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#21 | |
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Quote:
Also, the glass on the right isn't unfinished or anything, it's just not the main piece, so I didn't want attention on it. Thanks everyone!
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#22 |
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FFR Player
Join Date: Dec 1969
Location: New York City, New York
Posts: 8,023
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bs
jk I thought it was a real picture at first, too -- nice job |
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#23 | |
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Didn't answer my unwrap/UWmap question though xD
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#24 |
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Its not wrapped, its a procedural bump texture, procedurals are much better quality than using a standard image as your map. Displacement works -really- well too, and I kinda wish I would have gone with displacement mapping, it probably would have been easier now that I think about it.
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#25 | |
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Quote:
How long did it take to render/make this?
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#26 |
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I FINALLY got a new graphics card 3 days ago, 1gb card, before I had been using a 128mb =/ So this render took about 15 minutes, normally it would take me about 70 minutes. The glasses are extremely simple to make, those took about 5 minutes each as far as modeling goes, but texturing/lighting took upwards of 4 hours.
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#27 |
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FFR Player
Join Date: Dec 1969
Location: New York City, New York
Posts: 8,023
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Get a GTX 295 and roll with the big boys
Or wait until the new 300 series comes out in a few months lol |
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#28 |
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My motherboard is old, I'm going to have to upgrade really soon, I don't even have PCI express slots. However AGP works fine for me since its a quadcore.
Like I mentioned in your computer thread rubix, my pc is an old render station, it was made in 2003, and is a quad xeon, 8.8ghz 6gb RAM machine, which for anything made in 2003, was ridiculous.
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#29 |
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Says the talking taco
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#30 |
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FFR Veteran
Join Date: Feb 2006
Location: in your worst nightmere
Posts: 551
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invest in one of those 4gb nvidia workstation cards if anything lol. looking at what you are cracking out, you would need one pretty soon.
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