05-13-2008, 11:21 AM | #1 | |||||||||||
TWG Veteran
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TWG and jTWG Guide and Reference
Here is a strategy guide for both playing and hosting a TWG. For easier navigation, I made it so that clicking one part of the table of contentc will bring you directly to the link to that section on my website. So, just click the part you're interested, and be on your way!
Table of Contents - 1. A Basic Game 2. A Complex Game 3. Remainging Nuetral 4. Being A Good Host 5. 10 Cardinal Rules of TWG 6. Glossary 7. FAQs and Things To Know 8. The Rules 9. Acknowledgements A Basic Game Well, a basic j/TWG game would have only two types of players. The wolves and the humans. The game is divided up into two phases: the night and the day. During the night phase the wolves will choose which player they are selecting to kill or remove from the game. Depending on the complexity of the game, it may fail (see section 2; A Complex Game) During the day phase the wolves attempt to blend in with the humans as the humans vote off a player whom they believe to be a wolf. A basic day would look like this: Host: story plot here) Host: Remaining Players:
Player x: I think player a is a wolf (present evidence here) Therefore, I vote for player a Player y: I agree because of(back-up evidence here)I also vote for player a. Player c: I disagree, I think player h is a wolf because of (present evidence here) so I’m voting for player h Player s: I agree with x and y. player a. Player u: player a Player p: player a Player w: player a. Player m: player a. Host: That’s insta. Player a has been insta-lynched. (Story line here) Night --- has begun. It will end at(specific time here) Now, do not forget that this is an example. There would and absolutely should be a lot more information and evidence behind all claims and accusations. However, nothing is perfectly set. You really need to know and understand the people you are playing with before you jump to any conclusions, I cannot stress that enough. For example, you may play with somebody who is completely off-the-wall and accusing people left and right. However, that is how they act when they are a human, so do not stress about it. In contrast, you may play with somebody who is generally calm and meticulous with his or her evidence, yet is playing this game very odd and jumping to many conclusions/pointing the finger quickly/acting impulsive. Well, that character would need a lot more attention paid to him/her than usual. When you are playing, do not forget to take into account certain things that could benefit you and/or your team. For example, if you are a wolf make sure to take into account who has phantoms and use them to your advantage. Alternatively, remember who can easily be swayed to see your side and casually persuade them into attacking another player. On the other hand, if you are a human, do not forget who has phantoms either. You want to keep them in mind so that if someone votes for them right away you may see that person as a threat looking to undermine you and eliminate that player via insta. A Complex Game Now, complex games are obviously harder than an average game and a new player should usually not jump into one right away. Complex games have everything from conversions to items and neutrals to curses. The range of expectancy in a complex game is never to even be attempted to estimate as they are very volatile and changing. The average complex game consists of five different roles. They are usually a Master Wolf, a Guardian, a Seer/Psychic, the humans, and the wolves. The Guardian and the Seer/Psychic are humans or more commonly referred to as Blues. The role of the Guardianis to stay alive and protect one person each night they’re alive to watch over and guard the life of. This person has one of the most important roles in the game and should remain undetected at almost all costs. Next is the Seer or Psychic. The roles of these two are different, they are just very common. The Seer is the most common role. This person chooses one person each night to "seer" or sees the role of. When the Seer seers a person, the host will reply in a PM with the person’s name color coded to reflect that role (human, blue, wolf and other colors coordinating with the game). The role of the Psychic is very similar, yet not identical. The Psychic is given a PM from the host at the end of each day phase saying how many wolves are left and how many humans are left. This role can be manipulated to suit the roles of the game. Finally, there is the Master Wolf. The Master Wolf is a special wolf who when seered will come back as a human. Another very popular role is the Masons. The Masons are a group of regular humans who know each other and know that one another are humans. Remember, all these roles are tentative. In addition, they can all be manipulated to fit the game. For example, if you are playing with a psychic the host may decide that the master wolf (MW) will show up as a human to the psychic. Furthermore, NEVER think that just because a player was seered green means that they are a human. It does mean you can leave less suspicion on them that you would have normally, but do not ever eliminate them from your suspects. In fact, never eliminate anybody from your suspicions, just put some higher up on your priorities than others. Items- Items are always a fun element to a game, but should never be over used. Items usually have one or more of these three actions: Vigi, guard, and seer. You already know what it means to guard and seer, but a vigi is new. A vigi is identical to a kill. In fact, it is a kill, just a human one. Vigi’s are done in either the day or night phase. The player receiving the item with the vigi would reply to the host saying "kill this person." It is up to the host if they would like the item to expire of not used or not. In addition, the item actions I just listed are not limited to just this. You may make your items have any function you would like to. As a player, items are a lot of fun to receive. Remember if you are a wolf and get a vigi, it is always a great idea to use your vigi at night (if you are allowed to). It would be very smart if you killed someone who was accusing another player, therefore framing that player. On the other hand, if you have a seer make sure to use it on a person you suspect of having an important human role. Moreover, if you have a guard, it would be wise to use it during the day (if you are allowed to) to save a fellow wolf or yourself or to frame a human. As a human with an item, you need to think things out a little more thoroughly. If you have a vigi, make sure to try and kill a wolf and not just a random person. If you have a guard, make sure to try and guard someone who you either firmly believe is a human, or yourself (if you are allowed to). In addition, if you have a seer make sure to seer either a person you really trust or a person you really suspect. If you seer a person you trust you have a good chance of making an ally if they are a human or better yet, exposing them if they are a wolf. Or if you suspect them, seer them and you may either be able to knock them off your suspect list or make an ally. Conversions – Conversions are cool, but are very complicated to understand and even more difficult to put into a successfully hosted game. A conversion is when one person/item is turned into something else. For example, there may be a game where the wolves are allowed to convert a human to their team. Never make a game where a wolf can be converted to human (except lone wolves) because that wolf could just give the human the other wolves names. As a player playing with conversions can be difficult to fathom and you should keep your guard up even more than you usually would. You would not want to confirm someone as a human, only to have him or her converted to a wolf right under your nose. In addition, if you are a wolf you want to keep in mind whom to convert. Remember to pick a person who is good at the game and is very stealthy and will not get caught or would just be a valuable asset to your team. Neutrals – Neutral roles are a lot of fun to play with, and really vary. One way to play with neutrals is to make them pick which team to join. Another way is to make them as sot of a third team. Being Active There is not much to say here, but it is very important