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Old 11-26-2013, 11:03 PM   #21
EtienneSM
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Default Re: 4 Hour 140 Stream Stamina Challenge - Index

Double-posting 'cause this.
Not sure if this was what I was supposed to copy and paste but I looked at my SM after about two hours into the song and this happened.


















StepMania 3.95 CVS (06-19-2005) crash report (build 372)
--------------------------------------

Assertion 'iScore >= 0' failed

Thread: Main thread
C:\StepMania\stepmania\src\Player.cpp:410 0 4
C:\StepMania\stepmania\src\Player.cpp:410 1 4
C:\StepMania\stepmania\src\Player.cpp:410 2 4
C:\StepMania\stepmania\src\Player.cpp:410 3 4
C:\StepMania\stepmania\src\ScoreKeeperMAX2.cpp:325 Assertion 'iScore >= 0' failed
Thread: Decode thread
C:\StepMania\stepmania\src\arch\Sound\RageSoundDriver_Generic_Software.cpp:206
C:\StepMania\stepmania\src\arch\Sound\RageSoundDriver_Generic_Software.cpp:206
C:\StepMania\stepmania\src\arch\Sound\RageSoundDriver_Generic_Software.cpp:206
C:\StepMania\stepmania\src\arch\Sound\RageSoundDriver_Generic_Software.cpp:206
C:\StepMania\stepmania\src\arch\Sound\RageSoundDriver_Generic_Software.cpp:206
Thread: Mixer thread
Thread: MusicThread
C:\StepMania\stepmania\src\RageFileDriverDirectHelpers.cpp:224 C:/Users/megan/Desktop/Stepmania 3.95/gameplay combo stopped/*
C:\StepMania\stepmania\src\RageFileDriverDirectHelpers.cpp:224 C:/Users/megan/Desktop/Stepmania 3.95/gameplay comment hot/*
C:\StepMania\stepmania\src\RageFileDriverDirectHelpers.cpp:224 C:/Users/megan/Desktop/Stepmania 3.95/*
C:\StepMania\stepmania\src\RageFileDriverDirectHelpers.cpp:224 C:/Users/megan/Desktop/Stepmania 3.95/gameplay comment hot/*
C:\StepMania\stepmania\src\RageFileDriverDirectHelpers.cpp:224 C:/Users/megan/Desktop/Stepmania 3.95/gameplay combo stopped/*
Thread: WorkerThread (ThreadedMemoryCardWorker)
Thread: WorkerThread (/@mc1int/)
C:\StepMania\stepmania\src\RageUtil_WorkerThread.cpp:148 HandleRequest(9) done
C:\StepMania\stepmania\src\RageUtil_WorkerThread.cpp:174 HandleRequest(9) OK
C:\StepMania\stepmania\src\RageUtil_WorkerThread.cpp:146 HandleRequest(9)
C:\StepMania\stepmania\src\RageUtil_WorkerThread.cpp:148 HandleRequest(9) done
C:\StepMania\stepmania\src\RageUtil_WorkerThread.cpp:174 HandleRequest(9) OK
Thread: WorkerThread (/@mc2int/)
C:\StepMania\stepmania\src\RageUtil_WorkerThread.cpp:148 HandleRequest(9) done
C:\StepMania\stepmania\src\RageUtil_WorkerThread.cpp:174 HandleRequest(9) OK
C:\StepMania\stepmania\src\RageUtil_WorkerThread.cpp:146 HandleRequest(9)
C:\StepMania\stepmania\src\RageUtil_WorkerThread.cpp:148 HandleRequest(9) done
C:\StepMania\stepmania\src\RageUtil_WorkerThread.cpp:174 HandleRequest(9) OK
Thread: DirectInput thread
C:\StepMania\stepmania\src\arch\InputHandler\InputHandler_DirectInput.cpp:509
C:\StepMania\stepmania\src\arch\InputHandler\InputHandler_DirectInput.cpp:484
C:\StepMania\stepmania\src\arch\InputHandler\InputHandler_DirectInput.cpp:504
C:\StepMania\stepmania\src\arch\InputHandler\InputHandler_DirectInput.cpp:509
C:\StepMania\stepmania\src\arch\InputHandler\InputHandler_DirectInput.cpp:484

