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Old 01-15-2016, 11:19 AM   #41
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Default Re: TWG Game Building Thread

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Originally Posted by thesunfan View Post
my problem isn't the double confirmation, which I also don't think is very possible, only time you get a double confirmation is if and only if a wolf dies in the night and Maya didn't shoot or isn't present in the game, most of which is probably not within town's realm of knowledge unless Maya/other role was already forced to claim or something.
I mean even then its still \technically\ not a double confirmation because the wolves could've wolfed one another but lol.

My problem is having a role that essentially makes a player only able to die via lynch, which is not a good thing regardless of their alignment.

If they're town, Trucy guarantees the other PR one night in certain scenarios, which is VERY bad for the wolves. Even when used on a vanilla town, if the wolves try and kill that VT, its horrible for the wolves. Lose a nightkill and lose a member. Its a tiny bit better if the kill still goes through but the wolf still dies, but its still pretty bad for the wolves.

I mean yeah its one-shot, its not the most broken thing I've ever seen, but its still really strong imo. Its probably playable when I first wrote up my thoughts about it I didn't know it was one-shot because I'm in 3rd grade and can't read well.

Its also really good for the wolves if used on a wolf, but I guess that's just a win-more kind of role (which I don't like in principle).

Changing Maya's 2nd ability might not be necessary, I'd probably make her a 1-shot medic and 1-shot vigi if I made any changes to her. Again, up to you. She's a bit strong as it stands.

Wolf version of Miles could be changed, his role can be more of a hindrance than a help, especially if it can trigger instas.

Manfred is cool.

Kristoph could maybe be both a strongman and a ninja if the town power roles are kept as they are, but if they're toned back a bit keeping him as he is is probably aite.
Bolded: You are merely forgetting it is entirely one-shot so losing that in one phase is perfectly fine and not overpowered towards the wolf team. If it's really that concerning then maybe lose 2 VTs in place of a wolf so that it isn't so "detrimental" to the wolf team if that scenario happens.

Underlined: Two one shot abilities on a PR essentially will make that PR useless after abilities are used. I do not think this should happen by any means.

Second Bolded: It is to ensure a wolf rush has majority if one (which isn't at all in their favor unless it's a KitB) or if two where town better be concerned because wolves can rush anything depending on how far the game has gotten losing the two PRs.

A proposed fix could be to make the Vanilla Wolf be another basic wolf ability so that in the event that the first bolded happens, they aren't falling majorly behind and can come back from a loss with a blocked nightkill + wolf death in a night phase.
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Old 01-15-2016, 11:21 AM   #42
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Default Re: TWG Game Building Thread

The setup imho is already great however it is almost dependent on the players with those roles and how they play. If anyone doesn't know how to properly play as a wolf PR or town PR then it should balance itself out with lack of knowledge on how to act and successfully use the abilities in a manner that helps their alignment.

I can totally see at least one cheesecake moment where a PR loses their life for some reason due to the player behind the role, not the actual role itself.
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Old 01-15-2016, 11:43 AM   #43
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Default Re: TWG Game Building Thread

strongly disagree about the first thing you bolded, losing a nightkill and losing a wolf puts you behind town twice as much as a medic save does, and medic saves already win games.

pretty strongly disagree about Maya being weak if she's both a 1-shot medic and 1-shot vigi, I thought about suggesting she be weaker than that tbh. Yes, she is nothing but a VT after she uses her abilities, but when playing ideally, the player playing as Maya shouldn't use the medic save until they have to. Vigi's are already strong even if they shoot a town because they likely are going to shoot a scummy town that would probably be mislynched anyways and if they shoot correctly its both a morale boost for town and a step up, numbers wise. She's strong enough as she is it doesn't matter if she eventually can do nothing, she'll have done a lot by that point. One-shot roles are pretty necessary sometimes, balancewise.

You make a good point regarding vote-rushing actually. I hadn't been thinking about that. He might be ok as he is, then.
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Old 01-15-2016, 11:53 AM   #44
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Default Re: TWG Game Building Thread

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Originally Posted by _Zenith_ View Post
The setup imho is already great however it is almost dependent on the players with those roles and how they play. If anyone doesn't know how to properly play as a wolf PR or town PR then it should balance itself out with lack of knowledge on how to act and successfully use the abilities in a manner that helps their alignment.

