01-15-2016, 11:19 AM | #41 | |
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Re: TWG Game Building Thread
Quote:
Underlined: Two one shot abilities on a PR essentially will make that PR useless after abilities are used. I do not think this should happen by any means. Second Bolded: It is to ensure a wolf rush has majority if one (which isn't at all in their favor unless it's a KitB) or if two where town better be concerned because wolves can rush anything depending on how far the game has gotten losing the two PRs. A proposed fix could be to make the Vanilla Wolf be another basic wolf ability so that in the event that the first bolded happens, they aren't falling majorly behind and can come back from a loss with a blocked nightkill + wolf death in a night phase.
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01-15-2016, 11:21 AM | #42 |
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Re: TWG Game Building Thread
The setup imho is already great however it is almost dependent on the players with those roles and how they play. If anyone doesn't know how to properly play as a wolf PR or town PR then it should balance itself out with lack of knowledge on how to act and successfully use the abilities in a manner that helps their alignment.
I can totally see at least one cheesecake moment where a PR loses their life for some reason due to the player behind the role, not the actual role itself.
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01-15-2016, 11:43 AM | #43 |
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Re: TWG Game Building Thread
strongly disagree about the first thing you bolded, losing a nightkill and losing a wolf puts you behind town twice as much as a medic save does, and medic saves already win games.
pretty strongly disagree about Maya being weak if she's both a 1-shot medic and 1-shot vigi, I thought about suggesting she be weaker than that tbh. Yes, she is nothing but a VT after she uses her abilities, but when playing ideally, the player playing as Maya shouldn't use the medic save until they have to. Vigi's are already strong even if they shoot a town because they likely are going to shoot a scummy town that would probably be mislynched anyways and if they shoot correctly its both a morale boost for town and a step up, numbers wise. She's strong enough as she is it doesn't matter if she eventually can do nothing, she'll have done a lot by that point. One-shot roles are pretty necessary sometimes, balancewise. You make a good point regarding vote-rushing actually. I hadn't been thinking about that. He might be ok as he is, then.
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01-15-2016, 11:53 AM | #44 | |
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Re: TWG Game Building Thread
Quote:
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01-15-2016, 12:00 PM | #45 | |
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Re: TWG Game Building Thread
Quote:
Both Edgeworths are gonna get changed but I definitely have plenty of time to fine tune this setup |
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01-15-2016, 12:09 PM | #46 | |
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Re: TWG Game Building Thread
Quote:
About Maya being one shot vigi/doc, I was still under the assumption about worst-case scenarios and not probable scenarios (IE: player who rolled Maya using vigi the first night lmao) but you do bring up an excellent point in an experienced player being able to know when the optimal usage of the one shot abilities. First bolded is an assumption too, because when it was displayed for helping balance the game I originally had the thought that there is a chance both PRs go down (again, not the most probable scenario) and if that happened town deserves the loss. To the second sentence in the first bold, the night kill would not go through on its intended target, instead, it would be redirected to the person who sent the kill PM in. I do agree that wolves are somewhat pinned down and left to really place effort in coming back if that happened early on. I'm not fighting two one-shot abilities in the Maya role, but I was more fearful of someone who would use that the first two night phases (if they were even alive for the second night phase) which results in a VT instead of a PR but again, not the most probable situation. Secondary statement: I'm glad this setup is going through this thread for its intended purpose
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01-15-2016, 12:12 PM | #47 |
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Re: TWG Game Building Thread
Where's Gumshoe?
That's the REAL imbalance going on. |
01-15-2016, 01:27 PM | #48 |
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Re: TWG Game Building Thread
Gumshoe works for the prosecution but isn't a bad guy. That's why.
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01-15-2016, 01:34 PM | #49 |
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Re: TWG Game Building Thread
maybe he's an unimportant witness?
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01-15-2016, 06:30 PM | #50 |
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Re: TWG Game Building Thread
If you've played an Ace Attorney game, you'd know this to be perfectly accurate.