00556181: void debug_crash(void)
005564b7: void ForceCrashHandler(char const *)
0055adfa: void sm_crash(char const *)
00512005: void ScoreKeeperMAX2::AddScore(enum TapNoteScore)
0051221c: virtual void ScoreKeeperMAX2::HandleTapRowScore(enum TapNoteScore,int)
00710fc4: void ScreenManager::PostMessageToTopScreen(enum ScreenMessage,float)
005cfb5c: void Player::HandleTapRowScore(unsigned int)
005cf284: void Player::OnRowCompletelyJudged(int)
004b697d: float RandomFloat(void)
006d1568: class std::_Tree<class CStdStr<char>,struct std:air<class CStdStr<char> const ,class SoundReader *>,struct std::map<class CStdStr<char>,class SoundReader *,struct std::less<class CStdStr<char> >,class std::allocator<class SoundReader *> >::_Kfn,struct std::less<class CStdStr<char> >,class std::allocator<class SoundReader *> >::const_iterator std::_Tree<class CStdStr<char>,struct std:air<class CStdStr<char> const ,class SoundReader *>,struct std::map<class CStdStr<char>,class SoundReader *,struct std::less<class CStdStr<char> >,class std::allocator<class SoundReader *> >::_Kfn,struct std::less<class CStdStr<char> >,class std::allocator<class SoundReader *> >::end(void)const
0047cafa: class std::_Tree<int,struct std:air<int const ,struct TapNote>,struct std::map<int,struct TapNote,struct std::less<int>,class std::allocator<struct TapNote> >::_Kfn,struct std::less<int>,class std::allocator<struct TapNote> >::const_iterator std::_Tree<int,struct std:air<int const ,struct TapNote>,struct std::map<int,struct TapNote,struct std::less<int>,class std::allocator<struct TapNote> >::_Kfn,struct std::less<int>,class std::allocator<struct TapNote> >::find(int const &)const
006d1568: class std::_Tree<class CStdStr<char>,struct std:air<class CStdStr<char> const ,class SoundReader *>,struct std::map<class CStdStr<char>,class SoundReader *,struct std::less<class CStdStr<char> >,class std::allocator<class SoundReader *> >::_Kfn,struct std::less<class CStdStr<char> >,class std::allocator<class SoundReader *> >::const_iterator std::_Tree<class CStdStr<char>,struct std:air<class CStdStr<char> const ,class SoundReader *>,struct std::map<class CStdStr<char>,class SoundReader *,struct std::less<class CStdStr<char> >,class std::allocator<class SoundReader *> >::_Kfn,struct std::less<class CStdStr<char> >,class std::allocator<class SoundReader *> >::end(void)const
005ce743: void Player::HandleStep(int,class RageTimer const &,bool)
0064cf2f: bool std::deque<struct Theme,class std::allocator<struct Theme> >::empty(void)const
0056386a: void Actor::UpdateTweening(float)
0064cf2f: bool std::deque<struct Theme,class std::allocator<struct Theme> >::empty(void)const
0064cf2f: bool std::deque<struct Theme,class std::allocator<struct Theme> >::empty(void)const
0056386a: void Actor::UpdateTweening(float)
0064cf2f: bool std::deque<struct Theme,class std::allocator<struct Theme> >::empty(void)const
00563f05: virtual void Actor::UpdateInternal(float)
0064cf2f: bool std::deque<struct Theme,class std::allocator<struct Theme> >::empty(void)const
0056386a: void Actor::UpdateTweening(float)
005cd99b: void Player::Step(int,class RageTimer const &,bool)
005cf601: void Player::CrossedRow(int)
005ccf33: virtual void Player::Update(float)
005a60ae: void BrightnessOverlay::SetActualBrightness(void)
0064cf2f: bool std::deque<struct Theme,class std::allocator<struct Theme> >::empty(void)const
00563d06: virtual void Actor::Update(float)
0040f48f: Preference<bool>:perator bool const (void)const
00563f05: virtual void Actor::UpdateInternal(float)
0056dccb: virtual void ActorFrame::UpdateInternal(float)
00563d06: virtual void Actor::Update(float)
0056dce7: virtual void ActorFrame::UpdateInternal(float)
00563d06: virtual void Actor::Update(float)
006de3f6: void GameState::UpdateSongPosition(float,class TimingData const &,class RageTimer const &)
004703f8: static class RageTimer RageTimer::Sum(class RageTimer const &,float)
0062087f: virtual void Screen::Update(float)
0065ca02: void ScreenGameplay::UpdateSongPosition(float)
0065cc01: virtual void ScreenGameplay::Update(float)
772bdbc8: KERNELBASE!InitOnceExecuteOnce [772b0000+dbb1+17]
00542fc3: static __int64 ArchHooks::GetMicrosecondsSinceStart(bool)
7778ddf4: ntdll!ZwReleaseMutant [77760000+2dde8+c]
00552739: virtual void MutexImpl_Win32::Unlock(void)
00470214: static float RageTimer::GetTimeSinceStart(bool)
0046f917: virtual void RageMutex::Unlock(void)
0046f9d7: LockMutex::~LockMutex(void)
006da240: void GameSoundManager::Update(float)
55901628: MSVCP60!std::_Lockit::~_Lockit [55900000+1614+14]
0044861a: std::_Tree<class RageSound *,class RageSound *,struct std::set<class RageSound *,struct std::less<class RageSound *>,class std::allocator<class RageSound *> >::_Kfn,struct std::less<class RageSound *>,class std::allocator<class RageSound *> >::~_Tree<class RageSound *,class RageSound *,struct std::set<class RageSound *,struct std::less<class RageSound *>,class std::allocator<class RageSound *> >::_Kfn,struct std::less<class RageSound *>,class std::allocator<class RageSound *> >(void)
0044841f: std::set<class RageSound *,struct std::less<class RageSound *>,class std::allocator<class RageSound *> >::~set<class RageSound *,struct std::less<class RageSound *>,class std::allocator<class RageSound *> >(void)
004b7043: class Profile * ProfileManager::GetProfile(enum PlayerNumber)
006e239d: float GameState::GetGoalPercentComplete(enum PlayerNumber)
00612aaf: class ActorFrame * & std::vector<class ActorFrame *,class std::allocator<class ActorFrame *> >:perator[](unsigned int)
0070fe19: void ScreenManager::Update(float)
0046b93e: void RageTextureManager::Update(float)
005602f1: void GameLoop(void)
0055ee8c: main()
777b5a43: ntdll!RtlInterlockedPopEntrySList [77760000+555f0+453]
777a3711: ntdll!RtlAllocateHeap [77760000+43655+bc]
777a3748: ntdll!RtlAllocateHeap [77760000+43655+f3]
004884e1: void std::_Construct(class CourseEntryDisplay * *,class CourseEntryDisplay * const &)
7540ec6b: MSVCRT!msize [75400000+ec1c+4f]
7778dd84: ntdll!NtQueryInformationProcess [77760000+2dd78+c]
777b73bc: ntdll!RtlEncodePointer [77760000+573a5+17]
75410f5a: MSVCRT!onexit [75400000+10f20+3a]
00554a5a: int GetWin32CmdLine(char * * &)
00554abb: WinMain@16()
0076a35a: WinMainCRTStartup()
777bbf0c: ntdll!RtlInitializeExceptionChain [77760000+5beb4+58]

