Old 12-30-2008, 09:17 AM   #1781
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Default Re: R1 - Actual Song Difficulties V2

Some suggestions I came up with

- Instead of For Legends only, we can make it just plain "Legendary"
- Extreme
- Dangerous

That type of thing, one word descriptions XD

Stepmania 3.9 has a max difficulty display of 15, and FFR only has 12 so we coul make it 15 ?_?

1 Easiest
2 For Beginners
3 Very Easy (Could this be changed to "simple" or something? lol)
4 Easy
5 Standard
6 Tricky
7 Difficult
8 Very Difficult
9 Challenging
10 Very Challenging
11 For Masters Only
12 For Guru's Only
13 Extreme
14 Insane
15 Legendary
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Old 12-30-2008, 10:17 AM   #1782
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Default Re: R1 - Actual Song Difficulties V2

very danger

Anyways, here's my thoughts on this, considering we have very challenging to for masters only, obviously there needs to be something one step below master, therefore, for slaves only.

hehe, In all honesty though I'm all for for experts only, would it be like VC 68-73, FEO 74-77, FMO 78-83, FGO 84+?

Last edited by [TeRa]; 12-30-2008 at 10:26 AM..
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Old 12-30-2008, 10:22 AM   #1783
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Default Re: R1 - Actual Song Difficulties V2

B&.

JX mentioned that the difficulty additions aren't happening though. I think it's a better idea to debate what the 13th level will be, and unfortunately for TeRa, I don't think there will be an 'FSO' rating. =O

Legendary, or For Legends Only. One sounds more corny than the other. Your choice.
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Old 12-30-2008, 10:22 AM   #1784
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Default Re: R1 - Actual Song Difficulties V2

B&.

JX mentioned that the difficulty additions aren't happening though. I think it's a better idea to debate what the 13th level will be, and unfortunately for TeRa, I don't think there will be an 'FSO' rating. =O

Legendary, or For Legends Only. One sounds more corny than the other. Your choice.
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Old 12-30-2008, 01:30 PM   #1785
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Default Re: R1 - Actual Song Difficulties V2

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One word difficulties, Easy, Normal, Heroic, and Legendary. Now these are sorta copyrighted I would assume, so rule them out for songs,
Tried not to start something new, hopefully, if Legendary is accepted, we don't get in a fight with Bungie.

I really dont think another For ___ Only label should be put in, because it just seems more intimidating to have a one word label, with a word that follows the lines of "Legendary, Insane, Intense, and/or Ultimate"

Somehow a one word difficulty for the highest songs in FFR would seem like the limit. When I was a n00b I didnt know the difference from FMO and FGO, but if I saw "Legendary" or "Insane" on a song I would almost immediately know that its the highest difficulty.
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Old 12-30-2008, 01:52 PM   #1786
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Default Re: R1 - Actual Song Difficulties V2

Again, allow me to cast my vote for Legendary. It's bloody perfect. It's epic. It's intimidating. It's descriptive. It's intense.

It's better than bad; it's good.
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Old 12-30-2008, 01:52 PM   #1787
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Default Re: R1 - Actual Song Difficulties V2

0.o
Looks like my idea caught on...maybe I should make a poll thread for this!
Edit: Darn it, ninja'd by Kairon...I think...
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Old 12-30-2008, 07:21 PM   #1788
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by ShadowX2D View Post
Tried not to start something new, hopefully, if Legendary is accepted, we don't get in a fight with Bungie.

I really dont think another For ___ Only label should be put in, because it just seems more intimidating to have a one word label, with a word that follows the lines of "Legendary, Insane, Intense, and/or Ultimate"

Somehow a one word difficulty for the highest songs in FFR would seem like the limit. When I was a n00b I didnt know the difference from FMO and FGO, but if I saw "Legendary" or "Insane" on a song I would almost immediately know that its the highest difficulty.
Basically what I said earlier.

"Legendary" just gives me the wrong vibes...it's less of a, hmm, professional term. I don't know how else to say it.
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Old 01-1-2009, 02:34 PM   #1789
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Default Re: R1 - Actual Song Difficulties V2

What's the credit requirement for World Tour 2004? The only thing that I know about it is that it's between 20k and 25k, because it's found between the following songs.

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24. Rottel-da-station (20,000)
25. Summer -Speedy Mix- (25,000)
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Old 01-1-2009, 02:36 PM   #1790
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Default Re: R1 - Actual Song Difficulties V2

20,009.
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Old 01-1-2009, 02:57 PM   #1791
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Default Re: R1 - Actual Song Difficulties V2

How about "Hardest" to counter the difficulty 1 for "Easiest"? lol

And World Tour 2004 should be a 78 or 79 for length.
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Old 01-1-2009, 02:59 PM   #1792
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Default Re: R1 - Actual Song Difficulties V2

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How about "Hardest" to counter the difficulty 1 for "Easiest"? lol
...We've had this discussion already (go back a few pages) and while the logical choice would be 'Hardest', most users seem to like some variation of 'Legendary'.
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Old 01-1-2009, 06:41 PM   #1793
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Default Re: R1 - Actual Song Difficulties V2

First, a couple of things to say about World Tour 2004:

-Why hasn't this song been around longer...like back when I was whoring to get UNknown Girl, I couldn't 40 cred any 4 minute VD song, and it pissed me off, then I go and sightread WT2k4 and 40 creds right there.

