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Old 08-8-2016, 12:43 AM   #1
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Default FFR to SM speedmod conversion?

Does anyone know exactly how to convert the speedmod from FFR to SM?
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Old 08-8-2016, 12:47 AM   #2
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Default Re: FFR to SM speedmod conversion?

i've actually at least been comparing readability on SM as compared to FFR. it depends on your screencut (if necessary) and the theme you're using for SM as different themes actually have different screencuts, which makes you have to raise/lower your c mod based on how high up the receptors are and the screencut on your SM's theme.

sounds complicated, but in theory it's all about experimenting with it all.
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Old 08-8-2016, 12:50 AM   #3
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Default Re: FFR to SM speedmod conversion?

iirc doesn't legacy tell you what speed you set into Cmod speed?

But I forget if legacy -> R^3 speed changes, I think it does slightly (it'd be a higher speedmod on R^3 because increased window)
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Old 08-8-2016, 12:50 AM   #4
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Default Re: FFR to SM speedmod conversion?

Quote:
Originally Posted by badman7772 View Post
i've actually at least been comparing readability on SM as compared to FFR. it depends on your screencut (if necessary) and the theme you're using for SM as different themes actually have different screencuts, which makes you have to raise/lower your c mod based on how high up the receptors are and the screencut on your SM's theme.

sounds complicated, but in theory it's all about experimenting with it all.
You're not wrong. Fantasticone actually told me this -

[3:46:44 PM] Fantasticone: http://www.flashflashrevolution.com/...php?ver=legacy
[3:47:02 PM] Fantasticone: plug ur usual cmod and use what it says


What the cmod it told me to use WOULD be correct, but i am actually screencutting. So this is a little difficult to figure out haha.
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Old 08-8-2016, 12:51 AM   #5
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Default Re: FFR to SM speedmod conversion?

Dunno I use 3x in ffr and 950 cmod, I always come back to FFR and it feels slow, so my stepmania speed probably higher.

Someone should do the math tho, I'm pretty sure FFR is actually cmod and not just 3x speed or w/e, unless perhaps it's just bpm 3x and spacing 3x instead of just making it go at X bpm.
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Old 08-8-2016, 12:52 AM   #6
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Default Re: FFR to SM speedmod conversion?

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Originally Posted by _Zenith_ View Post
iirc doesn't legacy tell you what speed you set into Cmod speed?

But I forget if legacy -> R^3 speed changes, I think it does slightly (it'd be a higher speedmod on R^3 because increased window)
Nah bro legacy to r3 is redonkers, it's like 1.8x legacy is 2.6 in r3 l0l
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Old 08-8-2016, 12:54 AM   #7
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Default Re: FFR to SM speedmod conversion?

currently using the following screencut and i'm using c820 on ultralight (SM5) and 2.53x on FFR.

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Old 08-8-2016, 09:58 AM   #8
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Default Re: FFR to SM speedmod conversion?

Hey guys I'm just wondering, does screen cut even do anything if you don't check the box "enable screencut"?

I don't see the appeal of screencut, its like flashlight in osumania o_O
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Old 08-8-2016, 10:11 AM   #9
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Default Re: FFR to SM speedmod conversion?

Cmod = R^3 speed * 285.2
or Velocity/Legacy speed * 310
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Old 08-8-2016, 10:19 AM   #10
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Default Re: FFR to SM speedmod conversion?

Quote:
Originally Posted by Dinglesberry View Post
Hey guys I'm just wondering, does screen cut even do anything if you don't check the box "enable screencut"?

I don't see the appeal of screencut, its like flashlight in osumania o_O
Far from flashlight in mania lmao

Screencut helps because iirc it tweaks judgement window if offset is ever an issue (like the one time I screencut I had to readjust my normal offset to accomodate).

Players who play on slower speedmods need screencut otherwise the full window is flooded with arrows and clogs their vision of sections to come which might result in bad pa.

Rushy/Mourning are two people I know who do this and get solid results from screencutting/slower speedmod
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Old 08-8-2016, 10:20 AM   #11
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Default Re: FFR to SM speedmod conversion?

Quote:
Originally Posted by rushyrulz View Post
Cmod = R^3 speed * 285.2
or Velocity/Legacy speed * 310
If anyone wanted to know where the 310 number came from, it was Velocity's approximation of what the speed felt like on StepMania. It is by no means a direct conversion.

The speedmod also depends on which engine you are using as well as the perspective you use (Overhead, Hallway, Distant, Mini, etc.)

I used c800-850 Distant, and c600-c650 Overhead on Stepmania with:
- 1.75x on the Velocity Engine
- 2.25x on the R^3 Engine
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

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Old 08-8-2016, 10:39 AM   #12
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Default Re: FFR to SM speedmod conversion?

