12-8-2012, 02:21 PM | #21 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: Value of the credit and credit sinks
Then I wouldn't be able to play the fantastic Staring at My Spaceship file.
=C |
12-11-2012, 11:14 AM | #22 |
FFR Veteran
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Re: Value of the credit and credit sinks
I think FFR could have more minigames or something. You could both earn and spend credits on them as well. For some reason this idea wasn't popular last time this topic was brought up. I don't know why -- why wouldn't you want to have more games?
I just think there's only so much you can do with just FFR, the game, itself. Why not expand with additional games? |
12-11-2012, 12:17 PM | #23 |
D6 Challeneged
Join Date: Aug 2012
Age: 31
Posts: 1,267
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Re: Value of the credit and credit sinks
Minigames eh... SLOTS~
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12-11-2012, 05:47 PM | #24 | |
Fractals!
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Re: Value of the credit and credit sinks
Quote:
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12-11-2012, 11:47 PM | #25 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
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Re: Value of the credit and credit sinks
Bring back punch Tass!
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12-12-2012, 07:00 AM | #26 |
Legendary Noob
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Re: Value of the credit and credit sinks
what was ^^?
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12-12-2012, 08:05 AM | #27 |
Steam Id: MstrPoptart
Join Date: Mar 2005
Location: Toaster
Age: 33
Posts: 475
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Re: Value of the credit and credit sinks
maybe we could "rent" special song packs? =p
or we could just have a song that costs a mill creds to buy. or more rich sponsored tournies focused more toward lower skilled player (players more likely to need credits) idk I only have 90k and I haven't even bought all the songs yet. I assume most of the richer players get their cash from tournies? Edit: punch tass - Pic winning gave you 15cr, losing took 5, but you were more likely to lose. everytime he got punched, it sent him a PM -> Edit: on another forum we had this game where you could steal random amounts of credits from someone, but if you did, your name would go on the list of people able to steal from, and it would send you a PM telling who stole how much from you. we did it for a month iirc and you could only steal from the same person once a day.
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Last edited by MrPoptart; 12-12-2012 at 08:40 AM.. |
12-12-2012, 09:19 AM | #28 |
Legendary Noob
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Re: Value of the credit and credit sinks
LMAO that punch tass game. why are all these good things in the past
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12-12-2012, 09:30 AM | #29 |
Enjoy life!
Join Date: Oct 2007
Age: 31
Posts: 4,181
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Re: Value of the credit and credit sinks
How about an unlockable genre (100k credits) where veterans can add their own simfiles to the genre (up to a limit, let's say 5 files) and it costs credits to add files to the genre (let's say 10k credits) while it's free to remove your own files. All files added to the genre we should have permission for and anyone who has unlocked the genre (including non vets) can play any of the files added to it.
Just throwing something out there. I don't know how many people this would interest, but it could be cool
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http://www.flashflashrevolution.com/...d.php?t=149106 Last edited by icontrolyourworld; 12-12-2012 at 09:34 AM.. |
12-12-2012, 02:46 PM | #30 |
ごめんなさい (/ω\)
Join Date: Aug 2012
Age: 28
Posts: 2,290
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Re: Value of the credit and credit sinks
is there even a possibility of this happening? Every time a topic is brought up like this, everyone is on board, and then we have no follow through from the important people.
I don't want to put a hex on the whole thing, I just wanted to point it out so it won't happen again.. |
12-13-2012, 10:39 PM | #31 |
Enjoy life!
Join Date: Oct 2007
Age: 31
Posts: 4,181
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Re: Value of the credit and credit sinks
My idea is actually pretty bad
but like what would you spend a million credits on? |
12-14-2012, 12:54 AM | #32 |
stepmania archaeologist
Join Date: Aug 2005
Age: 34
Posts: 4,090
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Re: Value of the credit and credit sinks
I dunno. Sometimes you get people giving out huge quantities of credits but most of the time they just want to keep them. Whether I have 300k or 3mil sitting in my account doesn't affect much - I mean, yeah, sure, I could give someone credits for something or donate a chunk to a tournament, but the actual value of an additional 100k is very low. Compare that to a new active player who will have a seriously hard time amassing 100k without tournaments, placing high in events, finding someone generous, etc.
