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Old 08-23-2015, 12:48 PM   #9421
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Default Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

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Quote:
Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
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Old 08-23-2015, 09:04 PM   #9422
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Default Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

Quote:
Originally Posted by DossarLX ODI View Post
Weekly updates on the batch will be posted in a Stickied Thread starting this Sunday at 10 PM EST.
This thread has been created. It can be found here.
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Originally Posted by hi19hi19 View Post
oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 08-23-2015, 09:35 PM   #9423
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Default Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

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Originally Posted by hi19hi19 View Post
God damn I have so many backed up submissions.

What do people even want to see in the game nowadays, I have so many dozens of files that I could submit any kind. Give suggestions or something.
v2s of old shitty files? Hard stuff? Newb friendly stuff? Jumpstream? Jacks?
A watered down version of Bolt Thrower in a Chinese Restaurant until the actual hard version can be accepted please.
In terms of actual types of files, Harder stuff, preferably in the 84-88 range, seems to be a lack of files around that difficulty, though I'd settle for stuff in the 70-80 range too.

Maybe some more jacktacular files too?
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Old 08-26-2015, 11:14 AM   #9424
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Default Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

Is my file for Rampage waiting to be judged, or should I submit it again?
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Old 08-27-2015, 11:37 PM   #9425
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Default Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

Most of my files tend to be jacktastic, though not in a way many people would enjoy to play.
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Old 08-28-2015, 07:02 AM   #9426
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Default Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

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Originally Posted by icontrolyourworld View Post
Is my file for Rampage waiting to be judged, or should I submit it again?
Your Rampage file is in the next batch, so it's waiting to be judged I guess.
On a different note, there's a Rampage file in the current batch by bmah. Not sure if it's the same song.
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Quote:
Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
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Old 08-30-2015, 08:11 PM   #9427
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Default Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

Another weekly update has been posted and also describes some next steps for the batch to take.

icontrolyourworld, Rampage was submitted in the November/December 2014 Batch and it hasn't been judged. The next batch that will be opening after the September/October 2014 Batch finishes will be the 89+ difficulty Special Batch which is still under discussion. The Batch Search Engine that I am currently developing an initial concept for should be ready within the next two days for stepartists to try out and provide feedback.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 08-30-2015, 08:16 PM   #9428
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Default Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

When the new levels cap higher than 99, will that hard d7 tiebreaker song that was never used from last tourney gonna be put in? It sounded scary and I wanna play it .-.
does anyone else know what song i'm referring to? lol
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Old 08-30-2015, 09:10 PM   #9429
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Default Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

The difficulty range brainstormed was 1-120. To get an idea of what 120 would be, high D7 would still be able to get double digit goods. RATO would fall around 110-113.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 08-31-2015, 02:26 PM   #9430
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Default Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

Thank you Dossar for the update.

And remember dudes, today is the last day to send files to July/August batch!

Sent today two diff ~95 files. The other will need some serious fixing still which I'm going to do within the next two months.

Quote:
Originally Posted by DossarLX ODI View Post
The difficulty range brainstormed was 1-120. To get an idea of what 120 would be, high D7 would still be able to get double digit goods. RATO would fall around 110-113.
Ha, like a year ago I used one day to create a function which gives difficulty ratings according to the scores made in the song. It'd only need to collect proper scores for like a year for it to be accurate, so it's useless, but I had some fun with it. It counted the amount of mistakes made in each song in difficulty range 85-96, and sorted the songs to an order where the least mistakes made would be diff 85 and most mistakes made would be 96. Then It makes a linear graph and re-rates the difficulties. Some of the results:
Song - difficulty
Milky Blue - 85
Grind 2 - 86
Rave 5 - 87
Grist - 88
Here We Go - 89
Rave 7 - 90 (the high amount of players falsifies the difficulty level)
Jamais Vu - 91
Winter Wind Etude - 92
System Doctor - 93
Heterochromia Iridis - 95
Revolutionary Etude - 101
Metro - 105
RATO - 175
DP - 187
VBvrofl - 1297

