Go Back   Flash Flash Revolution > Flash Flash Revolution > Brag Board

Reply
 
Thread Tools Display Modes
Old 10-3-2016, 12:34 AM   #41
DeadSignal
FFR Player
 
DeadSignal's Avatar
 
Join Date: Jan 2012
Posts: 136
Default Re: DeadSignal/csenc Progress Thread

eternal despair


first AA, also shoutouts to holding 0 greats throughout the entire first half lolz


control started tanking so hard on the second half why... definitely crushable though
(311 sustained index streams)


only semi-good thing to come out of that fucking awful session


another nice thing from that abysmal day... probably low sdcb bait


felt kinda improvable but at the same time it's probably not too bad idk


Okay now for the not-so-bad stuff:


pretty solid warmup pa damn


might be ultra crushable if I get ultra flukey someday... still respectable imo and I wanted that for a while so I'll take that for now


why


unexpected AA nice, definitely gonna retake the control shit-test someday though


extremely hit-or-miss control with understandable yet still super questionable pa
an actual solid run on this file is scheduled to come to a stepmania near you... slated for a 2017 release though


completely bombed the only part of the file that actually matters hahahahaha end me


irreversible misreaderinos... rip

Last edited by DeadSignal; 10-3-2016 at 03:52 AM..
DeadSignal is offline   Reply With Quote
Old 10-3-2016, 04:31 PM   #42
Nano Desu
FFR Player
 
Nano Desu's Avatar
 
Join Date: Oct 2014
Location: Atlanta, GA
Age: 28
Posts: 100
Default Re: DeadSignal/csenc Progress Thread

nice take the test 1.1 and snow05 edit

maybe try NBJS serious shit 1.1 or 1.05?
or NS18 if you haven't gotten AA on that yet
__________________
Pixl's minipack 2 is cancelled
Nano Desu is offline   Reply With Quote
Old 10-21-2016, 07:28 PM   #43
DeadSignal
FFR Player
 
DeadSignal's Avatar
 
Join Date: Jan 2012
Posts: 136
Default Re: DeadSignal/csenc Progress Thread

eternal drain spear

speed's keeping itself together fine, js and jacking are super not on point however and it'll take me a while to rectify... quite likely substantially longer than I would like it to be

gonna spend a week abroad so probably won't be able to play unless I come up with a miraculously viable playing setup on my laptop or some other thing, so have some mediocre scores in the meantime



damn I could probably get this soon


bombed the anchored polys and half of the 48ths pretty hard rip


I mean I still didn't nail the long jacks to a satisfactory enough extent but w/e I'll take it


actually keeping up with 250 burst jackarinos lol, dumpster trash pa though - probably should've played it on 1.5 instead oh well


hey that's actually good


second try, pretty sure I could crush this eventually but we'll see




wasn't feeling up to shape that day, score's nice but pa's improvable


somewhat improvable but I'll take it, considering I actually got anally dumpstered by it beforehand


this chart rubs me the right way... might actually be pretty good considering it's 352 streams idk


might have actually been really good but I fucked up the second chorus damn
DeadSignal is offline   Reply With Quote
Old 12-9-2016, 11:54 PM   #44
DeadSignal
FFR Player
 
DeadSignal's Avatar
 
Join Date: Jan 2012
Posts: 136
Default Re: DeadSignal/csenc Progress Thread

etternal disrepair

break turned out to be 40 days long due to unplanned circumstances and me decimating my arms and shoulders on top of falling ill on the way back home

JS stamina reading is still very much in reconstruction, finally managed to start getting my speed back together a little though. On top of that I feel that such circumstances probably stand as a nice opportunity to refine the weaker aspects of my skillset, so here's to hoping I'll make the most out of that in the meantime.



first legit session in 40 days, bad accuracy but I actually near-FC'd the 10-note 195bpm long jack which is funny


shoegaze is fun, pretty interesting chart - probably really smashable though


pretty solid run, quite pleased with it - also that chart is really fucking sick


turns out it's not me being mindblocked on the file, but rather my OH trilling technique being unrefined
1.3 AA is a major milestone goal now, gonna take a while though considering how bad the pa for that run was


bad accuracy, probably decent AA though? idk


ok cya in 5 years when i AA addicted to love 1.3 but still fail to AA future dominators due to the eternal density struggle

Last edited by DeadSignal; 12-10-2016 at 03:14 AM..
DeadSignal is offline   Reply With Quote
Old 12-10-2016, 04:50 PM   #45
Celirra
FFR Player
 