I do think it's about time to change the secret genre to something based on grandtotal, though. Let's suppose a song requires 100k. So you have to keep 100k in your account at all times to play it? Is this the behavior we want? Imagine instead we converted it to grandtotal, at 50k points per credit - that's 5 billion GTS. So now instead of requiring a certain credit count, it requires a certain grandtotal count, and once you are over that number you are ALWAYS over it. You can spend your credits at will on fun stuff and you just need to be able to get enough to purchase new songs. The only thing is that the admins have to be reasonable and not put in stuff that requires too much. Because at that point even an extremely active, high-tier player will have to play for a long time to amass it. (Dossar has 8.something billion and that's AFTER he got 1.6 bil in a day.) So maybe we should make sure these things don't go above 5 billion or so. Instead of putting epic long songs further into the secret genre, we should be having them as awesome tokens. A lot of them would be really great with courses, e.g. staring at my spaceship might require you to FC a couple of Virt songs in a row.
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Best AAA: Policy In The Sky [Oni] (81) Best SDG: PANTS (86) Best FC: Future Invasion (93) |
12-14-2012, 01:15 AM | #33 |
Fractals!
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Re: Value of the credit and credit sinks
And we have the 50bil GTS for vROFL, so it's not like we haven't done this sort of thing before.
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12-14-2012, 01:22 AM | #34 |
stepmania archaeologist
Join Date: Aug 2005
Age: 34
Posts: 4,090
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Re: Value of the credit and credit sinks
By the way, going off of the 1.6 billion figure, it takes about 15 hours of solid, optimized grandtotal whoring to amass a billion points. The real figure will be quite a bit more than that because most people don't constantly full combo VS Boss Battle. So when we say 5 billion GTS we're talking about at LEAST 75 solid hours of gameplay. That's nothing to scoff at.
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Best AAA: Policy In The Sky [Oni] (81) Best SDG: PANTS (86) Best FC: Future Invasion (93) |
12-14-2012, 01:48 AM | #35 |
FFR Player
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Re: Value of the credit and credit sinks
I feel like credits shouldn't even be a thing, as they currently exist on this site. It's fair to have a song shop and such but there are plenty of other ways to get 'unlockable' songs outside of this system (e.g. current skill token system; general 'achieve x playcount/score', etc.).
I'm only saying this because even though there are plenty of good ideas to implement credit sinks, I feel like right now there aren't enough people with enough motivation to actually go ahead and code it in. It'd be nice to have such luxuries like gambling halls and minigames, but if no one is going to step up to make that stuff happen, then what's the point? Credits are also really subpar prizes for tournaments and payment for odd-jobs (graphics and such). Shitty incentives are shitty. In terms of the secret genre issue, I think that for the current system it would be reasonable to allow secret songs to stay unlocked after the credit amount required to unlock that song exists, as Zag was saying. However I'd be much more inclined to just move all those to purchasable songs, it'd just make more sense. A "secret" genre should not refer to your credit e-peen, which suffice to say doesn't have to be very large to have all the songs anyway. tl;dr just get rid of credits unless one of you staff wants to step up and code these suggestions
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12-14-2012, 03:57 AM | #36 |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,812
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Re: Value of the credit and credit sinks
I'm going to try something for awhile:
http://www.flashflashrevolution.com/gambling/ |
12-14-2012, 04:00 AM | #37 |
lol happy
Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
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Re: Value of the credit and credit sinks
i betteded
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12-14-2012, 04:02 AM | #38 |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,812
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Re: Value of the credit and credit sinks
Lost 100k already, o well.
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12-14-2012, 04:04 AM | #39 |
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
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Re: Value of the credit and credit sinks
Jon if that was you
I won them 'cause I put up a 100k |
12-14-2012, 04:05 AM | #40 |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,812
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Re: Value of the credit and credit sinks
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