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Old 06-9-2013, 10:54 PM   #1
DarkManticoreX2
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Go!
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Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
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Old 06-9-2013, 11:23 PM   #2
Vendetta21
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Default Re: TWG XCVI Host Signups

Me or fojar or someone else will host a MS inspired variant i make up where there is no vanilla roles but instead just four types of seers who get results in the form of innocent/guilty
Sane seer - accurate Results
Insane seer - Always Inaccurate result
Paranoid Seer - Always guilty
Naive Seer - Always innocent

Where the wolves always have one master wolf and the town always has two millers

My game features a night start, no aim, four day days, one day nights, no night talking.

The seer types will be randomly distributed, with a high probability towards even distribution.

This game will be eight humans, two wolves, card flips only show innocent/guilty.

Last edited by Vendetta21; 06-9-2013 at 11:35 PM..
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Old 06-9-2013, 11:29 PM   #3
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Default Re: TWG XCVI Host Signups

But I like C9++ more.
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Old 06-9-2013, 11:33 PM   #4
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Default Re: TWG XCVI Host Signups

I've had enough C9++ for one month

V
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Old 06-9-2013, 11:33 PM   #5
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Default Re: TWG XCVI Host Signups

There's also a really neat variant called Rebels in the Palace
http://wiki.mafiascum.net/index.php?..._in_the_Palace

And then there's this variant called Lover's Multiball but we don't have enough people
http://wiki.mafiascum.net/index.php?...vers_Multiball
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Old 06-9-2013, 11:36 PM   #6
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24 is pretty demanding. I like the first one.
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Old 06-9-2013, 11:37 PM   #7
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Default Re: TWG XCVI Host Signups

I suppose we could do lovers Multiball with 2, 2, and 10
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Old 06-9-2013, 11:38 PM   #8
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Default Re: TWG XCVI Host Signups

Allow lovers to use PM/AIM to make people happy
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Old 06-9-2013, 11:51 PM   #9
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Sounds reasonable. I think both are interesting directions, and I'm all for it.
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Old 06-10-2013, 04:21 AM   #10
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TWG: The Challenge Board

TWG: The Challenge Board is a faction game with a twist. Instead of players being given powers with their roles, players are given the opportunity each night to select from among sixty single-use powers on "The Challenge Board". However, to use those powers, players must attempt to anticipate and circumvent their opponents' own choices. Like all TWGs, TWG: The Challenge Board rewards teamwork, critical thinking, and the ability to deceive. The winning team is the last faction standing.

The Roles Note: players aren't told who are their partners

King - Board choices cannot be blocked by Barons, Wizards, or Knights.
Baron - Can hold powers in reserve to use in a later phase. The reserved power can be used after death.
Wizard - Once in the game may select a greyed-out square from the board.
Knight - Once in the game may select two squares from the board.

King - Board choices cannot be blocked by Barons, Wizards, or Knights.
Baron - Can hold powers in reserve to use in a later phase. The reserved power can be used after death.
Wizard - Once in the game may select a greyed-out square from the board.
Knight - Once in the game may select two squares from the board.

King - Board choices cannot be blocked by Barons, Wizards, or Knights.
Baron - Can hold powers in reserve to use in a later phase. The reserved power can be used after death.
Wizard - Once in the game may select a greyed-out square from the board.
Knight - Once in the game may select two squares from the board.

King - Board choices cannot be blocked by Barons, Wizards, or Knights.
Baron - Can hold powers in reserve to use in a later phase. The reserved power can be used after death.
Wizard - Once in the game may select a greyed-out square from the board.
Knight - Once in the game may select two squares from the board.

The Board



Each night, each player may PM the host with the coordinates of a square of his choice and, if applicable, a target for the power it contains. If no other player selects that square, the player executes that power that night as indicated. If multiple players select the same square, those players "block" each other from choosing the square and none of those players gains the power that phase. However, the square remains on the board to be chosen in subsequent phases.

The Challenge Board is updated at the end of each night phase with what squares have been used (or "greyed-out"). Those squares may not be selected again in the game (except by the Wizard's single-use ability).

Notes on Squares:

Kill Target - Self-explanatory. Blocked by guarding but not Loose Cannon power.
Seer Target - Returns target player's team colour to user.
Paint Target - Permanently changes target's seered colour to colour of user's choice.
Guard Target - Blocks any kill attempts on target that night. Cannot be used on self unless indicated.
Revive Target - Revives target player. Cannot be used on living players (i.e. as a de facto guarding).
Brutal Self - Power can be held in reserve and activated at any time. If user is lynched, kills a random player who votes for him.
Charismatic Target - Power can be held in reserve and activated at any time. User's target's (or targets') daytime vote is worth +1/+2 as indicated.
Loose Cannon Self - If user is targeted by a power, player using that power is killed. Does not protect user from effects of that power.
Promote Target - "Levels up" target's board priority to King (if Baron/Wizard/Knight) or Deity (if King); Deities cannot be blocked by non-Deities.
Revoke Target - Target player's power use is nullified. Square is still consumed.
Mail Target - Host sends anonymous message from user to target at end of night.
Totem - Host posts anonymous message from user in end-of-night topic update.
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Old 06-10-2013, 08:12 AM   #11
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V, that lovers multiball is somewhat similar to Polygamist in terms on how the mechanics functioned, maybe we can use polygamist instead of Lovers Multiball?
here's the link for Polygamist just in case your wondering http://wiki.mafiascum.net/index.php?title=Polygamist

But the main issue that I have is that since its a day start & nightless, they could just lynch some random guy who is scum and the game ends right there :/
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Old 06-10-2013, 10:18 AM   #12
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Kraut

This game is the best.

Also I said I was going to try not play this round but I'm sorry.
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Old 06-10-2013, 10:34 AM   #13
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Default Re: TWG XCVI Host Signups

Kraut looks really interesting.
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Old 06-10-2013, 01:19 PM   #14
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kraut

i dont argue with colorful graphics
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Old 06-10-2013, 01:22 PM   #15
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Kraut

Game looks awesome to try out. can't wait to play it. Family crisis is dying down so hopefully I can ut forth better motivation to play it~
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Old 06-10-2013, 01:38 PM   #16
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Default Re: TWG XCVI Host Signups

Quote:
Originally Posted by James May View Post
hopefully I can
I will
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Quote:
Originally Posted by V
Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
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Old 06-10-2013, 01:41 PM   #17
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I will
ah yes @_@
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Old 06-10-2013, 03:43 PM   #18
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I still like the two V suggested, but I guess charts trump all
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Old 06-10-2013, 03:58 PM   #19
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Default Re: TWG XCVI Host Signups

Personally, I'm not a big fan of not knowing what I do.

I like to have a bit more control.
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Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
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Old 06-10-2013, 04:49 PM   #20
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V please.
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