Old 11-11-2020, 06:48 AM   #421
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Default Re: 1st Unofficial FFR Self-Improvement Tournament

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AAA: (85) Return to Fire (& 2 more)
BF: (88) Casino fire Kotomi-chan
SDG: (96) Cest What
FC: (100) Epileptic Crisis
Equiv: (92.58) CirnoRHTL 10-0-0-1
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Old 11-11-2020, 09:31 AM   #422
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Default Re: 1st Unofficial FFR Self-Improvement Tournament


slowly making progress
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Old 11-11-2020, 04:57 PM   #423
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well, my best improvement this tourney is here. in my haste to check if this put me to D6 (it did), i quit the results screen. here's the replay screenshot.

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Old 11-12-2020, 06:15 AM   #424
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Default Re: 1st Unofficial FFR Self-Improvement Tournament

-------------------------------------------------------------------------------------------------------------------
Round 5
5/20 songs updated

-------------------------------------------------------------------------------------------------------------------
The Games We Played, Part 3

64400 => 64690

Heroes On Your Lawn At Night

34875 => 35025

Ray of Moonlight

55880 => 55910

Power Rocket

35375 => 35620

Colors of the Wind

42615 => 42670
-------------------------------------------------------------------------------------------------------------------
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Old 11-12-2020, 10:58 PM   #425
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Default Re: 1st Unofficial FFR Self-Improvement Tournament

Formally posting my only improvement in this tournament.

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Old 11-13-2020, 11:41 AM   #426
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Old 11-13-2020, 04:20 PM   #427
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Default Re: 1st Unofficial FFR Self-Improvement Tournament

Scoreboard updated to here. Probably not going to submit any more improvements on my end since weekend will be booked with friends

Also, because this is an improvement tournament, please comment some things I can improve on as a host for next tournament in the future. Feel free to post here or message me on Discord/PM

I already have a few things noted mentally and will summarize at the conclusion of the tournament, but I'm open to hearing any new ideas that you all might have for an improved tournament next time. Thanks!
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Old 11-13-2020, 05:05 PM   #428
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First of all, this tournament was very well ran and I didn't see any point where something went wrong at all. Players that were ineligible were handled accordingly and had a chance to become eligible by following whatever instructions they may have been given. Also it was quite nice to have 20 songs to pick from each round instead of everything riding on one song. Even if you were rusty and you submitted something, it seems like you'll still be getting quite a bit for the efforts.

I do have a question though before I get to my suggestion.

The AAA column in the spreadsheet. Is that for if we AAA songs or is it based on how much AAA equivalency we've obtained over the course of the tournament?

Now for my suggestion. Seems that the ones that are gonna get the most credits are gonna be the ones that got the most raw score improvements on one song. Based on my experience, there wasn't as much of an incentive to fix a blackflag/low SDG on a song that's within my choice of 20 songs. I was having to choose which songs had the most raw score potential and go with that, hoping I could shave off a fairly great amount of raw goods to get something good submitted.

That leads to this: Next time, make it to where improvements on all songs count to get a combined total. This would incentivize players to fix their blackflags/low SDG's instead of leaving them alone because it'd only net them 25 points or something vs the 200 they could get on an 8g to AAA score.

It would lead to another suggestion that would come up. If you were to do all songs at once instead of just their best improvement, next flaw would be this. Players that have many more raw goods to shed than others, and actually shedding a lot of them. I don't see much that can be done about that on my end, but I'm sure together the community can come up with some sort of suggestion in that category like reward more credits per raw good shed or something for those who don't have as many. Example being Matthia with all of his AAA's in top 100.
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Old 11-13-2020, 11:13 PM   #429
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Default Re: 1st Unofficial FFR Self-Improvement Tournament

yes
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Highest AAA: Automagic[49]\
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Old 11-13-2020, 11:28 PM   #430
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+885. This is the best AAA Equivalency AND Full Combo I've gotten so far!
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Old 11-14-2020, 01:18 AM   #431
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Default Re: 1st Unofficial FFR Self-Improvement Tournament



For some reason forgot to take a screenshot of this but pls add

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Old 11-14-2020, 09:57 AM   #432
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Old 11-14-2020, 10:00 AM   #433
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Old 11-14-2020, 03:07 PM   #434
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Default Re: 1st Unofficial FFR Self-Improvement Tournament

Scoreboard updated to here.

