06-4-2005, 09:59 AM | #21 |
Retired BOSS
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RE: The Voting Record: A Speed Game For Two Teams
I'm with Blah and TPS, and thought that last night when I read this. Some more clarification from Chardish would likely be beneficial...
What I understand is... we can post in the forums, or in IRC, or something... for 10 minutes or so? So, we all know who each other are in the game... but, when we vote, we use a "codename", so we can't tie a vote to a person. The sage knows the codenames of the people, not their real names... so they still have to work to figure it out also. What I see is if someone smart gets the Sage, they use logic and by day 3-4 have the wolves pegged. If someone who isn't so smart gets the Sage, they blab out some useless info and the position is moot... or they keep quiet about everything and never figure anything out and die in silence. I also see that this seems to be VERY random, as stated above. With minimal to no talking, the game becomes not only who is a wolf... but who is which codename. So phase 1 is to figure out which codename goes to which person. phase 2 is figure out the wolves. And before phase 1 ends, all the humans are dead. So, correct me if I'm wrong about this Chardish. I'm interested to know what you have to say in response, because I'm sure you thought this through more than people are giving you credit for doing. I have a feeling we're just misunderstanding what you said more than anything.
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06-4-2005, 10:30 AM | #22 | |
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RE: The Voting Record: A Speed Game For Two Teams
Clarification. Or, in other words, restating what I already wrote for people who didn't read it thoroughly.
Quote:
I'm thinking of getting rid of the rule about wolves not knowing who each other are AND allowing the wolves to talk to one another. It's too stacked for the humans otherwise when the wolves are acting like idiots on the first couple days, at least. |
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06-4-2005, 11:29 AM | #23 |
Retired BOSS
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RE: The Voting Record: A Speed Game For Two Teams
And see, I thought it was the other way around... stacked against the humans.
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06-4-2005, 12:12 PM | #24 |
Tiny Plastic Meat
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RE: The Voting Record: A Speed Game For Two Teams
And how is the Sage supposed to "communicate as best he can" when there is no communication allowed?
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06-4-2005, 12:24 PM | #25 |
FFR Player
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RE: The Voting Record: A Speed Game For Two Teams
Through votes?
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06-4-2005, 12:33 PM | #26 |
new hand moves = dab
Join Date: Dec 2002
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RE: The Voting Record: A Speed Game For Two Teams
Through votes would work, as long as they are made public.. Was that in the rules? I'm bad with rules.
EDIT: Yup, it's in the rules >_> |
06-4-2005, 01:01 PM | #27 |
FFR Player
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RE: The Voting Record: A Speed Game For Two Teams
I'll give it a shot, but only if it's a little more cleaned up.
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06-4-2005, 01:26 PM | #28 |
FFR Player
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RE: The Voting Record: A Speed Game For Two Teams
I don't like the idea of the sage at the moment. Chardish has to fix it a bit for the wolves to make it mor even. Though, if the sage wasn't always human, it could help a bit. That way, even if he does know all the wolves, he may be one himself, though, then I guess it would be given away if 3 wolves died and he was still left. The game doesn't seem fun as a sage.
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06-4-2005, 05:56 PM | #29 |
FFR Player
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RE: The Voting Record: A Speed Game For Two Teams
Honestly, I really think the one thing that makes TWG work is communication. Without communication, I see everything becoming random, and the votes will have no backing to them.
Also, with these ten minute days, it makes things even worse. You have a few minutes to look things over, and you have to vote. Most of the time, the votes will probably be complete guesses, while the others will be on someone who bandwagoned twice in a row. Another problem with this is that with such a short period of time, and the PMing of the votes, nobody HAS to give any reason for their vote. The wolves can just lol along, because there will never be any hard evidence against them throughout the game. With communication, the wolves have a chance to slip up. Without it, they can easily win the game.
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06-4-2005, 05:58 PM | #30 |
FFR Player
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RE: The Voting Record: A Speed Game For Two Teams
No one knows he votes
private pm's no discussion no bandwagons |
06-4-2005, 06:03 PM | #31 | |
FFR Player
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RE: The Voting Record: A Speed Game For Two Teams
Quote:
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06-4-2005, 08:17 PM | #32 |
new hand moves = dab
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RE: The Voting Record: A Speed Game For Two Teams
As long as no one bandwagons (wolves shouldn't because that would be the only tell, really), then the game is completely random, except for two things: the Sage, and the wolves. The wolves don't know who each other are, of course, but after the wolfing thing gets dwiddled down after awhile, they can finally figure each other out.
So, this means there are basically two things for humans to pick up on: voting patterns from who they hope might be the Sage, and slow voting curves from the wolves. Wow, that's not a lot, is it? =/ I think more special roles should be added, or something.. There's just not enough to vote on. One question, though, and it's not in the rules this time :> Will the host post every player's vote on the second round of voting? I guess this would help a lot for the humans. |
06-4-2005, 10:17 PM | #33 | |
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Re: RE: The Voting Record: A Speed Game For Two Teams
Quote:
I think communication between wolves is the only way to make it balanced for the humans, really. Remember that the fact that everyone's true role is revealed upon death is a huge, huge advantage for establishing voting trends. Even as a wolf, tossing a safety vote for a wolf who's not in danger won't be enough to save you against the most logical of minds. |
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06-5-2005, 02:36 PM | #34 |
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Join Date: Dec 2002
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RE: Re: RE: The Voting Record: A Speed Game For Two Teams
Oh yeah. Forgot that.
But I guess I phrased my question poorly. What I meant was the second round of voting each day, with the two most popular candidates for wolves being decided on. |
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