06-3-2012, 01:05 AM | #241 |
VICES
Join Date: Aug 2006
Location: Germany
Age: 30
Posts: 10,031
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Re: New Difficulty System Name Suggestions
Impossible / Godly / Insane
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06-3-2012, 01:10 AM | #242 |
shots FIRED
Global Moderator, User Support, Judge
Join Date: Oct 2003
Location: Edmonton, AB
Age: 35
Posts: 8,448
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Re: New Difficulty System Name Suggestions
Impossible: a term that's clearly untrue in this game for at least the sake of passing (e.g. many have passed vROFL). I wouldn't use this because rarely is this word ever true.
Godly: I don't mind this as much. But the thing that itches me is that Godly in this case refers to the player's ability, and that is sorta assumed as such because a person playing a song of this difficulty must be "Godly", right? Nope. You can be a crap player and play this song. We need a term that is specific to the song itself. Insane: Yeah, this one would fit. So I don't really mind insane or ridiculous. Both seems to work fine. *shrugs* |
06-3-2012, 01:37 AM | #243 |
Legendary Noob
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Re: New Difficulty System Name Suggestions
I like legendary. It goes w/ the master/guru and is the next step above that i think.
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06-3-2012, 11:33 AM | #244 | |||||||||
quit
Join Date: Apr 2005
Location: anywhere but here
Posts: 938
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Re: New Difficulty System Name Suggestions
Too many things to respond to. Sorry that this is going to be a disorganized mess.
The problem with exchanging "Ridiculous" with "Insane" is that it doesn't fix the problem. That's just replacing one "crazy" word with another. I didn't use "Insane" in my previous post, because it is too close to "Intense" ... But because it seems like that suggestion won't be implemented, "Insane" would be a good word to switch with "Brutal". But more people have been in favor of removing "Ridiculous" and keeping "Brutal". Quote:
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Difficult Pros: - Reflects the skill boots a few notable players in the community have achieved. - Fewer new "Hard" words have to be agreed on for the difficulty list. Cons: - Ignores the rest of the community that has not been skill-boosting: new and lower-division players who have not been gaining much skill are kicked down a few notches. - More "Easy" words have to be agreed on for the difficulty list. Challenging Pros: - More closely reflects the current difficulty list. Wanting the new list to be in line with the old list is an appeal to tradition, which isn't an argument in itself, but the "pro" here is that it's more encouraging to newer players. - Fewer new "Easy" words have to be agreed on for the difficulty list. Cons: - More new "Hard" words have to be agreed on for the difficulty list, which there has been less agreement on. Quote:
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Here are a couple polls. Too bad I can't paste in the HTML vote box thing. These links aren't as attention-grabbing. I would appreciate it if these polls could be put into the OP to make sure they're seen ... if you decide they'll be useful. Should difficulty 11 be "Challenging" or "Difficult"? (Assuming difficulties 15–17 will be Expert, Master, and Guru) What should difficulties 18 and 19 be? (If you click a "something else" option, post your suggestion.) They might not be the most important questions, but it'd be interesting to see what more people think. Last edited by Silvuh; 06-5-2012 at 08:19 PM.. |
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06-3-2012, 05:09 PM | #245 | |
Local Teenage Wastebasket
Join Date: Feb 2007
Location: My bed
Age: 26
Posts: 3,189
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Re: New Difficulty System Name Suggestions
Quote:
If WWE and Husigi are contenders, then I vouch for A Quick Death
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The above post has a 50% chance of being useless. Potentially. Maybe. BEST AAAs: WANDERLUST, Pandora, Necropotence, Mourning The Lost, Eradication, Feldschlacht Hey, we need some users on this site. Please join. And if you have not recommended any albums yet, do so. Please. I have a goal to reach. Here. NO WAIT THAT SHIT'S OLD GO HERE INSTEAD. |
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06-3-2012, 05:31 PM | #246 |
SponCon Aficionado
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Re: New Difficulty System Name Suggestions
AQD is ranked within the highest 18 sub-group.
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