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Old 06-4-2011, 04:34 AM   #41
Mythix
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Default Re: Gumpert Apollo WIP - 3D modelling.

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Originally Posted by darkshark View Post
That is such a bad looking environment to have the car driving around in (talking about your ps1 looking game level) it deserves so much better than that lol. Good job on this though, took you EONS but it came out pretty nice. Looks like you need to redo the UV on that blood splatter texture too, it's getting stretched as it wraps around the front end.

I'd be interested in seeing what you did on the interior of this car.
Yeah but that's the way most overused HDR map ever though, but it's very good with lotsa free LDR pics in highres =P I'll look for some cool city ones and purchase them, lemme know if you know of something in particular!

Blood splatter just for a city scene which is like 2002-/3 gamebased so I'm gonna call it on the project, so tired of it, will finish the car up though.. Interior is just polymodelled with lotsa cylinders to be honest, some insets/extrudes etc but no real interior other than that.. Seats are neat though xD

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Re: Gumpert Apollo WIP - 3D modelling.
the light on the car in the final pick doesnt look right but other than that wow. can you upload a 1200x800 resolution picture so i can use it as my desktop background?
I can turn them *on* for you, as in making them glow/reflect a little..

About the render, I can do something much better than that for you when I come home from work!


Edit: Dayum I forgot the engine room in the render I think I picked the wrong car model hence no mirrors/engine in the layers which you see on earlier shots xD Fixing it after work =p
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Old 06-4-2011, 05:42 AM   #42
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Default Re: Gumpert Apollo WIP - 3D modelling.

dope as dope
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Old 09-22-2011, 04:50 PM   #43
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Default Re: Gumpert Apollo WIP - 3D modelling.

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dope as dope
Lol was going through all my things for a job application and I realized I never uploaded your picture, dayum bad by me.

I re-rendered the alpha map for you, so if you want to play with PSD/alpha maps etc you can, or change font, text, rast, filter, shadows etc...

I will send you a PM with the zip info ^^

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Old 09-22-2011, 05:18 PM   #44
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Default Re: Gumpert Apollo WIP - 3D modelling.

HOLY SHIT THATS SEXY AS **** omgggggggggggggggggggggggggggg
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Old 09-22-2011, 05:19 PM   #45
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Default Re: Gumpert Apollo WIP - 3D modelling.

/new desktop image
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Old 09-22-2011, 05:27 PM   #46
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Default Re: Gumpert Apollo WIP - 3D modelling.

First time in like 8 posts you don't comment the lights should be yellow !!!

Glad you liked it mate and I'm flattered you use it as a BG
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Old 09-22-2011, 10:53 PM   #47
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Default Re: Gumpert Apollo WIP - 3D modelling.

That front fender kinda sticks out a little weird on the left, but your really good at this
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Old 09-23-2011, 01:57 PM   #48
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Default Re: Gumpert Apollo WIP - 3D modelling.

Nice model, but that font you used is godawful and doesn't fit the sleakness of the car at all imo
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Old 09-23-2011, 10:07 PM   #49
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Default Re: Gumpert Apollo WIP - 3D modelling.

Oh I'm quite fond of that font and I wanted a contrast on purpose but I can't debate if it is actually good or bad, I just like it =p

http://www.youtube.com/watch?v=JKDmxUW7y7s

For detail overview of the 3D model/comparisments
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Old 09-24-2011, 06:42 AM   #50
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Default Re: Gumpert Apollo WIP - 3D modelling.

There are better ways to make a contrast with a font that does fit instead of making it clash lol
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Old 09-26-2011, 11:09 AM   #51
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Default Re: Gumpert Apollo DONE - 3D modelling.

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There are better ways to make a contrast with a font that does fit instead of making it clash lol
Well there's no text in my showreel xD

turntable render with high settings + wire transition
http://www.youtube.com/watch?v=8OkcO...layer_embedded

and there I'm done with it, gotta add edges to the grills and the pinch above tail lights but that's it so no more updates =p

Finished
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