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Old 07-30-2018, 02:25 PM   #141
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Default Re: TWG CLXXIX: The Third FE Mystery Game Postgame Thread

Also, we brought up the idea of having multiple lynches for games of this size.
Discussed ways they could work like top 2 at EoD, or have max 2 instas, or 1 insta, 1 EoD but never 2 EoD.
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Old 07-30-2018, 02:35 PM   #142
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Default Re: TWG CLXXIX: The Third FE Mystery Game Postgame Thread

I wasn't in the Zoom chat, so some general thoughts:

I'm a fan of long, leisurely days personally. The longer days can be useful when a player or players has a real life obligation leading them to be absent for a significant period.

...But that approach doesn't really work in a high post volume environment, and FFR is definitely that. Rather than eschew 72 hour days altogether, I'd eliminate them provisionally, banning them outside of certain situations. Those situations will probably occur only infrequently, if at all, so in most cases the effect would be the same.

I'm definitely against reducing D0 to 24 hours though. The game needs at least a little time to breathe, and gives everyone a chance to at least sort of participate or contribute.

***

Regarding post volume in general, it's a mixed bag. For me, it can be frustrating, because my personal playstyle and meta tend to revolve around reading/parsing every post, at least as best I can. And that's simply impractical in a game with 3790857493205 posts. But part of the reason I developed that playstyle is that I cut my teeth at a very different community, one notorious for extremely low activity (to the point that games would be cancelled/abandoned mid-game due to apparent lack of interest). While it would probably contribute to overall readability if the post volume was a little lower, I don't see any way to achieve that without potentially introducing a much larger problem. I doubt FFR would ever run into extreme inactivity problems, but I'm not sure there's a good way to control post volume without adversely affecting the community overmeta. Believe me, too much is a better problem than too little.

In other words, Charu gonna Charu, I guess.

***

I feel like people only complained about the ITAs because I was doing this all game:



Honestly, the format worked pretty well. It abruptly but temporarily changed everyone's playstyle, forcing kinds of interactions that weren't otherwise seen. This is one area where post volume might have been more of an issue, because the overall thread content seemed too overwhelming for people to want to go back and really analyze the ITAs.

Purple text definitely worked well.

***

I'm a little hesitant to introduce too many straightforward killing powers to even a very large game. A few, sure, but things can get out of hand quickly. I kind of like the idea of conditional killing powers though, similar to the name/ID assassination. I once saw on another forum a proposed game with a lot of killing powers--but all were designed to punish behavior (someone could kill a low poster, someone could kill a harassing-type player, someone could kill a liar, and so on). Such conditional KPs would be interesting in a lot of games, imo.

***

I liked the events, ITAs, and shop. I pretty much always like anything that expands the game state from the basics. I thought the events were largely well done. The portrait challenge was fun; the jeopardy mini-thread was hilarious.

I do feel like there were some issues with the shop. Several people have noted that it was too difficult to promote, and obviously all items weren't created equal. I think a possible solution would be to give each item a "price" that could be earned in several different ways, and applied both individually or by vote consensus. Maybe the "group" could vote on coins earned for killing wolves, for example. Just a thought!
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Old 07-30-2018, 03:01 PM   #143
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Default Re: TWG CLXXIX: The Third FE Mystery Game Postgame Thread

One thing I would add:

It's startling to see a new mechanic (e.g. ITAs) introduced partway through a game without warning or previous mention. This was a mystery game so it was justifiable, but as a matter of principle it could be very abrupt and cause massive disruption with wolf-play and PR-play.

I think people would prefer to see such changes (or even the possibility of such changes) mentioned transparently by the hosts towards the game start or in sign-ups.

The ITAs were actually fun, but their sudden inclusion caused a big rift in the game (look at roundbox's reaction vs other people's reactions... that was a major event that shaped the rest of the game)
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Old 07-30-2018, 03:20 PM   #144
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Default Re: TWG CLXXIX: The Third FE Mystery Game Postgame Thread

it was unfortunate, but I felt like it was necessary to add them. You are right that its a bad idea to add something like that partly through the game, but I think the downside didn't outweigh the upside here. Most of the problem here came from me scrambling to get the game going with a larger player-size. Its not something I try to do ever.
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Old 07-30-2018, 03:36 PM   #145
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Default Re: TWG CLXXIX: The Third FE Mystery Game Postgame Thread

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if jessie is xiz's partner I'm eating a napkin
So did this happen during the Zoom or not yet?

C'mon roundbox, be a good sport. You said a napkin 'cause you knew you'd be able to do it. Just a small one. Pleeease?
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Old 07-30-2018, 03:54 PM   #146
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Default Re: TWG CLXXIX: The Third FE Mystery Game Postgame Thread

There's no way I'm broadcasting myself doing that in any recordable or capturable environment
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Old 07-30-2018, 05:14 PM   #147
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Default Re: TWG CLXXIX: The Third FE Mystery Game Postgame Thread

there are such a thing as edible napkins
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Old 07-30-2018, 07:19 PM   #148
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Default Re: TWG CLXXIX: The Third FE Mystery Game Postgame Thread

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There's no way I'm broadcasting myself doing that in any recordable or capturable environment
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Old 07-31-2018, 07:45 AM   #149
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Default Re: TWG CLXXIX: The Third FE Mystery Game Postgame Thread

MVP to Daikyi btw
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Old 07-31-2018, 01:20 PM   #150
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Default Re: TWG CLXXIX: The Third FE Mystery Game Postgame Thread

sad that my unexpected irl nonsense ended up getting me killed before i could actually play the game

for the record all my slank was 100% honest but the only person who seemed to take it seriously was charu
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Old 07-31-2018, 01:53 PM   #151
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Default Re: TWG CLXXIX: The Third FE Mystery Game Postgame Thread

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sad that my unexpected irl nonsense ended up getting me killed before i could actually play the game

for the record all my slank was 100% honest but the only person who seemed to take it seriously was charu
If it means anything, Zenith also didn't take your slip or your MIA status for a wolf read.
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All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 07-31-2018, 02:28 PM   #152
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Default Re: TWG CLXXIX: The Third FE Mystery Game Postgame Thread

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sad that my unexpected irl nonsense ended up getting me killed before i could actually play the game

for the record all my slank was 100% honest but the only person who seemed to take it seriously was charu
even if you were tied up, you need to contact your team and say that you're not going to be able to post

they were counting on you, the least you could've done was not leave them hanging
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