Old 12-23-2012, 02:00 PM   #21
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Default Re: OMGWTFT0K3N [65 or 29]

One other thing: If the receptors did in fact move, it would make logical sense for the amount of movement to depend on your speed mod, since the amount they move would be equal to the distance travelled by one arrow in one frame. This does not happen.

edit: replay of AAA on velocity moved to 1st post
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mashed FCs: 329

r1: 5
r2: 4
r3: 6
r4: 8
r5: 3
r6: 5
r7: 15
final position: 4th

Last edited by Zapmeister; 07-21-2013 at 11:56 AM..
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Old 12-23-2012, 02:31 PM   #22
Velocity
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Default Re: OMGWTFT0K3N [65 or 29]

I should say I'm sorry for making this chart/level.

(Sidenote: The original file I made didn't include a background and was worse then this. As it was done in about 30 minutes at like 5am for the April first events. The first plan I had rotated the entire game to match the hits, but that became impossible to play so I settled on what is there currently. It's not impossible to play, but it's hard/different enough to make it "fun")
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Old 07-21-2013, 11:55 AM   #23
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Default Re: OMGWTFT0K3N [65 or 29]

Bump.

This shouldn't unlock Scarhand [Standard] and I don't mind if you take it away from me.

In particular, the arrow gimmick doesn't work on r^3.

Discuss.

edit: even with the gimmick working I still maintain that it's a low 30s, probably not 29 since I think all the songs I tried to compare it to in the first post are slightly under-rated compared to other 30s. just saying
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Theorem: If you have a large enough number of monkeys, and a large enough number of computer keyboards, one of them will sight-read AAA death piano on stealth. And the ffr community will forever worship it. Proof Example

ask me anything here

mashed FCs: 329

r1: 5
r2: 4
r3: 6
r4: 8
r5: 3
r6: 5
r7: 15
final position: 4th

Last edited by Zapmeister; 07-21-2013 at 11:58 AM..
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Old 07-21-2013, 01:42 PM   #24
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Default Re: OMGWTFT0K3N [65 or 29]

I still think it's a pretty tough file to nail (but, okay, maybe not hard enough to be "right under oni" since that has its own token now). But if the gimmick is broken on R^3, it shouldn't be allowed at all on that engine until that's fixed. I'd suggest something like a "sorry, this song is unavailable on this engine" message.
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Repeating, please no retarded files that aren't even going with the song
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Old 07-21-2013, 03:40 PM   #25
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Default Re: OMGWTFT0K3N [65 or 29]

Yea this file should not be a scarhand [standard] unlock, I'd at least put it down to a 57
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Old 07-21-2013, 06:42 PM   #26
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Default Re: OMGWTFT0K3N [65 or 29]

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Originally Posted by TheSaxRunner05 View Post
Yea this file should not be a scarhand [standard] unlock, I'd at least put it down to a 57
Explain? I have over 40 FMO AAAs and am high D5 and i wont be touching this aaa anytime soon.... Its not easy. I personally think 65 is fine for it but def should not be an oni get lol
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Old 07-21-2013, 06:51 PM   #27
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Default Re: OMGWTFT0K3N [65 or 29]

I dont understand how that file is 65 or anywhere near it... I dont have the token, am I missing something? Watched replays and it looks really easy...
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Old 07-21-2013, 07:01 PM   #28
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Default Re: OMGWTFT0K3N [65 or 29]

Quote:
Originally Posted by HalfStep View Post
I dont understand how that file is 65 or anywhere near it... I dont have the token, am I missing something? Watched replays and it looks really easy...
Replays don't have the gimmick.
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