05-3-2012, 08:22 PM | #41 |
FFR Player
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Re: Flight of the Bumblebee [11 or 12]
If this makes it to a difficulty 12, Caprice should too imho.
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05-3-2012, 08:25 PM | #42 |
Handstream Hawaii
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Re: Flight of the Bumblebee [11 or 12]
11. The trills and runningmen are a pain, but they're not fast enough to be FGO material.
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05-3-2012, 08:33 PM | #43 | |
D6 FFR Legacy Player
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Re: Flight of the Bumblebee [11 or 12]
Quote:
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05-3-2012, 08:34 PM | #44 |
Digital Dancing!
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Re: Flight of the Bumblebee [11 or 12]
At least a 7..
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05-3-2012, 08:40 PM | #45 | |
Kawaii Desu Ne?
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Re: Flight of the Bumblebee [11 or 12]
Quote:
Anyways, I think that limiting who should be able to judge difficulties to people that can only do well on the file is just plain silly. Remember that speed is something that's gained as a player progresses, even the simplest of patterns can turn into a near-mash fest if the player doesn't have the speed to hit the file. I personally think that if a player ultimately ends up mashing a difficulty X song, then they probably can't differentiate between difficulties that are difficulty X and higher. For example, to most D1 players, they would probably view fmo's and fgo's and just "hard stuff" that they would end up mashing most of the time and they probably wouldn't be able to differentiate between them. Also, the contrast to this is also true, higher-level players tend to have a hard time trying to differentiate lower-difficulties, like I personally have a hard time distinguishing between a 2 or a 3 or a 4, etc; basically difficulties I can sightread AAA. I don't even know where I'm going with this anymore, and I don't see this thread going anywhere either, it seems the opinions are heavily split. :/ |
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05-3-2012, 08:47 PM | #46 |
Batch Manager
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Re: Flight of the Bumblebee [11 or 12]
Noteskin comparisons. When you compare the original to the other two, the original is a total eyesore. I should also add that the original noteskin has transparency (as you can see if you look in the picture). Even though it may not look that bad in this picture, during gameplay the transparency makes the arrows blend more into the background.
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Last edited by DossarLX ODI; 05-3-2012 at 08:51 PM.. |
05-3-2012, 08:49 PM | #47 |
FFR Player
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Re: Flight of the Bumblebee [11 or 12]
files easy learn to trill and read
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05-3-2012, 09:03 PM | #48 |
One-handed elite
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Re: Flight of the Bumblebee [11 or 12]
Just to throw this fact out, in terms of maximum NPS, FotBB is the slowest FMO at 14.
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05-3-2012, 09:05 PM | #49 | |
FFR Player
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Re: Flight of the Bumblebee [11 or 12]
Quote:
i see. anywho, if the patterns were a bit more aids-y, then it would qualify as a 12.... but they're not. simple broken runs, a couple of trills and runningmen. |
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05-3-2012, 09:18 PM | #50 |
Kawaii Desu Ne?
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Re: Flight of the Bumblebee [11 or 12]
Also consider the fact that the entire file is basically at that nps that entire time. And pattern choice plays a big part. Sure 1234 rolls aren't too bad at that speed since you only have to hit each key 3.5 times every second, but when you are doing a one-handed trill, you are essentially hitting each key 7 times every second, and it's hard to be able to be both fast and consistent like that on the long one-handed trill. Also, in the case of runningmen, each runningmen consist of an anchor note, which is also hit at 7 times every second since half of the arrows in a runningmen are comprised of said anchor note. Also, when it comes to jumps/hands/quads, it can create a false sense of density when it comes to the statistical data, since 200 bpm stream is just as "dense" as 50 bpm quad jacks. Also, consider the fact that max nps =/= average nps, many FMO's seem to have a false inflated difficulty statistically because of short but fast bursts that shoot up the max nps just for one section of the file.
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05-3-2012, 09:21 PM | #51 |
FFR Player
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Re: Flight of the Bumblebee [11 or 12]
its 14 note per second on all four fingers. its not like its 14 notes per second on each finger lol.
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05-3-2012, 09:28 PM | #52 |
Banned
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Re: Flight of the Bumblebee [11 or 12]
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05-3-2012, 09:28 PM | #53 |
Kawaii Desu Ne?
Join Date: Dec 2007
Location: The Kawaiian Island~
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Posts: 4,182
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Re: Flight of the Bumblebee [11 or 12]
Well, if that chicken is raw/extremely undercooked, even if I didn't know how to cook chicken, I'd send that **** back.
EDIT: lol, I know that. I'm just saying the amount of work required by each finger is doubled when going from simple stream to trills at the same nps. |
05-3-2012, 09:29 PM | #54 | |
Rhythm game specialist.
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Re: Flight of the Bumblebee [11 or 12]
Quote:
context sir, context |
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05-3-2012, 09:45 PM | #55 | |
Batch Manager
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Re: Flight of the Bumblebee [11 or 12]
Quote:
"Think about other occupations" -- think about the rest of the players.
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Last edited by DossarLX ODI; 05-3-2012 at 09:48 PM.. |
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05-3-2012, 09:56 PM | #56 | |
stepmania archaeologist
Join Date: Aug 2005
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Re: Flight of the Bumblebee [11 or 12]
Quote:
Basically, the reason I think top players should get out of these discussions is that the difficulty straight up doesn't matter to them. If you have every single high FMO and low FGO AAA'd, it really doesn't matter which one a file is, because you'll just AAA it anyway. But for people who have trouble with FMOs and even *more* trouble with FGOs, having a file they find really difficult ranked too low actually feels wrong. It's as simple as that. Difficulties are for everyone, and players who not only represent a very small fraction of the active community, but also don't even play a file more than a few times, shouldn't even be factored into the discussion.
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05-3-2012, 10:06 PM | #57 | |
shots FIRED
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Re: Flight of the Bumblebee [11 or 12]
Quote:
SSSG HAS already been changed to a 7, thanks to this difficulty forum. Regardless, we'll see how it all turns out with the upcoming new difficulty scale. |
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05-3-2012, 10:12 PM | #58 |
FFR Player
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Re: Flight of the Bumblebee [11 or 12]
[8:05:08 PM] wc: lets make this the default background to every file on ffr http://www.presentcat.com/
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05-3-2012, 10:15 PM | #59 |
Don't forget me
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Re: Flight of the Bumblebee [11 or 12]
its really not even that easy for index players.
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05-3-2012, 10:15 PM | #60 | |
Rhythm game specialist.
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Re: Flight of the Bumblebee [11 or 12]
Quote:
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