I can totally see at least one cheesecake moment where a PR loses their life for some reason due to the player behind the role, not the actual role itself.
the problem is, you don't balance games around this, you balance them around all players playing perfectly and playing strongly in certain situations.
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Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
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I'd suck a dick in a dark, dark alley.
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(Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)
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Old 01-15-2016, 12:00 PM   #45
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Default Re: TWG Game Building Thread

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The setup imho is already great however it is almost dependent on the players with those roles and how they play. If anyone doesn't know how to properly play as a wolf PR or town PR then it should balance itself out with lack of knowledge on how to act and successfully use the abilities in a manner that helps their alignment.

I can totally see at least one cheesecake moment where a PR loses their life for some reason due to the player behind the role, not the actual role itself.
This could be said about most games.
Both Edgeworths are gonna get changed but I definitely have plenty of time to fine tune this setup
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Old 01-15-2016, 12:09 PM   #46
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Default Re: TWG Game Building Thread

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Originally Posted by thesunfan View Post
the problem is, you don't balance games around this, you balance them around all players playing perfectly and playing strongly in certain situations.
FFRTWG kind of got into my head about that point We all have bad moments and that's what drove that statement because I don't assume everyone plays at the top of their game every time due to irl stuff, complications, etc

About Maya being one shot vigi/doc, I was still under the assumption about worst-case scenarios and not probable scenarios (IE: player who rolled Maya using vigi the first night lmao) but you do bring up an excellent point in an experienced player being able to know when the optimal usage of the one shot abilities.

First bolded is an assumption too, because when it was displayed for helping balance the game I originally had the thought that there is a chance both PRs go down (again, not the most probable scenario) and if that happened town deserves the loss. To the second sentence in the first bold, the night kill would not go through on its intended target, instead, it would be redirected to the person who sent the kill PM in. I do agree that wolves are somewhat pinned down and left to really place effort in coming back if that happened early on.

I'm not fighting two one-shot abilities in the Maya role, but I was more fearful of someone who would use that the first two night phases (if they were even alive for the second night phase) which results in a VT instead of a PR but again, not the most probable situation.




Secondary statement: I'm glad this setup is going through this thread for its intended purpose
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Old 01-15-2016, 12:12 PM   #47
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Default Re: TWG Game Building Thread

Where's Gumshoe?

That's the REAL imbalance going on.
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Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows

All of the other Snivies
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They never let poor Charu
Join in any Snivy games

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All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 01-15-2016, 01:27 PM   #48
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Default Re: TWG Game Building Thread

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Where's Gumshoe?

That's the REAL imbalance going on.
Gumshoe works for the prosecution but isn't a bad guy. That's why.
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Old 01-15-2016, 01:34 PM   #49
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Default Re: TWG Game Building Thread

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Gumshoe works for the prosecution but isn't a bad guy. That's why.
maybe he's an unimportant witness?
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Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
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I'd suck a dick in a dark, dark alley.
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(Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)
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Old 01-15-2016, 06:30 PM   #50
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Default Re: TWG Game Building Thread

If you've played an Ace Attorney game, you'd know this to be perfectly accurate.
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Old 01-21-2016, 12:22 AM   #51
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Default Re: TWG Game Building Thread

My change ideas to roles:

Maya - One-shot vigi and one-shot medic. Always seers red.

Prosecution Miles Edgeworth - "This case will be over in 5 minutes"
Marks a target every night (including pregame). That target will have 0.1 added to their vote total for the next day. If that target is lynched the next day, Edgeworth will gain powers (up to 3) depending on how many successful predictions:
1 success - Master Wolf status
2 successes - One-shot roleblock
3 successes - One-shot vigi

Klavier - One-shot untraceable+unblockable kill.
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Old 01-21-2016, 12:51 PM   #52
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Default Re: TWG Game Building Thread

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Originally Posted by roundbox View Post
My change ideas to roles:

Maya - One-shot vigi and one-shot medic. Always seers red.

Prosecution Miles Edgeworth - "This case will be over in 5 minutes"
Marks a target every night (including pregame). That target will have 0.1 added to their vote total for the next day. If that target is lynched the next day, Edgeworth will gain powers (up to 3) depending on how many successful predictions:
1 success - Master Wolf status
2 successes - One-shot roleblock
3 successes - One-shot vigi

Klavier - One-shot untraceable+unblockable kill.
these are good. (yes)
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Originally Posted by Vendetta21 View Post
Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
Quote:
Originally Posted by XelNya View Post
I'd suck a dick in a dark, dark alley.
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Originally Posted by star-crossed View Post
(Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)
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Old 01-21-2016, 03:37 PM   #53
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Default Re: TWG Game Building Thread