I guess it's possible to make a direct conversion but you'd need to consider the resolution, notefield position and screencut in both games.

The way I got mine (sm to ffr) was picking a 150bpm song (for clean conversion of 16ths) present in both games, taking screenshots with 16th intervals present and then making pixel measurements of the vertical distance between the top of two consecutive notes. Adjust scroll speed and repeat the process to check correctness.

An example of song to do it would be fuse gymnast. For the stepmania screenshots remember to use shift+print to get the original resolution (at least in sm5). And remember to make the measurement from top to top (or bottom to bottom if downscroll) of the notes to avoid the difference in note size.
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Old 08-8-2016, 12:17 PM   #13
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Default Re: FFR to SM speedmod conversion?

Quote:
Originally Posted by DossarLX ODI View Post
If anyone wanted to know where the 310 number came from, it was Velocity's approximation of what the speed felt like on StepMania. It is by no means a direct conversion.

The speedmod also depends on which engine you are using as well as the perspective you use (Overhead, Hallway, Distant, Mini, etc.)

I used c800-850 Distant, and c600-c650 Overhead on Stepmania with:
- 1.75x on the Velocity Engine
- 2.25x on the R^3 Engine
I had a feeling that my 3x was slower than my 950 cmod..

I also have that overhead tilt thing in SM, probably changes it more.

So more tilt = lower speedmod? Wouldn't more tilt cause there to be more notes that are visible in the same x timeframe (compared to no tilt), and as such require the speedmod higher, or am I just crazy.

Too many vabliares
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Old 08-8-2016, 01:31 PM   #14
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Default Re: FFR to SM speedmod conversion?

Quote:
Originally Posted by Dinglesberry View Post
I had a feeling that my 3x was slower than my 950 cmod..

I also have that overhead tilt thing in SM, probably changes it more.

So more tilt = lower speedmod? Wouldn't more tilt cause there to be more notes that are visible in the same x timeframe (compared to no tilt), and as such require the speedmod higher, or am I just crazy.

Too many vabliares
By tilt do you mean Distant? The Distant Perspective option tilts the receptors away from you while Hallway tilts the receptors towards you. This provides more reading space which is why I was able to increase my CMOD by 200.

What also has to be taken into account is the Mini you use. I think EtienneSM uses 50% Mini? I'm not sure what some players use, although using a custom Mini setting can help with reading denser patterns at higher speeds.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 08-8-2016, 01:38 PM   #15
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Default Re: FFR to SM speedmod conversion?

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Originally Posted by DossarLX ODI View Post
By tilt do you mean Distant? The Distant Perspective option tilts the receptors away from you while Hallway tilts the receptors towards you. This provides more reading space which is why I was able to increase my CMOD by 200.

What also has to be taken into account is the Mini you use. I think EtienneSM uses 50% Mini? I'm not sure what some players use, although using a custom Mini setting can help with reading denser patterns at higher speeds.
I dont know man this game is such a mess to be honest, probably the least intuitive game around to be honest (no hate to stepmania).. Like for me, my skin lets me do negative distance values, which mimicks hallway, and theres some options that end up automatically changing options for distance/hallway/overhead and such.

Moral of the story is I need to get home and make stepmania great again.

Mine is basically how it would be titled - imagine guitar hero (scrolls incoming towards you), but its tilted the opposite way.. then I play reverse, and oh god I confused myself
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Old 08-8-2016, 05:26 PM   #16
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Default Re: FFR to SM speedmod conversion?

Screencutting doesn't actually change the speed the arrows are traveling. Does it even make sense to take that factor into consideration?

Otherwise you might as well reduce the whole problem down to how long are the arrows on the screen from top to bottom.

Edit: bottom to top.

Last edited by Izzy; 08-8-2016 at 05:31 PM..
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Old 08-8-2016, 06:52 PM   #17
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Default Re: FFR to SM speedmod conversion?

Quote:
Originally Posted by Izzy View Post
Screencutting doesn't actually change the speed the arrows are traveling. Does it even make sense to take that factor into consideration?

Otherwise you might as well reduce the whole problem down to how long are the arrows on the screen from top to bottom.
Yeah, screencut is irrelevant and so is notefield position now that I think about it. It's only a linear change from changed resolution/zoom.

Using the note screen time achieves the same result but measuring time with any precision is harder.

In my setup I use C875 on stepmania with 1080p and 2.771x on r^3 with ffr zoomed 1.5x inside a chrome window. I forgot ffr base resolution to devise a proper conversion formula. Only problem I have is that ffr notes are slightly bigger (where custom mini mod).
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Old 08-8-2016, 09:09 PM   #18
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Default Re: FFR to SM speedmod conversion?

Some interesting replies in here. I'm pretty sure i've just about found the right cmod and settings for me though, so thanks for all the replies!
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