and does deserve its own section. A very wise thing to do is to remain active because it will help both you as a player and the game. It will help you as a player because if you are a wolf you will remain unsuspicious and as a human, you will be more apt to gain information. It will help the game because it will keep the game alive. Again, remain active. However, do not mistake this as telling you to postwhore. You do not want to be so active that it makes it look like you are hunting down information and therefore attaining suspicion. You want to just to be there when you are needed and to analyze all information displayed, no matter how small or meticulous it may seem. Remaining Neutral Again, there is not much to be said. However, you do want to pay attention. You never want to make statements that can be twisted or used against you in any way. If you are a wolf, never show signs of allegiance with a fellow wolf. A very good move to do is if you’re going to die, try and show as much allegiance to a particular human as possible. This generally assures that the humans will think that that person is a wolf also and lynch him/her based on that assumption. Heck, it may even gain you an MVP if you play it well enough. If you are a human, you want to keep your statements relatively neutral. See, if you are a regular human you generally do not have much to lose. Take the risk of dying for your team. However, if you are a guardian, never do anything that will draw attention to yourself because the wolves may discover you or the humans may lynch you, both could result in the loss of your team. Knowing ‘when to hold em and when to fold em’ This entire concept in voided in TWG. Never give up, never back down, NEVERaccept defeat! If you are a wolf, never admit that you are a wolf. Even after death, insist that you are a human. Even facing insta or being seered. If you are a human, the exact same rule applies. Never say anything that could be taken as ‘wolfish’ and never admit to being a wolf. Note: When you are a wolf and are about to be seered, try to casually sway the seer’s opinion towards someone else. Only if you are a regular wolf. If you are the master wolf, do not be very intimidated to being seered. You can either act nonchalant and say "yeah, I’m human, go seer me" or you can say "I’m a human, so you can seer me. But it would be a waste". It is really up to you and which you feel more comfortable doing. Being A Good Host Well, many things need to be taken into account when you are a host. I will do this to describe it: 1. Double check all PM’s 2. Make specific times for ending phases 3. Explain everything clearly and thoroughly 4. Be fair, but tough 5. Never give out unnecessary information 6. Never be biased 7. Write good stories 8. Don’t forget player sign-ups and times 9. Be experienced before hosting 10. Don’t forget the post-game 11. Don’t forget the host-sign ups 1 - When I say double check the PM’s you send I do not mean double-check them. I mean triple check them. A few things to remember are to send each PM individually. Remember that it may be easier to send all the human messages an once, but it shows every person that received the same PM therefore telling the humans who’s who. Also, spice things up. It’s boring to get a PM that just says "you’re a human, you know what to do. Make it fun and make the players feel like they have a goal. Another thing is when sending seer/psychic results, be very clear yet do not ever give anything away that was not supposed to have been. What I mean is, if you are sending a seer reply saying that the person just seered is green, just write player x. Do not write human because that verifies that player x was a human, when they may have been a wolf. However, make sure to re-read your messages before sending them for typos, corrections, things you missed, and things that should not be in the message. 2 – Make sure that you specify on when each phase ends. For example, if you’re living in Florida and ending the night at 7 in the evening on a Friday you would want to say this: Day x is over. Night y has begun. It will end Friday, (month) (day number) at 7:00 PM EST. Nevertheless, remember to be there. Do not say you are going to end it at one time and end it at another. There are exceptions to this. The biggest one is an extension. If enough players request an extension on a particular phase, do not be afraid to give it to them. This does not necessarily apply to the wolves. If they do not send their kill by the deadline it is up to you to extend the night (showing that the wolves haven’t been online, giving the humans information) or to randomly select a player to die. 3 – Always be clear and concise. When you say a phase is ending, end it. When you implement a particular rule or do not implement one, make absolute sure every person understands this otherwise bad situations can occur. 4 – Never be biased. It does not matter how much you like a team or a player, never treat them any better than another player. Also, is per say your friend asks for an extension of the phase but every one else wants it to end at time x, end it at time x. Again, they may be your friend but this game is based on what the majority thinks. If a majority wants the phase to end, you end it. This, however, does not apply to ending phases early. Also, never give unwarranted information to a player. If your friend is a human, do not "accidentally" slip the name of a wolf. Alternatively, if your friend is a wolf, do not "accidentally" let the guardian’s role slip. It does not matter how close you are to the person, all players must be treated fair. 5 – Already summarized. 6 – Already summarized. 7 – Ah yes, writing stories, my personal favorite part of hosting. A very good key to hosting successful games is the atmosphere you display. If you write and amazing story that everybody likes, they are sure to comment on it therefore causing activity. A few good elements of stories is using the players names in the stories, they always like that and it makes people feel important. Also, use lots of adjectives. I do not want to sound like your English teacher, but the more descriptive a story is the better it is. If you say "and John was killed" you are going to be boring. However, if you say "the bloody torso of John and his family was discovered at the scene of the crime, the head nowhere to be found" you will keep people reading. Another part of this is writing good PM stories. Something people like is to receive a personal PM. A good PM for a human would read: "Hello there, Bob. You are sitting in a cold and dark room, knowing not what goes around you and hardly understanding your own thoughts. Oh, but you see and hear me just fine. In addition, what am I telling you, Bob? I am telling you, you are pathetic. You are a silly little human and you will be killed. Your family will be killed. Your friends will be killed. Your town will be burned. Well… unless you can capture the people dong this first…". Now see, you actually wanted to read that. It is good to keep people’s attention. A good key to this is to select a good theme. Select a theme that everyone is familiar with and a theme that you know you can write a good story for. 8 – Do not forget to make particular times for people to sign up to the game. It is usually helpful to make two separate times because many players cannot get on the computer to sign up at one time. Making two or more times assures that there will be a good variety and it indirectly assures activity because you have people on the computer at different times therefore meaning you can have almost around-the-clock activity. 9 – You want to be an experienced player before you host a game. Do not just jump into something you have never done before. You really need to have a full understanding of the game, the roles, the people, the times, and every other element before you can run a game. 10 – Do not forget to make your post game. A good post game will include a list of players, there AIM screen names, and what their role was. A great post game would be much more elaborate. It would include the players name’s, AIM addresses, what there role was, if they were victorious or not, what phase they died in if they died, the order of guards/seers and successes/results of each, etc. Another thing I always include in a post-game is an overall analysis of how each individual player played. Make sure to point out both flaws and weaknesses and tell the player how they can improve. Be Specific! Also, do not forget to have an MVP or Most Valuable Player award. People always are excited when they win it and it sparks a lot of conversation. Something you want to do is to specify on why you gave that player(s) the award and what other players could have done to be more like that. Do not forget about the LVP award either, it is not popular but it helps emphasize on certain details. Do not forget that when you host a jTWG it is mandatory to say which players are suitable for TWG and which are not along with why and how they can improve. 