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Old 10-17-2016, 02:17 PM   #21
XelNya
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Default Re: October 2016 Site Updates Discussion

Cool update frens though with the volume slider please tell me that option saves so we don't have to redo it every time we load the engine XD
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Old 10-17-2016, 03:11 PM   #22
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Default Re: October 2016 Site Updates Discussion

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Originally Posted by XelNya View Post
Cool update frens though with the volume slider please tell me that option saves so we don't have to redo it every time we load the engine XD
All engine settings are output through the below php call, the engine POSTs it and builds your settings from the response (response is unique based on what account is logged in), so I'd figure it isn't saving, since it doesn't seem to appear in here.

http://www.flashflashrevolution.com/...3-userInfo.php

Regarding adding it:

I guess it would be a matter of outputting your setting there as well, and then also updating the method that builds options in the engine, I'm just guessing though.

EDIT: I dunno, I can't even figure out where the game actually loads your info lol, looking at the engine, probably easier said than done.
EDIT2: nvm its what I thought, I think, it's all in da Users.as.... ;O

Edit: a suggestion as well, i think it would be cool to be able to increase volume above 1

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Old 10-18-2016, 10:59 PM   #23
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Default Re: October 2016 Site Updates Discussion

The Skill Rating formula has been improved. Is that actually explained further in detail anywhere? I went up like 80 in rank so I'd like to know how I improved.

Edit: Apparently the update also bumped me into D5 when before I was I think level 64. (Far away from D5 relatively.)
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Old 10-19-2016, 01:31 PM   #24
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Default Re: October 2016 Site Updates Discussion

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The Skill Rating formula has been improved. Is that actually explained further in detail anywhere? I went up like 80 in rank so I'd like to know how I improved.

Edit: Apparently the update also bumped me into D5 when before I was I think level 64. (Far away from D5 relatively.)
The specific changes to the skill rating formula aren't explained anywhere yet. As soon as I get around to it I can give PrawnSkunk the new numbers to go in the OP of the skill rating thread. But knowing the new formula probably isn't very helpful, so I'll try to explain a bit of what happened:

Since the new difficulty system is a bit more well-thought-out, the actual difficulty scales more consistently with the difficulty number. This means that my formula had an easier time matching itself to what we believe to be the correct AAA equivalents. During this process I also made some changes to the formula that I think will make scores with good counts greater than 15 not be rated as low as before. The goal of the formula change was really to keep everything mostly the same, just scaled up a bit. It turns out that that didn't quite happen, and the general shape of the formula changed a bit. As a result, I expect that there will be some edge cases of people that moved up or down a lot of ranks unduly, and if a correction needs to be made I'll work on it. In general though, I'm not the one who can tell you for sure whether your skill rating is too high. It's possible that it was too low before, and now it's fixed. So I'll have to rely on the users to point out inconsistencies and the expert staff to determine whether those inconsistencies are significant.
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Old 10-19-2016, 02:30 PM   #25
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Default Re: October 2016 Site Updates Discussion

ooh, im above level 90 now. i like the sound of that
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Old 10-19-2016, 05:35 PM   #26
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Default Re: October 2016 Site Updates Discussion

Well I actually looked at my ranks after I posted. I'm not sure how much the formula affected me. The fact that my #1 ranked song went from a 76 to an 86? I think bumped me up a lot where most of the other songs stayed about the same level. Not really complaining about going up in rank but I'm definitely not capable of competing in D5 competitively.
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Old 10-19-2016, 07:28 PM   #27
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Default Re: October 2016 Site Updates Discussion

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The fact that my #1 ranked song went from a 76 to an 86
On average a 76 difficulty in the old system converts to an 82 difficulty in the new system. Plus, given that your top score is a 14-1-2-0, that's equivalent to 20.6 goods, so I would expect that that score was pushed too far down by the old formula, which is why it has now risen to the top.

EDIT: Also an obligatory disclaimer: Skill rating is not a perfect substitute for the actual division placement process.
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Old 10-20-2016, 02:48 AM   #28
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Default Re: October 2016 Site Updates Discussion

Is the lag I'm getting in the game now part of some update?

Edit: As of right now, still, FFR is unplayable. For the first 10 seconds, there are no arrows. Then they speed past and I fail the song. x.x Not even just me but some of my friends as well.
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Old 10-20-2016, 02:29 PM   #29
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Default Re: October 2016 Site Updates Discussion

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Originally Posted by Son Paimon View Post
Is the lag I'm getting in the game now part of some update?

