Old 11-8-2013, 12:50 AM   #101
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Default Re: FFRMania Engine: 1500+ songs and counting!

<3 suprstoked
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Old 11-8-2013, 01:00 AM   #102
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Default Re: FFRMania Engine: 1500+ songs and counting!

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FORGIVE ME!!! it is with the utmost generosity for foxfire to fix my mistake. He is now uploading the [Oni] chart.


Fixed, and play tested to ensure it was the right chart. Your disgrace and lowly nature knows no bounds Prawnskunk...
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Old 11-8-2013, 01:04 AM   #103
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Default Re: FFRMania Engine: 1500+ songs and counting!

still heavy for me, though it displays the difficulty for the oni chart
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Old 11-8-2013, 01:06 AM   #104
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Default Re: FFRMania Engine: 1500+ songs and counting!

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still heavy for me, though it displays the difficulty for the oni chart
Might be cause we already locally stored the files in our cache but idk how to delete the standalone cache *Shrug*
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Old 11-8-2013, 01:48 AM   #105
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Default Re: FFRMania Engine: 1500+ songs and counting!

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But just bluntly coming out like that feels horrible to read when all we're offering is more files of his to be played.
Late reply so oops.

But what you're doing is offering SM files with almost none of the intricacies left in tact. Ossa files lose all of their charm. Rogdor files lose all of their charm. Any file with gimmicks becomes just a standard chart. All theory, besides color theory, is literally lost in translation. Do you think files like Moches' Toki, Rogdor's Born This Way, or my Bridgeport Run play the same on FFR as they do on SM? The answer is no.

That's why some of us are kinda mad at this. A lot of these files were made with SM in mind. I just hope that people will download SM and play these files like they were meant to be played.
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Old 11-8-2013, 01:59 AM   #106
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Default Re: FFRMania Engine: 1500+ songs and counting!

moches' toki and ur bridgeport run is orgasmic

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Old 11-8-2013, 02:02 AM   #107
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Default Re: FFRMania Engine: 1500+ songs and counting!

toki makes me tear up during the breakdown and ending section

no joke rofl
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Old 11-8-2013, 02:03 AM   #108
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: ' )
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Old 11-8-2013, 08:54 AM   #109
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Does this even work yet? xD
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Old 11-8-2013, 09:29 AM   #110
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Default Re: FFRMania Engine: 1500+ songs and counting!

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Does this even work yet? xD
It works, yes.

How are you trying to run it? Give a little more info and we can help you get it running for you if it's not already.
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Old 11-8-2013, 10:36 AM   #111
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Default Re: FFRMania Engine: 1500+ songs and counting!

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Late reply so oops.

But what you're doing is offering SM files with almost none of the intricacies left in tact. Ossa files lose all of their charm. Rogdor files lose all of their charm. Any file with gimmicks becomes just a standard chart. All theory, besides color theory, is literally lost in translation. Do you think files like Moches' Toki, Rogdor's Born This Way, or my Bridgeport Run play the same on FFR as they do on SM? The answer is no.

That's why some of us are kinda mad at this. A lot of these files were made with SM in mind. I just hope that people will download SM and play these files like they were meant to be played.
At the same time the idea for a lot of us using this engine is "Oh I've ALREADY PLAYED THESE ALL ON STEPMANIA MANY TIMES" So now I'm taking the work I did on SM, and with the charts I've more or less learned I'm much more comfortably able to transition to FFR where quite frankly I have more fun than on SM, to me, and many others who already play SM lots, this is a godsend and we fucking love it. Also for the sake of genre bias and for the sake of lower difficulties I suggested SulferDragons Astronomic Metal Collection 1-2 as they're great on SM, and great for lower leveled players who want to learn some of the harder patterns as they climb their way up in skill.
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Old 11-8-2013, 02:58 PM   #112
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Default Re: FFRMania Engine: 1500+ songs and counting!

Can we make the difficulties accurate? I know we kept the stepmania ones, but we don't get to see the radius wheel or hear the clip.
1-20 ffr system
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Old 11-8-2013, 03:04 PM   #113
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Default Re: FFRMania Engine: 1500+ songs and counting!

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Can we make the difficulties accurate? I know we kept the stepmania ones, but we don't get to see the radius wheel or hear the clip.
1-20 ffr system
Do you know how long it would take to do this...?
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Old 11-8-2013, 03:09 PM   #114
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Do you know how long it would take to do this...?
and it would be TOTALLY AND COMPLETELY worth it. right now the difficulties make no sense whatsoever to someone who doesnt play SM.
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Old 11-8-2013, 03:10 PM   #115
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Default Re: FFRMania Engine: 1500+ songs and counting!

Honestly, I want to see 1-15 difficulties.
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Old 11-8-2013, 03:10 PM   #116
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Default Re: FFRMania Engine: 1500+ songs and counting!

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Honestly, I want to see 1-15 difficulties.
I wouldnt mind this at all...
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Old 11-8-2013, 03:13 PM   #117
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Default Re: FFRMania Engine: 1500+ songs and counting!

It's going to be a bit of a pain to play through the files we don't know difficulty off by heart and then accurately rate them though..
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Old 11-8-2013, 03:14 PM   #118
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Default Re: FFRMania Engine: 1500+ songs and counting!

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It's going to be a bit of a pain to play through the files we don't know difficulty off by heart and then accurately rate them though..
Yeah, thats the thing :/
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Old 11-8-2013, 03:16 PM   #119
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Default Re: FFRMania Engine: 1500+ songs and counting!

We would need a lot of people to go through and write the file and the difficulty (1-15) that they believe is correct and we could then go through and take a look..?

Wouldn't want a bunch of spam posts for like 1 or 2 songs though haha
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Old 11-8-2013, 03:18 PM   #120
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Default Re: FFRMania Engine: 1500+ songs and counting!

Im not sure if 1-15 WOULD work though. since alot of them would be 14-15 anyways but yeah thats what we would need to do for sure. Makes it faster at least
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