, that is more an example of his superb speed and hardly demonstrates accuracy. The reason why everyone is terrified of Staiain mastering FFR in actuality is because he would probably SDG RATO. There are other reasons of course, he would probably assert that attention problems prevent him from AAAing many files even in SM so this would further explain why AAA-or lose files in FFR don't cater to his skill sets

Last edited by Dynam0; 02-5-2013 at 12:01 AM..
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Old 02-5-2013, 12:12 AM   #1774
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Default Re: 8th Official FFR Tournament - Round 2!

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aYAYAYAYAY PUSH HARDER GOGOGO THATS WHAT IM TALKING ABOUT
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Old 02-5-2013, 12:24 AM   #1775
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Default Re: 8th Official FFR Tournament - Round 2!

phew, just passed the line. ;_; What happens if the 10 of us are technically "under the line"?
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whats more dense, a black hole or an icyworld file
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Old 02-5-2013, 12:58 AM   #1776
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Default Re: 8th Official FFR Tournament - Round 2!

The rule is if the cutoff line would split two people with identical scores, the cutoff is pushed down past the tied people.

So in the round for 32 where 16 advance, if 15-18 all had 4 clean at the end of the round, 18 people would go on instead of 16.
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Old 02-5-2013, 04:46 AM   #1777
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Default Re: 8th Official FFR Tournament - Round 2!

If everyone at 2-0-0-0 in D4 agrees to play nice and not improve, you'll all make it through no problem. Assuming of course, that you trust each other. I'm sure nobody will stab the group in the back in the dying minutes of the round in attempt to knock a few names into the peepee water. Nope, that would NEVER happen...
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Old 02-5-2013, 04:57 AM   #1778
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Default Re: 8th Official FFR Tournament - Round 2!

death, not play
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Right after sex, it skillboosted me by +10 levels from like a 35-45 about. (Which then 15 min's later I got really tired and couldn't play anymore)

But then my lady friend got pissed off I was playing FFR instead of playing her. Then for the rest of the night she played the 'Only want me for my body' card and I didn't get to sleep with blankets that night.
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you got to ease the topic into some conversation and let it go from there

dynam0: man friend that was an intense sm session right?
friend: haha yeah you really nailed those patterns
dynam0: yeah man kind of like how gay dudes nail other gay dudes in the ass!
friend: hey bro can i tell you something
dynam0 yeah man whats up?
friend: hypothetically speaking would you care if i was bisexual or maybe even gay?
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Old 02-5-2013, 05:05 AM   #1779
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Default Re: 8th Official FFR Tournament - Round 2!

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I respect people's decisions to be removed but people saying "he couldn't get used to FFR" is the biggest joke I have ever heard.




Stepmania








and then ffr














bye
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Old 02-5-2013, 05:30 AM   #1780
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Default Re: 8th Official FFR Tournament - Round 2!

Quote:
Originally Posted by ssbmchamp View Post
I see English isn't one of your strengths.

Anyway, I played SM for 4 years straight before actually playing FFR seriously and it took less than an hour to adjust to the frames in FFR so I'm aware there's a little bit of a difference...keyword "little." Also the fact that he achieved rank 2 on RATO means that he was in fact able to read and PA the song exceptionally well. Skill like that isn't just lost....sure if he takes a break from FFR but continues playing stepmania, there will be that little adjustment to make but the fact that he's playing ridiculous SM songs to maintain his skill, his FFR skills (that he proved he had) should take minimal time to get back (a day at most). The ONLY thing that would make sense is if he got that score years ago and stopped playing every possible rhythm game altogether for years then came back rusty as hell (which doesn't sound like the case because you tell me he plays a lot of hard SM files). You can bash me all you want but your argument just doesn't make sense..."He can AAA 300+ BPM files but can't adjust to FFR" (which he has an incredible score on) Something just isn't right with that picture...
Staiain has played Stepmania for many years. He has never played FFR enough to be accustomed to the frame-timing it has, compared to Stepmania's window-timing. Transferring one of those over to the other shows the major difference in timing.

Not only that, in Stepmania, you can use chord cohesion.

Quote:
Originally Posted by Patashu's Stepmania Terminology Thread
Chord cohesion, chord cheating: In Stepmania and Thirdstyle, chords are scored only when their last note is hit, and are visually cohesive: they are either all hit or all missed. This mimics the way DDR handles 'jumps' but is contrary to the way almost every other rhythm game works.
This has a side effect of making extra taps 'unpenalized' so long as the last note of the chord is hit on time. Imagine a pattern [1234]11[1234]: You can hit [1234] four times in a row, as the extra 234s do not trigger early judgements, and the final 1 completes the chord on time.
If you were to do this on FFR, you'd get boos from the extra hits in result. At least in exchange you get to manipulate very dissonant patterns (or as simple as a 32nd roll at 200bpm being hit as 16th jumptrills) due to FFR's lenient frame-timing. Plus, guru players having to go for an AAA on pretty much everything in FFR (as Dynamo said) makes certain patterns appear much denser to hit when they really shouldn't be (e.g. Rave7, Husigi Usagi Milk Tei, do i smile?).
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