11 – Do not forget to make the host sign-ups for the next game or someone is sure to get irked. Ten Cardinal Rules of j/TWG 1. Be active – always be around when you’re called upon and don’t be afraid to give your input on a situation 2. Record all AIM conversations – you never know when you’re going to need these, but save them and study them 3. Take notes – it couldn’t hurt to make a memo of something suspicious and review it later 4. Know the other players – don’t make irrational judgements or impulsive accusations before you know the people you’re accusing or judging 5. Don’t expect anything – don’t get your hopes up about anything, and don’t try to weasel information out of the host 6. Do not take anything to heart – people in this game tend to flame quite a lot. If somebody calls you an idiot, do not take it personal. Learn from your mistakes, improve your playing, and come back and kick their ass! 7. Be specific – when you are presenting your evidence never be vague. You want to lay out every detail as if you were explaining it to a toddler. Make sure to include examples and be thorough 8. Make a good case – before you ever present your evidence read, re-read, and re-re-read it. Check for typos and make sure you have everything in the proper place. Make sure you have plenty of evidence that you know the other players will believe 9. Respect the other players – even if they do not show you respect, respect them. "Do unto others as you would have others do unto you". And always respect the TWC (The Werewolf Council) 10. Have fun! Enjoy yourself, have a good time! Remember, it is only a game. Note: To address number two in more detail, it is very strategic to look at the times of important things. For example, it is the day phase and a player tells you "oh yeah, I trust Steve" at 07:46:32 (PM) according to the AIM log, but right before that votes for Steve. There may be something-fishy going on if they are lying to you. The TWG Glossary Active – To participate in the game adequately Activity – The amount of active people in the game compared to amount of players remaining AIM – America Online Instant Messaging system, the standard means of communication in TWG Blue – The common term for a special human; the color a person is seered as Conversions – The past tense of convert Convert – the act of changing a player’s team or attempting to do so Curse – A method of balancing a game Day – The phase in which the humans select a player to kill whom they believe to be a wolf Extend – The act of increasing the longevity of a particular phase Green – The term used commonly to refer to a players role as human; the color a player was seered Guard – A human with the power to save the life of one player each night Guard (2) – The act of guarding a player’s life Host – The person who is running the current game, knows all the roles, and is in charge Host sign-ups – The thread designed for people to display their game ideas and other people to vote on which game to play Human – A person who is on the human team as opposed to the wolves Insta – A scenario during the day phase in which a player is lynched by a vote of more than half the amount of currently living players Items – Individual cyber objects that give the holder a particular power JTWG – The Junior Werewolf Game Kill – To eliminate a player from the game Lonewolf – A role in which the player is a wolf, yet does now know who the other wolves are LVP – The Least Valuable Player award given to a player the host deems contributed the least to the game Lynch – To kill during the day phase Mason – A common role in which a certain amount of players knows one another and their role Master Wolf – The wolf role in which when seered this person shows up as a human Millers – The roles where the seering results will vary according to the host’s instructions MVP – The Most Valuable Player award given to the player who the host believes contributed the most to the game and/or won for their team Neutral – To remain on no side Neutral (2) – A role in which the player is no neither team Night – The phase in which the wolves kill someone Phantom(s) – A penalty for not voting that does not apply to insta lynches Phase – The term given for the particular time in which the game is currently at Player – An individual person who is in the game competeing fir his or her team Player Sign-Ups – T he thread specifically designed for the curent host to make a list of players who will be playing in his ir her game PM – Private message abbreviation Post-Game – The thread in which the roles are revelaed and game ended where players can talk freely about tactict they used and what-not Postwhore – The act of making repaeted posts on a thread Postwhore (2) – A person who makes repeated posts on a thread Psychic – A player who is a special human, or blue, who recieves a host PM at the end of each day phase saying how many wolves and how many humans remain in the game Red – The term used commonly to refer to a wolf Red (2) – The color a person may have been seered Safety – A vote that is used to avoid a phantoms that has no basis of suspicion, generally placed on a player with no other votes or phantoms Seer – The role in which the player is a spcial human, or blue, and chooses one other player each night to see the roles of Seer (2) – The act of seeing another player’s role Story – The part of the gmae where the host writes a small plot to go along with the game Suspect – A person who shows qualities of being a particular role, therefore placing him or her under suspcion Suspect (2) – To think someone of being a particual role Theme – The particular story line basis selected by the host TWC – The Werewolf Council, a panel of impartial judges used to make rules, enforce rules, and assist the games TWG – The Werewolf Game Vigi – A kill neither by lynching or wolfing Vote – A tally of marks against a player Wolf – A person on the wolf team as opposed to the human team Wolf (2) – To kill at night using wolf powers FAQ’s And Things To Know Moderators : DarkManticoreX2 , Shashakiro (DarkManticoreX2 is more reliable to reach) TWC: Brilliant Dynamite Neon, Travman301, DarkManticoreX2, Thunderstrike687, pntballa18, roundbox, Makilaz Advisable Threads To See: the TWG History thread jTWG History thread, The Old Guide, Chardish’s Newbie threads one and two, Kilga’s Default Wolf Conditions thread, My Phantom thread, The Rules (also see below), and, of course, The TWC thread. The Rules! The rules can be found here and here. Acknowledgements Thank you to pntballa18 (reviewing), Makilaz (revwieng), Brilliant Dynamite Neon (references), travman301 (reviewing), emerald000 (reviewing), and thunderstrike687 for riewving this and adding their input to make it even better! Thank you to all players who have helped me come to these conclusions and write this. To credit all players, I will tell you that I sent out individual messages to each player I’ve played with and here are there responses: Quote:
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Well, that’s all. Thank you for reading and get out there and play some great games! And who knows, perhaps you’ll be the next big name mentioned? P.S. All information in here is set on the sole basis of the TWG Forum on FlashFlashRevolution.com as of Tuesday, May 13, 2008 12:21 PM EST. Last edited by rzr; 09-8-2008 at 04:31 PM.. |
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05-13-2008, 11:23 AM | #2 |
TWG Veteran
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Re: TWG and jTWG Guide and Reference
Edit, this is all still in the works and being re-formatted for easier reading. I would edit it right now, but the WIN 98 I'm on won't read it.