Celirra's Avatar
 
Join Date: Apr 2015
Location: London, Ontario
Age: 27
Posts: 749
Send a message via Skype™ to Celirra
Default Re: DeadSignal/csenc Progress Thread

That Sylvan 1.1 is pretty good for your level I'd say, even despite the mediocre MA.
__________________
,,
 ,_, -ー'"{
 ゛ヌ ノノノノハヾ
 ノ li.゚ ヮ゚ノi
彡と} 猫.{つ
Celirra is offline   Reply With Quote
Old 12-19-2016, 12:27 AM   #46
DeadSignal
FFR Player
 
DeadSignal's Avatar
 
Join Date: Jan 2012
Posts: 136
Default Re: DeadSignal/csenc Progress Thread

couple of old accuracy scores that I forgot to upload, plus only a couple of recent things because i've been a washed up fucking mediocre trashy bad fuck lately

rip stamina c u in 2017










this might be really good but I mean it's not visually impressive or anything so w/e


cute file
DeadSignal is offline   Reply With Quote
Old 12-25-2016, 08:30 AM   #47
DeadSignal
FFR Player
 
DeadSignal's Avatar
 
Join Date: Jan 2012
Posts: 136
Default Re: DeadSignal/csenc Progress Thread

My control's in the process of actually resurfacing somewhat, now it's just a matter of getting it consistent alongside my reading - also trying to push it through all sorts of different types of patterning/transitioning in light of my goal to obtain and successfully hone a relatively multifaceted skillset: ultimately my objective is to be able to seamlessly handle runningmen/anchors and burst jacking among other things about as well if not arguably better than more "vanilla" patterning subcategories such as speed and stamina/js upon breaking through the d7 barrier someday.

After all, it's pretty clear that even at my presumed "peak" my control wasn't all that stellar; as a matter of fact I'm pretty certain that I would have ultimately ended up hitting a wall with it anyway had I continued to play the way I used to. This process could easily take several months but I believe it may very well end up being an endeavor worth devoting myself to in the long run.


meanwhile have an enjoy of bad post full of bad scores because i'm bad



js-tardation escape initiative-ish... need to AA 1.1 someday


feels improvable and perhaps even 1.2-able


could definitely obliterate this


good file


will he stop great rushing all the long trills??? find out hopefully within the next 2017 episodes of stepman ball z






okay that was actually good



yesterday's warmup, improvable-ish pa but w/e


clutched the AA, controlling certain long trills is hard


oops forgot to upload this one lmao, was actually pretty nice considering my poor standing overall


finally exacted revenge upon this file at least... run could've been cleaner though


lmao 1.9 AA is actually possible, I still don't get what's with me doing relatively well on this file


I've been told that this isn't anything special and that I should be pushing 1.4 instead, but just in case that takes too long...

Last edited by DeadSignal; 12-31-2016 at 02:56 PM.. Reason: oops forgot one
DeadSignal is offline   Reply With Quote
Old 01-25-2017, 09:27 PM   #48
DeadSignal
FFR Player
 
DeadSignal's Avatar
 
Join Date: Jan 2012
Posts: 136
Default Re: DeadSignal/csenc Progress Thread

keyboard died, so dumping filler scores I've gotten over the past month

as such, none of them are even remotely spectacular since I haven't really been pushing into cutting-edge territory to begin with - and as it is, I'm pretty certain that literally everything that I produce is completely bereft of any value whatsoever unless it explicitly falls under "brand spanking new ultimate speed/js division 7 milestone !!!" range or whatever floats all the kancolle fetish lifeboats these days


but fuck y'all i do whatever i want



might've been good, certain sections are a bit messy but 95 is nice


pretty good get, have doubts about the pa though


k 1.4 on this is good


runmans


i weep at what this run could've been


hamtaro mango juiced


re-AA, prolly not gonna play this for a while


smashable one day, I wanted to quit out upon cbrushing but my left hand was too tired to even move


owned by trillin


control felt out of place throughout the whole run oddly enough, prolly a sign I could do way better?


sexy memes, hopefully new setup will allow me to produce better results while straining far less


some transitions are super rough on 1.3 god damn, wife AA would be solid on this


dawg


fucked up by early rushing the very end or so, would've been a really sick get honestly


