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Old 02-16-2016, 10:23 AM   #1
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Default ATTN: Active FFR Players/Community

There has been a dishearteningly low response with regards to the new public judgment system. This is the kind of thing that can really change how FFR works for the better, and it's something that really can get the community involved. Everyone needs to take the time to look at all of the content and give their legitimate opinion on their thoughts of the files that have been put in place. Your word actually has some weight now, and you're doing yourself and the website a disservice but not using that bit of weight you have to help determine how content can get into the game.

For those of you that actually have taken the time to go through the files and content, good for you - keep up the good work and keep making your thoughts known.

For those of you that have not, take the time to read the thread linked above to figure out how you can help out, and ask any questions that you might have. Your opinion actually matters, and as has been reiterated a few times now: you have the power to actually help choose content. Do not worry about the past batches and their pacing -- focus on making a difference where you can and help make a difference where you actually have the ability.

Go here: http://www.flashflashrevolution.com/...d.php?t=143797 -- after you've read through that, go here: http://www.flashflashrevolution.com/...play.php?f=101

...and do your part!
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Old 02-16-2016, 10:30 AM   #2
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Default Re: ATTN: Active FFR Players/Community

"ATTN: Active FFR Players/Community"
Yeah all 7 of you.
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Old 02-16-2016, 10:31 AM   #3
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Default Re: ATTN: Active FFR Players/Community

This system is several years too late.
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Old 02-16-2016, 10:33 AM   #4
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Default Re: ATTN: Active FFR Players/Community

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Originally Posted by Wayward Vagabond View Post
This system is several years too late.
And that was unfortunately beyond the scope of control that staff had compared to now. Rather than dwelling on the past, people should be helping to build this system to be useful.

But I digress and will leave with this point: you guys have something that could be beneficial if you're willing to work for it. That's all.

Make of that what you will.
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Old 02-16-2016, 10:35 AM   #5
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Default Re: ATTN: Active FFR Players/Community

cynicism about what could have happened and the current state of things

vs.

doing things about the current state of things

take your pick i guess
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Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.
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Old 02-16-2016, 11:04 AM   #6
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Default Re: ATTN: Active FFR Players/Community

First build up the user base and then complain about lack of community participation


Adding more files to the game isnt going bring more people. There's an over saturation of files in game if anything we need to get rid of files before we even think about adding more in.
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Old 02-16-2016, 11:05 AM   #7
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Default Re: ATTN: Active FFR Players/Community

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Originally Posted by Wayward Vagabond View Post
First build up the user base and then complain about lack of community participation
qfe
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Old 02-16-2016, 11:16 AM   #8
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Default Re: ATTN: Active FFR Players/Community

i think the issues at hand are a little bit separate, because i don't deny at all that the song base is super inflated right now
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Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.
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Old 02-16-2016, 11:27 AM   #9
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Default Re: ATTN: Active FFR Players/Community

There are some new files I made in that batch that you guys would like I'm sure of it, please just try them
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Mario's files are top notch, so every time he submits a file I get excited in my pants.
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This guy, MarioNintendo?
Click the bricks


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Old 02-16-2016, 11:29 AM   #10
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Default Re: ATTN: Active FFR Players/Community

Don't you want to finally see I Like Trains in game wv?
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Quote:
Originally Posted by macgravel View Post
Mario's files are top notch, so every time he submits a file I get excited in my pants.
Quote:
Originally Posted by hi19hi19 View Post
This guy, MarioNintendo?
Click the bricks


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Old 02-16-2016, 11:53 AM   #11
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Default Re: ATTN: Active FFR Players/Community

I don't really care either way. I have two files to submit that were finished months ago and after that I'm done
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Old 02-16-2016, 12:24 PM   #12
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Default Re: ATTN: Active FFR Players/Community

You still owe me Death Moon >.>

I'm slowly (but happily) coming back to FFR, I will check this judgement system later when I get home.
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Old 02-16-2016, 12:35 PM   #13
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Default Re: ATTN: Active FFR Players/Community

Eta: soon
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Old 02-16-2016, 12:44 PM   #14
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Default Re: ATTN: Active FFR Players/Community

Quote:
Originally Posted by MarioNintendo View Post
Don't you want to finally see I Like Trains in game wv?
It is a very good file.
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Old 02-16-2016, 01:27 PM   #15
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Default Re: ATTN: Active FFR Players/Community

I don't think most users are aware of how much more is available to them compared to before:
- Judging has been structured to be more interactive. Previously users had almost no control over their submissions, and now there's a rating appeal and conditional queue process which allows users to communicate with judges. Many files in conditional queue still await a response from the original stepartist.
- Many obsolete methods used in the Batch System have been removed, and I've put in a lot of effort to set up a Search Engine to make information more accessible to stepartists. Look at any single batch page on the Batch Search Engine site and you'll see the most up-to-date information on your current submissions (and mention anything that may look off -- which can be changed).
- The Weekly Batch Updates have shown that we have made considerable progress. What makes it seem like there is a halt is that we're currently dealing with larger batches in November/December 2014, the Official Tournament Batch, and the Hard Songs Batch. The batches after January/February 2015 you'll notice are considerably smaller, and finishing the four batches than only have ~15 files isn't any better than saying we finished a batch with over 60 files -- it's just that "there are four batches" instead of one.