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05-13-2008, 02:48 PM | #3 |
davai
Join Date: Dec 2006
Age: 33
Posts: 2,765
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Re: TWG and jTWG Guide and Reference
Looks good so far, perhaps you could add a general description of what TWG is and contrast/comparison to Mafia.
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05-13-2008, 03:55 PM | #4 |
FFR Player
Join Date: Sep 2006
Posts: 370
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Re: TWG and jTWG Guide and Reference
I have a few things to sy about this, but I'll say them when I'm not at school.
Looks pretty good so far. |
05-13-2008, 03:59 PM | #5 |
FFR Player
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Re: TWG and jTWG Guide and Reference
Very impressive, and yeah, I agree with Kekeb - a little info on Mafia wouldn't hurt. But other than that this is very well put together.
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05-13-2008, 04:15 PM | #6 |
davai
Join Date: Dec 2006
Age: 33
Posts: 2,765
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Re: TWG and jTWG Guide and Reference
The main point to my post was that someone who is new to Mafia-esque games may not even know what the game is.
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05-13-2008, 04:27 PM | #7 |
woah shrooms
Join Date: Nov 2005
Posts: 3,840
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Re: TWG and jTWG Guide and Reference
i smell sticky fishing
long ass guide btw but its detailed so ++ |
05-13-2008, 04:29 PM | #8 |
FFR Veteran
Join Date: Jul 2006
Age: 32
Posts: 3,984
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Re: TWG and jTWG Guide and Reference
Find a different method of naming the players instead of just 'a' or 'b' or whatever ... it can be confusing.
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05-13-2008, 04:33 PM | #9 |
missa in h-moll
Join Date: Dec 2006
Location: nyc
Age: 28
Posts: 3,995
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Re: TWG and jTWG Guide and Reference
god fix those tags lol.
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05-13-2008, 05:14 PM | #10 |
FFR Player
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Re: TWG and jTWG Guide and Reference
Looks pretty good.
But spelling needs fixing too. You misspelled 'reviewing' 3 different ways on the same two lines. edit: >_<
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... Last edited by sc979; 05-13-2008 at 05:16 PM.. |
05-13-2008, 05:19 PM | #11 |
TWG Veteran
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Re: TWG and jTWG Guide and Reference
Wow, guys, thank you A LOT! <3 What I'm doing right now on my computer is re-formatting it. What I mean is, fixing tags, dividing it up to be read easier and find things easier, etc. I'm looking for a few things here: one, DrKirth helped me out greatly with the complete list of all players ever. Later I drafted up all (both games) hosts AND MVPs ever. Should I add them into the index?
P.S. I've never played mafia, but I do know what it is, who wants to help me draft that part up? P.P.S. Sadly the OP is to large to edit, so I'll need to re-post it when it's COMPLETELY done. EDIT:Anybody who wants to be mentioned in it for having their part in creating it, PM me th link to your forum profile. Remember, I'm doing it all on my crappy non-internet computer, so I have to manually type all tags, etc. Last edited by rzr; 05-13-2008 at 05:30 PM.. |
05-13-2008, 05:32 PM | #12 |
FFR Player
Join Date: Sep 2006
Posts: 370
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Re: TWG and jTWG Guide and Reference
I can help with the comparison to Mafia, I've played and hosted a couple times, so it shouldn't be too hard.
PS working on my in-depth analysis |
05-13-2008, 05:37 PM | #13 |
TWG Veteran
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Re: TWG and jTWG Guide and Reference
Ok, sounds good to me. What I'll do is leave an empty section to add it in. Also, when I say re-format what I mean is re-doing the TOC, in the glossary I'm underlining and bolding each word before it's definition, color coded lists in complex games, adding the comparison, etc, etc. Mainly perfecting the TOC so it'd be easier to navigate. So, like, if someone's a first-time host they can go 'oh, ok, section 6!' instead of hunting it down.
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05-13-2008, 06:20 PM | #14 |
TWG Veteran
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Re: TWG and jTWG Guide and Reference
Ok, double posting to announce I've added an introduction (new section 1) and a What Is Mafia? (new section 9). Other than what I just named, what else shall I add?
