Old 10-3-2006, 02:11 PM   #181
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Default Re: R1 - Actual Song Difficulties V2

Sure, here it is:

100 Bar Blackout: 2 goods
Final Fantasy 7 Battle: 1 good
*Synesthetic FFR Edit: 2 goods 2 averages
Party 4u - HolyNightRemix V2: 2 goods
Chrono Trigger: 637 perfects, 8 goods, 8 misses
Gradeus: 2 goods
Nova Pulser: 7 goods
Hellbeat: 1 good
Caprice: 3 goods
Crowdpleaser: 16 goods 3 averages
RunnyMorning (SGX MIX): 5 goods
Molto Vivace: 14 goods
One Minute Waltz: 7 goods

*possible to get 775 combo by exploiting the end jacks
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Old 10-3-2006, 02:18 PM   #182
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Default Re: R1 - Actual Song Difficulties V2

Thanks, looks better.
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Old 10-3-2006, 06:27 PM   #183
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Default Re: R1 - Actual Song Difficulties V2

EDIT: I say Playdoh gets moved up and Tribal Transcendency get moved up. I think both Force of Light and Evil Approaches are easier than Tribal Transcendency, though I guess I could be the only one.

Last edited by HybridDemon; 10-3-2006 at 06:31 PM.. Reason: Wasn't thinking. :P
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Old 10-3-2006, 06:52 PM   #184
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Default Re: R1 - Actual Song Difficulties V2

the beats to tribal are fairly unique, which makes them harder to pa than say playdoh, which is much more straight forward.

also, FoL is extremely easy... except for the jacks in the middle.

EA is easier than Tribal... easier to FC, about equal in terms of PAing, although EA has 400 notes less, thereby making it harder to PA when comparing it to total notes.
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Old 10-4-2006, 04:22 AM   #185
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Default Re: R1 - Actual Song Difficulties V2

Did a little adjustment, moved Evil Approaches under Tribal.
They are pretty close though.

FOL is harder than Tribal or EA overall, Playdoh is at the right place.
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Old 10-5-2006, 11:48 AM   #186
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Default Re: R1 - Actual Song Difficulties V2

Straight To Video - 2.5.

not sure about accurate place lol.
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Old 10-5-2006, 12:01 PM   #187
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Default Re: R1 - Actual Song Difficulties V2

Probably around burnout somewhere.
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Old 10-5-2006, 01:26 PM   #188
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Default Re: R1 - Actual Song Difficulties V2

I'd agree. Maybe lower it 2 or 3 spots.
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Old 10-5-2006, 10:14 PM   #189
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Default Re: R1 - Actual Song Difficulties V2

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Straight To Video - 2.5.

not sure about accurate place lol.
Personally with the length and some of the fast double taps I think is harder than One Last Battle, so it should be the hardest 2.5 or the lowest 3. I think that Save Me is even easier.

Im sure you guys know better but thats my thought....

Edit: The Top 10 stats are really kool, 12 taps a second! **shuddder**
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Old 10-8-2006, 11:25 AM   #190
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Default Re: R1 - Actual Song Difficulties V2

Yeah, some of the difficulties are a bit off, or perhaps im just wacky. I can do Save Me and Stay With Me (V2) rather easily, but Secret Zombie Room, supposedly the easiest of the standard songs - I have a extremely difficult time with.
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Old 10-8-2006, 11:34 AM   #191
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Default Re: R1 - Actual Song Difficulties V2

Sorry, but there is no question that Save Me is more difficult than SZR.

SZR is basically a giant stream.
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Old 10-9-2006, 01:29 AM   #192
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by Beazel View Post
Yeah, some of the difficulties are a bit off, or perhaps im just wacky. I can do Save Me and Stay With Me (V2) rather easily, but Secret Zombie Room, supposedly the easiest of the standard songs - I have a extremely difficult time with.
You will find that there are some harder songs you can do yet some easier you cant. I still havent/can't do some 2 rated songs yet I can do some songs up to 4.

I still think that Straight To Video is harder then 2.5 as there are some "diffcult" double tap's where there 3 in a row which I think are harder than 2.5. Can someone confirm ethier way?
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Old 10-9-2006, 04:16 PM   #193
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Default Re: R1 - Actual Song Difficulties V2

Quote:
(D) Beethoven Virus (459 Notes / BPM 162)
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Old 10-9-2006, 04:30 PM   #194
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Default Re: R1 - Actual Song Difficulties V2

it stays, Hans... I have an odd suspicion that it'll be re-added in the forseeable future.
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Old 10-9-2006, 04:33 PM   #195
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Default Re: R1 - Actual Song Difficulties V2

I fail to see any credibility in "TD_Violence" or whoever the hell his name was anyways... the right thing to do would be to contact Banya or ask whoever that TD ****** is how to contact Banya. I HIGHLY doubt that Banya would ask someone to tell Synth that they wanted to renew the permission instead of contacting him directly. HIGHLY doubt it.
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Old 10-9-2006, 05:17 PM   #196
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Default Re: R1 - Actual Song Difficulties V2

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I fail to see any credibility in "TD_Violence" or whoever the hell his name was anyways... the right thing to do would be to contact Banya or ask whoever that TD ****** is how to contact Banya. I HIGHLY doubt that Banya would ask someone to tell Synth that they wanted to renew the permission instead of contacting him directly. HIGHLY doubt it.
No wai
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Old 10-16-2006, 07:50 PM   #197
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Default Re: R1 - Actual Song Difficulties V2

added LW4 5.5, it's as hard as balloon fever.

and adjusted some parts of the order a little.
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Old 10-16-2006, 08:20 PM   #198
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Default Re: R1 - Actual Song Difficulties V2

might wanna just go ahead and toss Grand Gallop Chromatique in as a 6... without playing it on FFR, I'd say it's harder than Revo... not sure whether it is harder than OMW or not.
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Old 10-16-2006, 11:54 PM   #199
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Default Re: R1 - Actual Song Difficulties V2

I personally think LWIV goes right between FotBB and AIM...it's harder than Hellbeat and FotBB IMO.
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Old 10-17-2006, 12:04 PM   #200
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Default Re: R1 - Actual Song Difficulties V2

Meh...GGC is basically a longer version of Silence. The jacks make it a definite 6, though. On the plus side, my first two tries got me about 800K each.
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