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01-21-2016, 12:22 AM | #51 |
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Re: TWG Game Building Thread
My change ideas to roles:
Maya - One-shot vigi and one-shot medic. Always seers red. Prosecution Miles Edgeworth - "This case will be over in 5 minutes" Marks a target every night (including pregame). That target will have 0.1 added to their vote total for the next day. If that target is lynched the next day, Edgeworth will gain powers (up to 3) depending on how many successful predictions: 1 success - Master Wolf status 2 successes - One-shot roleblock 3 successes - One-shot vigi Klavier - One-shot untraceable+unblockable kill. |
01-21-2016, 12:51 PM | #52 | |
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Re: TWG Game Building Thread
Quote:
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01-21-2016, 03:37 PM | #53 |
Celestial Harbor
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Re: TWG Game Building Thread
A Miller then?
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01-21-2016, 04:30 PM | #54 |
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Re: TWG Game Building Thread
Doesn't really fit the character. The game would also start to stack a bit much against town if they rolled Phoenix. Fake Red check potential is already elevated.
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01-21-2016, 04:35 PM | #55 |
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Re: TWG Game Building Thread
Make him a fool; fool livens up the game a little :^ )
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01-21-2016, 04:47 PM | #56 |
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Re: TWG Game Building Thread
Definitely not in character
He's a lovable detective who is good and bad at his job Should be final version. Last edited by roundbox; 01-26-2016 at 10:35 PM.. |
05-17-2016, 01:26 AM | #57 |
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Re: TWG Game Building Thread
Expanding TWG Turnabout for more players since summer is here.
Proposing 17 players with a guaranteed SK (choice of 1-shot bulletproof or strongman+ninja kills <NOT INVESTIGATION PROOF!>) 4 wolves with 3 prs 1 vanilla wolf 3 town PRs adding 2 more PRs to each side to make the potential role pool wider that leaves 9 VTs Last edited by roundbox; 05-17-2016 at 01:26 AM.. |
05-17-2016, 10:53 PM | #58 | |
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Re: TWG Game Building Thread
Here is the expanded game. Aside from new roles (listed immediately below), clarification for check results was provided on Phoenix's ability.
NEW ROLES: Quote:
Last edited by roundbox; 05-18-2016 at 01:17 AM.. |
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05-17-2016, 11:56 PM | #59 |
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Re: TWG Game Building Thread
Fixed some wording on Gregory Edgeworth.
Gregory Edgeworth - The Veteran: A masterful defense attorney known for uncovering one of the largest corruption scandals in the prosecutor's office, you are able to protect yourself from harm and give the town crucial information. You possess two abilities, but only one will trigger based on which condition is met first. -You are one-shot bulletproof. Triggers when hit. You will be informed if your vest breaks. -If lynched, you will flip the alignment ([Town] or [Antitown]) of the last player to vote for you in your lynch. |
09-12-2016, 12:44 PM | #60 |
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Re: TWG Game Building Thread
hi, game thread! i wrote this post in a txt and am posting without rereading it oops
this is based quite a bit on http://wiki.mafiascum.net/index.php?...e_Alternatives (probably closest mechanically to "Get Your Own, Tex") and a game i play in real life. * open to a better word than "remorse"/"remorseful", especially if there is a standard one; i took a look through the modifier list but didn't find one right away that fit one thing i'm playing around with is the idea of cardflips, because that might push this more in favor of wolves as the informed minority if cardflips are off, but the death mechanics do yield some information. i played with the ratio a bit to accommodate. the original idea was wolves are basically all SKs instead, which doesn't seem very serviceable and is also Not TWG another thought to overcome is how shot resolution interacts with remorse; i'm inclined to say that remorse always takes effect when it would, even if there's someone else shooting the same player. otherwise it might be worth adding some kill prevention like that original game has so this isn't quite as lethal |
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