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Originally Posted by roundbox View Post
Gumshoe works for the prosecution but isn't a bad guy. That's why.
A Miller then?
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Old 01-21-2016, 04:30 PM   #54
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Default Re: TWG Game Building Thread

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A Miller then?
Doesn't really fit the character. The game would also start to stack a bit much against town if they rolled Phoenix. Fake Red check potential is already elevated.
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Old 01-21-2016, 04:35 PM   #55
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Default Re: TWG Game Building Thread

Make him a fool; fool livens up the game a little :^ )
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Old 01-21-2016, 04:47 PM   #56
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Default Re: TWG Game Building Thread

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Originally Posted by _Zenith_ View Post
Make him a fool; fool livens up the game a little :^ )
Definitely not in character
He's a lovable detective who is good and bad at his job

Should be final version.

TWG to the Turnabout

Order! Order! Order, I said! There seems to be a new case arriving in my courtroom today. However, the lists for Prosecution and Defense doesn't seem to be coming with it.

TWG to the Turnabout is a semi-open setup. 13 players can join this game.

General Mechanics
Day Start
24-Hour start delay
Cardflipping: ON
OOTC: OFF (Minus factional wolf chat)
Night talking: OFF

Voting Mechanics
Phantoms: ON
KitB: ON
Must Lynch: ON



Roles
All of the greatest lawyers and their witnesses were invited to take on the case of Justin Toeburn. The accused was allegedly responsible for the murder of Molly Mayor, his co-worker. Unfortunately, due to an unrelated incident in the mailroom, court summons requests for witnesses and lawyers were either lost or destroyed. Some, however, made it to their destination.
Only 5 letters made it to their destinations. 2 Attorneys (and affiliates) and 3 Prosecutors (and affiliates) received an invitation to come to court. 8 other letters did arrive, but they were to non-important witnesses. Shame.

2 Attorneys
3 Prosecutors
8 Unimportant witnesses (Vanilla town)

Two of the following attorneys (or affiliates) received a letter of invitation, but we don't know which! Two of the following attorneys will be chosen at random.

Defense Roles
Phoenix Wright - The Truth Seeker: Finding the truth is the ultimate goal for you, Phoenix Wright. Wielding Maya's magatama, you are able to check the alignment of a player every night.

Maya Fey - The Spirit Medium: As a member of the Fey clan, you possess a great talent. As the next successor of the Kurain Channeling Technique, your abilities are almost unbelieveable to many. During night, you may summon one of two spirits to aid you.
Mia Fey:
-The spirit of your late sister, Mia Fey, known as one of the greatest attorneys to live. Her ability is so powerful that channeling her spirit will let you one-shot protect any player at night from a conviction (death).
Ms. Miney:
-The spirit of revenge. Channeling Ms. Miney will give you a one-shot conviction (kill) during at night.
You will seer red if checked with the magatama.

Miles Edgeworth - The Inheritor: After some reminiscence of your father's last case and revelation of the corrupt nature of the prosecution office, you decided to take footsteps in the path your father chose. At night, you may choose a player to take to the detention center (jail) for questioning. Your target cannot be convicted and cannot attempt to convict another player. Additionally, you may choose to make your target loved (-1 net votes) or hated (+1 net votes). Cannot exist if the prosecution version is rolled.

Trucy Wright - The Magician: It's the amazing Mr. Hat! Can one of the greatest magic tricks of all time save you again? It just may! Once this game, you may place a trap version of Mr. Hat with any player. Any players who attempt to convict (kill) your target will be instead be convicted themselves. This trap lasts one night. You cannot place the trap at your own door.

Ema Skye - The Scientist: SCIENCE! Your love for mixing science with justice lets you try out different chemical compounts. Pregame, you may select which chemical set to use. Set A will grant you Watching abilities (choose a target at night to see who visits them). Set B will grant you Tracking abilities (choose a target at night to see who they visit).



Two of the following prosecutors (or affiliates) received a letter of invitation, but we don't know which ones got their letters either! One prosecutor, Winston Payne, has RSVP'd to the case. He is simply a Vanilla Prosecutor.

Two of the following prosecutors will be chosen at random.
Prosecution Roles
Manfred von Karma - The Forger: A perfect record. A perfect case. These are the foundations of the von Karmas, and you uphold them to the highest standard. To maintain the perfect case for this new trial, you may forge evidence. During pregame, you may select a non-wolf player. That player will show up as guilty to all checks and visit every night kill scene.

