02-8-2014, 11:17 PM | #21 |
Can't handle my ÆØÅ
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Re: Another Skillboost: True Vertex Gamma AA
Lol oh my god
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02-8-2014, 11:26 PM | #22 |
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Re: Another Skillboost: True Vertex Gamma AA
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02-9-2014, 08:24 AM | #23 |
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Re: Another Skillboost: True Vertex Gamma AA
a really good jackhammer goes at about 900bpm-1100bpm compared to 4ths on 4/4 timing. The fact that you can hit 300bpm 16th stream puts you above the speed of a jackhammer.
also: It was foretold. Last edited by gold stinger; 02-9-2014 at 08:28 AM.. |
02-9-2014, 08:26 AM | #24 |
D7 Elite Keymasher
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Re: Another Skillboost: True Vertex Gamma AA
you have 4 fingers moving though, better comparison would be vibrating 250bpm 16th jacks or something
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02-9-2014, 10:02 AM | #25 |
FFR Player
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Re: Another Skillboost: True Vertex Gamma AA
No one can do that consistently though, heck, no one can even vibrate that fast.
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02-9-2014, 11:45 AM | #26 |
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Re: Another Skillboost: True Vertex Gamma AA
if you really wanted to you could map your spread setup closer together so you can just use one hand to vibrate on all keys etc.
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02-9-2014, 12:03 PM | #27 |
FFR Player
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Re: Another Skillboost: True Vertex Gamma AA
^ Switching hands like that would be no different than using double setup or something
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02-9-2014, 12:05 PM | #28 |
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Re: Another Skillboost: True Vertex Gamma AA
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02-9-2014, 12:08 PM | #29 |
FFR Player
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Re: Another Skillboost: True Vertex Gamma AA
Maybe I just have weird opinions about this stuff since I also don't think mirror is legit haha
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02-9-2014, 12:29 PM | #30 | |
soleil ardent
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Re: Another Skillboost: True Vertex Gamma AA
Quote:
Using mirror does in fact change the way a file is played from a standpoint that the arrows are placed differently, and you're essentially changing the file. I can understand that. Doing what was suggested earlier is just another style of playing. That's like calling spread setup entirely illegitimate since it's different from the originally intended arrow keys. Using 1 hand in 4 keys for that one spot is just another way to hit a pattern. The file isn't being altered, and you're not using any sort of outside interference (cheating aka Double Setup, botting, etc.).
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02-9-2014, 04:32 PM | #31 |
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Re: Another Skillboost: True Vertex Gamma AA
warning... tl;dr post incoming
I think instead of outright banning double-setups / mirror / shuffle / etc., you could just post scores in a separate category. I think at this point StepMania keyboard play has reached critical mass and it wouldn't hurt to explore other modes of play. Over the years keyboard play has gone through many changes. Back when DDR East Invasion's Tournamix contest was around people didn't really accept keyboard files in the way we do now. They were demeaned and were dubbed "karaoke files". It took a few years for keyboard play to become widespread and even then people usually played one-handed / index. Spread eventually... well... spread. On the topic of modifiers... CMODs used to be frowned upon but for some reason now it's accepted. Doesn't removing bpm changes also ruin the original feel of the file? At what point do we draw the line? Why do we allow mines yet bpm changes are okay to get rid of? Why not get rid of holds? If I had to make a standard for keyboard play for purposes of playing for score I think I would go with... tl;dr: My honest opinions on the state of keyboard play in StepMania. I'm pretty sure there are some people out there that share similar sentiments but don't really want to express their opinions on the matter. General rule of thumb is that we shouldn't discourage different ways of playing. Rather, we should just let it rock and categorize special cases (i.e scores that deviate from a set standard such as the one I have roughly laid out) separately so that we do not leave out certain aspects of the game! Last edited by HST; 02-9-2014 at 04:43 PM.. |
02-9-2014, 04:52 PM | #32 |
stepmania archaeologist
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Re: Another Skillboost: True Vertex Gamma AA
HST, I don't know how long you've been away from the keyboard community, but:
- a lot of people step files with BPM changes to provide different arrow colors or better sync the song, and these files are NOT intended to be played on xmod - in fact, almost all files are intended to be played on cmod, and files that are intended to be played on xmod are either marked that way or part of an xmod pack - left/right/shuffle/supershuffle are considered to change the chart enough that that it must be mentioned; mirror isn't mentioned but there are occasional debates about it - almost every mod you mentioned except turn, scroll, and "no mines" are nearly never used by good players; the stuff that makes playing easier is forbidden (except no hands/quads for indexers) and the stuff that makes playing harder will always be mentioned if it's being used... of course this all shows up in the screenshot anyway - spread is the default playstyle, anything else will be mentioned - music rate is always mentioned, if it isn't in the screenshot - j4/l4 is the default, anything else is mentioned, not mentioning a different j/l setting is considered cheating
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02-9-2014, 05:12 PM | #33 |
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Re: Another Skillboost: True Vertex Gamma AA
hot sexy tawhawwww
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02-9-2014, 06:01 PM | #34 |
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Re: Another Skillboost: True Vertex Gamma AA
how have your hands not shattered into a million arrow-shaped pieces. "speed" doesn't even begin to describe.
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02-9-2014, 06:40 PM | #35 |
Can't handle my ÆØÅ
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Re: Another Skillboost: True Vertex Gamma AA
oh hi there midare
nah as much as it might look contradicting i take it relatively easy so i never have hand pains or issues haha |
02-9-2014, 08:03 PM | #36 |
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Re: Another Skillboost: True Vertex Gamma AA
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02-9-2014, 08:34 PM | #37 |
Can't handle my ÆØÅ
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Re: Another Skillboost: True Vertex Gamma AA
Just knowing when to quit before overdoing/trying too hard is a good way to avoid problems. I don't know why but still I'm one of the only top players who never had any hand issues or pains from this game or had to take breaks because of it, I just played by heart without worry to be honest.
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02-9-2014, 08:41 PM | #38 |
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Re: Another Skillboost: True Vertex Gamma AA
@ggwref: yeah all good points. I just want to explore more of stepmania is all I guess. I'm actually in the middle of some sm5 only experiments :V
@Staiain: Agreed. Stepmania / rhythm games are workouts in the end. Gotta rest muscles and let them rebuild etc. I know some people who have had to get hand surgery from playing too hard at notesmash games heh. You can't really rush skill boosts. Unless you have or had Dynamo's problem where a crappy PC suppressed your power levels... |
02-9-2014, 08:57 PM | #39 |
Can't handle my ÆØÅ
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Re: Another Skillboost: True Vertex Gamma AA
Yeah Stepmania definitely became a spread game + cmods, where bpm changes are used for expression or visual appearances rather than difficulty spikes.
As for mirror, i sometimes use it but only if i have legit horrible habits, i never use mirror for gaining better scores or the purpose of making something easier, I'd rather put the extra effort into getting the score non-mirrore than making it simpler with it. I know some players use mirror for stuff like SYSTEM intentionally but I would personally never do that and I frown upon that myself tbh. |
02-9-2014, 11:17 PM | #40 |
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Re: Another Skillboost: True Vertex Gamma AA
i agree HST.
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