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Old 06-7-2013, 07:02 PM   #61
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Default Re: TWG XCV Postgame

oh. OH. question.

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if zoshi flips green, don't kill me in the night V cuz i want a win
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Originally Posted by Vendetta21 View Post
I would prefer to win over dying for my dedication to the game.
what's all this? I remember a rule change here on FFR from like 2006 which specified that everyone on a winning team would "win" the game, instead of only those who survived throughout the game's duration. how does that stuff work now?
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Old 06-7-2013, 07:52 PM   #62
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Default Re: TWG XCV Postgame

Quote:
Originally Posted by dAnceguy117 View Post
oh. OH. question.





what's all this? I remember a rule change here on FFR from like 2006 which specified that everyone on a winning team would "win" the game, instead of only those who survived throughout the game's duration. how does that stuff work now?
you win as a team
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Old 06-7-2013, 08:00 PM   #63
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Default Re: TWG XCV Postgame

good, then I don't have to redo my tags for history of TWG. ty
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Old 06-7-2013, 08:36 PM   #64
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Default Re: TWG XCV Postgame

No fojar

Please specify order of actions in a clear ordered list
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Old 06-7-2013, 09:54 PM   #65
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Default Re: TWG XCV Postgame

Did anyone notice the n1 phase?

Bullshit I tell you =/
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Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
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Old 06-7-2013, 09:56 PM   #66
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Default Re: TWG XCV Postgame

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so gun missed a night phase, and stuff came up but he never PMed me to ask to be replaced, he just vanished.

syhto missed two night phases.

there's a clear difference.
Neither Syhto or Gun asked for a replacement when their activity went to shit.

James did, and that is the major distinction. If James had not asked for a replacement, he would be being banned too.
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Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
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Old 06-7-2013, 10:43 PM   #67
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Default Re: TWG XCV Postgame

Fun game overall but I'd like a game that involves AIM this time around. Maybe a bit faster paced, too.

Freaky's a fucker.
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Old 06-8-2013, 10:56 AM   #68
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Default Re: TWG XCV Postgame

whatever
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keep ur head up or down whatevers most comfortable idk but ya i repsect u cuz u respect others and we all have opinions to share, so respect one another and keep being urself or someone else watever
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I never self-reflect, and therefore, I have no negative thoughts about myself. However I am also aware about my successes.
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Old 06-8-2013, 11:59 AM   #69
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Default Re: TWG XCV Postgame

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Fun game overall but I'd like a game that involves AIM this time around. Maybe a bit faster paced, too.

Freaky's a fucker.
This might give me some motivation to fix up my game big time x.x
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Old 06-8-2013, 12:13 PM   #70
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Default Re: TWG XCV Postgame

incase anyone still cares, i have a friend working together with me on this http://playtwg.com/twg/game/3/play/2

should be able to deploy a manhunt in a week. i think it needs a good 12 hours of development before i can deploy.

it's hard to do, because every role needs to be manually coded
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Old 06-8-2013, 01:46 PM   #71
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Default Re: TWG XCV Postgame

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Originally Posted by AC1speakerbox View Post
No fojar

Please specify order of actions in a clear ordered list
it doesnt work that way.

it works in chains, so if nothing interacts, everything happens at the same time.

if x guards y and z kills y, then the guard works.

if w kills x, x guards y, and z kills y, then first w kills x, because there's nothing stopping him from doing that, which prevents x from guarding y, which means that z can kill y.

basically you just go back until there's nothing modifying and operate from there.

but next time i'll do natural action resolution from mafia scum so people wont be confused.
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Old 06-8-2013, 01:48 PM   #72
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Default Re: TWG XCV Postgame

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Originally Posted by DarkManticoreX2 View Post
Did anyone notice the n1 phase?

Bullshit I tell you =/
similar thing happened day two, but it kept V alive.
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Old 06-8-2013, 01:49 PM   #73
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Default Re: TWG XCV Postgame

i hate AIM games because activity sags
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Old 06-8-2013, 02:13 PM   #74
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Default Re: TWG XCV Postgame

The only thing determined from n1 is that doctor can't save if he was killed first by wolves
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Old 06-8-2013, 02:31 PM   #75
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Default Re: TWG XCV Postgame

Quote:
Originally Posted by FoJaR View Post
similar thing happened day two, but it kept V alive.
Yes, But I'm more valuable!
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Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
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Old 06-8-2013, 06:05 PM   #76
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Default Re: TWG XCV Postgame

them's the breaks kiddo
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Old 06-9-2013, 12:31 AM   #77
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Default Re: TWG XCV Postgame

Quote:
Originally Posted by DarkManticoreX2 View Post
Yes, But I'm more valuable!
Being more valuable actually makes you less likely to win in TWG.

You'll either be wolved, or expected to be wolved; which if you are not, results in suspicion.

I call it the "Tass Effect".
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Old 06-9-2013, 04:33 AM   #78
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Default Re: TWG XCV Postgame

Actually, for a long time manti was often a D1 lynch solely on the basis that he wasn't wolfed at the start of the game.
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Old 06-9-2013, 10:42 AM   #79
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Default Re: TWG XCV Postgame

Good times, good times.
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Quote:
Dear sirs,
One of my checks was returned marked "insufficient funds".

In view of current events in the banking market, does that refer to me or to you?

Sincerely,

Your Client
Eco Friendly
~Chu
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Old 06-9-2013, 11:31 PM   #80
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Default Re: TWG XCV Postgame

Quote:
Originally Posted by FoJaR View Post
it doesnt work that way.

it works in chains, so if nothing interacts, everything happens at the same time.

if x guards y and z kills y, then the guard works.

if w kills x, x guards y, and z kills y, then first w kills x, because there's nothing stopping him from doing that, which prevents x from guarding y, which means that z can kill y.

basically you just go back until there's nothing modifying and operate from there.

but next time i'll do natural action resolution from mafia scum so people wont be confused.
The understanding I've always had is yeah, it totally does work that way.

Think of a guard as being more like a miracle paramedic. Blue actions happen last all the time iirc.

The crux of this issue is this: does the SK have the ability to kill a wolf and influence the wolf's ability to kill a third party? From your reply, I gather you are operating under a ruleset such that the SK killing a wolf actually would affect the wolf action. Which, if I can get some backup here, is not how purple kills are supposed to work.
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