Old 03-22-2012, 07:26 PM   #21
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Default Re: Almost There (12 or 13)

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Maybe if we bump Vrofl to 15, throw the UNDENIABLE 13's into 14 and bump the harder 12's into 13...
Or we could categorize 8+ as level 2s, and anything below that as level 1s, and vROFL, Death Piano and RATO can be level 3s. :D
LOL bad idea. But that'd be funny to see.

edit; Oh yeah, AT is a 12. You can't argue it. It's not hard enough or stupid enough to be a 13.
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Old 03-23-2012, 04:34 AM   #22
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Default Re: Almost There (12 or 13)

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Haha fair enough.

Also, I am currently kicking myself for not saying "Keep it at a 12. It is Almost There, but not quite a 13."

Silly me.
Hah, yeah i'd have to agree. The trills are the only thing in there i see being 13 worthy, but its not enough to push it over the edge. I'd definitely say its a harder 12 though.
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Old 03-23-2012, 01:38 PM   #23
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Default Re: Almost There (12 or 13)

I don't believe we're looking at this from very many perspectives. Instead of just looking to see if the file is 13-worthy, why not see if it's 12-worthy?

I'm sure it's quite obviously that there is an absurd difference in difficulty between files like Almost There and Lolo. Lolo, being the lowest 12, is above most 11's, but isn't exactly right in the middle of the 12 spectrum. Almost There on the other hand, is one of the highest 12's out there, is clearly more difficult than the vast majority of 12's, but isn't a "perfect" 13.

tl;dr, Like lolo, keep it as a baseline file for the next difficulty up. (+1 for 13.)
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Old 03-23-2012, 01:49 PM   #24
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Default Re: Almost There (12 or 13)

just played almost there again and yeah lets just keep it as a mid fgo. i wouldnt even say that almost there is the hardest fgo either
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Old 03-23-2012, 02:25 PM   #25
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Default Re: Almost There (12 or 13)

Not hard enough for a 13. If I was going to be biased based on my skill, I'd say 13, but only because I'm not a speed player. I don't think it's the hardest FGO either.
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Old 03-23-2012, 02:27 PM   #26
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Default Re: Almost There (12 or 13)

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just played almost there again and yeah lets just keep it as a mid fgo. i wouldnt even say that almost there is the hardest fgo either
Just curious, what 12s do you see as harder?

Edit: I just thought of RAIN. Definitely harder for me, but probably not for people who can jack well.
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Old 03-23-2012, 02:28 PM   #27
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Default Re: Almost There (12 or 13)

I brought it up because it was the highest rated FGO under the old out-of-100 system.
I did make threads for files such as Winter Wind Etude, A Quick Death, and Husigi. I definitely think those three are harder.
I would prefer if all of them were moved up to 13, so that it wasn't such a joke difficulty. And that's exactly why I am trying to get this discussion going.
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Old 03-23-2012, 02:31 PM   #28
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Default Re: Almost There (12 or 13)

I don't see how A Quick Death is harder. The patterns aren't that hard to cheat.

Husugi, for SURE.
WWE to me is not bad at all, the ending just requires one really quick trilling hand.
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Old 03-23-2012, 02:31 PM   #29
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Default Re: Almost There (12 or 13)

AQD, WWE and Husigi are harder. I find Rain [YMCK] harder as well.
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Old 03-23-2012, 02:59 PM   #30
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Default Re: Almost There (12 or 13)

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Originally Posted by bballa48 View Post
Just curious, what 12s do you see as harder?

Edit: I just thought of RAIN. Definitely harder for me, but probably not for people who can jack well.
CCCP
husigi
eclipse
scrap syndrome
slashmaid
mourning the lost
j'ai
rain
schmollbluk
zombie sunset
la campanella
magical 8bit tour
betrayal
devour
AQD
WWE

all these files take more skill and have harder patterns and transitions than almost there
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Old 03-23-2012, 03:04 PM   #31
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Default Re: Almost There (12 or 13)

That's a pretty solid list.
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Old 03-23-2012, 03:17 PM   #32
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Default Re: Almost There (12 or 13)

Wait, Mourning the Lost is suddenly harder than AT? Where have I been
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Old 03-23-2012, 03:21 PM   #33
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Default Re: Almost There (12 or 13)

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CCCP - Not sure
husigi - Yes
eclipse - No to me, but apparently to Doss
scrap syndrome - See above
slashmaid - No
mourning the lost - No
j'ai - No
rain - Yes
schmollbluk - No
zombie sunset - No
la campanella - Can't say cause this song is my weakness
magical 8bit tour - See above
betrayal - Dunno
devour - Dunno
AQD - Perhaps
WWE - Yes
Only 3 definite harder songs IMO.
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Old 03-23-2012, 04:37 PM   #34
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Default Re: Almost There (12 or 13)

Revo & Almost There should both be 12s.
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Old 03-23-2012, 05:00 PM   #35
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Default Re: Almost There (12 or 13)

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Wait, Mourning the Lost is suddenly harder than AT? Where have I been
Having both high and low baselines = Bad idea.

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Revo & Almost There should both be 12s.
Are you aware we're reorganizing the 13 list?
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Old 03-23-2012, 06:32 PM   #36
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Default Re: Almost There (12 or 13)

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Wait, Mourning the Lost is suddenly harder than AT? Where have I been
LOL, not a chance in hell.

Other than this, the list is fairly reasonable though.

Edit: Mourning the Lost score : 2-0-0-0
Almost There score: 161-54-0-197

Yeah, pretty equivalent :)
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Old 03-23-2012, 07:06 PM   #37
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Default Re: Almost There (12 or 13)

improve that almost there score you know you just mashed for the fc
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Old 03-23-2012, 07:14 PM   #38
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Default Re: Almost There (12 or 13)

CCCP - high 12
husigi - 13
eclipse - low 13 (the stream is highly divisive in skill requirement; a top tier player can hit it and say lol12 but for 99% its a cluster****)
scrap syndrome - ?
slashmaid - ?
mourning the lost - ?
j'ai - borderline, some patterns are really really unfriendly but i'd say 12
rain - BB Evo of 12's
schmollbluk - ?
zombie sunset - ?
la campanella - high 12
magical 8bit tour - 12
betrayal - ?
devour - only played the first 15 seconds cuz its awful idk
AQD - 12 very cheatable patterns and flows well
WWE - 13 worthy because of the ending alone imo, also pretty draining and brutally repetitive for average players
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Old 03-23-2012, 07:22 PM   #39
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Default Re: Almost There (12 or 13)

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I don't know, in the current system it feels right as a high 12. Even basing off FCs it has almost twice as many as any of the current 13s.

Maybe if we bump Vrofl to 15, throw the UNDENIABLE 13's into 14 and bump the harder 12's into 13...
this exactly!
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Revo & Almost There should both be 12s.
lol revo has already been bumped up
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Old 03-23-2012, 07:23 PM   #40
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Default Re: Almost There (12 or 13)

Carlos you must be a really weird player haha half those files are nowhere close to AT in difficulty
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