Static log:
StepMania 3.95 CVS (06-19-2005)
Compiled Mon Jun 20 15:58:34 2005 (build 372)
Log starting 2013-11-26 15:31:12
Loading window: win32
Windows 6.2 (unknown NT-based) build 9200 []
Memory: 3909mb total, 4095mb swap (2253mb swap avail)
Video driver: Intel(R) HD Graphics [Intel Corporation]
9.17.10.2867, 9-26-2012 [pci\ven_8086&dev_0106&subsys_06491025]
Drive: "ATA ST320LT020-9YG14SDM1" Driver: iaStorA DMA: N/A
Drive: "MATSHITADVD-RAM UJ8C0 1.00" Driver: iaStorA DMA: N/A
Sound device 0: Speakers (Realtek High Definiti, 6.2, MID 1, PID 100
WARNING: Unknown sound driver name: ALSA
DirectSound Driver: Primary Sound Driver
DirectSound Driver: Speakers (Realtek High Definition Audio) {0.0.0.00000000}.{c77810db-bd60-42fa-8fce-834478568c77}
DirectSound sample rates: 100..200000 (continuous)
Couldn't load driver DirectSound: no hardware buffers available
WARNING: Unknown sound driver name: ALSA-sw
Sound driver: DirectSound-sw
WARNING: Unknown lights driver name: Null
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enjoy having every guy ask if they can get some love on their weiner
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Originally Posted by Izzy View Post
I also like the nps scale. The standard ITG scale for harder files is blown out of proportion and no longer makes sense.
Quote:
Originally Posted by kommisar View Post
nps is still a better idea for ratings
Quote:
Originally Posted by klimtkiller View Post
there is 1 tip for people going to college. When you're in college, you'll be 16, which is the age where (where i live) you can get laid lawfully. basically, get laid asap when they look the best.
Quote:
Originally Posted by Rapta View Post
My logic is that the brain processes in 60 FPS so I play 60 FPS.
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Old 11-26-2013, 11:09 PM   #22
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Default Re: 4 Hour 140 Stream Stamina Challenge - Index

So one hour into the song on 2.0 rate?
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Old 11-26-2013, 11:31 PM   #23
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Default Re: 4 Hour 140 Stream Stamina Challenge - Index

Quote:
Originally Posted by igotrhythm View Post
So one hour into the song on 2.0 rate?
I left it on AutoplayCPU on 1.0 rate. I looked up the error and if the score exceeds 2.147 Billion points, the game will crash. The song is unable to be completed due to the absurd amount of notes.
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Quality quotes:

Quote:
Originally Posted by KgZ View Post
enjoy having every guy ask if they can get some love on their weiner
Quote:
Originally Posted by Izzy View Post
I also like the nps scale. The standard ITG scale for harder files is blown out of proportion and no longer makes sense.
Quote:
Originally Posted by kommisar View Post
nps is still a better idea for ratings
Quote:
Originally Posted by klimtkiller View Post
there is 1 tip for people going to college. When you're in college, you'll be 16, which is the age where (where i live) you can get laid lawfully. basically, get laid asap when they look the best.
Quote:
Originally Posted by Rapta View Post
My logic is that the brain processes in 60 FPS so I play 60 FPS.
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Old 11-26-2013, 11:47 PM   #24
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Default Re: 4 Hour 140 Stream Stamina Challenge - Index

2^31-1 story of my life.
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Old 11-26-2013, 11:57 PM   #25
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Default Re: 4 Hour 140 Stream Stamina Challenge - Index

your sm install needs more stamina
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you look like you're dSucks
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Old 11-27-2013, 12:45 AM   #26
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Default Re: 4 Hour 140 Stream Stamina Challenge - Index

Decompile sm, turn all integers into longs, recompile.

So simple, god.
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Last edited by linky123456; 11-27-2013 at 12:48 AM..
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Old 11-27-2013, 02:07 AM   #27
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Default Re: 4 Hour 140 Stream Stamina Challenge - Index

Quote:
Originally Posted by EtienneSM View Post
Alright, so according to Stian, a song can't go after 100k notes into the song. So right now, I'm running it on 2x rate on AutoplayCPU to see if it's true. If it is, then this isn't a thing anymore :c. If not, then game on.
1hr 54min js challenge has like 99,998 arrows or something iirc lmfao
i remember running into this problem, when i first made the file it was 2hr 30min
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Old 11-27-2013, 02:09 AM   #28
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Default Re: 4 Hour 140 Stream Stamina Challenge - Index

just make 4 rolls that last for 4 hours and improvise

u cant drop them
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Old 11-27-2013, 02:27 AM   #29
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Default Re: 4 Hour 140 Stream Stamina Challenge - Index

linky hit the nail on the head^
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Old 11-27-2013, 09:03 AM   #30
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Default Re: 4 Hour 140 Stream Stamina Challenge - Index

Quote:
Originally Posted by linky123456 View Post
Decompile sm, turn all integers into longs, recompile.

So simple, god.
Yes, because that's the first thing that would've came to mind when this happened. I don't even know what integers to change or whatever it is
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Quality quotes:

Quote:
Originally Posted by KgZ View Post
enjoy having every guy ask if they can get some love on their weiner
Quote:
Originally Posted by Izzy View Post
I also like the nps scale. The standard ITG scale for harder files is blown out of proportion and no longer makes sense.
Quote:
Originally Posted by kommisar View Post
nps is still a better idea for ratings
Quote:
Originally Posted by klimtkiller View Post
there is 1 tip for people going to college. When you're in college, you'll be 16, which is the age where (where i live) you can get laid lawfully. basically, get laid asap when they look the best.
Quote:
Originally Posted by Rapta View Post
My logic is that the brain processes in 60 FPS so I play 60 FPS.
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Old 11-28-2013, 06:52 AM   #31
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Default Re: 4 Hour 140 Stream Stamina Challenge - Index

I was joking. Although I don't think it translated well D:

Can I have a link to this stream file? I wonder if I could change the source code so it works for 100k+ notes.
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Old 11-28-2013, 08:20 AM   #32
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Default Re: 4 Hour 140 Stream Stamina Challenge - Index

lold at every :O in your code changing to an emote, same with :P
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Old 12-5-2013, 06:01 PM   #33
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Default Re: 4 Hour 140 Stream Stamina Challenge - Index

Quote:
Originally Posted by linky123456 View Post
Decompile sm, turn all integers into longs, recompile.

So simple, god.
Makes me wonder if stepmania on linux would have this issue or not (as its compiled for 64-bit so default int size is usually bigger).
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Old 12-5-2013, 10:03 PM   #34
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Default Re: 4 Hour 140 Stream Stamina Challenge - Index

Quote:
Originally Posted by houkouonchi View Post
Makes me wonder if stepmania on linux would have this issue or not (as its compiled for 64-bit so default int size is usually bigger).
Given that he only got halfway through before the score rolled over, maybe it would be easier to just tweak the scoring algorithm so that the max score for the file is under the 2^32 limit?
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I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR
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Old 12-6-2013, 01:10 PM   #35
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Default Re: 4 Hour 140 Stream Stamina Challenge - Index

I was thinking of just comment out the Assertion 'iScore >= 0'. It might work, assuming that the code doesn't break with negative integers. Sure, it would mean that your score means nothing at the end, but who cares?
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