Franziska von Karma - The Lasher: Your ferociousness in court is unmatched. Your enemies leave with welts and scars at the wrath of the prodigious youth of the von Karma clan. Every night, you may select a target to attack with your whip, roleblocking them.

Miles Edgeworth - The Nemesis: Your confidence in your craft allows you to gain advantages and sweet-talk the judge. Every night, including pre-game. You may select a target. Your target will have +0.1 votes the following day. If that target is lynched, you will gain powers.
-1 success: Master wolf status
-2 successes: One-shot roleblock
-3 successes: One-shot vigi
Cannot exist if the attorney version is rolled.

Matt Engarde - The Deceiver: Refreshing like a spring breeze. At least, that's what you want everyone to think about you. You are a master wolf until you make the conviction (night kill).

Kristoph Gavin - The Manipulator: A defense attorney gone corrupt, you possess the power to manpiulate others by careful planning. Once in the game, you may call up one of your connections. Your connection will enable your kill to be unblockable and untraceable.



Other information
Follows standard action resolution
Wolves must choose which member of the team is conducting the kill



Here are the PM templates:

Quote:

Welcome, [Player Name], you are an Unimportant Witness. We didn't quite catch your name, but we'll be sure to write it down later if we need you for questioning.
Abilities:Your weapon is your vote, you have no night actions.
Win condition:You win when all threats to the town have been eliminated and there is at least one town player alive.



Quote:
Welcome, [Player Name], you are Phoenix Wright - The Truth Seeker: Finding the truth is the ultimate goal for you, Phoenix Wright.
Abilities:
Wielding Maya's magatama, you are able to check the alignment of a player every night.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.


Quote:
Welcome, [Player Name], you are Maya Fey - The Spirit Medium: As a member of the Fey clan, you possess a great talent. As the next successor of the Kurain Channeling Technique, your abilities are almost unbelievable to many.
Abilities:
During night, you may summon one of two spirits to aid you.
Mia Fey:
-The spirit of your late sister, Mia Fey, known as one of the greatest attorneys to live. Her ability is so powerful that channeling her spirit will let you one-shot protect any player at night from a conviction (death).
Ms. Miney:
-The spirit of revenge. Channeling Ms. Miney will give you a one-shot conviction (kill) during at night.
You will seer red if checked with the magatama.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.


Quote:
Welcome, [Player Name], you are Miles Edgeworth - The Inheritor: After some reminiscence of your father's last case and revelation of the corrupt nature of the prosecution office, you decided to take footsteps in the path your father chose.
Abilities:
At night, you may choose a player to take to the detention center (jail) for questioning. Your target cannot be convicted and cannot attempt to convict another player. Additionally, you may choose to make your target loved (-1 net votes) or hated (+1 net votes).
Cannot exist if the prosecution version is rolled. You are the real deal.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.


Quote:
Welcome, [Player Name], you are Trucy Wright - The Magician: It's the amazing Mr. Hat! Can one of the greatest magic tricks of all time save you again? It just may!
Abilities:
Once this game, you may place a trap version of Mr. Hat with any player. Any players who attempt to convict (kill) your target will be instead be convicted themselves.
This trap lasts one night. You cannot place the trap at your own door.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.


Quote:
Welcome, [Player Name], you are Ema Skye - The Scientist: SCIENCE! Your love for mixing science with justice lets you try out different chemical compounds.
Abilities:
Pregame, you may select which chemical set to use. Set A will grant you Watching abilities (choose a target every night to see who visits them). Set B will grant you Tracking abilities (choose a target every night to see who they visit).
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.




Quote:
Welcome, [Player Name], you are Winston Payne, a regular ole prosecutor along with your partner(s), [Player Name] (and [Player Name]).
Abilities:
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Win condition:
You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


Quote:
Welcome, [Player Name], you are Manfred von Karma - The Forger:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). A perfect record. A perfect case. These are the foundations of the von Karmas, and you uphold them to the highest standard. To maintain the perfect case for this new trial, you may forge evidence.
Abilities:
During pregame, you may select a non-wolf player. That player will show up as guilty to all checks and visit every night kill scene.
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.