96 is pretty good but that's practically the worst pa in the universe, so... ¯\_(ツ)_/¯


this is actually smashable but the 24ths are just way too fucking aids... why


substantial accuracy/control improvement over my previous attempts, turns out that taking things easy is paying off in some form


idk how to feel about this, might as well toss it in here though


sad pa days


lol this file


not sure if this is worth anything really, I do know that MA could be better though

Last edited by DeadSignal; 01-25-2017 at 09:34 PM..
DeadSignal is offline   Reply With Quote
Old 03-6-2017, 12:30 AM   #49
DeadSignal
FFR Player
 
DeadSignal's Avatar
 
Join Date: Jan 2012
Posts: 136
Default Re: DeadSignal/csenc Progress Thread

new keyboard, also decided cutting-edge territory was gay and lame so gonna be working on accuracy and general control for the better part of this year probably


this just might be 97-able lmao


this is actually pretty sick


should definitely go for the ddp and 10:1 ma on this


this too


been wanting the wife AA for a long time, garbage pa but at least the ma's holding out okay - will definitely reattempt this in due time


koreajack accuracy gains, definitely worth a retry but not anytime soon lol


pretty cute pa but also worth a reattempt I think... not fully sure


can definitely get ~40s perfects on this


choked lots of stuff but the acc gains lozlmoa


this is a 0.9 rate score
therefore it amounts to absolutely positively incontrovertibly nothing in terms of value
but hey I'll keep at it for the sake of pushing for 10:1 ma

Last edited by DeadSignal; 03-6-2017 at 12:31 AM..
DeadSignal is offline   Reply With Quote
Old 03-12-2017, 02:54 PM   #50
DeadSignal
FFR Player
 
DeadSignal's Avatar
 
Join Date: Jan 2012
Posts: 136
Default Re: DeadSignal/csenc Progress Thread

Physical momentum has started to resurface a bit today, so here's a bunch of assorted scores that have been produced in the process of attempting to balance out accuracy-oriented gameplay alongside the usual physical control push. Also been doing a bit of JS reconditioning stuff lately but I don't think any of it is really worth posting here except for one - will definitely upload a few sometime later though when things get a bit better on that front.

Pretty promising stuff overall, let's see where this rollercoaster wild ride will take me beyond the end of this year...



not satisfied with ma, sdg's a cute get though






ddp bait








ma leaves much more to be desired honestly, at least pa's moving forward though - I'm coming back to this someday


boy did i get boo-ty bodied at the end








turns out that by actually concentrating on the jumpjacks I can demolish them, except that results in me getting bodied by the minijacks right afterwards lozlmao


nearly FC'd the first half aaaaa, I'm apparently supposed to be bad at every facet of this game till this summer, but w/e I'll take it

Last edited by DeadSignal; 03-12-2017 at 02:57 PM..
DeadSignal is offline   Reply With Quote
Old 03-12-2017, 07:42 PM   #51
MSB Khelly
FFR Player
 
MSB Khelly's Avatar
 
Join Date: Aug 2016
Posts: 202
Default Re: DeadSignal/csenc Progress Thread

Your badrush at the end of deathwaltz 1.1 is the weirdest shit I've ever seen because it doesn't form a vertical line like 99.99% of the cbrushes I've seen ever.
MSB Khelly is offline   Reply With Quote
Old 04-4-2017, 10:40 AM   #52
DeadSignal
FFR Player
 
DeadSignal's Avatar
 
Join Date: Jan 2012
Posts: 136
Default Re: DeadSignal/csenc Progress Thread

hello stepmania suspended one-week animation manias


this chart lol


ddp get, kinda happy to get decent acc improvement every once in a while


shrekinated


seems on par for the course


a certain section 3/4 into the file is harder than it should be... not to mention it's quite challenging as a whole either way


scintill schmintill


idk


chordjack ma: the beginning


1g lozlmao


still baffled that I have been able to pull this off during such a bad session




equestrian etterna pp pony penis pack


cool sdg


good hot lels


just leaving this here as a reference screenshot for when I stop reading js late many moons from now and start completely smashing shit for once


this too


equestrian etterna pp pony penis pack: wacko minijacko lanturne edition


another ma thing I guess, can improve eventually


first J7 score I'm uploading here, it's rather cute probably I think idk


second J7 score I'm uploading here, signs point to it being rather lackluster but who knows


my 1.1 AA scores all look like garbage so here have this one instead
DeadSignal is offline   Reply With Quote
Old 04-26-2017, 07:04 AM   #53
DeadSignal
FFR Player
 