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05-13-2008, 06:43 PM | #15 | ||||||||||||||||||
FFR Player
Join Date: Sep 2006
Posts: 370
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Re: TWG and jTWG Guide and Reference
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If I were doing it I would have special sections in the table of contents for Playing as a Human (Green), and Playing as a Wolf (Red) Quote:
First, make sure you explain why you are using colored text. Make the Master wolf all red, not half red half green, as that will probably confuse a newbie more than it helps. Second, organize the roles in a list like you would in a host sign up thread. Third, have a role description, which is pretty basic, like "The seer is a human with a special power, he can PM the host each night with a name, and at the end of the night he finds out what role that person has." Then go into more detail, like the basic strategy of being a seer, ie. when to come out to the thread (almost always), when to share seering results, how to form an alliance, how to deal with counterclaims, etc. Possibly add some of the less common, but still simple roles, like Vigilante and wolfsbane. Quote:
Also, some of this should be in the How to Host section of the guide. Quote:
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And mabey a link to where to get AIM Quote:
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The tactics for Master Wolf should go in the section about that role. Quote:
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guard (role): <definition> guard (action): <definition> Quote:
Instead of linking to an advanced version, move the advanced version here. |
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05-14-2008, 06:05 AM | #16 | ||||||||||||
TWG Veteran
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Re: TWG and jTWG Guide and Reference
Version 2 (before dooey's suggestions)
Well, you asked for it. Now here it is, a strategy guide for both playing and hosting. After careful review of the rules and all scenarios, I have drafted up this guide. I must add special thanks to my good friend, DrKirth, for putting together the list of all players in both games, ever Now, I’ve tried to break this Guide up into several different smaller section, AKA a Table of Contents:
Introduction Well, first things first. Welcome to The Werewolf Game forum. It’s a game based on several factors that all intertwine one another. What are those factors? Mainly you need to have skills in deceit, intelligence, deciphering, lying, and loyalty (or should I say lack there of). A few things you need to have before starting off playing a game is an FFR account, which you can access here by clicking the red letters that say register, second and possibly most important is an AIM account and screen name. This can be attained at the AIM home page, in the top right corner. Finally, before playing your first game you will want to have read at least one game and understand it. What I mean is, recognize who the players are and who you will be going up against, see tactics and form your own, and understand the forum in general. What is The Werewolf Game you may ask? Well, TWG is a simple game that Chardish brought to us. He faithfully hosted and played the game eventually helping to bring it to its own sub-forum, of which we see and use today. TWG is based off of a card game called Mafia (see section. 9, accredited to our very own dooey100). Today’s version of TWG is more wide-spread through FFR and each and every member, including you, is welcome, respected, and appreciated. A Basic Game Well, a basic j/TWG game would have only two types of players. The wolves and the humans. The game is divided up into two phases: the night and the day. During the night phase the wolves will choose which player they are selecting to kill or remove from the game. Depending on the complexity of the game, it may fail (see section 3; A Complex Game) During the day phase the wolves attempt to blend in with the humans as the humans vote off a player whom they believe to be a wolf. A basic day would look like this: Host:(story plot here) Host: Remaining Players:
Travman301: I think rzr is a wolf (present evidence here) [i]Therefore, I vote for rzr DarkManticoreX2 I agree because of(back-up evidence here)[i]I also vote for rzr. Fiction Junction: I disagree, I think argo15 is a wolf because of (present evidence here) so I’m voting for argo15 Player s: I agree with Travman301 and DarkManticoreX2. rzr. argo15: rzr. (defense here) pntballa18: rzr DrKirth: argo15. freakysnots: rzr. Host: That’s insta. Rzr has been insta-lynched. (Story line here) Night --- has begun. It will end at(specific time here) Now, do not forget that this is an example. There would and absolutely should be a lot more information and evidence behind all claims and accusations. Remember, in this game paranoia is your friend. Keep your eyes open for every detail, be meticulous, and let your OCD kick in! However, nothing is perfectly set. You really need to know and understand the people you are playing with before you jump to any conclusions, I cannot stress that enough. For example, you may play with somebody who is completely off-the-wall and accusing people left and right. However, that is how they act when they are a human, so do not stress about it. In contrast, you may play with somebody who is generally calm and meticulous with his or her evidence, yet is playing this game very odd and jumping to many conclusions/pointing the finger quickly/acting impulsive. Well, that character would need a lot more attention paid to him/her than usual. When you are playing, do not forget to take into account certain things that could benefit you and/or your team. For example, if you are a wolf make sure to take into account who has phantoms and use them to your advantage. Alternatively, remember who can easily be swayed to see your side and casually persuade them into attacking another player. On the other hand, if you are a human, do not forget who has phantoms either. You want to keep them in mind so that if someone votes for them right away you may see that person as a threat looking to undermine you and eliminate that player via insta. A Complex Game Now, complex games are obviously harder than an average game and a new player should usually not jump into one right away. Complex games have everything from conversions to items and neutrals to curses. The range of expectancy in a complex game is never to even be attempted to estimate as they are very volatile and changing. The average complex game consists of five different roles. They are usually the following:
Another very popular role is the Masons. The Masons are a group of regular humans who know each other and know that one another are humans. Remember, all these roles are tentative. In addition, they can all be manipulated to fit the game. For example, if you are playing with a psychic the host may decide that the master wolf (MW) will show up as a human to the psychic. Furthermore, NEVER think that just because a player was seered green means that they are a human. It does mean you can leave less suspicion on them that you would have normally, but do not ever eliminate them from your suspects. In fact, never eliminate anybody from your suspicions, just put some higher up on your priorities than others. Items- Items are always a fun element to a game, but should never be over used. Items usually have one or more of these three actions: Vigi, guard, and seer. You already know what it means to guard and seer, but a vigi is new. A vigi is identical to a kill. In fact, it is a kill, just a human one. Vigi’s are done in either the day or night phase. The player receiving the item with the vigi would reply to the host saying "kill this person." It is up to the host if they would like the item to expire of not used or not. In addition, the item actions I just listed are not limited to just this. You may make your items have any function you would like to. As a player, items are a lot of fun to receive. Remember if you are a wolf and get a vigi, it is always a great idea to use your vigi at night (if you are allowed to). It would be very smart if you killed someone who was accusing another player, therefore framing that player. On the other hand, if you have a seer make sure to use it on a person you suspect of having an important human role. Moreover, if you have a guard, it would be wise to use it during the day (if you are allowed to) to save a fellow wolf or yourself or to frame a human. As a human with an item, you need to think things out a little more thoroughly. If you have a vigi, make sure to try and kill a wolf and not just a random person. If you have a guard, make sure to try and guard someone who you either firmly believe is a human, or yourself (if you are allowed to). In addition, if you have a seer make sure to seer either a person you really trust or a person you really suspect. If you seer a person you trust you have a good chance of making an ally if they are a human or better yet, exposing them if they are a wolf. Or if you suspect them, seer them and you may either be able to knock them off your suspect list or make an ally. Conversions – Conversions are cool, but are very complicated to understand and even more difficult to put into a successfully hosted game. A conversion is when one person/item is turned into something else. For example, there may be a game where the wolves are allowed to convert a human to their team. Never make a game where a wolf can be converted to human (except lone wolves) because that wolf could just give the human the other wolves names. As a player playing with conversions can be difficult to fathom and you should keep your guard up even more than you usually would. You would not want to confirm someone as a human, only to have him or her converted to a wolf right under your nose. In addition, if you are a wolf you want to keep in mind whom to convert. Remember to pick a person who is good at the game and is very stealthy and will not get caught or would just be a valuable asset to your team. Neutrals – Neutral roles are a lot of fun to play with, and really vary. One way to play with neutrals is to make them pick which team to join. Another way is to make them as sot of a third team. Being Active There is not much to say here, but it is very important and does deserve its own section. A very wise thing to do is to remain active because it will help both you as a player and the game. It will help you as a player because if you are a wolf you will remain unsuspicious and as a human, you will be more apt to gain information. It will help the game because it will keep the game alive. Again, remain active. However, do not mistake this as telling you to postwhore. You do not want to be so active that it makes it look like you are hunting down information and therefore attaining suspicion. You want to just to be there when you are needed and to analyze all information displayed, no matter how small or meticulous it may seem. [b]Remaining Neutral[b] Again, there is not much to be said. However, you do want to pay attention. You never want to make statements that can be twisted or used against you in any way. If you are a wolf, never show signs of allegiance with a fellow wolf. A very good move to do is if you’re going to die, try and show as much allegiance to a particular human as possible. This generally assures that the humans will think that that person is a wolf also and lynch him/her based on that assumption. Heck, it may even gain you an MVP if you play it well enough. If you are a human, you want to keep your statements relatively neutral. See, if you are a regular human you generally do not have much to lose. Take the risk of dying for your team. However, if you are a guardian, never do anything that will draw attention to yourself because the wolves may discover you or the humans may lynch you, both could result in the loss of your team. Knowing ‘when to hold em and when to fold em’ This entire concept in voided in TWG. Never give up, never back down, NEVERaccept defeat! If you are a wolf, never admit that you are a wolf. Even after death, insist that you are a human. Even facing insta or being seered. If you are a human, the exact same rule applies. Never say anything that could be taken as ‘wolfish’ and never admit to being a wolf. Note: When you are a wolf and are about to be seered, try to casually sway the seer’s opinion towards someone else. Only if you are a regular wolf. If you are the master wolf, do not be very intimidated to being seered. You can either act nonchalant and say "yeah, I’m human, go seer me" or you can say "I’m a human, so you can seer me. But it would be a waste". It is really up to you and which you feel more comfortable doing. Being A Good Host Well, many things need to be taken into account when you are a host. I will do this to describe it:
3 – Always be clear and concise. When you say a phase is ending, end it. When you implement a particular rule or do not implement one, make absolute sure every person understands this otherwise bad situations can occur. 4 – Never be biased. It does not matter how much you like a team or a player, never treat them any better than another player. Also, is per say your friend asks for an extension of the phase but every one else wants it to end at time x, end it at time x. Again, they may be your friend but this game is based on what the majority thinks. If a majority wants the phase to end, you end it. This, however, does not apply to ending phases early. Also, never give unwarranted information to a player. If your friend is a human, do not "accidentally" slip the name of a wolf. Alternatively, if your friend is a wolf, do not "accidentally" let the guardian’s role slip. It does not matter how close you are to the person, all players must be treated fair. 5 – Already summarized. 6 – Already summarized. 7 – Ah yes, writing stories, my personal favorite part of hosting. A very good key to hosting successful games is the atmosphere you display. If you write and amazing story that everybody likes, they are sure to comment on it therefore causing activity. A few good elements of stories is using the players names in the stories, they always like that and it makes people feel important. Also, use lots of adjectives. I do not want to sound like your English teacher, but the more descriptive a story is the better it is. If you say "and John was killed" you are going to be boring. However, if you say "the bloody torso of John and his family was discovered at the scene of the crime, the head nowhere to be found" you will keep people reading. Another part of this is writing good PM stories. Something people like is to receive a personal PM. A good PM for a human would read: "Hello there, Bob. You are sitting in a cold and dark room, knowing not what goes around you and hardly understanding your own thoughts. Oh, but you see and hear me just fine. In addition, what am I telling you, Bob? I am telling you, you are pathetic. You are a silly little human and you will be killed. Your family will be killed. Your friends will be killed. Your town will be burned. Well… unless you can capture the people dong this first…". Now see, you actually wanted to read that. It is good to keep people’s attention. A good key to this is to select a good theme. Select a theme that everyone is familiar with and a theme that you know you can write a good story for. 8 – Do not forget to make particular times for people to sign up to the game. It is usually helpful to make two separate times because many players cannot get on the computer to sign up at one time. Making two or more times assures that there will be a good variety and it indirectly assures activity because you have people on the computer at different times therefore meaning you can have almost around-the-clock activity. 9 – You want to be an experienced player before you host a game. Do not just jump into something you have never done before. You really need to have a full understanding of the game, the roles, the people, the times, and every other element before you can run a game. 10 – Do not forget to make your post game. A good post game will include a list of players, there AIM screen names, and what their role was. A great post game would be much more elaborate. It would include the players name’s, AIM addresses, what there role was, if they were victorious or not, what phase they died in if they died, the order of guards/seers and successes/results of each, etc. Another thing I always include in a post-game is an overall analysis of how each individual player played. Make sure to point out both flaws and weaknesses and tell the player how they can improve. Be Specific! Also, do not forget to have an MVP or Most Valuable Player award. People always are excited when they win it and it sparks a lot of conversation. Something you want to do is to specify on why you gave that player(s) the award and what other players could have done to be more like that. Do not forget about the LVP award either, it is not popular but it helps emphasize on certain details. Do not forget that when you host a jTWG it is mandatory to say which players are suitable for TWG and which are not along with why and how they can improve. 11 – Do not forget to make the host sign-ups for the next game or someone is sure to get irked. Ten Cardinal Rules of j/TWG
The TWG Glossary Active adj. – To participate in the game adequately Activity adj. adv.– The amount of active people in the game compared to amount of players remaining AIMn. – America Online Instant Messaging system, the standard means of communication in TWG Bluen. – The common term for a special human; the color a person is seered as Conversionsv. – The past tense of convert Convertv. – the act of changing a player’s team or attempting to do so Curseadv. v. – A method of balancing a game Dayn. – The phase in which the humans select a player to kill whom they believe to be a wolf Extendv. – The act of increasing the longevity of a particular phase Greenn. – The term used commonly to refer to a players role as human; the color a player was seered Guard.n – A human with the power to save the life of one player each night Guardv. (2) – The act of guarding a player’s life Hostn. – The person who is running the current game, knows all the roles, and is in charge Host sign-upsn. – The thread designed for people to display their game ideas and other people to vote on which game to play Humann. – A person who is on the human team as opposed to the wolves Instav.? – A scenario during the day phase in which a player is lynched by a vote of more than half the amount of currently living players Itemsn. – Individual cyber objects that give the holder a particular power JTWGn. – The Junior Werewolf Game Killv. – To eliminate a player from the game Lonewolfn. – A role in which the player is a wolf, yet does now know who the other wolves are LVPn. – The Least Valuable Player award given to a player the host deems contributed the least to the game Lynchv. – To kill during the day phase Masonn. – A common role in which a certain amount of players knows one another and their role Master Wolfn. – The wolf role in which when seered this person shows up as a human Miller(s)n. – The roles where the seering results will vary according to the host’s instructions MVPn. – The Most Valuable Player award given to the player who the host believes contributed the most to the game and/or won for their team Neutralv. – To remain on no side Neutral (2) n. – A role in which the player is no neither team Nightn. – The phase in which the wolves kill someone Phantom(s)v. – A penalty for not voting that does not apply to insta lynches (see thread: ) Phasen. – The term given for the particular time in which the game is cirrently at Playern. – An individual person who is in the game competeing fir his or her team Player Sign-Upsn. – The thread specifically designed for the curent host to make a list of players who will be playing in his ir her game PMn. – Private message abbreviation Post-Gamen. – The thread in which the roles are revelaed and game ended where players can talk freely about tactict they used and what-not Postwhorev. – The act of making repaeted posts on a thread Postwhore (2)n. – A person who makes repeated posts on a thread Psychicn. – A player who is a special human, or blue, who recieves a host PM at the end of each day phase saying how many wolves and how many humans remain in the game Redn. – The term used commonly to refer to a wolf Red (2)n. – The color a person may have been seered Safetyv. – A vote that is used to avoid a phantoms that has no basis of suspicion, generally placed on a player with no other votes or phantoms Seern. – The role in which the player is a spcial human, or blue, and