Win condition:
You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


Quote:
Welcome, [Player Name], you are Franziska von Karma - The Lasher:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). Your ferociousness in court is unmatched. Your enemies leave with welts and scars at the wrath of the prodigious youth of the von Karma clan.
Abilities:
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Every night, you may select a target to attack with your whip, roleblocking them.
Win condition:
You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


Quote:
Welcome, [Player Name], you are Miles Edgeworth - The Nemesis:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). After losing your father at a young age, you lost all belief that defense lawyers could be good people.
Abilities:
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Your confidence in your craft allows you to gain advantages and sweet-talk the judge. Every night, including pre-game. You may select a target. Your target will have +0.1 votes the following day. If that target is lynched, you will gain powers.
-1 success: Master wolf status
-2 successes: One-shot roleblock
-3 successes: One-shot vigi
Cannot exist if the attorney version is rolled. You are the real deal.
Win condition:
You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


Quote:
Welcome, [Player Name], you are Matt Engarde - The Deceiver:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). Refreshing like a spring breeze. At least, that's what you want everyone to think about you.
Abilities:
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
You are a master wolf until you make the conviction (night kill).
Win condition:
You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


Quote:
Welcome, [Player Name], you are Kristoph Gavin - The Manipulator:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). A defense attorney gone corrupt, you possess the power to manpiulate others by careful planning.
Abilities:
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Once in the game, you may call up one of your connections. Your connection will enable your kill to be unblockable and untraceable.
Win condition:
You win when the Prosecution obtain a majority or nothing can prevent this from occurring.

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Old 05-17-2016, 01:26 AM   #57
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Default Re: TWG Game Building Thread

Expanding TWG Turnabout for more players since summer is here.

Proposing 17 players with a guaranteed SK (choice of 1-shot bulletproof or strongman+ninja kills <NOT INVESTIGATION PROOF!>)
4 wolves with 3 prs 1 vanilla wolf
3 town PRs

adding 2 more PRs to each side to make the potential role pool wider
that leaves 9 VTs
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Old 05-17-2016, 10:53 PM   #58
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Default Re: TWG Game Building Thread

Here is the expanded game. Aside from new roles (listed immediately below), clarification for check results was provided on Phoenix's ability.

NEW ROLES:
Quote:
Athena Cykes - The Psychologist: A behavior and emotion specialist by study, you are able to look into the deep emotions of any witness with the help of

Widget, your computer pal. Once per night, you may select a player. You will be informed if that player has the potential to kill.

Gregory Edgeworth - The Veteran: A masterful defense attorney known for uncovering one of the largest corruption scandals in the prosecutor's office, you are

able to protect yourself from harm and give the town crucial information.
You possess two abilities, but only one will trigger based on which condition is met first.
-You are one-shot bulletproof. Triggers when hit.
-You will alignment flip [Town] or [Antitown] the last player to vote for you in a lynch.


The Phantom - The Shapeshifter: As a skilled spy and assassin, you are able to adapt to your surroundings to aid your team. During pregame, you may select

a power from any other prosecution role that your team did not roll to use as a one-shot ability
.

Yatagarasu - The Master Thief:* As a master thief and criminal, you are able to swap things around without any one batting an eye. Once per night, you may

pick two players. Any actions used on these players will be swapped.


Welcome, [Player Name], you are Shelley De Killer - The Professional:, a Contract Killer that is highly trained

in the art of secrecy and assassination.
Abilities:
During pregame, you may select one of the following two powers:
-One-shot bulletproof
-Strongman+Ninja kills (unblockable, untrackable)

Night Kill: Each night phase, you may select a player to nightkill.
Win condition:
You win when you are the last player alive or nothing can prevent this from occurring.
TWG to the Turnabout

Order! Order! Order, I said! There seems to be a new case arriving in my courtroom today. However, the lists for Prosecution and Defense doesn't seem to be coming with it.

TWG to the Turnabout is a semi-open setup. 17 players can join this game.

General Mechanics
Day Start
24-Hour start delay
Cardflipping: ON
OOTC: OFF (Minus factional wolf chat)
Night talking: OFF

Voting Mechanics
Phantoms: ON
KitB: ON
Must Lynch: ON



Roles
All of the greatest lawyers and their witnesses were invited to take on the case of Justin Toeburn. The accused was allegedly responsible for the murder of Molly Mayor, his co-worker. Unfortunately, due to an unrelated incident in the mailroom, court summons requests for witnesses and lawyers were either lost or destroyed. Some, however, made it to their destination.
Only 6 letters made it to their destinations. 3 Attorneys (and affiliates) and 3 Prosecutors (and affiliates) received an invitation to come to court. 11 other letters did arrive, but they were to non-important witnesses. Shame.