DeadSignal's Avatar
 
Join Date: Jan 2012
Posts: 136
Default Re: DeadSignal/csenc Progress Thread

assorted april fodder scores

would actually sort said assorted scores much like my js/acc consort but can't be assed to carry out something of the... sort



this is actually a j1 quad


wife re-AA, relatively clean cb spread even though I was hoping for the pa to be better


lost the AA at the very end rip


yes I am currently this bad at that file


rollymanias


cute get


this too


j7 manias


part 2


part 3


cute pa it seems, would need to play this file more and on different rates


this file won't never stop not being mad fun... ever


case in point


rip sdg


quality chokes


as a matter of fact I am actually beyond horrid at this file... notably less so this time though


same thing here too


lol the subtle acc difference between my 1.0 and 1.1 runs


could definitely obliterate this if I stop misreading the last section like fffuckkk


obliterated


new pa meta


this was a session warmup run, dropped AA at the very end lozlmoa


everlasting trillmanias
DeadSignal is offline   Reply With Quote
Old 04-26-2017, 07:28 AM   #54
A2P
FFR Veteran
FFR Veteran
 
Join Date: Apr 2009
Location: nah
Age: 34
Posts: 3,127
Send a message via AIM to A2P
Default Re: DeadSignal/csenc Progress Thread

You have some really fast jacking speed. Red Nikita 1.4, Princess Bride 1.6? PLANET KARMA 1.2 AA?????? Holy shih
A2P is offline   Reply With Quote
Old 07-5-2017, 02:38 AM   #55
DeadSignal
FFR Player
 
DeadSignal's Avatar
 
Join Date: Jan 2012
Posts: 136
Default Re: DeadSignal/csenc Progress Thread

hello again i am become not dead

been procrastinating so much on updating this so here are 22 non-spoilered images again eep beep rip trip



first AA, pleased at the cute pa


1001 nights ago i thought trying this was a good idea


might actually be nice considering 1.4 prolly won't be happening anytime soon


emerald swole


shitty placeholder score because my 1.3 objective won't be happening anytime soon either


jacking it for my hood


dude lorie lmao


not bad I guess, sdg with 10:1 ma's up next sometime in the not-so-near future


sdcb get also did I mention this file is mad fun


prolly overrated and arguably not post-worthy
but cornman files are cute
and piano files are cute too
so there you go


k


pad ******ry on rates ayooo lmaooo


k that might actually be pretty solid


need to try this on rates sometime also rip


didn't take as long as expected lol


this is literally never happening ever


this honestly felt pretty great


this could've been 98 had my finger not slipped towards the end, good stuff though


those patterns are absolutely fucking disgusting


this file just feels too crushable


I keep coming back to this song because it's just too good


filler AAA score to bring this post to a close
DeadSignal is offline   Reply With Quote
Old 07-5-2017, 05:05 AM   #56
AutotelicBrown
Under the scarlet moon
FFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
AutotelicBrown's Avatar
 
Join Date: Jan 2014
Age: 31
Posts: 921
Default Re: DeadSignal/csenc Progress Thread

Nice cbs on Hot 'n Cold v2.
AutotelicBrown is offline   Reply With Quote
Old 07-8-2017, 08:21 PM   #57
DeadSignal
FFR Player
 
DeadSignal's Avatar
 
Join Date: Jan 2012
Posts: 136
Default Re: DeadSignal/csenc Progress Thread

Quote:
Originally Posted by AutotelicBrown View Post
Nice cbs on Hot 'n Cold v2.
thanks, also I'd probably highlight it but twitch audio nazi censor zzz


dense js/hs reading and control are still a no-go but I'm still providing 3 bonus screenshots of myself attempting to take my js control out of the gonezone because they're actually prolly not bad

but then again who knows



dude this file lol


forgot the jumpjacks were a thing, this is definitely crushable on a jack f4ggat day


this song is just too cute


kinda overdue but w/e


bad pa because I wasn't supposed to be playing it for now, at least this tells me that a fuckton of things will be crushed in due time


exacted my revenge upon this ending


dude lorie 1.1 lmao




surprised that I could pull this off given how shit my js reading is these days


97-able


gotta brush up on the jack transitions further
DeadSignal is offline   Reply With Quote
Old 07-8-2017, 08:27 PM   #58
Dinglesberry
longing
FFR Veteran
 
Dinglesberry's Avatar
 
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,680
Default Re: DeadSignal/csenc Progress Thread

fading like a flower 1.2, god damn
Dinglesberry is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 03:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution