10-29-2015, 11:55 PM | #41 |
[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,358
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Re: TWG CXLII - A Storm of Hard and Boiled [Post-Game]
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10-29-2015, 11:58 PM | #42 | |
Bridge Burner
Join Date: Jun 2011
Posts: 2,040
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Re: TWG CXLII - A Storm of Hard and Boiled [Post-Game]
Lmao
I never saw this, how big was the post? lol
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Last edited by Red Blaster; 10-29-2015 at 11:59 PM.. |
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10-30-2015, 02:00 AM | #43 |
FFR Player
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Re: TWG CXLII - A Storm of Hard and Boiled [Post-Game]
You almost always townread me when I'm town, that was what got me paranoid about your push at the end. Can you imagine what the game would have been like if wolves didn't kill you?
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Last edited by Tokzic: Today at 11:59 PM. Reason: wait what |
10-30-2015, 05:20 AM | #44 |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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Re: TWG CXLII - A Storm of Hard and Boiled [Post-Game]
There was one game in particular I remember you going gung-ho and getting punished for it by dying but I cannot recall the name of that game. That's what I meant by shaky.
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10-30-2015, 12:17 PM | #45 |
Role Tide
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Re: TWG CXLII - A Storm of Hard and Boiled [Post-Game]
I mean
is it bad to go gung-ho and die for it? probably not?
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10-30-2015, 03:20 PM | #46 |
Accuracy Player
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Location: Connecticut
Age: 28
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Re: TWG CXLII - A Storm of Hard and Boiled [Post-Game]
No it isn't bad though you would think a more solid playstyle over the gung-ho style, possibly avoiding death, would be more beneficial regardless of alignment.
I know I've been there with being gung-ho and either being a complete ass or dying for it but I've learned consistency goes a long way if you manage to stay alive and as a VT (because a role would automatically assume a more solid approach to the game to avoid death and be more beneficial to town) misdirecting a kill from wolves onto you because you are being solid consistently pays off than losing a PR.
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10-30-2015, 03:46 PM | #47 |
Role Tide
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Re: TWG CXLII - A Storm of Hard and Boiled [Post-Game]
tbh I don't understand what you're trying to say. Read it over 3 times
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10-30-2015, 03:50 PM | #48 |
Celestial Harbor
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Re: TWG CXLII - A Storm of Hard and Boiled [Post-Game]
i see what he's trying to say, but he's applying self-meta to you sunfan lol
have you seen me gung-ho-ing it in like every game i'm in regardless of what i am lol |
10-31-2015, 06:45 AM | #49 |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
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Re: TWG CXLII - A Storm of Hard and Boiled [Post-Game]
Send me games I have 1/3 for the next voting thread!
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10-31-2015, 05:20 PM | #50 |
TWG Veteran
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Re: TWG CXLII - A Storm of Hard and Boiled [Post-Game]
gotchyu fam let's get this poppin
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11-2-2015, 05:32 AM | #51 |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
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Re: TWG CXLII - A Storm of Hard and Boiled [Post-Game]
I have three games already but need to wait until after work to create host voting so hold off until then!
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11-2-2015, 07:48 AM | #52 | |
Bridge Burner
Join Date: Jun 2011
Posts: 2,040
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Re: TWG CXLII - A Storm of Hard and Boiled [Post-Game]
I vote T-Forces already lmao
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11-2-2015, 11:27 AM | #53 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: TWG CXLII - A Storm of Hard and Boiled [Post-Game]
I'll vote for whatever is the most chaotic one, because those are fun to watch.
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11-2-2015, 11:34 PM | #54 |
Role Tide
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Re: TWG CXLII - A Storm of Hard and Boiled [Post-Game]
yesterday 6:32 AM
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11-3-2015, 06:40 AM | #55 | |
Bridge Burner
Join Date: Jun 2011
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Re: TWG CXLII - A Storm of Hard and Boiled [Post-Game]
When game
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11-3-2015, 10:21 AM | #56 |
TWG Veteran
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Re: TWG CXLII - A Storm of Hard and Boiled [Post-Game]
No offense, but this is why I don't understand why you guys make people send them into the hosts.
A lot less confusion and dicking around if they just made host sign up thread at the same time as post game thread. I would also suggest a game-building sticky, so people can talk about potential ideas and work on them with the community. Thought I think there used to be one and it's probably gone for a reason..? |
11-3-2015, 11:14 AM | #57 | |
Snivy! Dohoho!
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Age: 33
Posts: 6,161
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Re: TWG CXLII - A Storm of Hard and Boiled [Post-Game]
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11-3-2015, 11:28 AM | #58 |
Role Tide
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Re: TWG CXLII - A Storm of Hard and Boiled [Post-Game]
+1 to the game balancing thread
-1 to not sending games to hosts A lot of people wanna run games, and its good for the community to decide on which games as a whole, rather than whoever puts their game up first *wins*
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11-3-2015, 11:46 AM | #59 |
TWG Veteran
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Re: TWG CXLII - A Storm of Hard and Boiled [Post-Game]
Can it be mandatory that the thread needs to be produced within a certain time frame?
I figure even if we aren't voting on an actual game people can discuss their games there, and perhaps still require the old host to post/edit OP. Seems like a flawed design, maybe something could be implemented if necessary, but this isn't really my area lol. EDIT: Now that I think about it, would make sense if a game creation thread was made, then the people can work on their games in there while current ones are running. And that way the game is ready for the host by the time new sign ups would go up, being post game or something. EDITX2: I think plop hit the nail on the head. Last edited by rzr; 11-3-2015 at 11:48 AM.. |
11-3-2015, 12:05 PM | #60 |
Role Tide
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Re: TWG CXLII - A Storm of Hard and Boiled [Post-Game]
that would be great, but it rarely happens nowadays that the host has at least three games to put up when their game is over. There's a lot of asking people to send in their games
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