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Your strengths and weaknesses may never change, but they will still get better as you do, albeit disproportionately of course. You're bad at jumpstream, so just play jumpstream files. Play them for hours. Play ones you have to struggle to SDG, and play ones hard enough to make your hands and arms burn. Then play them some more. Then, the day after the next, play them again. If you aren't already doing this, you can't say you're stuck. Plateauing doesn't really exist, if you aren't improving it means you haven't put in the effort needed to improve, or your effort has been misapplied. It's more of a problem at really high levels, but never totally concrete.

Last edited by HeZe; 08-31-2015 at 02:42 PM..
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Old 08-31-2015, 03:28 PM   #9431
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Default Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

if the diff scale is going to be from 1-120 and with that projection of rato, it would be fair to say that every song in the game will have their diff number increased by about 10-13%

so that would mean that of course tokens would be adjusted accordingly, e.g OWA would probably be a 99+ file, Scarhand (heavy) 85-98, etc

also I may try and finish a file off that's in the works but I won't rush it just for this batch
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Last edited by ItsOnlyDanO; 08-31-2015 at 03:30 PM.. Reason: didn't know scarhands range was that wide initally
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Old 09-1-2015, 08:12 PM   #9432
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Default Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

The following files fit the criteria for the 89+ difficulty Special Batch, from all the currently submitted files. By the end of this week the Special Batch should be open for more submissions; this is just a list of the currently submitted files that will automatically be moved to the Special Batch, and if stepartists find a file here they want to remove in the submissions they should contact Silvuh or myself about not having it in there.

Code:
Aragami - bmah
Call me it. (500 Tortures) - hi19hi19
Dysnomia - DossarLX ODI
Firmament Castle Velier - hi19hi19
High-Priestess - hi19hi19
Hyper-INF-LATiON - SonicX.
L6!N - Lambdadelta
Maniera v2 - 0
Mondo Brutale - hi19hi19
Nest - lurker
Odd22 - Choof
OWA Raged in Vegas (Fuck Bees) - hi19hi19
shit palette 2.0 - HeZe
The lost - hi19hi19
where is my balls - YoshL
You Universe - hi19hi19
There was supposedly another file, "Breath After Breath", but I found nothing. I'll be moving these songs to the Special Batch for the Batch Search Engine and away from their original batch.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

Last edited by DossarLX ODI; 09-1-2015 at 08:13 PM..
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Old 09-1-2015, 08:17 PM   #9433
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Default Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

Quote:
Originally Posted by hi19hi19 View Post
God damn I have so many backed up submissions.

What do people even want to see in the game nowadays, I have so many dozens of files that I could submit any kind. Give suggestions or something.
v2s of old shitty files? Hard stuff? Newb friendly stuff? Jumpstream? Jacks?
Files I've stepped since last August:

2

Files for FFR I've stepped since last August:

0

How do you do it hi19
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Old 09-1-2015, 08:55 PM   #9434
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Default Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

Quote:
Originally Posted by DossarLX ODI View Post
The difficulty range brainstormed was 1-120. To get an idea of what 120 would be, high D7 would still be able to get double digit goods. RATO would fall around 110-113.
I'm curious about this so I'm gonna ask if you don't mind.

With a possible difficulty spectrum change, do you think that the grading system that FFR uses currently (Grades as in AAAA, AAA, AA, etc) needs a change too?

I think if files were not passed because they were not possible to AAA at the time, they should get a shot at coming back because imo any file that is AA'able should be allowed in-game.

Just a thought
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Old 09-1-2015, 09:10 PM   #9435
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Default Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

The difficulty spectrum increase had nothing to do with the Grading Systems ingame, it was geared towards looking at overall score (like when I said double digit goods, even in the high range for it). I also think an AA is based on 95% of the maximum score which isn't generally mentioned by users.

On another note, the High FGO Special Batch list I posted above has been updated to be on the Batch Search Engine. There will be more information regarding this Batch that I'm aiming to have out by Friday for it to be open for submissions.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 09-1-2015, 11:55 PM   #9436
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Default Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

Quote:
Originally Posted by Wayward Vagabond View Post
Files I've stepped since last August:

2

Files for FFR I've stepped since last August:

0

How do you do it hi19
Sometimes I feel like Reuben from Lilo & Stitch.

So much potential and a world full of possibilities...

...and all I want to do is sit around and make sandwiches stepfiles.
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Old 09-18-2015, 08:36 PM   #9437
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Default Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

After doing some planning, this is what Sprint 3 looks like:

Sprint 3

9/16/15 - 9/30/15

Dates in parentheses indicate the expected date to finish by. Completion could be earlier or slightly later.

9/22/15 Song Release
* This is basically predetermined with the 2 remaining songs; with the completion of Set 3 we have more files coming in. Silvuh informed me there are 15 accepted files out of 22, most with CQ status and 4 currently accepted.
- Prepare song release (song info, thread, FPP) - Dossar (9/21/15)
- Determine difficulties for the release - One Winged Angel (9/21/15)

Batch Search Engine
* Additions to this are currently low priority
- Define Acceptance Criteria - hi19hi19 (TBD)
- Put in years for Latest Update Field - Unassigned (TBD)
- Get notes and length for Special Batch Files - Unassigned (TBD)
- Add notes and length fields to JSONs - Dossar (TBD)

Judge Hard Song Batch
* This relies on the finalization of the judgment system. Current judges listed are tentative, and judgment should start next week
- Judgment - Phase 1 Pt 1 (Lead) - One Winged Angel (TBD)
- Judgment - Phase 1 Pt 1 (Reviewer) - Dossar (TBD)

Passed Files
* Set 2 Passed files might be assigned to Silvuh
- Judge Passed Files - Set 2 - Unassigned (TBD)
- Judge Passed Files - Set 3 - Dossar (9/19/15)

Rework Judgment System
* A rough draft of this is done and needs to be polished up. Both Silvuh and Dossar have been working on this and it will be available within the next few days
- Finalize new judgment system method - Silvuh (9/21/15)

Set 1
- Set 1 Full Notes (3rd notes) - TC_Halogen (TBD)

Set 2
- Set 2 First Half Notes (1st notes) - lurker (TBD)
- Set 2 Second Half Notes (1st notes) - psychoangel691 (TBD)

Set 3
* All Set 3 Notes are done putting aside one passed file
- Put together post for Set 3 Notes - Dossar (9/19/15)
- Determine accepted and conditionally queued files - Silvuh (9/19/15)

Web Development Opportunities
* Not related to the batch, although it might spark up some more ideas for the Batch Search Engine. Thread should be created ASAP, the scenarios given will be determined a few days after
- Create Thread Post for User Applications - Dossar (9/21/15)
- End applications - Dossar (9/25/15)
- Put together web development tasks - Dossar (9/25/15)
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

Last edited by DossarLX ODI; 09-27-2015 at 07:02 AM..
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Old 09-19-2015, 08:51 PM   #9438
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Default Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

Batch Notes for Set 3 in September/October 2014 have been posted. The Batch Search Engine will be updated by tomorrow.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 09-19-2015, 08:54 PM   #9439
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Default Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

By the way, any questions/comments/concerns for my notes feel free to PM me. This is the first batch I've ever judged so my notes might not be as good as Silvuh's or Dossar's notes.

Honestly surprised to see Insignia get three 8's, considering the song choice I was expecting something more like 7/7/7.

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Old 09-19-2015, 09:57 PM   #9440
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Default Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

Set 3 in September 2014 has been updated on the Batch Search Engine to reflect what files are accepted and what is Conditionally Queue'd.

Accepted, Conditional Queue, Rejected, and Resubmissions
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

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