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#161 |
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Batch Manager
Game Manager, Batch Search Engine Developer
Join Date: Mar 2008
Location: Massachusetts
Age: 26
Posts: 14,591
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So Kayla, do you still need files in the 8/9 range or have you not been able to take a look at new submissions yet?
I'm also thinking about the higher levels like the 46+ |
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#162 |
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Game, Event & Social Media Manager
All the things
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we're still going through files, but if people have stuff they want to send in then go for it. I'm shooting to have dual song rounds anyway because how often do people get their song done and are bored waiting for the next one. XD
Question for all you tourney players. Do you like when a tourney has more rounds and lasts longer, or less rounds? Like would you want like 10,8,6 etc etc. What do you think is the perfect amount? |
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#163 |
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165th Top Average Player
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I personally would say more rounds.
It makes it so people can make comebacks. I would pick either 8 or 10.
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Still just Smashing away |
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#164 |
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Kawaii Desu
Join Date: Oct 2010
Age: 27
Posts: 4,659
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hmmmm too many rounds can be bad since it would last a long time and stuff can come up for people causing them to either delay their scores or completely have to leave the tourney or something. Just throwing that out there.
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#165 |
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_(:3」∠)_
Join Date: Sep 2008
Posts: 981
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9¾
But I'd say around 7 or 8. Also agreeing to what Elite Ninja said. |
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#166 |
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FFR Player
Join Date: Aug 2007
Age: 28
Posts: 8,548
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I'd be down for 8+ rounds of DF Charts. But if you can do dual song, why not make it a partner tourney where each person does one song? XD
Just throwing it out there ![]() |
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#167 |
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Batch Manager
Game Manager, Batch Search Engine Developer
Join Date: Mar 2008
Location: Massachusetts
Age: 26
Posts: 14,591
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8 rounds seemed to work fine in my tournament. 10 is a little too much.
6 rounds is also kinda meh, it's too heavily based on a few songs that you might not be strong at. |
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#168 |
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FFR Player
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8 rounds would be perfect.
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#169 |
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Nope
Join Date: Nov 2010
Location: London, ON
Age: 26
Posts: 3,761
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Definitely disagree with the partner suggestion.
But 8 rounds would be good. |
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#170 |
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Washed Up
Join Date: Mar 2007
Location: Winter Garden, FL
Posts: 7,414
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Yeah, partners is meh cause you can get screwed over so bad by your partner sucking or vanishing for the round. Lol =]
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#171 |
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Nope
Join Date: Nov 2010
Location: London, ON
Age: 26
Posts: 3,761
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Exactly. What happens when someone drops out? The other person completely loses their opportunity to win...
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#172 |
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FFR Simfile Author
Join Date: May 2006
Posts: 3,213
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I like to do 7 rounds in my tournaments. Yea it's an odd number, but it's usually a comfortable number (for me at least).
I definitely like the idea of dual-song rounds. Btw, 21 stepartists including the ones you still have to look at C:
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Glorious Morning - Misc, level 48
We Will Fly - Dance 2, level 53 =.The Ocean.= - Dance 2, level 56, collab with krunkykai22 Garden Party - Dance, level 38 |
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#173 |
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Game, Event & Social Media Manager
All the things
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yea partner tourneys are a nice idea in theory but never go well. We've tried.
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#174 |
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Game, Event & Social Media Manager
All the things
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Spon Con!
Get the highest combo you can on Scintill's revenge [song is located in the misc genre of the engine.] This is a 24 hour challenge the winners will get 1000 credits. [gonna split it into high/low players.] |
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#175 |
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Flag Master
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oh god.
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#176 |
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Batch Manager
Game Manager, Batch Search Engine Developer
Join Date: Mar 2008
Location: Massachusetts
Age: 26
Posts: 14,591
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First try ****** mash I didn't care about PA XD
![]() lmfao at this file, will post a raw score for fun |
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#177 |
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Game, Event & Social Media Manager
All the things
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ow :[
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#178 |
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Rhythm game specialist.
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wow I hate you
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#179 |
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Game, Event & Social Media Manager
All the things
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For the other people that are like omg doss FCed it's k cause we're splitting you guys up, prob by division so keep trying.
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#180 |
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Rhythm game specialist.
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