Our GM staff has put their efforts into making information more accessible and file submissions more interactive with users. The user community also needs to do its part. If anyone here is concerned about a large backlog of files, then I ask that those people contribute to finishing it up.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

Last edited by DossarLX ODI; 02-16-2016 at 01:28 PM..
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Old 02-16-2016, 01:41 PM   #16
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Default Re: ATTN: Active FFR Players/Community

most people don't know how to judge files or aren't enthusiastic about it.
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Old 02-16-2016, 01:49 PM   #17
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Default Re: ATTN: Active FFR Players/Community

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Originally Posted by klimtkiller View Post
most people don't know how to judge files or aren't enthusiastic about it.
Well...

You don't need to try to mimic the style of judging you see the batch notes do. No, not at all.

This is simply: you play the file and then say what you liked about it and maybe even say what parts felt off if you REALLY want to go deeper

You can be super analytical if you so choose to. Or you can just give a tiny blurb about the file you played.

And by tiny blurb, I don't mean just one word or a very small sentence, dohoho
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All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 02-16-2016, 01:55 PM   #18
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Default Re: ATTN: Active FFR Players/Community

Quote:
Originally Posted by klimtkiller View Post
most people don't know how to judge files or aren't enthusiastic about it.
Supplementing Charu's post, let's take the snippet from the Public Judgment System Thread which is shown in the spoiler below.

REVIEWING PROCESS

Community members are free to leave reviews on any sets they choose. When leaving reviews for the files please keep these guidelines in mind:
Remember to view the links to the stepchart images! Just playing on the engine makes reviewing a file difficult, so please do not overlook this addition as it can enhance your review.
• Place your comments in the appropriate thread. All currently active sets from the regular batches can be found in the Active Sets subforum.
• Leave comments on all files in the set you choose to look at. Don't go through sets only picking certain files. The exception is if one of the files happens to be yours, in which case you must mention this to staff.
• Do not be rude to simfile authors in your comments. If you find something you dislike, explain why and provide constructive criticism. Comments such as "this file sucks" will not be tolerated in addition to one-liners. In general, each file review should be at least two sentences if there is criticism.

Once the community has left some feedback on a set (generally at least 5 different users), a primary judge will look at the feedback from the community and look at the set themselves. They will then decide the status of the files within the set. This will prevent any favoritism or people pushing files into game that don't really belong. In addition:
• Stepauthors will not be included on files in the public engine. It is your responsibility to mention to the staff which file is yours in a set.
• The Primary Judge will be mentioned in the first post of the set threads to indicate who will be looking over the specific set in question.
• If a set does not receive enough community feedback then it must have two Primary Judges review it before it can be Accepted.

Once a set is completed it will be moved from the Active Sets subforum to the Completed Sets subforum. A set is completed when the Primary Judge decides the status of all the files in a specific set. When this happens, the final results and primary judge notes will go to the corresponding thread for the set in the Completed Sets subforum.


Reading these threads is also important as it shows how the public judgment process works. Think of how you'd put together a rough draft. Judges themselves have "rough drafts" of their reviews before having the final version of the review posted up. For users, it's the same thing -- like Charu mentioned, put down your thoughts after playing the file. This public system is structured in a way that your voice will be heard.

These resources are not meant to make things more difficult for users. Users are welcome to ask questions and are encouraged to be interactive. This shouldn't be treated like Facebook where people go on ranting about political issues for hours with nothing productive coming out. You all have a voice.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 02-16-2016, 02:17 PM   #19
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Default Re: ATTN: Active FFR Players/Community

I would but I only play Stepmania these days and am not too interested in judging files for a game I don't even play...
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dumps abstractly represent the song with arrows

post-dumps abstractly represent the existential nihilism that the song invokes in the listener with negative space, evoking the ephemeral nature of the mind - the journey of stepmania begins in hope yet soon becomes corroded into a dialectic of futility, leaving only a sense of dread and the unlikelihood of a new synthesis
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Old 02-16-2016, 03:29 PM   #20
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Default Re: ATTN: Active FFR Players/Community

Just nitpicking here but I feel like the slew of new threads regarding different Judgment Systems for different batches and different Judgment Systems for different reviewer titles in those same batches with the added thread for the new website that's being used for the Batch Search Engine is a bit overwhelming for me and I am kind of lost on what I should be up to date on, what I shouldn't pay attention to, and what I am/am not allowed to do.

I still don't even know the purpose of why stepartists were given backend access to the Batch Search Engine website besides being able to update it instantly when they submit something to batch. Like, is there any other purpose other than that? Again, it's overwhelming and confusing if you're new to the whole thing, given the amount that's been changed. Would appreciate tl;dr's of which threads apply to which people at the beginning of said threads so I don't need to read through 10,000 words of guidelines.

(No offense Dossar you're doing a really good job with it, it's just all very confusing for someone that's never really been involved in it. That being said, the more confusing it is for people who have never been involved before or generally do not know how batch works, the less likely you're going to have random community members contributing to it if it doesn't directly involve them. And since only a small snippet of people are directly involved with batch, yeah.)
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