-Is being 8.5 minutes long(or anywhere around there) going to be a regular occurrence now? (It's probably just a onetime thing for the SotY) Why not put in the full TGWP song now, since the score bug thing is being fixed. I'd love to sit down and marathon to it, and not miss the middle bits (Like inbetween 1+2), maybe make it like a skill token for FCing all TGWP parts or something.

Next, yes Hardest does counter Easiest, but the problem is, there are other "Easy" difficulties like "Very Easy" and "Easy". But no other "Hard" difficulties. Hence why it doesn't make much sense.




...lol...hence.
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Old 01-1-2009, 06:46 PM   #1794
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Default Re: R1 - Actual Song Difficulties V2

I don't think bungie can copyright a word commonly in use btw

edit:
world tour is probably gonna be a one off thing, tass doesn't want too many long songs in the game and also there's a limit in flash to how many frames can be put in the same scene and I think TGWP exceeds the limit
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Old 01-1-2009, 11:07 PM   #1795
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Default Re: R1 - Actual Song Difficulties V2

I don't think I'd WANT many songs anywhere near 8 minutes in the first place.
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Old 01-3-2009, 07:24 AM   #1796
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by i love gabba View Post
That's what i though first, but then i compared my RATO and Death Piano miss count and score... ya.

btw, we also need that For Experts Only difficulty between VC and FMO, would help a lot for songs like ex: Church Bells, Going on Spring Wind, X-tinction, and maybe night and day.
I think that if we have a FEO difficulty or too many difficulties, the difference between them will be too small, and they will be too hard to classify. Sometimes it's hard to tell the difference between a C and a VC song or between a VD and a C, and also between the easy difficulties, I don't like that.

Quote:
Originally Posted by DossarLX ODI View Post
Some suggestions I came up with

- Instead of For Legends only, we can make it just plain "Legendary"
- Extreme
- Dangerous

That type of thing, one word descriptions XD

Stepmania 3.9 has a max difficulty display of 15, and FFR only has 12 so we coul make it 15 ?_?

1 Easiest
2 For Beginners
3 Very Easy (Could this be changed to "simple" or something? lol)
4 Easy
5 Standard
6 Tricky
7 Difficult
8 Very Difficult
9 Challenging
10 Very Challenging
11 For Masters Only
12 For Guru's Only
13 Extreme
14 Insane
15 Legendary
WHY would anyone want 15 difficulties? Isn't it hard enough?
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Old 01-3-2009, 03:54 PM   #1797
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Default Re: R1 - Actual Song Difficulties V2

The new difficulty ratings would be spread across songs that are already in the game. Having new difficulty ratings doesn't necessarily mean adding harder songs; it means defining the difficulty of each song more exactly.
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Old 01-6-2009, 02:47 PM   #1798
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Default Re: R1 - Actual Song Difficulties V2

I'll cast my vote for "Legendary" too; even though the files for 13s are nothing special, being able to get a decent combo (or even pass) would be a pretty crazy achievement for most people. I'd also propose "WTF", "Painful", "Godly", and "Wall of Arrows".

On the RATO vs DP debate... I think RATO's easier to mash an FC out of, because the speed is pretty much constant, so you can just quadvibrate or whatever, whereas DP is an actual song. Also DP has that silly trill at the end, which explains why out of the 27 people with 2392+ combo (out of 2453), only ten actually have the FC. On the other hand I think DP is easier to PA, probably because to FC RATO you pretty much have to just mash the entire song (unless you're Dossar). I do think they should both be 13s, though.

Sorry if what I said has already been mentioned, I didn't read all of the last couple pages.
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Old 01-10-2009, 06:36 PM   #1799
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Default Re: R1 - Actual Song Difficulties V2

Copy and paste this.

1. Burnout (20)
2. Secret Zombie Room (50)
3. Fett's Vette (70)
4. For FFR (150)
5. La Luna Caida (200)
6. Ingenuity (250)
7. Green Twilight (300)
8. Abtrusity (350)
9. Lethal Injection (400)
10. Water Like Pudding (450)
11. Synesthetic (500)
12. Visions (600)
13. Force Of Light (750)
14. End Night (1,000)
15. FFR Evolution (1,500)
16. Noir Remixed (2,000)
17. MAX Forever (2,006)
18. Gradeus (2,500)
19. Hyper Pressure (3,000)
20. Strangeprogram (5,000)
21. Pants (7,500)
22. Lawn Wake IV (10,000)
23. Kick Your A (15,000)
24. Rottel-da-station (20,000)
25. World Tour 2004 (20,009)
26. Summer -Speedy Mix- (25,000)
27. Gaussian Blur 3 (30,000)
28. Shihen (35,000)
29. K8107 (40,000)
30. Mute City Remix (45,000)
31. Midnight Dragon (50,000)
32. Blue Noah (60,000)
33. Blue Army (70,000)
34. Szerencsétlen (80,000)
35. Shining Sky (90,000)
36. ==Planet KARMA== (100,000)
37. Hellhounds On My Trail (125,000)

It includes World Tour 2004, and I managed all the numbering on the sides for you.
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Old 01-11-2009, 04:59 PM   #1800
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Default Re: R1 - Actual Song Difficulties V2

how do you figure those points out
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