Edit: As of right now, still, FFR is unplayable. For the first 10 seconds, there are no arrows. Then they speed past and I fail the song. x.x Not even just me but some of my friends as well.
Game works perfectly fine on my end. Only thing I'm getting is the actual site taking an obnoxiously long time to load anything at all
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Old 10-20-2016, 04:28 PM   #30
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Default Re: October 2016 Site Updates Discussion

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Game works perfectly fine on my end. Only thing I'm getting is the actual site taking an obnoxiously long time to load anything at all
Had to delete cookies and what not. Now the game is playable. Odd, so random.
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Old 10-20-2016, 05:02 PM   #31
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Default Re: October 2016 Site Updates Discussion

nice work guys, liking the revamp

but i'm not getting the tokens for 10 and 25 hours total time played even though i really should (1621 games played - even at a minute a game that's still more than 25 hours)

also this

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Originally Posted by Precarious View Post
For Sifon/Fall/Happy Rainbow, are they based on Average Rank or Skill Rating? It says Average, but if that's the case, they don't appear to be unlocking properly.
i've noticed something weird: my average rank displays as a little bit less than 10k if i check on leaderboards, but a little bit more than 10k if i check on levelranks, and over 16k if i check on the legacy engine home screen. that's 3 different values. which one is right? i'm not able to unlock the sifon token for average rank under 10k even though it's under 10k on leaderboards
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Old 10-22-2016, 01:00 PM   #32
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Default Re: October 2016 Site Updates Discussion

Cool to see some new updates, not sure how I feel on the new token images, may just take some time to adjust haha

P.S. Can someone please add in the FFRorbular skin to the R^3 engine? I know I've requested it in the past and it shouldnt be hard to do, would be fun to be able to use that skin again to play.
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Old 10-22-2016, 08:01 PM   #33
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Default Re: October 2016 Site Updates Discussion

I noticed that after checking High Scores (on R^3), the player listing is now in the order of oldest AAA. I've also noticed that the case is the same when looking at the individual song high score list. I was curious as to why this decision was made?

Also, I do like that it now reflects the raw scores instead of combo score.
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Old 10-22-2016, 08:38 PM   #34
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Default Re: October 2016 Site Updates Discussion

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Originally Posted by Kawaii025 View Post
I noticed that after checking High Scores (on R^3), the player listing is now in the order of oldest AAA. I've also noticed that the case is the same when looking at the individual song high score list. I was curious as to why this decision was made?

Also, I do like that it now reflects the raw scores instead of combo score.
Player listings are like that on the scoreboards (oldest AAA being the first on the list that you see), unless I'm wrong and in R^3 oldest AAA (first) is on the bottom; haven't checked that personally but I assume that's why it was changed.

Yes, finally raw score ranking is used in high scores because for awhile it was combo scoring and it was throwing off myself and others who also noticed it was still one of the few things that lingered from Combo Scoring.
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Old 10-22-2016, 09:36 PM   #35
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Default Re: October 2016 Site Updates Discussion

Ordering AAAs by oldest to newest would work better if re-AAAing a file didn't "update" your score and send it to the bottom.
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Old 10-22-2016, 09:42 PM   #36
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Default Re: October 2016 Site Updates Discussion

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Originally Posted by Plan_Bsk81127 View Post
Can someone please add in the FFRorbular skin to the R^3 engine? I know I've requested it in the past and it shouldnt be hard to do, would be fun to be able to use that skin again to play.
I've added it into R^3, I had to remake the noteskin from scratch as the source files no longer existed and R^2 uses a system to generate the non-blue notes on the fly and such no other colors existed.

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Ordering AAAs by oldest to newest would work better if re-AAAing a file didn't "update" your score and send it to the bottom.
I'll look into preventing the date from resetting on matching scores.
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Old 10-22-2016, 11:25 PM   #37
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Default Re: October 2016 Site Updates Discussion

Very minor and only aesthetic, but with the new rating scale change, the scaling of colors in the song list based off of difficulties is not quite correct. Black used to be reserved for 99+ and hasn't been adjusted since the scale change, so songs that were previously rated 92+ are all colored black when they weren't before.
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Old 10-23-2016, 12:32 AM   #38
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Default Re: October 2016 Site Updates Discussion

can the top bar (the lighter gradient) be removed upon checking hide progress bar?
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Old 10-23-2016, 02:21 AM   #39
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Default Re: October 2016 Site Updates Discussion

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Very minor and only aesthetic, but with the new rating scale change, the scaling of colors in the song list based off of difficulties is not quite correct. Black used to be reserved for 99+ and hasn't been adjusted since the scale change, so songs that were previously rated 92+ are all colored black when they weren't before.
This was something that was initially missed when the new difficulty scale came out but I did talk to Max about it later that day briefly while discussing another topic. Since you brought it up again, I discussed it with Max tonight and we've adjust the numbers to more match the scale.

The scale for colours will change from (1-80 & 81-99) to (1-85 & 86-110), it is our feeling for any songs that reach 110+ are all deserving of the blackest of colours, that being black.

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can the top bar (the lighter gradient) be removed upon checking hide progress bar?
This along with the score/score background are being looked into for future engine updates.
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Old 10-23-2016, 11:18 AM   #40
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Default Re: October 2016 Site Updates Discussion

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I've added it into R^3, I had to remake the noteskin from scratch as the source files no longer existed and R^2 uses a system to generate the non-blue notes on the fly and such no other colors existed.
Sweet, thanks. Really appreciate the addition.
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