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Old 02-27-2011, 02:59 AM   #41
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

The skill token and the bursts beginning around 700 combo I believe. (700-745 combo)
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Old 02-27-2011, 03:02 AM   #42
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

I edited my post btw
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Old 02-27-2011, 03:22 AM   #43
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

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Also random but personally, i think CP should be removed from level ranks all together lmao
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Old 02-27-2011, 03:22 AM   #44
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Hardkore Aromic Bursts

All are in order or the song and mirror

Burst 1:


Burst 2:


Burst 3:


Burst 4:


Burst 5:


Burst 6:


Burst 7:


Burst 8:

Last edited by ~Zeta~; 02-27-2011 at 03:28 AM..
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Old 02-27-2011, 03:51 AM   #45
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Nice one, don't think CP should be removed but maybe moved to tokens.

If someone could do Across Rooftops ending jump section that would be helpful.
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Old 02-27-2011, 03:55 AM   #46
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Okay, after somehow scraping 2 boos off of Jteh's RunnyMorning, I thought I'd swing by with my hints for nailing it. Now, don't get me wrong, it's pretty straightforward even for an FMO, but the blue note syndrome gives me a headache. Here, for my benefit and hopefully that of others as well, are the main things to look out for in this venerable file.



These first three "parts" kinda-sorta run into each other during gameplay, so you'll want to stay on top of it. This first one with the mini-jacks is actually fairly regular, as the shot shows. The pattern here is [24]231 repeated 4 times before Part 2 begins.



This part is the second of the dreaded speed-up at the end of the intro. The pattern switches a bit to [24]1 four times, and then we have...



THIS. I forget what left-hand note this part starts on, but each note of the lefty trill is on the same frame as one of the notes in the right jack. This pattern, while easier to do at lower speeds, isn't so easy. The framer placement visible at the bottom of the game screen still gets me to dump late goods. Coming out of that mode into a [23] jump is no picnic either. Then you have some nice easy stream for the next 250 notes...but keep your head up.



Because this is what awaits you between the stream and the trill section. After that, each particular trill in the section lasts for 8 notes. Frame placements can cause late goods, but they're easier to see here than in other parts.



And here's the last surprise that the file tosses your way. Three 16th jumps that share a note, followed by a single of that shared up arrow. After this and the slow section, you have the minijack section (the intro of which is echoed at the very end). Another slow bit, then two long trills where it's easy to lose your concentration. Watch the transition out of the up-down, then hit the ending like you did before. "ES GEE E-E-EX."
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Old 02-27-2011, 08:33 AM   #47
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Holy shit LMFAO I remember doing something like that for hardkore atomic but I didn't remember the framer placements being like THAT

Also, +1 for removing crowdpleaser from the level ranks mainly because that file encourages BSing the file (overlay setup or two setups). It is extremely unfair to the players who don't have keyboards that have crisp keys that rise and fall in time for overlay and over 90% of the FC's weren't even done the real way (vibrating).

And Hakulyte, token ranks might be a good idea since public rank is what really matters in the game. The skill token/token genre is not necessary for public rank - but Crowdpleaser should definitely be taken off the tier point list (because like I said, that file encourages unfair methods).

Just a side note..... the "worked their butts off" excuse is laughable haha. I wouldn't care if RATO was removed either despite it being by far my most played file and having rank 1/2 on it.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

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Old 02-27-2011, 08:43 AM   #48
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

I've FCd it by vibrating, because I still don't know what overlay is
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Old 02-27-2011, 08:46 AM   #49
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

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I've FCd it by vibrating, because I still don't know what overlay is
Well good job - but I bet you got a disappointing rank, right? Because like I said over 90% of the FCs weren't even achieved the real way

Overlay only requires one key setup but it requires a keyboard with keys that can rise and fall in time as you do a one handed trill on each key (for example, you set left to the left shift key which is big and then right to the right shift key and then you use two fingers on one key to do the jacks, do a trilling pattern, and it's basically double setup but with one key setup).
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 02-27-2011, 08:46 AM   #50
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

+1 for CP being removed

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Old 02-27-2011, 08:51 AM   #51
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

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Originally Posted by DossarLX ODI View Post
Well good job - but I bet you got a disappointing rank, right? Because like I said over 90% of the FCs weren't even achieved the real way

Overlay only requires one key setup but it requires a keyboard with keys that can rise and fall in time as you do a one handed trill on each key (for example, you set left to the left shift key which is big and then right to the right shift key and then you use two fingers on one key to do the jacks, do a trilling pattern, and it's basically double setup but with one key setup).
Is that legal? :O And lmao thanks for the help Bryon xD
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Old 02-27-2011, 08:54 AM   #52
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Well *apparently it is since Luis, OWA, and Rubix used that method to AAA the file and their scores haven't been removed*

Byron also did that and many other players
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 02-27-2011, 10:02 AM   #53
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

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I'm surprised no one's asked about the ending of For FFR.

If anyone will be kind enough.. :3
... Anyone? :<
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Old 02-27-2011, 10:10 AM   #54
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

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Originally Posted by iironiic View Post
Is that legal? :O And lmao thanks for the help Bryon xD
Technically overlay is legal because you are only using one key setup but its still cheating imo.
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Old 02-27-2011, 10:18 AM   #55
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Woah, nice guide so far dossar, rebound, igotrhythm etc

here's a suggestion. bursts in CCCP
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Old 02-27-2011, 10:29 AM   #56
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

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Originally Posted by DossarLX ODI View Post
Well good job - but I bet you got a disappointing rank, right? Because like I said over 90% of the FCs weren't even achieved the real way
Yes I have a quite bad rank on CP compared to the rest of my ranks:


Rank 54 on it now

Quote:
Originally Posted by DossarLX ODI View Post
Overlay only requires one key setup but it requires a keyboard with keys that can rise and fall in time as you do a one handed trill on each key (for example, you set left to the left shift key which is big and then right to the right shift key and then you use two fingers on one key to do the jacks, do a trilling pattern, and it's basically double setup but with one key setup).
Ahhh now I see - Thanks
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Old 02-27-2011, 12:13 PM   #57
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Did the first roll as well since some might have issues with it.



It's 24ths, so hitting to the song might make you think it's 32nds. The gaps are tedious. There's 6 sets of these. Start the right arrow and keep time with syncopation. The right arrow is roughly in time with 4th---16th---8th---16th thing.

Ending Pathway 1:



It can almost be hit as a jump trill but the other arrows are spaced different.

Path 2



Seeing the 1324 is much simpler than 4132. There's 6 sets of this with the same syncopation as the first roll.

Transition:



No way of getting around this. That's what it is.

Last roll:



Repeat beginning. Same exact thing.
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Old 02-27-2011, 12:20 PM   #58
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

That one weird ass burst patterns on I Hate the 80's.
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Old 02-27-2011, 12:22 PM   #59
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

That's jumptrillable as can be.
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Old 02-27-2011, 12:26 PM   #60
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Yeah, although that part is a bit of a framer mess - you'll have to keep an eye on the receptors for that one.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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