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Old 01-4-2012, 09:57 PM   #21
stavie33
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Default Re: Skeletor [11 or 12?]

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Originally Posted by Anaru View Post
Eh. I've been wondering why Time to Eye and Skeletor both have bursts that are considered hard (Skeletor top NPS: 26, Time to Eye top NPS: 27), but Time to Eye is 12 while Skeletor is 11. Skeletor's roll is considerably longer than Time to Eye's bursts also.
Skeletor has one giant ***goty roll wall, but it's jumptrill-able. I don't get why people talk about the bursts and rolls in Time to Eye, to me what makes it hard is it has 4 long one handed trills, and a one handed jumptrill leading into bursts, jacks, and a faster roll wall that if you can't jumptrill in time out of the trills you're boned. Also, Skeletor shoves 16th rolls at you before the roll wall so you can get in time, you jumptrill the roll wall at the same speed you roll the 16ths. Time to Eye goes from 16th trill to weird broken patterns to a 24th mini wall, no way to accurately judge speed and if you can't jump on those jumptrills, you won't make it.

Time to Eye is a low 12 because it has some really annoying and just long enough to **** you up one handed trills, 12th jacks at a speed where they're coming out of a constant 8th chain and then goes back, easy to screw up, and then giant one handed jump trill into broken pattern leading to a 48th roll wall. Yes I find that harder than Skeletors ONE giant roll wall (the others I'm not gonna count cause' they are like Novo Mundo but easier since you can jumptrill them).

tl;dr: Skeletor is a high 11 since you can jumptrill everything and never need to leave 16th note speed, Time to Eye is incomparable because it has tons of changing patterns at varying speeds and lots of one handed pressure that test both your hands more than once.
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Old 01-5-2012, 09:44 AM   #22
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Default Re: Skeletor [11 or 12?]

Well on this is only difficult thing is jumptrill-able bursts. It requires luck to PA for skilled players, but possible to get decent scores for others too. Other parts are like high 10 - very low 11.

11.
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Old 01-10-2012, 05:18 AM   #23
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Default Re: Skeletor [11 or 12?]

Even though I can't PA the score worth shit! I still don't justify it being Moved to a Guru...
Kono Spoon is an 11 and it has some pretty dense walls/rolls in it too if not even more then Skelator!
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Old 01-10-2012, 10:33 AM   #24
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Default Re: Skeletor [11 or 12?]

I vote 11. It is one of those files that would just seem to easy for a 12, yet very tough for an 11. Thus, it is a very high 11 :)

It just isn't that hard to jumptrill the mega roll. Sure, it is tough to AAA, but not tough enough to warrant a 12 rating.
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