Old 03-14-2018, 11:09 AM   #2481
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Default Re: FFR Suggestions

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I use the AIR engine and have no offset issues whatsoever. It isnt the game, its your computer.
Come on man, you are one of the best player out there. Take the two songs I quote and feel the beat. If you are sync on badinerie, you are not in euthanasia (musically speaking). it's a rythm based game, I'm playing listening to the music more than looking at the arrows and hit them at the time it's over the transparents ones.

EDIT: well, Euthanasia is't a good exemple the difference isn't so big but what I means is that some stepfile aren't so well made.

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Old 03-14-2018, 11:36 AM   #2482
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Default Re: FFR Suggestions

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I use the AIR engine and have no offset issues whatsoever. It isnt the game, its your computer.
Some songs do indeed feel off sync for me as well. When I have "auto judge offset" enabled, it is easier to notice that different songs have different ideal offsets. My opinion is I don't believe it's just someone's computer, but that can play into it.
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Old 03-14-2018, 11:42 AM   #2483
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Default Re: FFR Suggestions

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Come on man, you are one of the best player out there. Take the two songs I quote and feel the beat. If you are sync on badinerie, you are not in euthanasia (musically speaking). it's a rythm based game, I'm playing listening to the music more than looking at the arrows and hit them at the time it's over the transparents ones.

EDIT: well, Euthanasia is't a good exemple the difference isn't so big but what I means is that some stepfile aren't so well made.
I have both of those aaad and had no problems getting them. So idk man.

Also, rapta, it might not only be your guys computers but that could definitely play a role in it. Like i said before, i dont eveer change the offset and i never have issues. Dont know why i would be the only one?

Edit: Just aaad badinerie and it seems fine to me. The notes just go to a different beat than you would expect.
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Old 03-14-2018, 12:12 PM   #2484
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Default Re: FFR Suggestions

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I use the AIR engine and have no offset issues whatsoever. It isnt the game, its your computer.
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Originally Posted by SK8R43 View Post
I have both of those aaad and had no problems getting them. So idk man.

Also, rapta, it might not only be your guys computers but that could definitely play a role in it. Like i said before, i dont eveer change the offset and i never have issues. Dont know why i would be the only one?

Edit: Just aaad badinerie and it seems fine to me. The notes just go to a different beat than you would expect.
I actually don't know how to respond to these posts anymore, so instead, whenever anyone says something to the tune of "works for me, I don't know why it's not working for you (especially when it's in the context of not being just a single person's issue)", I will simply refer to it as "SK8Ring the issue"

Elitism isn't helping either. I AAA'd Reality but that doesn't mean its sync isn't off.

In regard to the specific contention with badinerie and euthanasia, I don't see a largely noticeable difference, but there are some songs in this game with 2-3 frame sync inconsistencies (See: Hardkore Atomic, Reality, Almost There, Death Piano before it got adjusted)
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Old 03-14-2018, 02:43 PM   #2485
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Default Re: FFR Suggestions

it's almost like it's entirely possible to hit the notes purely based on their visual placement, AAA the file, and yet for sync to still exist as a problem
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Old 03-14-2018, 03:01 PM   #2486
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I actually don't know how to respond to these posts anymore, so instead, whenever anyone says something to the tune of "works for me, I don't know why it's not working for you (especially when it's in the context of not being just a single person's issue)", I will simply refer to it as "SK8Ring the issue"

Elitism isn't helping either. I AAA'd Reality but that doesn't mean its sync isn't off.

In regard to the specific contention with badinerie and euthanasia, I don't see a largely noticeable difference, but there are some songs in this game with 2-3 frame sync inconsistencies (See: Hardkore Atomic, Reality, Almost There, Death Piano before it got adjusted)
I like it.
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Old 03-14-2018, 03:11 PM   #2487
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I like it.
you should of said, "works for me" ;p

yea ffr songs are kinda random. just play around with the global settings until it sounds right... or like owa mentioned u can always just play without the sound.
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Old 03-14-2018, 03:12 PM   #2488
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you should of said, "works for me" ;p.
dead
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Old 03-14-2018, 03:15 PM   #2489
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Default Re: FFR Suggestions

my post wasn't really suggesting turning the sound off as a viable solution lol

edit: woops forgot i brought maggie's laptop to poop instead
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Old 03-14-2018, 03:26 PM   #2490
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Default Re: FFR Suggestions

confirming the above (or below depending on your settings) post

also my bowel movement was spectacular for those that were wondering
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Old 03-14-2018, 03:35 PM   #2491
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confirming the above (or below depending on your settings) post

also my bowel movement was spectacular for those that were wondering
But, did you get any AAA'S??
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Old 03-14-2018, 07:01 PM   #2492
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Default Re: FFR Suggestions

