01-29-2008, 02:13 PM | #1 | |
Retired Staff
|
FFR Dual-Screen Fun
Consult this video: http://www.flashflashrevolution.com/...hp?songid=2317
With only half of the necessary files running on Flash Flash Revolution (serendipity - I wasn't actually smart enough to do this on purpose), the game features a different display on the bottom half, creating a view that reminds me of playing the game on a Nintendo DS dual-screen. If you could please, leave comments here on your thoughts of if/how you would like to see this as a playable online option, Xelius and myself would really appreciate your input. The extra view personally helps with my perephrial vision but could be distracting to others, making the view completely optional if added. Xelius and I were discussing whether we could switch a few things around with an optional view such as moving the combo/rating display lower, displaying a few stats, etc. So, please, if you could, give us your honest thoughts and ideas on this. We're kind of just fooling around with it at this point, but if we can justify the display with good ideas, we might consider it as a possible addition.
__________________
Quote:
Last edited by nestlekwik; 01-29-2008 at 02:16 PM.. |
|
01-29-2008, 02:17 PM | #2 |
FFR Player
Join Date: Sep 2006
Location: Israel
Posts: 2,042
|
Re: FFR Dual-Screen Fun
i dont get it
longer display is good for playing on a high speed mod i would think i would like to see a added option for the combo text to be displayed at a very little size at some corner of the screen not even touching the arrows i dont even care what combo i have while playing combo and stats info like in multi i played side scroll and tilted the monitor 90 degrees the extra travel distance of the arrows was confusing at low speed mods Last edited by heyitsmee; 01-29-2008 at 02:24 PM.. |
01-29-2008, 02:19 PM | #3 |
FFR Player
|
Re: FFR Dual-Screen Fun
I've always wanted extra travel distance for the arrows so that I could increase the speed mod that I use.
Back when everyone one wanted a screen cut feature I wanted a screen addition feature.
__________________
|
01-29-2008, 02:29 PM | #4 |
VICES
Join Date: Aug 2006
Location: Germany
Age: 30
Posts: 10,031
|
Re: FFR Dual-Screen Fun
If it wouldn't be so squished in the horizontal then I would love it.
|
01-29-2008, 02:29 PM | #5 | |
Retired Staff
|
Re: FFR Dual-Screen Fun
Well, yeah, obviously Youtube squishes the image. The original file is tall and narrow.
__________________
Quote:
|
|
01-29-2008, 02:35 PM | #6 |
FFR Player
|
Re: FFR Dual-Screen Fun
I don't like it. ;/
Longer screen + Distant + High Speed mod. Just going to make me feel as if I was playing SM. |
01-29-2008, 02:35 PM | #7 |
FFR Player
|
Re: FFR Dual-Screen Fun
I think it's absolutely brilliant.
It would definitely help a few players. |
01-29-2008, 02:37 PM | #8 |
FFR Player
Join Date: Sep 2006
Location: Israel
Posts: 2,042
|
Re: FFR Dual-Screen Fun
let us beta this thing betas are fun
|
01-29-2008, 02:38 PM | #9 |
FFR Player
|
Re: FFR Dual-Screen Fun
|
01-29-2008, 02:44 PM | #10 |
Network Security Analyst
|
Re: FFR Dual-Screen Fun
I'd have to test it before I could comment on the idea. I'm not opposed to the idea, but I would have to get a feel for it before I would give it a yea, this is pretty cool, or a no, i don't really like where this is going. Sure, there are probably people who would use this, but something something something, I kinda lost my train of thought. I think you guys can get where I was going with that though.
|
01-29-2008, 02:48 PM | #11 |
remederpin
Join Date: Feb 2007
Location: Ontario, Canada
Age: 31
Posts: 4,884
|
Re: FFR Dual-Screen Fun
Woo Beta. That's kinda cool. I'd probably switch back to 2.0X if it did that, and no more avmisses lol.
|
01-29-2008, 03:02 PM | #12 | |
Retired Staff
|
Re: FFR Dual-Screen Fun
I'll see if this something Xelius can arrange for testing once he's finished with his current projects. Aside from the game play aspects of it, what can you add? Do you want to see a different combo/rating location? Do you want to see game play information in the extra space? Anything else we can add down below there?
__________________
Quote:
|
|
01-29-2008, 03:06 PM | #13 |
Zageron E. Tazaterra
RRR Developer & DevOps Support
Join Date: Apr 2007
Location: BC
Age: 32
Posts: 6,586
|
Re: FFR Dual-Screen Fun
put the combo 1 foot to the left.
__________________
|
01-29-2008, 03:19 PM | #14 |
FFR Player
Join Date: Sep 2006
Location: Israel
Posts: 2,042
|
Re: FFR Dual-Screen Fun
found threads about this
PA Meter % of perfects from the arrows you hit while you play a file -- this will also act as a PA assist if you get 1 good while you play and fail to notice it you will see your pa meter drop to 99.9% or something below 100 telling you you messed up http://www.flashflashrevolution.com/...ad.php?t=84626 Timer http://www.flashflashrevolution.com/...hlight=counter arrow Hit stats display if all those stuff would be arranged better and a option in the game settings to show them or hide them will be available i think that win Last edited by heyitsmee; 01-29-2008 at 03:26 PM.. |
01-29-2008, 03:27 PM | #15 |
FFR Player
|
Re: FFR Dual-Screen Fun
I got it to do the extra distance thing once (I clicked on things before multiplayer had loaded) and it was much easier for me to play the harder songs with a higher speed mod and more distance for the arrows to travel.
Also, I like the all of those pictures except the PA rating one. Just doesn't strike me as something I'd want...
__________________
|
01-29-2008, 03:31 PM | #16 | |
FFR Veteran
Join Date: Aug 2005
Posts: 2,109
|
Re: FFR Dual-Screen Fun
I like how you can see arrows a bit sooner.
__________________
Quote:
as of December 11th 2009.
Proud One Hander! 113 AAAs & 295 Full Combos |
|
01-29-2008, 03:32 PM | #17 |
FFR Player
Join Date: Sep 2006
Location: Israel
Posts: 2,042
|
Re: FFR Dual-Screen Fun
to me the PA meter is the most genius one im sorry i didnt think of it first
you start a run hit one perfect the pa meter goes 100% (also can be green) you hit the second note pa meter still 100% green no change the moment you hit a good or something it goes under 100 letting you know your mess up i think its genius will also be appealing to new players instead of being upset that you cant FC stuff at the end of a run they will get a high % of perfect hits it will look good will show green above 90 or 80 or something Last edited by heyitsmee; 01-29-2008 at 03:50 PM.. |
01-29-2008, 03:38 PM | #18 |
Network Security Analyst
|
Re: FFR Dual-Screen Fun
The timer bar would be amazing. I would love to have something like that in the game.
|
01-30-2008, 07:20 AM | #19 | |
Retired Staff
|
Re: FFR Dual-Screen Fun
I'll be talking with Xelius and we'll see what we can arrange beta-wise.
__________________
Quote:
|
|
01-30-2008, 07:44 AM | #20 |
RobMagic
|
Re: FFR Dual-Screen Fun
Yes, please. Seems a little too large in 1024x768 but I play 1280x1024 Last edited by Magic_V2; 01-30-2008 at 07:48 AM.. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|