06-6-2013, 08:44 PM | #41 | ||
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Re: TWG XCV Postgame
haha you guys did good
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06-6-2013, 08:46 PM | #42 | ||
BuMP it
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Re: TWG XCV Postgame
also freaky rules
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06-7-2013, 12:12 AM | #43 |
Sectional Moderator
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Re: TWG XCV Postgame
Someone host another C9++
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06-7-2013, 07:14 AM | #44 | |
FFR Player
Join Date: Oct 2012
Age: 30
Posts: 3,795
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Re: TWG XCV Postgame
Quote:
But, if I had to be banned for my inactivity, go on I take full responsibility for it.
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06-7-2013, 08:35 AM | #45 | |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
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Re: TWG XCV Postgame
Quote:
on the other hand, if you yourself asked to be replaced, then I don't know if any action ought to be taken. agreed! I had a ton of fun both playing in and watching this game. well done, all. |
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06-7-2013, 10:37 AM | #46 |
The Worst
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Re: TWG XCV Postgame
in mike's defense he did have hundreds and hundreds of posts to read and analyze
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06-7-2013, 10:50 AM | #47 |
The Worst
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Re: TWG XCV Postgame
yeah james PMed me that he had a family crisis and asked to be replaced, so i dont think any bans this game.
unfortunate timing but not a lot that can be done about that.
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06-7-2013, 11:07 AM | #48 |
The Worst
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Re: TWG XCV Postgame
i'm up for hosting again, or playing.
or hosting a custom.
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06-7-2013, 12:34 PM | #49 | |
FFR Player
Join Date: Oct 2012
Age: 30
Posts: 3,795
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Re: TWG XCV Postgame
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also: great game you played freaky
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Last edited by James May; 06-7-2013 at 12:41 PM.. |
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06-7-2013, 01:05 PM | #50 |
FFR Player
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Re: TWG XCV Postgame
for real though
order of night operations can we please resolve this? |
06-7-2013, 01:09 PM | #51 |
FFR Player
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Re: TWG XCV Postgame
I don't think they necessarily deserved to be banned, but it seems awfully unfair to Syhto/Gun to just pick and choose like that.
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06-7-2013, 01:36 PM | #52 |
moonchild~
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Re: TWG XCV Postgame
yeah please?
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06-7-2013, 04:13 PM | #53 | ||
BuMP it
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Re: TWG XCV Postgame
i wasn't aware that i was actually banned, but i dont really enjoy the style of these games so I'm good till yall move on to something else
its always kinda arbitrary so i dont mind
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06-7-2013, 05:09 PM | #54 |
Sectional Moderator
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Re: TWG XCV Postgame
i personally (and manti as well) don't want to stray away from some of the more defining elements of the format
-all activity in thread -longer phases -no absolutely certainty of roles i like setting it up however, i just think those three qualities make for better TWG. the imagery i have used in the past is that it's the difference between Magic: The Gathering and poker. both contain poker-like elements, one is a lot more ruthless and pure. i can see the benefit of both, but i think we are currently getting everyone into this mindset and establishing what makes for good and bad play within this style, which i think is bringing up the quality of the game as whole. |
06-7-2013, 05:25 PM | #55 | ||
BuMP it
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Re: TWG XCV Postgame
boring
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06-7-2013, 05:44 PM | #56 |
The Paragon of Perfection
Join Date: Aug 2006
Posts: 4,826
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Re: TWG XCV Postgame
Figured either it was his personal choice or there was a better option then me. It is what it is. Fun game to watch. I know I am not good at these types of games, but if a some what regular game comes around, I would like to give it another go. Can't seem to stay away.
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06-7-2013, 06:44 PM | #57 | |
The Worst
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Re: TWG XCV Postgame
Quote:
syhto missed two night phases. there's a clear difference.
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06-7-2013, 06:44 PM | #58 |
The Worst
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Re: TWG XCV Postgame
not that i want to rehash all this cause it's done and dealt with as far as i'm concerned.
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06-7-2013, 06:45 PM | #59 | |
The Worst
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Re: TWG XCV Postgame
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basically what i did, but kills dont stop doctor from working, which doesnt make sense to me logically but whatever.
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06-7-2013, 06:46 PM | #60 |
The Worst
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Re: TWG XCV Postgame
and also we could do a 12 player nightstart.
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