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Old 07-10-2012, 08:01 PM   #4421
speeddemon
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Default Re: League of Legends

Stealth rework is inc. 46 Red posts in the thread at the time of me posting this in the thread. It's in General Discussion for anyone who wants to read it.
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Old 07-10-2012, 08:09 PM   #4422
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Default Re: League of Legends

Heres the link for anyone interested
http://na.leagueoflegends.com/board/...9#post26754549
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Old 07-11-2012, 03:14 AM   #4423
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Default Re: League of Legends



wheeeeeeeeeeeeeee~
my best game yet
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Old 07-11-2012, 05:45 AM   #4424
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Default Re: League of Legends

Xin rework might actually get me playing something other than ARAM.

That is, once people stop playing Twitch and Eve every ****ing game after their reworks.
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Old 07-11-2012, 06:20 AM   #4425
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Default Re: League of Legends

Hey, I actively play Twitch pre-fix so I can't wait to see what they do with him (well I already know except the stats) and the long needed Eve rework is gonna immediately make me want to counterjungle with her. Sounds pretty stronk -- hopefully they wont have to be renerfed into the ground again.

Last edited by Coolboyrulez0; 07-11-2012 at 06:23 AM..
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Old 07-11-2012, 09:44 AM   #4426
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Default Re: League of Legends

I'm sure everyone's got one of these but it was my first.

MOST UNBALANCED TEAMS EVER

also they were TERRIBLE, i don't even know
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Old 07-11-2012, 09:56 AM   #4427
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Default Re: League of Legends

^I'm usually on the other side of a mess like that
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Old 07-11-2012, 11:39 AM   #4428
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Default Re: League of Legends

Omg I can't wait until Zyra is on pbe. She's gonna be the 101st champ with 2 hard cc and 1 slow. ap mid will also be her best lane :')

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Old 07-11-2012, 02:13 PM   #4429
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Default Re: League of Legends

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Originally Posted by Evascythe View Post


wheeeeeeeeeeeeeee~
my best game yet
2 tips:
1. don't stack deathcaps.
2. get dfg
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Old 07-11-2012, 02:40 PM   #4430
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Default Re: League of Legends

Quote:
Originally Posted by DarkZtar View Post
2 tips:
1. don't stack deathcaps.
2. get dfg
^^

DFG is a must have on LeBlanc.


Also, wtf @ new stealth Eve not going to be detected with Oracle's
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Old 07-11-2012, 02:45 PM   #4431
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Default Re: League of Legends

I thought Eve could be seen when she's near an enemy champion?

edit: Not even that, stealth still has noticeable counters (vision ward placement on key parts of the map, champions that reveal stealth ie Lee Sin) so she's pretty balanced imo
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Old 07-11-2012, 04:20 PM   #4432
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Default Re: League of Legends

Quote:
Originally Posted by DarkZtar View Post
2. get dfg
that's what i normally do
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Old 07-11-2012, 04:26 PM   #4433
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Quote:
Originally Posted by 00Razor00 View Post
Also, wtf @ new stealth Eve not going to be detected with Oracle's
She'll be detected by it, it's just that oracles is pointless against her since the range of vision oracles grants is less than the range she's normally seen at. Meaning the gap closer(s) they've given her are enough to effectively make it a waste of 400g.
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Old 07-11-2012, 04:31 PM   #4434
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Default Re: League of Legends

"shut up im 2k normal elo"

i think there are still parts of my brain on the lawn
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Old 07-11-2012, 07:48 PM   #4435
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Default Re: League of Legends

ggwp
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Rap music is music. However, It's not in the traditional sense of how we understand music. The vocals are filled with slangs that gangs used since the 70s and a lot of the instrumentations are replaced with "Street Sounds" instead of traditional instruments. Music is defined as any combination of sounds that is pleasing to the ear, so while one person may find it as "noise" another person can find it pleasing to the ear and so call "vibe" with it as how I think the kids would say it these days.
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Old 07-11-2012, 07:50 PM   #4436
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Default Re: League of Legends

dat missile speed is nice
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Old 07-11-2012, 09:42 PM   #4437
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Default Re: League of Legends

when you shoot dat Q

its like


zooooooooooooooom
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Old 07-12-2012, 07:37 PM   #4438
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Default Re: League of Legends

Yes.
Hell Yes.
Hell. ****ing. Yes.
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Originally Posted by LeKrispyKreme View Post
Rap music is music. However, It's not in the traditional sense of how we understand music. The vocals are filled with slangs that gangs used since the 70s and a lot of the instrumentations are replaced with "Street Sounds" instead of traditional instruments. Music is defined as any combination of sounds that is pleasing to the ear, so while one person may find it as "noise" another person can find it pleasing to the ear and so call "vibe" with it as how I think the kids would say it these days.
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Old 07-12-2012, 07:43 PM   #4439
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Default Re: League of Legends

Love heimerdinger xD
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Old 07-12-2012, 09:00 PM   #4440
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Default Re: League of Legends

ZYRA'S ABILITIES
Weapon -- Vine Whip -- Range 275

Passive: Regrowth
Nearby Allies and Flytraps (within 1000 range) gain 8/10/13/15/18/20% increased Health Regen.

Q -- Flytrap (CD: 24, 22, 18, 16, 14 seconds) 40/45/55/65/75 Mana
Plants a sapling that after 10 seconds grows into a predatory flower rooted at the target location with 20/25/30/45/50 AD (+ 15% AP), 10/15/20/25/30 Armor/ Magic Resist, and health equal to 30/34/38/42/45% of Zyra's maximum HP (at the time of casting).
For every minute after sprouting, the plant grows, gains 8 AD, additional attack range, and an additional 8% health. This effect can stack up to 5 times. At max stacks, Flytrap attacks slow the enemy by 15%.
If more than 5 Flytraps are within a 800(?) radius, the oldest Flytrap within that area will wither and die after 10 seconds.
Flytraps deal half damage to turrets.
(Grants limited vision, and awards 10/12/14/16/18 gold on kill depending on how many stacks they have)

W -- Take Root (CD: 16/15/14/13/12 seconds) 65/70/80/95/110 Mana
Summons vines from target area (range 750) that latches onto nearby champions, slowing them by 15%. If they remain close enough to the cast area for 1.5 seconds, they will be rooted for 1/1.5/2/2.5/3 seconds and dealt 80/120/160/200/240 (+ 50% AP) magic damage.

E -- Thornbush (CD: 12 seconds) 60/65/70/80/90 Mana
Passive: Zyra's basic attacks deal additional physical bleed damage 12/18/24/30/36 (+ 10% AP) over 6 seconds. (Stacks)
Active: Zyra summons thorny vines from the ground (800 Range) that slows enemies by 14/18/24/32/40% and deals 20/28/36/44/52 (+ 30% AP) magic damage per second to enemies caught in the effect. AOE lasts for 6 seconds.

R -- The Living Forest (130, 120, 110 seconds) 150 Mana
Passive: Zyra regenerates .3/.6/1% of her max Mana every five seconds.
Active: Instantly heals all Flytraps within 2000 Range, and uproots them, giving them high mobility and promoting them two stages for 15/20/25 seconds. Uprooted Flytraps are uncontrollable, but prioritize champions and return to their previous locations to root if they survive the duration. Flytraps gain 10/25/35 (+15% AP) AD and 50% additional armor and magic resist for the duration of this effect.
Zyra also increases the ability power of herself and her teammates in range of the spell by 15/25/45 for the duration of the effect.
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