3 Attorneys
3 Prosecutors
1 Contract Killer
10 Unimportant witnesses (Vanilla town)

Three of the following attorneys (or affiliates) received a letter of invitation, but we don't know which! Three of the following attorneys will be chosen at random.

Defense Roles
Phoenix Wright - The Truth Seeker: Finding the truth is the ultimate goal for you, Phoenix Wright. Wielding Maya's magatama, you are able to check the alignment of a player every night.

Maya Fey - The Spirit Medium: As a member of the Fey clan, you possess a great talent. As the next successor of the Kurain Channeling Technique, your abilities are almost unbelieveable to many. During night, you may summon one of two spirits to aid you.
Mia Fey:
-The spirit of your late sister, Mia Fey, known as one of the greatest attorneys to live. Her ability is so powerful that channeling her spirit will let you one-shot protect any player at night from a conviction (death).
Ms. Miney:
-The spirit of revenge. Channeling Ms. Miney will give you a one-shot conviction (kill) during at night.
You will seer Antitown if checked with the magatama.

Miles Edgeworth - The Inheritor: After some reminiscence of your father's last case and revelation of the corrupt nature of the prosecution office, you decided to take footsteps in the path your father chose. At night, you may choose a player to take to the detention center (jail) for questioning. Your target cannot be convicted and cannot attempt to convict another player. Additionally, you may choose to make your target loved (-1 net votes) or hated (+1 net votes). Cannot exist if the prosecution version is rolled.

Trucy Wright - The Magician: It's the amazing Mr. Hat! Can one of the greatest magic tricks of all time save you again? It just may! Once this game, you may place a trap version of Mr. Hat with any player. Any players who attempt to convict (kill) your target will be instead be convicted themselves. This trap lasts one night. You cannot place the trap at your own door.

Ema Skye - The Scientist: SCIENCE! Your love for mixing science with justice lets you try out different chemical compounts. Pregame, you may select which chemical set to use. Set A will grant you Watching abilities (choose a target at night to see who visits them). Set B will grant you Tracking abilities (choose a target at night to see who they visit).

Athena Cykes - The Psychologist: A behavior and emotion specialist by study, you are able to look into the deep emotions of any witness with the help of Widget, your computer pal. Once per night, you may select a player. You will be informed if that player has the potential to kill.

Gregory Edgeworth - The Veteran: A masterful defense attorney known for uncovering one of the largest corruption scandals in the prosecutor's office, you are able to protect yourself from harm and give the town crucial information.
You possess two abilities, but only one will trigger based on which condition is met first.
-You are one-shot bulletproof. Triggers when hit. You will be informed if your vest breaks.
-If lynched, you will flip the alignment ([Town] or [Antitown]) of the last player to vote for you in your lynch.



Three of the following prosecutors (or affiliates) received a letter of invitation, but we don't know which ones got their letters either!

Three of the following prosecutors will be chosen at random.
Prosecution Roles
Manfred von Karma - The Forger: A perfect record. A perfect case. These are the foundations of the von Karmas, and you uphold them to the highest standard. To maintain the perfect case for this new trial, you may forge evidence. During pregame, you may select a non-wolf player. That player will show up as guilty to all checks and visit every night kill scene.

Franziska von Karma - The Lasher: Your ferociousness in court is unmatched. Your enemies leave with welts and scars at the wrath of the prodigious youth of the von Karma clan. Every night, you may select a target to attack with your whip, roleblocking them.

Miles Edgeworth - The Nemesis: Your confidence in your craft allows you to gain advantages and sweet-talk the judge. Every night, including pre-game. You may select a target. Your target will have +0.1 votes the following day. If that target is lynched, you will gain powers.
-1 success: Master wolf status
-2 successes: One-shot roleblock
-3 successes: One-shot vigi
Cannot exist if the attorney version is rolled.

Matt Engarde - The Deceiver: Refreshing like a spring breeze. At least, that's what you want everyone to think about you. You are a master wolf until you make the conviction (night kill).

Kristoph Gavin - The Manipulator: A defense attorney gone corrupt, you possess the power to manpiulate others by careful planning. Once in the game, you may call up one of your connections. Your connection will enable your kill to be unblockable and untraceable.

The Phantom - The Shapeshifter: As a skilled spy and assassin, you are able to adapt to your surroundings to aid your team. During pregame, you may select a power from any other prosecution role that your team did not roll to use as a one-shot ability.

Yatagarasu - The Master Thief:* As a master thief and criminal, you are able to swap things around without any one batting an eye. Once per night, you may pick two players. Any actions used on these players will be swapped.


