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Old 06-30-2013, 05:54 PM   #1
YoshL
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Default TWG XCVII: The Flame War - PLAYER SIGN-UPS

The Flame Wars
======================

In this variation of the original mafia, the townsfolk will have to fight against a pair of rogue arsonists threatening to destroy their town. (12 people)

Each night, every person will choose to travel to one house.

Roles
=====
Arsonists x2 - Each night, the arsonists will decide to take down one building with fire. For all intents and purpouses, they will be considered to have "visited" that house for the night, but are immune to fire.
Roleblocker x1 - If roleblocking police, and same house is visited by the arsonists, then half of the citizens will die as an extra result.
If roleblocking fireman, and same house is visited by the arsonists, then the fireman is treated as a civillian for that night.
The roleblocker is counted to have visited houses with the Arsonists though.
Roleblocker will flip as an Arsonist when lynched.

Police x2 - Each night, the police (as a pair) will choose one house to go to together. When day arrives, the police will receive a seer on one of the people in the house at random. However, if the house burns, then half of the police members left (rounded up) will die, and no list will be received. However, everyone else will escape alive due to the Police's actions.

Fireman x1 - Each night, the fireman will choose one house to visit. If the arsonists choose to burn that house, the fireman will be able to put out the fire, keeping the house standing. If the police were also in the house, the arsonists have the potential to be added to the seer pool

Townsfolk x6 - Each night, each townsfolk will choose any house to enter and stay over. If the house burns down, then half of the humans (rounded down) will die. If there is only one townsfolk in the house and it burns, he/she will die. If the person doesn't send in a pm, they'll be randomly assigned a house

=====

No cardflips for night deaths. Cardflips for lynched people will happen though

There will be 9 houses: one for each non-arsonist.
I'll fix this


Day phases work as normal, everyone votes to lynch, KitB stuff

If either: only Arsonists remain, or all the houses are burned down, the Arsonists win.
Once the Arsonists are eliminated, townsfolk win.

night start - first night and day 48 hrs long, afterwards, 24 hours long each.
You can chat whenever you want, wherever

==C==X==X==I==I====S==I==G==N==U==P==S==

PLAYERS LIST

1. j-rodd123
2. yo man im awesome
3. cedolad
4. Xiz
5. James May
6. Viccica
7. Netjet!
8. dAnceguy117
9. Zoshi
10. Krauthammer
11. Vendetta21
12. Tps222
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Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

Last edited by YoshL; 04-1-2016 at 10:01 AM..
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Old 06-30-2013, 05:57 PM   #2
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Default Re: TWG XCVII: The Flame War - PLAYER SIGN-UPS

in
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Old 06-30-2013, 05:57 PM   #3
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Default Re: TWG XCVII: The Flame War - PLAYER SIGN-UPS

k.
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Old 06-30-2013, 05:59 PM   #4
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Default Re: TWG XCVII: The Flame War - PLAYER SIGN-UPS

in
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Old 06-30-2013, 05:59 PM   #5
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Default Re: TWG XCVII: The Flame War - PLAYER SIGN-UPS

I've never played one of these type games before... so bare with me... In I guess?

I might need one of you to explain as I go haha xD
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Old 06-30-2013, 06:01 PM   #6
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Default Re: TWG XCVII: The Flame War - PLAYER SIGN-UPS

might have to talk to Manti. I think there are certain reqs to play a twg game, since this isn't jtwg. pretty easy to get the basics though.
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Old 06-30-2013, 06:01 PM   #7
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Default Re: TWG XCVII: The Flame War - PLAYER SIGN-UPS

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Originally Posted by cedolad View Post
might have to talk to Manti. I think there are certain reqs to play a twg game, since this isn't jtwg. pretty easy to get the basics though.
well, since we just haven't done any jtwg, I would think it's alright. I mean, there are only so many people that'll play twg.
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dammit now i have to smoke a picture of choof out of a bong
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I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.
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Old 06-30-2013, 06:02 PM   #8
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Default Re: TWG XCVII: The Flame War - PLAYER SIGN-UPS

If there are 12 not including me I'll just ghost this thread and watch to see how it goes. But let me know >.>
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Old 06-30-2013, 06:03 PM   #9
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Default Re: TWG XCVII: The Flame War - PLAYER SIGN-UPS

There have been like two jtwg games. But yeah since we don't have a huge crowd Manti might just get him up to speed. All I'm saying is, talk to him about it. He'll get you started.
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Old 06-30-2013, 06:03 PM   #10
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Default Re: TWG XCVII: The Flame War - PLAYER SIGN-UPS

wait I just thought of something, wouldn't every house the police visit give them a list of only complete villagers which clears everyone, since the wolves only go to the house that is burned?
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Old 06-30-2013, 06:04 PM   #11
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Default Re: TWG XCVII: The Flame War - PLAYER SIGN-UPS

Quote:
Originally Posted by j-rodd123 View Post
wait I just thought of something, wouldn't every house the police visit give them a list of only complete villagers which clears everyone, since the wolves only go to the house that is burned?
gotta plan for that eh? Police get a massive seer advantage, however the wolves also have a massive kill advantage. and if they meet, wolves get the upper hand easily. I don't want to get too much into the strategies and stuff that i've been thinking of, so i'll leave alot of that to you.

balance might be shaky since this idea was conceived a little while ago, but hopefully it'll be good.



also

I jumped into the previous TWG as my first TWG, I did perfectly fine lol
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Quote:
Originally Posted by Charu View Post
Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

Last edited by YoshL; 06-30-2013 at 06:07 PM..
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Old 06-30-2013, 06:05 PM   #12
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Default Re: TWG XCVII: The Flame War - PLAYER SIGN-UPS

not a huge list, unless all the villagers happened to visit the same house.

I think he's saying that the cops get to see who visited the house already.
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Old 06-30-2013, 06:06 PM   #13
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Default Re: TWG XCVII: The Flame War - PLAYER SIGN-UPS

oh i idiot.

can't read
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Old 06-30-2013, 06:09 PM   #14
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Default Re: TWG XCVII: The Flame War - PLAYER SIGN-UPS

I'm saying the cops can just go in the thread and clear any humans on their list and they will not be lynched during the day
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Old 06-30-2013, 06:13 PM   #15
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Default Re: TWG XCVII: The Flame War - PLAYER SIGN-UPS

Just let the game play out lol. If you're so worried, then you don't have to join?
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Quote:
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Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

Last edited by YoshL; 06-30-2013 at 06:16 PM..
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Old 06-30-2013, 06:17 PM   #16
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Default Re: TWG XCVII: The Flame War - PLAYER SIGN-UPS

Huh? I think it's a great idea I'm just trying to ensure balance which is the same thing manti would do lol it's better than the other ppl just mindlessly voting without considering game breaking strats
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Old 06-30-2013, 07:11 PM   #17
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In

Courtney 2014 (c) James May
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Old 06-30-2013, 07:14 PM   #18
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Default Re: TWG XCVII: The Flame War - PLAYER SIGN-UPS

i'im just saying, i've thought of that. let it play out maybe? (gonna have to trust me on this one lol)
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Old 06-30-2013, 08:21 PM   #19
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Default Re: TWG XCVII: The Flame War - PLAYER SIGN-UPS

in
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Dear sirs,
One of my checks was returned marked "insufficient funds".

In view of current events in the banking market, does that refer to me or to you?

Sincerely,

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Old 06-30-2013, 09:58 PM   #20
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