07-20-2008, 09:56 AM | #41 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
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Re: Club vs. AIM
Also, my reasoning...what S_B said.
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07-20-2008, 09:58 AM | #42 |
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Re: Club vs. AIM
Lawl, not good warm up songs. But whatever.
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07-20-2008, 10:00 AM | #43 | |
Call me Massive Swallow
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Re: Club vs. AIM
Lol that Club made me laugh that's not even to where it starts to get hard x.x
AIM is actually a decent run though, considering the stamina needed to get mcuh further than that. Which basically proves Club is harder.
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07-20-2008, 10:03 AM | #44 |
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Re: Club vs. AIM
:P Not warmed up.
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07-20-2008, 10:03 AM | #45 |
~ added for cuteness
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Re: Club vs. AIM
Club has harder patterns. It seems faster BPM-wise but I don't know for sure, and I've FC'ed AIM, but not Club. So, unless you're talking about difficulty to AAA, which I am nowhere near being able to do...
Club is harder. No question.
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07-20-2008, 10:05 AM | #46 |
FFR Simfile Author
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Re: Club vs. AIM
AIM is way way way way way way way way harder for me
hitting long chains of jumps AS jumps in ffr and not like, 48th gallops is one of my biggest problems in the game. when the 2-handed jacks get really long, i inevitably start hitting all goods/avs and eventually misses. this is the same reason i can't combo the 12th jumps in the beginning of death piano. my best on club is 2 (still not great lol), best on aim is 25ish.
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07-20-2008, 10:08 AM | #47 |
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Re: Club vs. AIM
There. Little better. Lol boos.
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07-20-2008, 10:21 AM | #48 |
FFR Player
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Re: Club vs. AIM
Club. I AAA'd AIM, I have yet to fc Club (I haven't tried Club on mirror though)
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07-20-2008, 11:27 AM | #49 |
FFR Player
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Re: Club vs. AIM
I've always thought that if you're bad at jacks, you're bad at both. If you're good at jacks, you're good at both.
I'm in the first category. I hate AIM Anthem more, though, because it's been here longer :] |
07-20-2008, 11:32 AM | #50 |
FFR Player
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Re: Club vs. AIM
Well, I think AIM is easy because the first 460 (more or less), you can do one-handed. The jacks after are easy because they only alternate between two arrows, and it's slower than Club. I have trouble keeping up with Club's speed, not AIM.
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07-20-2008, 11:46 AM | #51 |
FFR R1 Pikachu
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Re: Club vs. AIM
I think AIM is harder, because the jumps, and the alternating part is hard.
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07-20-2008, 11:47 AM | #52 |
The Chill Keeper
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Re: Club vs. AIM
AIM
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07-20-2008, 11:48 AM | #53 |
R.I.P. Steve <3
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Re: Club vs. AIM
AIM Anthem, longer amounts of jacks calls for more likely misses.
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07-20-2008, 11:48 AM | #54 |
FFR Simfile Author
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Re: Club vs. AIM
[12][14][12][14][12][14][12][14]
>: (
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07-20-2008, 11:50 AM | #55 |
R.I.P. Steve <3
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Re: Club vs. AIM
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07-20-2008, 01:50 PM | #56 |
ʕ·͡ᴥ·ʔ Bears ʕ·͡ᴥ·ʔ
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Re: Club vs. AIM
club ;_;
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07-20-2008, 01:54 PM | #57 |
Everybody gets one.
Join Date: Jul 2006
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Re: Club vs. AIM
Club has more left hand jacks and it's faster than AIM which means it's harder to just switch the right hand over to the left side XD I practically play AIM one-handed.
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07-20-2008, 01:56 PM | #58 |
FFR Veteran
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Re: Club vs. AIM
club.
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07-20-2008, 02:27 PM | #59 |
FFR Player
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Re: Club vs. AIM
Club.
Club has one really difficult part that's just annoying. |
07-20-2008, 07:42 PM | #60 |
FFR Player
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Age: 31
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Re: Club vs. AIM
It's about equal... Club is faster but shorter while Aim is slower and longer.
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