07-1-2013, 06:06 PM | #1 |
Celestial Harbor
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TWG XCVII: The Flame War (Real Version)
The Flame Wars
====================== The townsfolk will have to fight against a trio of rogue arsonists threatening to destroy their town. (12 people) Each night, every person will choose to travel to one house. Roles ===== Arsonists x2 - Each night, the arsonists will decide to take down one building with fire. For all intents and purposes, they will be considered to have "visited" that house for the night, but are immune to fire. Roleblocker x1 - Blocks a player from their roles taking place. Roleblocked parties will be treated as if they were citizens. Note, this effects if both firemen and police are in a house, and the police get roleblocked. (fireman will re-gain his ability) The roleblocker is counted to have visited houses with the Roleblocked Party. roleblocker will flip as an Arsonist when lynched. Police x2 - Each night, the police (as a pair) will choose one house to go to together. When day arrives, the police will receive a seer on one of the people in the house at random. However, if the house burns, then half of the police members left (rounded up) will die, and no list will be received. However, everyone else will escape alive due to the Police's actions. Fireman x1 - Each night, the fireman will choose one house to visit. If the arsonists choose to burn that house: If there are police: fireman is treated like a normal civilian, and police role activates If there are no civilians: the house burns, and the fireman survives IF there are no police, but civilians: the house burns, and fireman dies to let everyone else survive Fireman will flip as a Townsfolk if lynched. Townsfolk x6 - Each night, each townsfolk will choose any house to enter and stay over at. If the house burns down, then half of the humans (rounded down) will die. If there is only one townsfolk in the house and it burns, he/she will die. If the person doesn't send in a pm, they'll be randomly assigned a house ===== No card flips for night deaths. Card flips for lynched people will happen though Day phases work as normal, everyone votes to lynch, KitB scenarios happen. If either: only Arsonists remain, or all the houses are burned down, the Arsonists win. Once the Arsonists are eliminated, townsfolk win. night start - first night and day 48 hours long, afterwards, 24 hours long each. You can chat only in thread please unless you're a police/wolf ======================== PLAYERS LIST 1. j-rodd123 2. yo man im awesome 3. cedolad (burned Night 5 in Grocery Store) 4. Xiz (burned Night 3 in Shack) 5. James May 6. Viccica (Day 4 Lynch) 7. Netjet! (Day 1 Lynch) 8. dAnceguy117 (burned Night 4 in Bar) 9. Sage of the Forest (Day 2 Lynch) 10. Krauthammer (Day 3 Lynch) 11. Vendetta21 12. Tps222 ======================== Library (Night 2) Restaurant Bar (Night 4) Office Grocery Store (Night 5) Mansion Hospital (Night 1) School Shack (Night 3) ======================== ROLE PMS HAVE BEEN SENT OUT NIGHT 1 will end on July 3st at 7:00 PM EST
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Last edited by YoshL; 07-15-2013 at 08:27 PM.. |
07-1-2013, 06:08 PM | #2 |
FFR Player
Join Date: Mar 2013
Posts: 144
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Re: TWG XCVII: The Flame War (Real Version)
First so jrod can't take it
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07-1-2013, 06:10 PM | #3 |
End of the road
Join Date: Oct 2006
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Re: TWG XCVII: The Flame War (Real Version)
second
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07-1-2013, 06:10 PM | #4 |
End of the road
Join Date: Oct 2006
Location: Canada
Age: 31
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Re: TWG XCVII: The Flame War (Real Version)
still townie
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07-1-2013, 06:12 PM | #5 |
moonchild~
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Re: TWG XCVII: The Flame War (Real Version)
y'all confusin'.
what's the deal with first damn
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07-1-2013, 06:22 PM | #6 |
FFR Player
Join Date: Mar 2013
Posts: 144
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Re: TWG XCVII: The Flame War (Real Version)
ZoshL, what happens if there are no civilians but there are police in a house the fireman enter?
If the roleblocker blocks one policeman does that make two of them become like regular civilians or just one? If one how does this work? _____________________________ Noone should claim yet. Claim if we are going to lynch you and you're special of course. Police shouldn't outiright claim when they get a red result from someone. Try to hint it first, if that fails claim! Just some ground points.
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07-1-2013, 06:31 PM | #7 | |
Celestial Harbor
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Re: TWG XCVII: The Flame War (Real Version)
Quote:
B) Both will behave like regular citizens. Think of the police as like, linked |
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07-1-2013, 06:37 PM | #8 |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
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Re: TWG XCVII: The Flame War (Real Version)
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07-1-2013, 06:44 PM | #9 |
Celestial Harbor
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Re: TWG XCVII: The Flame War (Real Version)
This game is a night start game
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07-1-2013, 06:50 PM | #10 |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
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Re: TWG XCVII: The Flame War (Real Version)
ouch, that's 2 games in a row i haven't read the rules and have paid the price
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07-1-2013, 06:51 PM | #11 |
End of the road
Join Date: Oct 2006
Location: Canada
Age: 31
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Re: TWG XCVII: The Flame War (Real Version)
danceguy already wolfy
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07-1-2013, 07:10 PM | #12 |
moonchild~
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Re: TWG XCVII: The Flame War (Real Version)
anxious to lynch someone dance?
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07-1-2013, 07:12 PM | #13 |
moonchild~
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Re: TWG XCVII: The Flame War (Real Version)
ps: i think this is obligatory
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07-1-2013, 08:08 PM | #14 |
new hand moves = dab
Join Date: Dec 2002
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Age: 33
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Re: TWG XCVII: The Flame War (Real Version)
great song. I dare someone to embed that (with autoplay) on every page
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07-1-2013, 08:58 PM | #15 |
End of the road
Join Date: Oct 2006
Location: Canada
Age: 31
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Re: TWG XCVII: The Flame War (Real Version)
48 hour night and nothing to talk about. thread only communication is very pro wolf so don't think there's much to say really
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07-1-2013, 09:16 PM | #16 |
soleil ardent
Join Date: May 2007
Location: New York
Age: 27
Posts: 6,512
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Re: TWG XCVII: The Flame War (Real Version)
I'm not sure if I actually missed it or not, but why was it that outside communication has been banned? Because I am not happy about that, and I'd love to know what was up.
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07-1-2013, 09:21 PM | #17 |
moonchild~
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Re: TWG XCVII: The Flame War (Real Version)
wolves can speak freely outside of the thread, as well as the police.
Towns and the firemen are the only people who have to pertain to thread only communication. so we should be looking at the people who haven't posted yet, since they're probably on AIM or Skype trying to figure out a strategy whilst you guys sit here and complain. First things first, we should (individually) figure out which house would be the least likely for the Arsonists to hit. We should try to spread out for awhile until we can start confirming who is what. Nobody claim to anyone, until we we have solid evidence.
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07-1-2013, 09:24 PM | #18 | |
End of the road
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Re: TWG XCVII: The Flame War (Real Version)
Quote:
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07-1-2013, 09:29 PM | #19 | ||||
new hand moves = dab
Join Date: Dec 2002
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Re: TWG XCVII: The Flame War (Real Version)
@YoshL
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sorry if these questions are dumb |
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07-1-2013, 09:30 PM | #20 |
new hand moves = dab
Join Date: Dec 2002
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Re: TWG XCVII: The Flame War (Real Version)
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