Yeah my offset is like, 1.0->2.0 sometimes on Air.
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Old 03-15-2018, 10:50 AM   #2493
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Well happy to see that there is different opinions concerning offset and stepfile. I'm not what you would call a good player, I'm playing around difficulty 40 (and not even AAA, mostly FC with 10-20 "good"), and I'm not improving partially because I'm looking for songs that are well made and follow the music greatly. So above 50 it's too much chaos for me. (for now, maybe one day my brain will follow those stepfile aswell )
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Old 03-15-2018, 12:22 PM   #2494
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Well happy to see that there is different opinions concerning offset and stepfile. I'm not what you would call a good player, I'm playing around difficulty 40 (and not even AAA, mostly FC with 10-20 "good"), and I'm not improving partially because I'm looking for songs that are well made and follow the music greatly. So above 50 it's too much chaos for me. (for now, maybe one day my brain will follow those stepfile aswell )
Personally I think alot of higher level songs match really well and are challenging, try Etude on a Nimbus

http://www.flashflashrevolution.com/...php?level=1641
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Old 03-19-2018, 05:10 PM   #2495
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Add "Not Equal" to the Step Artist filter so I can play random FFRMania 110s not stepped by Kaiten.
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Old 04-10-2018, 08:27 PM   #2496
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Default Re: FFR Suggestions

Have you guys thought about adding ffr as a facebook game? and have it so people on fb can compete with thier friends and also the leader-board as well. This would get more people playing ffr in the browser version at least, until you guys add the client game to steam.

Also, i was surprised to see 1,986,617 members registered on ffr, but only see about 500 max players online. Don't you guys have an email newsletter? if so would be nice if you would send an email to your list reminding people ffr isn't dead.

Advertising Tips

Also, spend some money on advertising!!

Buy ads on https://www.kongregate.com

Reach out to gaming blogs that have a nice following and email them about advertising price. As gaming influencers to promote ffr youtube, instagram, ect....

I love ffr, but my biggest frustration is its dead and not many players in multiplayer. Its like the new owners of the game gave up on advertising.

anyways, those are my suggestions.

Please read "Velocity"
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Old 04-10-2018, 08:33 PM   #2497
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Default Re: FFR Suggestions

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Have you guys thought about adding ffr as a facebook game? and have it so people on fb can compete with thier friends and also the leader-board as well. This would get more people playing ffr in the browser version at least, until you guys add the client game to steam.

Also, i was surprised to see 1,986,617 members registered on ffr, but only see about 500 max players online. Don't you guys have an email newsletter? if so would be nice if you would send an email to your list reminding people ffr isn't dead.

Advertising Tips

Also, spend some money on advertising!!

Buy ads on https://www.kongregate.com

Reach out to gaming blogs that have a nice following and email them about advertising price. As gaming influencers to promote ffr youtube, instagram, ect....

I love ffr, but my biggest frustration is its dead and not many players in multiplayer. Its like the new owners of the game gave up on advertising.

anyways, those are my suggestions.

Please read "Velocity"
Most of the permissions for the music in this game hinge on this being a non-profit site. Advertising is pretty much not an option.

Back when this game came out and really got big back 2006-2008, it became like a pseudo-MySpace - many people just filled out a profile and never played a game. Also, the site's downtime around 2009 really hurt the user count (about 1 yr the site was down).

There have been many discussions about what to do with FFR, but advertising is practically out of the question with the current situation. Paid staff isn't likely to happen either, ever.
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Old 04-10-2018, 08:34 PM   #2498
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Also the game doesn't have 'new owners' as far as I'm aware.
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Old 04-10-2018, 08:36 PM   #2499
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Most of the permissions for the music in this game hinge on this being a non-profit site. Advertising is pretty much not an option.

Back when this game came out and really got big back 2006-2008, it became like a pseudo-MySpace - many people just filled out a profile and never played a game. Also, the site's downtime around 2009 really hurt the user count (about 1 yr the site was down).

There have been many discussions about what to do with FFR, but advertising is practically out of the question with the current situation. Paid staff isn't likely to happen either, ever.
So your saying the owners can't buy advertising to promote the game? like social media ads, ppc, ppv, cpc advertising networks.

Are you also saying the owners are unable to create thier own newsletter which could act like its own advertising, if the email list grows.

All the above isn't allow? i find that hard to believe.
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Old 04-10-2018, 10:11 PM   #2500
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Default Re: FFR Suggestions

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Have you guys thought about adding ffr as a facebook game? and have it so people on fb can compete with thier friends and also the leader-board as well. This would get more people playing ffr in the browser version at least, until you guys add the client game to steam.
Hey, thank you VERY much for all your suggestions potasium!

The most we can do for Facebook at the moment is an embedded Flash Player on our fanpage. https://www.facebook.com/OfficialFFR...0322544333196/. It seems even Facebook has (rightfully) blocked embedded Flash content, and I haven't considered embedding FFR in any other way while it is still Flash.

FFR should be as accessible as possible, so I would welcome advice from anyone who is more knowledgeable about Facebook games.

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Don't you guys have an email newsletter? if so would be nice if you would send an email to your list reminding people ffr isn't dead.
We don't offer an email newsletter, because there is no one on staff interested in actually making it, and we don't have the funds for paid marketing software. If either of those facts changed, I would be pretty excited to see monthly or even weekly newsletters.

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Also, spend some money on advertising!!

Buy ads on https://www.kongregate.com

Reach out to gaming blogs that have a nice following and email them about advertising price. As gaming influencers to promote ffr youtube, instagram, ect....
We don't serve ads, because all artist permissions were granted knowing FFR wouldn't make any money off their music. To change that would mean reaffirming permissions with every artist in-game. Thankfully, we don't need to ask for donations, because all costs associated with hosting the site are paid out of pocket by Synthlight.
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