There is also one shady member of society who is lurking around the courthouse, the contract killer! He has some tricks up his sleeve, so you better make sure you're not being followed to your car after court adjourns.


Other information
Follows standard action resolution
Wolves must choose which member of the team is conducting the kill



Here are the PM templates:

Quote:

Welcome, [Player Name], you are an Unimportant Witness. We didn't quite catch your name, but we'll be sure to write it down later if we need you for questioning.
Abilities:Your weapon is your vote, you have no night actions.
Win condition:You win when all threats to the town have been eliminated and there is at least one town player alive.



Quote:
Welcome, [Player Name], you are Phoenix Wright - The Truth Seeker: Finding the truth is the ultimate goal for you, Phoenix Wright.
Abilities:
Wielding Maya's magatama, you are able to check the alignment of a player every night. Your results will be either [Town] or [Antitown].
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.


Quote:
Welcome, [Player Name], you are Maya Fey - The Spirit Medium: As a member of the Fey clan, you possess a great talent. As the next successor of the Kurain Channeling Technique, your abilities are almost unbelievable to many.
Abilities:
During night, you may summon one of two spirits to aid you.
Mia Fey:
-The spirit of your late sister, Mia Fey, known as one of the greatest attorneys to live. Her ability is so powerful that channeling her spirit will let you one-shot protect any player at night from a conviction (death).
Ms. Miney:
-The spirit of revenge. Channeling Ms. Miney will give you a one-shot conviction (kill) during at night.
You will seer Antitown if checked with the magatama.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.


Quote:
Welcome, [Player Name], you are Miles Edgeworth - The Inheritor: After some reminiscence of your father's last case and revelation of the corrupt nature of the prosecution office, you decided to take footsteps in the path your father chose.
Abilities:
At night, you may choose a player to take to the detention center (jail) for questioning. Your target cannot be convicted and cannot attempt to convict another player. Additionally, you may choose to make your target loved (-1 net votes) or hated (+1 net votes).
Cannot exist if the prosecution version is rolled. You are the real deal.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.


Quote:
Welcome, [Player Name], you are Trucy Wright - The Magician: It's the amazing Mr. Hat! Can one of the greatest magic tricks of all time save you again? It just may!
Abilities:
Once this game, you may place a trap version of Mr. Hat with any player. Any players who attempt to convict (kill) your target will be instead be convicted themselves.
This trap lasts one night. You cannot place the trap at your own door.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.


Quote:
Welcome, [Player Name], you are Ema Skye - The Scientist: SCIENCE! Your love for mixing science with justice lets you try out different chemical compounds.
Abilities:
Pregame, you may select which chemical set to use. Set A will grant you Watching abilities (choose a target every night to see who visits them). Set B will grant you Tracking abilities (choose a target every night to see who they visit).
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.


Quote:
Welcome, [Player Name], you are Athena Cykes - The Psychologist: A behavior and emotion specialist by study, you are able to look into the deep emotions of any witness with the help of Widget, your computer pal.
Abilities:
Once per night, you may select a player. You will be informed if that player has the potential to kill. You will either receive the result [Threat] or [Non-Threat]. If you select a player that has already made a kill, they will come back as a [Non-Threat] as they are an emotionless void. If you select a player who makes a kill in the same night you check them, they will come back as a [Threat].
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.


Quote:
Welcome, [Player Name], you are Gregory Edgeworth - The Veteran: A masterful defense attorney known for uncovering one of the largest corruption scandals in the prosecutor's office, you are able to protect yourself from harm and give the town crucial information.
Abilities:
You possess two abilities, but only one will trigger based on which condition is met first.
-You are one-shot bulletproof. Triggers when hit. You will be informed if your vest breaks.
-If lynched, you will flip the alignment ([Town] or [Antitown]) of the last player to vote for you in your lynch.

Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.




Quote:
Welcome, [Player Name], you are Manfred von Karma - The Forger:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). A perfect record. A perfect case. These are the foundations of the von Karmas, and you uphold them to the highest standard. To maintain the perfect case for this new trial, you may forge evidence.
Abilities:
During pregame, you may select a non-wolf player. That player will show up as guilty to all checks and visit every night kill scene.
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.

