02-27-2011, 02:59 AM | #41 |
FFR R1 Pikachu
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Re: FFR Tips for AAA'ing tough sections of files ingame
The skill token and the bursts beginning around 700 combo I believe. (700-745 combo)
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Last edited by Yoshiisland; 02-27-2011 at 03:05 AM.. |
02-27-2011, 03:02 AM | #42 |
Banned
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Re: FFR Tips for AAA'ing tough sections of files ingame
I edited my post btw
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02-27-2011, 03:22 AM | #43 |
ℜ1 ステップチャート 著者
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Re: FFR Tips for AAA'ing tough sections of files ingame
^+1
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02-27-2011, 03:22 AM | #44 |
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Re: FFR Tips for AAA'ing tough sections of files ingame
Hardkore Aromic Bursts
All are in order or the song and mirror Burst 1: Burst 2: Burst 3: Burst 4: Burst 5: Burst 6: Burst 7: Burst 8: Last edited by ~Zeta~; 02-27-2011 at 03:28 AM.. |
02-27-2011, 03:51 AM | #45 |
the Haku
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Re: FFR Tips for AAA'ing tough sections of files ingame
Nice one, don't think CP should be removed but maybe moved to tokens.
If someone could do Across Rooftops ending jump section that would be helpful. |
02-27-2011, 03:55 AM | #46 |
Fractals!
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Re: FFR Tips for AAA'ing tough sections of files ingame
Okay, after somehow scraping 2 boos off of Jteh's RunnyMorning, I thought I'd swing by with my hints for nailing it. Now, don't get me wrong, it's pretty straightforward even for an FMO, but the blue note syndrome gives me a headache. Here, for my benefit and hopefully that of others as well, are the main things to look out for in this venerable file.
These first three "parts" kinda-sorta run into each other during gameplay, so you'll want to stay on top of it. This first one with the mini-jacks is actually fairly regular, as the shot shows. The pattern here is [24]231 repeated 4 times before Part 2 begins. This part is the second of the dreaded speed-up at the end of the intro. The pattern switches a bit to [24]1 four times, and then we have... THIS. I forget what left-hand note this part starts on, but each note of the lefty trill is on the same frame as one of the notes in the right jack. This pattern, while easier to do at lower speeds, isn't so easy. The framer placement visible at the bottom of the game screen still gets me to dump late goods. Coming out of that mode into a [23] jump is no picnic either. Then you have some nice easy stream for the next 250 notes...but keep your head up. Because this is what awaits you between the stream and the trill section. After that, each particular trill in the section lasts for 8 notes. Frame placements can cause late goods, but they're easier to see here than in other parts. And here's the last surprise that the file tosses your way. Three 16th jumps that share a note, followed by a single of that shared up arrow. After this and the slow section, you have the minijack section (the intro of which is echoed at the very end). Another slow bit, then two long trills where it's easy to lose your concentration. Watch the transition out of the up-down, then hit the ending like you did before. "ES GEE E-E-EX."
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Last edited by igotrhythm; 02-27-2011 at 04:09 AM.. |
02-27-2011, 08:33 AM | #47 |
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Re: FFR Tips for AAA'ing tough sections of files ingame
Holy shit LMFAO I remember doing something like that for hardkore atomic but I didn't remember the framer placements being like THAT
Also, +1 for removing crowdpleaser from the level ranks mainly because that file encourages BSing the file (overlay setup or two setups). It is extremely unfair to the players who don't have keyboards that have crisp keys that rise and fall in time for overlay and over 90% of the FC's weren't even done the real way (vibrating). And Hakulyte, token ranks might be a good idea since public rank is what really matters in the game. The skill token/token genre is not necessary for public rank - but Crowdpleaser should definitely be taken off the tier point list (because like I said, that file encourages unfair methods). Just a side note..... the "worked their butts off" excuse is laughable haha. I wouldn't care if RATO was removed either despite it being by far my most played file and having rank 1/2 on it.
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Last edited by DossarLX ODI; 02-27-2011 at 08:43 AM.. |
02-27-2011, 08:43 AM | #48 |
sausage
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Re: FFR Tips for AAA'ing tough sections of files ingame
I've FCd it by vibrating, because I still don't know what overlay is
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02-27-2011, 08:46 AM | #49 | |
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Re: FFR Tips for AAA'ing tough sections of files ingame
Quote:
Overlay only requires one key setup but it requires a keyboard with keys that can rise and fall in time as you do a one handed trill on each key (for example, you set left to the left shift key which is big and then right to the right shift key and then you use two fingers on one key to do the jacks, do a trilling pattern, and it's basically double setup but with one key setup). |
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02-27-2011, 08:46 AM | #50 |
Don't forget me
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Re: FFR Tips for AAA'ing tough sections of files ingame
+1 for CP being removed
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02-27-2011, 08:51 AM | #51 | |
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Re: FFR Tips for AAA'ing tough sections of files ingame
Quote:
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02-27-2011, 08:54 AM | #52 |
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Re: FFR Tips for AAA'ing tough sections of files ingame
Well *apparently it is since Luis, OWA, and Rubix used that method to AAA the file and their scores haven't been removed*
Byron also did that and many other players |
02-27-2011, 10:02 AM | #53 |
>w<
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Re: FFR Tips for AAA'ing tough sections of files ingame
... Anyone? :<
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02-27-2011, 10:10 AM | #54 |
snooches
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Re: FFR Tips for AAA'ing tough sections of files ingame
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02-27-2011, 10:18 AM | #55 |
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Re: FFR Tips for AAA'ing tough sections of files ingame
Woah, nice guide so far dossar, rebound, igotrhythm etc
here's a suggestion. bursts in CCCP |
02-27-2011, 10:29 AM | #56 | ||
sausage
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Re: FFR Tips for AAA'ing tough sections of files ingame
Quote:
Rank 54 on it now Quote:
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02-27-2011, 12:13 PM | #57 |
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Re: FFR Tips for AAA'ing tough sections of files ingame
Did the first roll as well since some might have issues with it.
It's 24ths, so hitting to the song might make you think it's 32nds. The gaps are tedious. There's 6 sets of these. Start the right arrow and keep time with syncopation. The right arrow is roughly in time with 4th---16th---8th---16th thing. Ending Pathway 1: It can almost be hit as a jump trill but the other arrows are spaced different. Path 2 Seeing the 1324 is much simpler than 4132. There's 6 sets of this with the same syncopation as the first roll. Transition: No way of getting around this. That's what it is. Last roll: Repeat beginning. Same exact thing. |
02-27-2011, 12:20 PM | #58 |
moonchild~
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Re: FFR Tips for AAA'ing tough sections of files ingame
That one weird ass burst patterns on I Hate the 80's.
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02-27-2011, 12:22 PM | #59 |
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Re: FFR Tips for AAA'ing tough sections of files ingame
That's jumptrillable as can be.
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02-27-2011, 12:26 PM | #60 |
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Re: FFR Tips for AAA'ing tough sections of files ingame
Yeah, although that part is a bit of a framer mess - you'll have to keep an eye on the receptors for that one.
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