I will be away for most of the evening so I am purposely sending out an earlier reminder for everyone to try and get their improvements for the hardest round in the tournament. Good luck

@badman7772: Thanks a ton for your feedback. I will address your thoughts and questions after the conclusion of the tournament if that's okay with you.

For those that haven't mentioned anything and would like to, please comment on some things I can improve on as a host for next tournament in the future. I can be reached here or on Discord/PM
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Old 11-14-2020, 06:24 PM   #435
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Default Re: 1st Unofficial FFR Self-Improvement Tournament

I really didn't think it'd take this long to back to peak skill but last week I got somewhere in the 20 goods range on this so I'm slowly getting back into shape.

I have gotten a bunch of new songs into my top 100 and improved my top 100 average to over 77 now so I'd consider that a win at least.

Thank you for hosting this tournament, hopefully I'll do better next time.


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Old 11-14-2020, 06:59 PM   #436
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Default Re: 1st Unofficial FFR Self-Improvement Tournament

Quote:
Originally Posted by badman7772 View Post
First of all, this tournament was very well ran and I didn't see any point where something went wrong at all. Players that were ineligible were handled accordingly and had a chance to become eligible by following whatever instructions they may have been given. Also it was quite nice to have 20 songs to pick from each round instead of everything riding on one song. Even if you were rusty and you submitted something, it seems like you'll still be getting quite a bit for the efforts.

I do have a question though before I get to my suggestion.

The AAA column in the spreadsheet. Is that for if we AAA songs or is it based on how much AAA equivalency we've obtained over the course of the tournament?

Now for my suggestion. Seems that the ones that are gonna get the most credits are gonna be the ones that got the most raw score improvements on one song. Based on my experience, there wasn't as much of an incentive to fix a blackflag/low SDG on a song that's within my choice of 20 songs. I was having to choose which songs had the most raw score potential and go with that, hoping I could shave off a fairly great amount of raw goods to get something good submitted.

That leads to this: Next time, make it to where improvements on all songs count to get a combined total. This would incentivize players to fix their blackflags/low SDG's instead of leaving them alone because it'd only net them 25 points or something vs the 200 they could get on an 8g to AAA score.

It would lead to another suggestion that would come up. If you were to do all songs at once instead of just their best improvement, next flaw would be this. Players that have many more raw goods to shed than others, and actually shedding a lot of them. I don't see much that can be done about that on my end, but I'm sure together the community can come up with some sort of suggestion in that category like reward more credits per raw good shed or something for those who don't have as many. Example being Matthia with all of his AAA's in top 100.
Basically, all my thoughts, I second Badman7772. Also, I had like half the scores AAA'd, so I also didn't have enough room for improvement (compared to people who doesn't have that much AAA's). I didn't want to say it because the idea of this tournament is to have fun and, of course, to improve. I can say I'm glad I'm here, because of the tournament, I got my first AAA on a 81 and a lot new records, along with more FMO AAA's. I'm pretty happy and satisfied about it.
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Old 11-14-2020, 07:24 PM   #437
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Default Re: 1st Unofficial FFR Self-Improvement Tournament





My scores were pretty "optimized" going in to this so I didn't have a lot of room to improve. Neat idea for a tournament, and thanks for hosting!
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Old 11-15-2020, 03:03 PM   #438
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havent gotten an especially good session in recently but here is a score
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Old 11-15-2020, 03:40 PM   #439
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New #1 (well tied for it) and +150 this round after this score.

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Old 11-15-2020, 04:16 PM   #440
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