Win condition:
You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


Quote:
Welcome, [Player Name], you are Franziska von Karma - The Lasher:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). Your ferociousness in court is unmatched. Your enemies leave with welts and scars at the wrath of the prodigious youth of the von Karma clan.
Abilities:
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Every night, you may select a target to attack with your whip, roleblocking them.
Win condition:
You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


Quote:
Welcome, [Player Name], you are Miles Edgeworth - The Nemesis:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). After losing your father at a young age, you lost all belief that defense lawyers could be good people.
Abilities:
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Your confidence in your craft allows you to gain advantages and sweet-talk the judge. Every night, including pre-game. You may select a target. Your target will have +0.1 votes the following day. If that target is lynched, you will gain powers.
-1 success: Master wolf status
-2 successes: One-shot roleblock
-3 successes: One-shot vigi
Cannot exist if the attorney version is rolled. You are the real deal.
Win condition:
You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


Quote:
Welcome, [Player Name], you are Matt Engarde - The Deceiver:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). Refreshing like a spring breeze. At least, that's what you want everyone to think about you.
Abilities:
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
You are a master wolf until you make the conviction (night kill).
Win condition:
You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


Quote:
Welcome, [Player Name], you are Kristoph Gavin - The Manipulator:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). A defense attorney gone corrupt, you possess the power to manpiulate others by careful planning.
Abilities:
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Once in the game, you may call up one of your connections. Your connection will enable your kill to be unblockable and untraceable.
Win condition:
You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


Quote:
Welcome, [Player Name], you are The Phantom - The Shapeshifter:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). As a skilled spy and assassin, you are able to adapt to your surroundings to aid your team.
Abilities:
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
During pregame, you may select a power from any other prosecution role that your team did not roll to use as a one-shot ability.
Win condition:
You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


Quote:
Welcome, [Player Name], you are the Yatagarasu - The Master Thief:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). As a master thief and criminal, you are able to swap things around without any one batting an eye.
Abilities:
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Once per night, you may pick two players. Any actions used on these players will be swapped.
Win condition:
You win when the Prosecution obtain a majority or nothing can prevent this from occurring.




Quote:
Welcome, [Player Name], you are Shelley De Killer - The Professional:, a Contract Killer that is highly trained in the art of secrecy and assassination.
Abilities:
During pregame, you may select one of the following two powers:
-One-shot bulletproof
-Strongman+Ninja kills (unblockable, untrackable)

Night Kill: Each night phase, you may select a player to nightkill.
Win condition:
You win when you are the last player alive or nothing can prevent this from occurring.


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Old 05-17-2016, 11:56 PM   #59
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Default Re: TWG Game Building Thread

Fixed some wording on Gregory Edgeworth.

Gregory Edgeworth - The Veteran: A masterful defense attorney known for uncovering one of the largest corruption scandals in the prosecutor's office, you are able to protect yourself from harm and give the town crucial information.
You possess two abilities, but only one will trigger based on which condition is met first.
-You are one-shot bulletproof. Triggers when hit. You will be informed if your vest breaks.
-If lynched, you will flip the alignment ([Town] or [Antitown]) of the last player to vote for you in your lynch.
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Old 09-12-2016, 12:44 PM   #60
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Default Re: TWG Game Building Thread

hi, game thread! i wrote this post in a txt and am posting without rereading it oops

this is based quite a bit on http://wiki.mafiascum.net/index.php?...e_Alternatives (probably closest mechanically to "Get Your Own, Tex") and a game i play in real life.


14 players
Day start, 48-hour days, 24-hour nights
OoTC and Nighttalk OFF
Wolves get Daychat
KitB ON
Phantoms OFF
No Lynch ON
Cardflips OFF

10x Town "Remorseful" One-Shot Vigilantes
4x Wolf One-Shot Vigilantes

Important Mechanical Things
- If two people shoot each other, their bullets actually collide and neither of them dies. The shots are lost.
- If a Town-aligned player hits another Town-aligned player and that target dies due to their shot, then they also die of "remorse".*
- Wolves don't get a team wolfing in this game. They can use their role abilities independently.


* open to a better word than "remorse"/"remorseful", especially if there is a standard one; i took a look through the modifier list but didn't find one right away that fit

one thing i'm playing around with is the idea of cardflips, because that might push this more in favor of wolves as the informed minority if cardflips are off, but the death mechanics do yield some information. i played with the ratio a bit to accommodate.

the original idea was wolves are basically all SKs instead, which doesn't seem very serviceable and is also Not TWG

another thought to overcome is how shot resolution interacts with remorse; i'm inclined to say that remorse always takes effect when it would, even if there's someone else shooting the same player. otherwise it might be worth adding some kill prevention like that original game has so this isn't quite as lethal
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