Old 02-16-2012, 11:36 AM   #41
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Default Re: A Discussion thread for difficulties of FFR ingame songs

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Originally Posted by Anaru View Post
The song (For FFR) is relatively easy except the hard part at the end. And even then, the ending isn't very fast. Skeletor is an 11 because the roll part is faster, and the rest of the song is faster than VC songs in general.
My point exactly. At least you can jumptrill AAA Skeletor because it's fast enough. If you tried to straight jumptrill For FFR's ending you would NOT AAA, because it's too slow and it's full of weird frame gaps that prevent a jumptrill from being successful. Instead you need to do some weird jumptrill to single arrow transitional shit and then somehow nail the ending roll that is pretty offbeat just like the song in its entirety.

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For FFR is a solid 10 because of its other parts that are not as hard (I would even say the song is a 9 or less without the ending.)
Mind you, this file was created back when enormous difficulty boosts were legal. I think the file without the wall would be hard enough to constitute a low 10, and then that ending is harder than the rest of the file by like 4 times.
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Old 02-18-2012, 08:11 AM   #42
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Default Re: A Discussion thread for difficulties of FFR ingame songs

Difficulties of some songs were changed, carry on discussions.
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Old 02-18-2012, 12:08 PM   #43
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Default Re: A Discussion thread for difficulties of FFR ingame songs

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Difficulties of some songs were changed, carry on discussions.
Is there a place where you log the difficulty changes? Would be nice to know what songs were changed to what difficulty.
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Old 02-18-2012, 12:11 PM   #44
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Default Re: A Discussion thread for difficulties of FFR ingame songs

Read first post.
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Old 02-18-2012, 12:13 PM   #45
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Default Re: A Discussion thread for difficulties of FFR ingame songs

Whoaaa do i smile is a 13 now. Cool :D
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Old 02-18-2012, 12:33 PM   #46
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Default Re: A Discussion thread for difficulties of FFR ingame songs

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Songs that have ONLY posts agreeing with the OP (regardless of post count):

mutant corecore (11 to 12)
{Satori} v2 (9 to 8)
Revo (debatable on what 2nd post meant) (12 to 13)
Fast Asleep (10 to 11)
what the f is this (9 to 10)
{Firestorm} (8 to 9)
The Final Fantasy (7 to 8)
honki sentai majirenjaa -MAJI eurobeat version- (11 to 12)
IMO, these all should be bumped as well.
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Old 03-1-2012, 09:31 PM   #47
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Default Re: A Discussion thread for difficulties of FFR ingame songs

1-99 scale ratings

Seeing how work on this was done for the FGOs/FSOs, I thought it would be nice to continue work on this with the lower difficulties? Any in favor?

I'll start with FMOs (Stealing OWA's list). Please notify me of missing songs and make edits yourself.

76

Novo Mundo
Colorful Course
0 (piano version)
Makiba
Ambient Angels
Heavenly Spores
Defection
Going On Spring Wind
Epidermis
Choprite
Puzzle
Lawn Wake I
Arrogant Cobbler
Largiloquent Dithyramb
World Tour 2004 (Either top or bottom)

77

Rottel-da-station
Jeanie and Caroline
Variations 2
Thrash
Determination
Disconnected Hardkore
Hajnal
The Divine Suicide of K [Heavy]
Midnight Dragon
Romance In The Club feat. Liquido
300
Battle Theme #37
JULIAN
Melonman’s OP
Black Key Etude


78

Grocery Escape Plan
Club
AIM Anthem
Radio Heads
Summer Time Perfume
The Rapids
Church Bells

79

Op.10 No.9
Starwolf
Passage D [Heavy]
Dance and Zeal
Strangeprogram
Setsujou! Hyakka Ryouran!
SOLROS

80

Blue-Violet
Final Fantasy Last Battle Festival
Kanon Medley ~Metal Wings~
Exciting Hyper Highspeed Star
Minute Waltz v2
Powerpuff Gabberz
I’m Sick of Uprock
Nanairopanda v2
Kyrie
PianoCore
Clockwork
INFINITY Hyperspace
Marisa Stole The Precious Thing
Scythe of 13
Distorted God

Gaussian Blur
Floating Hour
Cinnamon Roll

BB Evolution
Master Maid
Perfect Cherry Storm
Famicom Selecta
Document 13b
Dendrite v2
Night and Day
Flight of the Bumblebee
Over the Ocean
Overdrive
Mario Minor
Blindfolds Aside
Staring at my Spaceship

The bolded ones need to be moved accurately.


