01-24-2017, 03:39 PM | #41 |
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
Gotta ask, was your OOTD with anyone in game?
Also, you said you were gonna read lito's post and get back with your thoughts (on massclaiming, I assume). You still planning on doing that?
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01-24-2017, 03:41 PM | #42 |
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
yeah I thought so too no it didnt shut up go eat a dick nerd I'm adding this to my grudge list hope you choke on it scrub
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01-24-2017, 04:02 PM | #43 |
End of the road
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
So looking at the wolf roles it wouldn't be easy for them to fuck with a massclaim? In theory i still like shadowolfes reasoning just feel like somethings being missed
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01-24-2017, 04:24 PM | #44 |
TWG Chaos
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
Afk
Class from 1-10pm no break
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01-24-2017, 04:36 PM | #45 |
FFR Player
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
The main issue with a mass roleclaim is that wolves can use a combo of sabotage and regular wolfing to take out a valuable role N1 and another N4. Then, the issue is that we either let those roles die or the guardian protects them and renders them useless anyways with a roleblock. Either way, we take a hit to our most valuable role.
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01-24-2017, 04:43 PM | #46 | ||
FFR Player
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
@meno wrong read sabo power and rule 1a.
Also MML/anyone else familiar with allies/adversaries : is it normal pto ost who your ally was? Why do that?
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01-24-2017, 04:43 PM | #47 | ||
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
To post* sorry mobile
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01-24-2017, 04:48 PM | #48 | ||
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
Phantoms are off so any vote that currently exists is considered legitimate to full extent of analysis, excluding safety reasons
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01-24-2017, 04:51 PM | #49 |
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
Meno's right, actually. Sabotage wolf kind of throws a wrench into massclaiming.
Sabo wolf can change the allegiances of a target and then factional nightkill could be on that target's new ally/adversary.
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01-24-2017, 04:51 PM | #50 |
Gᴇᴛ ᴀ ɢʀɪᴘ ᴜ ɴᴇʀᴅ
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
Just a warning that this will not be a good phase for me timing wise but the rest of the game should be ezpz
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01-24-2017, 04:56 PM | #51 | |
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
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Because alliegances are changed every night, last night's choices are mostly irrelevant at this point, so sharing them isn't the end of the world, but it doesn't provide any real info for town and does provide info to wolf, especially if doublecross wolf exists.
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01-24-2017, 05:11 PM | #52 | |
FFR Player
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
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1a. Mafia kills are not on their target, but on their target's Ally. 4. Wolves must target humans. Loophole: Sabo targets a human, wolf kill targets the same human. All they need is a living human (of which there are many). |
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01-24-2017, 05:51 PM | #53 |
Beach Bum Extraordinaire
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
I did it because I thought maybe we could determine who was targeted if we all did it. Of course I was rushed in writing it so that didnt come off. It also assumes we all allied with a differebt person
I think our allies need to be our top scum leans for maximum easy mode in us winning this set up btw Brb recordinh Red Ninja for the. Channel |
01-24-2017, 06:57 PM | #54 | |
Beach Bum Extraordinaire
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
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Like I have two votes on me before my first post in the game but trying to determine if that means anything for the people who made them is pointless because it's clearly a troll referring to past games. Anyway I can't help but feel this game is ripe for exploiting. Still think if we can try and get two wolf candidates we can lynch one and all mass ally the other and really fuck over the reds. I understand Sabotage Wolf might be in the game but that's a pretty fast way to tell if he is (Assuming we pick a wolf to mass ally) and everyone can like random.org their adversary and still make the Doublecross Wolf their bitch. Anything I'm missing in that plan? |
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01-24-2017, 07:25 PM | #56 |
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
Yes. Rule 1b says that after one wolf dies, wolves can choose to kill either a target's "ally" or "adversary". If inD was wolf, then all of us coordinating the Ally pick would be pointless.
It's a shame, too. I actually liked your plan until I reread 1b.
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01-24-2017, 07:26 PM | #57 |
Sectional Moderator
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
peeked litodude vanilla green last night
balance of probability says the vigi is dead, but it could be a wolf
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01-24-2017, 07:42 PM | #58 | |
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
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Why out so brazenly? If sabo wolf exists and you're telling the truth then we've just lost one of our strongest power rangers.
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01-24-2017, 09:08 PM | #59 | ||||||
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
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I was waiting for host to send me PM of the random d1 vanilla human check on my seer power, and I was able to get it a couple hours ago. Unfortunately I was on a date. Here was what I was writing earlier today: Quote:
1. you don't know how many PRs there are because you did not explicitly say what role you are trying to be: based on your statement of 'peeking' me, you /could/ be greenmaster, or the seer. unfortunately you fucked up with that guess. 2. there are not 6 wolves. and a wolf might be dead 3. you took the risk but it didn't pay off thought i didn't get to claim first-mover advantage and announcing i'm seer, i originally was going to write this: Quote:
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You're going the fuck down Alec.
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01-24-2017, 09:13 PM | #60 | |||
FFR Player
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
before i continue, i'd like to ask a couple questions of the players:
what is the advantages or disadvantages of stating publicly who the human i rando-flipped are? because meno put out a good point of the sabo power, because it still may exist and the vigi might have been the one who died: knowing exactly who is human is a disadvantage that wolves could exploit. BUT i also started looking into the adept guardian + jailkeeper roles: they could potentially keep the green player's allies/adversaries safe? please let me know, i haven't fully explored the pro/cons to it. also, question two: Quote:
my question is...is it better to keep those continuously randomized for now instead of individually picking your own allegiances? let's get some brain power in here please
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