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Old 10-1-2012, 10:29 PM   #21
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Default Re: Unknown Facts of FFR's past

When 12 Bar Bloops came out, I remember Dossar saying that it wasn't going to be AAA'd because of the ending patterns. Of course he did end up AAAing it himself on a lucky run relatively soon after that, and now it has 8

The home key password box was pretty cool. For a while, you could play FotBB by using the password "fotbb" - I think this was actually the only way to play it for a short period after the release.

When Captain Jack died (and one year after it) FFR released a special Captain Jack file that was available for a day or so.

Synesthetic (FFR edit) used to have a really fast jumpjack at the very end. Eventually this got fixed - by adding a new version into the game. For a short period both versions of the file were playable, and eventually the old one got completely deleted (unlike most of the old secret/widget files, which were left on the site but put in the Disabled genre).

The files for Skellybones and Dendrite were the result of a step contest held in early 2003. Dendrite was stepped by "Bryan B" and Skellybones by someone called "Pockets" who apparently didn't even have an account on the site. At the time, the FFR converter could only handle DWIs with constant BPM and nothing more complex than 16th notes, which is why Skellybones got offsync at the end.

The FFR converter used to have an error which changed the positioning of a few jumps in certain files, notably Revolutionary Etude. That's why the patterns are different from the version released for Stepmania.

There used to be an error in the converter that caused some files to have all red notes after a certain part (IIRC, a 12th or 24th would do it). EHHS and Grand Galop Chromatique were affected, and I think a few others.

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- Caprice, Revolutionary Etude, and Molto Vivace were charts produced from a personal little contest between Hyrogashi, Arch0wl, and Reach on who could make the hardest classical file. To this day, all three files are still huge dickwads.
Speaking of Hyrogashi, Chrono Trigger apparently had 64th minijacks in it, causing the infamous 0-framers. Hyro claimed he AAA'd it one-handed.

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FFR used to only have 1 perfect frame, but this was way back in the ancient times.
And boos broke combo.
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Repeating, please no retarded files that aren't even going with the song

Last edited by qqwref; 10-1-2012 at 10:31 PM..
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Old 10-1-2012, 10:31 PM   #22
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Default Re: Unknown Facts of FFR's past

konami was like "hey ***ts we want fiffer and we'll give a ton of america ca'ching for it" and synthlight was like "nope but u can have dukamok for a grilled stuft burrito meal from taco bell"
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Old 10-1-2012, 10:33 PM   #23
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Default Re: Unknown Facts of FFR's past

Velocity after seeing how trashy this chart was, decided to troll the community and say if it was FCed it'd get in game permanently, and gave only a day to do it I think it is.

Dossar obviously rose the challenge.



It was luckily kept out because this chart had 0 framer 32nd jacks...


Well, among other... Numerous... Issues...

Yeah I was a ****ing idiot.

Last edited by Xx{Midnight}xX; 10-1-2012 at 10:37 PM..
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Old 10-1-2012, 10:42 PM   #24
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Default Re: Unknown Facts of FFR's past

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Originally Posted by qqwref View Post
When Captain Jack died (and one year after it) FFR released a special Captain Jack file that was available for a day or so.
I think we still do this every year on October 21st, as a sort of tradition. (Surprisingly tricky for what would be an 8 on the old scale, what with the white background.)

What I'll choose to bring up was the addition of Force of Light as a "super secret" secret file. If you had enough credits, it would initially appear as if there was no song there...the song title was even displayed as "Not Available." However, the ability to select this song (as well as the fact that it was 13th in the list, thus creating a page 2) were giveaways for some people.

Also, the usage of square tiles to select songs from the wheel. The FFR Community Engine still does this.
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Old 10-1-2012, 10:43 PM   #25
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Default Re: Unknown Facts of FFR's past

NFD.
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Old 10-1-2012, 10:53 PM   #26
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Default Re: Unknown Facts of FFR's past

Didn't there used to not be profiles on ffr it somethin like that? I think I found this site right after making profiles was available. I might be completely wrong, forgive me if I am.
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Old 10-1-2012, 10:55 PM   #27
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Default Re: Unknown Facts of FFR's past

profile pets / music
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Old 10-1-2012, 11:00 PM   #28
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Default Re: Unknown Facts of FFR's past

Possible Easter Egg?

http://i.imgur.com/UBPLe.png

(Sprite-'s avatar)
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 10-1-2012, 11:32 PM   #29
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Default Re: Unknown Facts of FFR's past

New history, but still lost

Did you know Variations 2, Guitar sounds, Grist, and {Lazy Summer days} were all released at 1.5x rate? They were FGO, FGO, FSO/Brutal/Ridic, and Difficult rated then.
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Old 10-1-2012, 11:38 PM   #30
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New history, but still lost

Did you know Variations 2, Guitar sounds, Grist, and {Lazy Summer days} were all released at 1.5x rate? They were FGO, FGO, FSO/Brutal/Ridic, and Difficult rated then.
I thought they were released at something stupid like 1.498% or something, or I'm just stupid, which is much more likely.
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Old 10-1-2012, 11:48 PM   #31
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Default Re: Unknown Facts of FFR's past

hmmm..... how about the old ffr widgets for all the artists including the ffrock for Disturbed and the simfile database. we could actually play other users files on here through resonance, even though there was a little lag.
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Old 10-1-2012, 11:51 PM   #32
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Default Re: Unknown Facts of FFR's past

FFRock was the shit, loved playing that
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Old 10-1-2012, 11:53 PM   #33
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Default Re: Unknown Facts of FFR's past

Yeah it was something dumb like 1.48x
Who cares. It probably made a difference of 1-2 frames by the end of the file :P
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Old 10-1-2012, 11:56 PM   #34
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Default Re: Unknown Facts of FFR's past

Oh, here's another one I remembered - if you managed to get the game to load a song from an empty spot on the menu, it would play the Tetris Remix chart. Occasionally people who hadn't played through all the songs thought that was some kind of secret.

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Originally Posted by igotrhythm View Post
I think we still do this every year on October 21st, as a sort of tradition.
We did do it recently, but it wasn't done for several years.
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Old 10-1-2012, 11:58 PM   #35
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i think somebody mentioned to me once that ffr had a simfile database.

would've been cool to be around at that time..
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Old 10-2-2012, 12:02 AM   #36
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I remember there was a working Kongregate application for FFR, however for several years now it's been disabled...
http://www.kongregate.com/games/Tass...plete=flash+fl
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Old 10-2-2012, 12:29 AM   #37
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Originally Posted by reuben_tate View Post
I remember there was a working Kongregate application for FFR, however for several years now it's been disabled...
http://www.kongregate.com/games/Tass...plete=flash+fl
i just played that the other day.
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Old 10-2-2012, 12:29 AM   #38
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Default Re: Unknown Facts of FFR's past

1.498x rate, basically 1.5x rate (GAMMA versions)

Lazy Summer Days Gamma made the song ten times better
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 10-2-2012, 01:02 AM   #39
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lazy summer days gamma made the song ten times better
this so much
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Old 10-2-2012, 01:19 AM   #40
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Lazy Summer Days Gamma made the song ten times better
YES
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