81

Brandish Headless
JULIA
Aim Burst
Otaku Speedvibe [Oni]
Dead and Direct
3020
4 Chord Touhou
Yorukumoryuu Yamikaze
Hellhounds On My Trail
RunnyMorning (SGX Mix)
Caprice
Mermaid Island
Piano Etude (Demon Fire)

82

Big Blue
October
Momentary Life
Silly Symphony
BB Revenge
Flesvelka
Of course you Need and…NEED ME
Bloodmeat [Heavy]
Mermaid Island
bmv.578

83

Toxiferous Dystopia
Skeletor
Eradication
Ripoff
Kono Spoon, Suteki Desu Ne
No Purpose Flour
Piano Concerto 1 ‘ANTI-ARES’ (For Kirby)
He’s A Radical Rat
Piano Etude (Gymnastics)
mutant corecore
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Old 03-2-2012, 03:05 AM   #48
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Default Re: A Discussion thread for difficulties of FFR ingame songs

Flight of the Bumblebee to 82 or at least 81
Final Fantasy Last Battle Festival down to around 77 +/- 1

Those are the ones that stick out to me most, I'm sure others will have strong opinions as well.
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Old 03-21-2012, 02:17 AM   #49
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Default Re: A Discussion thread for difficulties of FFR ingame songs

Hi guys. I've updated several songs with new difficulties. Please post if you have strong objections against these. I've picked a number of songs from which the community seemed to strongly agree upon for the most part. In other words, only files with a nearly unanimous consensus.

{Satori} v2: 9 ---> 8
Fast Asleep: 10 ---> 11
Fei Longer: 9 ---> 10
mutant corecore: 11 ---> 12
Story of Snowman and Sunshine Girl: 4 ---> 5
what the f is this: 9 ---> 10

If there are no issues with these files, then their respective difficulty threads will be locked shortly.
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Old 03-21-2012, 02:21 AM   #50
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Default Re: A Discussion thread for difficulties of FFR ingame songs

Story of Snowman and Sunshine Girl: 4 ---> 11***



:)
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Old 03-21-2012, 02:26 AM   #51
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Default Re: A Discussion thread for difficulties of FFR ingame songs

I think SSSG should be knocked up one more notch but eh. When I get around to it I'll figure out a good post for why. Great start and thank you much Bmah.
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Old 03-21-2012, 02:30 AM   #52
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Default Re: A Discussion thread for difficulties of FFR ingame songs

SSSG was really quite tricky. Looking at people's response from that thread, opinions on how far it should move up went everywhere. A lot of people said 6, but 5 seemed to be a slightly stronger opinion, not to mention you cannot deny that it's safe to at least bump it up one. AAAing is a different story though, but you can't rely on AAAing as a decent factor of measuring difficulty.

You can always make a new case though if the difficulty still isn't "proper" to the majority. Bitching gets you results!
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Old 03-21-2012, 02:49 AM   #53
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Default Re: A Discussion thread for difficulties of FFR ingame songs

Well final fantasy can be also changed after I look at it.
Revo and P4U might be the ones that can be in 13 zone out of these, might be.

also Gruntilda's Lair is like 7/8 and current one looks apparently wrong so will be changed too.
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Old 03-21-2012, 05:27 AM   #54
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Default Re: A Discussion thread for difficulties of FFR ingame songs

so, changed like this.

The Final Fantasy - 7 -> 8
Gruntilda's Lair - 6 -> 7 (still debatable w/ 8)
P4U v1 - 12 -> 13
Revo - 12 -> 13
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Old 03-21-2012, 05:31 AM   #55
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Default Re: A Discussion thread for difficulties of FFR ingame songs

Looks good to me, I definitely knew from my sightread that Lair wasn't a 6.
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Old 03-21-2012, 05:42 AM   #56
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Default Re: A Discussion thread for difficulties of FFR ingame songs

Gruntilda's lair could be a low-8, but I wouldn't mind it as a 7. As for Entry of the Gladiators, Op.68...how is that not an 8 or an 9? rofl
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Old 03-21-2012, 09:43 PM   #57
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Default Re: A Discussion thread for difficulties of FFR ingame songs

9, are you joking?

8 is possible for jacky/js patterns though. maybe changing.
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Old 03-21-2012, 10:12 PM   #58
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Default Re: A Discussion thread for difficulties of FFR ingame songs

Needs more discussion before a further change.
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Old 03-21-2012, 10:17 PM   #59
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Default Re: A Discussion thread for difficulties of FFR ingame songs

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Needs more discussion before a further change.
If the person who rated/is responsible for difficulty rating think the initial rating is apparently wrong, difficulties can changed independent of threads.

Other than this, discussions in threads are needed basically.

ps updated.

Last edited by jimerax; 03-21-2012 at 11:51 PM..
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Old 03-21-2012, 10:23 PM   #60
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Default Re: A Discussion thread for difficulties of FFR ingame songs

Just sayin, you should update the OP.
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