chooses one other player each night to see the roles of Seer (2)v. – The act of seeing another player’s role Storyn. – The part of the gmae where the host writes a small plot to go along with the game Suspectn. – A person who shows qualities of being a particular role, therefore placing him or her under suspcion Suspect (2)v. – To think someone of being a particual role Themen. – The particular story line basis selected by the host TWCn. – The Werewolf Council, a panel of impartial judges used to make rules, enforce rules, and assist the games TWGn. – The Werewolf Game Vigiv. – A kill neither by lynching or wolfing Voten. – A tally of marks against a player Vote (2)v. – A mark againstanother player during the day phase Wolfn. – A person on the wolf team as opposed to the human team Wolf (2)v. – To kill at night using wolf powers Index All TWG Hosts and MVP’s(in alphabetical order) Hosts Afrobean, Aperson, Argo15, BlahBlah12, Brilliant Dynamite Neon (4), Chardish (7), CypherToorima, DarkManticoreX2, DiscoBobbyPARANOIA (3), Evilbutterfly, Fiction Junction, FishFishRevolution (2), FoJaR, FlyPie743, GuidoHunter, JurseyRider734, KilgaMayan (7), Lightdarkness (3), Mead1, Milfeulle Sakuraba, MrESqueek, Nforcer06164, Roundbox, rzr, StoicRoiaS (2), Talisman, Tasselfoot, Travman301, WhorliChan, Wilkin. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: MVP’s AlainBryden, Aperson, BlahBlah18, CypherToorima, DarkManticoreX2, DiscoBobbyPARANOIA, emerald000 (2), Evilbutterfly, Freakysnots, HansSky (2), Heavylee, Iggymatrixcounter, Ivaluebet, KilgaMayan, Lightdarkness, Makilaz, pntballa18, SethSquall, StoicRoiaS, Talisman, Tasselfoot (5), TPS222, Travman301, X3mamimi :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: All jTWG Hosts and MVP’s Hosts Brilliant Dynamite Neon (3), dAnceguy117, Daniel_Lewis20, DarkManticoreX2, Demon_Of_The_Comet, DiscoBobbyPARANOIA, Fiction Junction, FishFishRevolution (2), Flawofhumanity, FoJaR, Gamepro17616, Gonzo4life47, Jugglinguy, Lightdarkness, Litodude, Mattc16 (3), Meno_Rocks123, MiniNeo, Myst1278, Nijatwo, Pntballa18, Pshychic25, PsYcHoZeRoSk8eR, Pyroshock, Rebirth0, rzr (2), Sertman, Snapps, Spheroid, Torlock, TPS222, Tustteo, Vashthestampede0987 (2), Wilkin, X3ROHOUR (3). MVP’s Android87xx, argo15, DarkManticoreX2, DiscoBobbyPARANOIA, DrKirth, Fiction Junction, FishFishRevolution, Flawofhumanity, Freakysnots, Hydrojakep, Iggymatrizcounter, Jchinzilla , Jokim, Kekeb, Litodude, Mead1, Megamon88, Pntballa18, PsYcHoZeRoSkk8eR, Specforces, T3HDDRKid, X3mamimi (2), Xception704, Xplayfan. All j/TWG players accredited to DrKirth. By the way, I’m not sure what method he used of seperation, but the colons are used to signify that. A list of players who've every played in a TWG (as accurate as the history thread on the FFR website): ::::::::::::::::::::::: 1. Aleco 2. CypherToorima 3. Djshox 4. Flypie743 5. GuidoHunter 6. ImEric12 7. Kenzya 8. Kilgamayan 9. Lightdarkness 10. Moogy 11. Squeek 12. QreepyBORIS 13. SleeplessDragn 14. Tasselfoot 15. The Q :::::::::::::::::::::: 1. Banditcom 2. Blahblah 3. Cenright 4. Emccky 5. Roopert 6. Snapps 7. Tasuke 8. Whorlichan ::::::::::::::::::::::: 1. 87x 2. CStarFlare 3. flawofhumanity 4. hydrojakep 5. Kefit 6. zildjian113 :::::::::::::::::::::::::: 1. Chardish 2. Eyespewgreekfire 3. stretchypanda 4. Tnyhawk900 ::::::::::::::::::::::::: 1. Afrobean 2. alainbryden 3. evilbutterfly :::::::::::::::::::::::: 1. HansSky 2. Omeganitros 3. Tps222 :::::::::::::::::::::: 1. Jpec07 2. Verruckter :::::::::::::::::::::: 1. JurseyRider734 2. Lupin_the_3rd 3. M-A-C 4. nforcer06164 5. Tsuteto :::::::::::::::::::::: 1. Charlotte21 ::::::::::::::::::::: 1. Matthew4444 2. aperson 3. Mead1 :::::::::::::::::::::::: 1. Gamepro17616 2. Psychic25 3. Neonatrias 4. Talisman ::::::::::::::::::::::::: 1. flux_ 2. deltro333111 :::::::::::::::::::::::::: 1. JenovaSephiroth :::::::::::::::::::::::::: 1. Spheroid :::::::::::::::::::::::::: 1. dAnceguy117 2. Kagome :::::::::::::::::::::::::: 1. _BBQ_ 2. Vashthestampede0987 :::::::::::::::::::::::::::::::::: 1. SpaceBoy492 2. FishFishRevolution 3. TSAGod :::::::::::::::::::::::::::::::: 1. Torlock :::::::::::: 1. Panda :::::::::::: 1. nickadeemus 2. mattc16 ::::::::::::::::::: 1. Rai :::::: 1. iggymatrixcounter 2. MiniNeo ::::::::::::::: 1. wilkin ::::::::::: 1. PsYcHoZeRoSk8eR 2. chickendude ::::::::::::::::::::: 1. ddrdanc3r55 :::::::::::::::::::::: 1. DiscoBobbyPARANOIA ::::::::::::::::::::::::::::::::::::::: 1. Necamus 2. xObserveRx 3. FFR4EVA_00 4. Tokzic ::::::::::::::::::::::: 1. sertman 2. petpro32 3. fojar 4. jwcgator :::::::::::::::: 1. Shashakiro ::::::::::::::::::::: 2. StoicRoivaS 2. ivaluebet :::::::::::::::::::: 1. chromer 2. hitheycallmegod 3. nijatwo ::::::::::::::::::::::::::: 1. rioting 2. Z3ratul :::::::::::::::: 1. roundbox :::::::::::::::: 1. Stella ::::::::::::::: 1. pntballa ::::::::::::::: 1. FictionJunction 2. X3R0H0UR 3. thunderstrike687 4. DarkManticoreX2 :::::::::::::::::::::::::::: 1. x3Mamimi 2. Larrikin :::::::::::::::::: 1. Yesssss :::::::::::::::::::: 1. toph ::::::: 1. Travman :::::::::::::::: 1. emerald000 2. argo15 3. Pyroshock 4. xplayfan 5. freakysnots 6. rzr 7. gnr61 8. EnR 9. Makilaz 10. Heavylee 11. edubardus 12. meno_rocks123 13. Litodude :::::::::::::::::::::::::: 1. timotolkki11 2. SethSquall 3. Brilliant Dynamite Neon 4. massflavour 5. rzrsgirl04284520 :::::::::::::::::::::::::::::::::::: 1. emocheergirl 2. Ravia :::::::::::::::::::: 1. Einherjar_04 2. Halleys5thConcerto ::::::::::::::::::::::::::::::: 1. Psychopete 2. madmatt621 3. dooey100 4. T3hDDRkid ::::::::::::::::::::: 1. hoochan 2. xLF_WhiteTrash 3. scorpio1690 ::::::::::::::::::::::::::: 1. Rebirth0 ::::::::::::::::::::: 1. GamerShadow ::::::::::::::::::::::: 1. Xception704 :::::::::::::::::::::::: :::::::::::::::::::::::: :::::::::::::::::::::::: :::::::::::::::::::::::: :::::::::::::::::::::::::::::::: A list of players who've every played in a jTWG (as accurate as the history thread on the FFR website): 1. Snapps 2. Wayfaerer 3. Tsuteto 4. kibbel 5. deltro300111 6. ddrruler 7. JurseyRider734 8. Chromer 9. Gamepro17616 10. Lupin_the_3rd 11. M-A-C 12. DDRadicated 13. Afrobean ::::::::::::::::::::::::::::::: 1. Freak83 2. Vashthegunman7 3. Omeganitros 4. Catalyst248 5. patron_viridantis 6. Tasuke 7. kickassbuddy 8. slackygorgeking ::::::::::::::::::::::::::: 1. blademonkey626 2. Rye_Bread 3. Spheroid 4. dAnceguy117 5. BeefStu 6. Qualy 7. Demon_of_the_Comet 8. babybenji2004 9. daniel_lewis20 ::::::::::::::::::::::::::::::::::::: 1. eVILPeeR 2. psychic25 3. Tps222 4. akorn 5. bullettime90 6. rsr2/bluemonkey09 7. AasumDude ::::::::::::::::::::::::::::: 1. CypherToorima 2. Neonatrias 3. JenovaSephiroth 4. hydrojakep :::::::::::::::::::::::::::::::::::: 1. Benny1 2. Vashthestampede0987 3. evilbutterfly 4. Tank101 5. MessengerOfDeath ::::::::::::::::::::::::::::::::::: 1. Mimru 2. BBQ 3. PsYcHoZeRoSk8eR 4. saichaitanya88 5. xObserveRx 6. Mindfields ::::::::::::::::::::::::::::::::: 1. ddr_dude 2. mattc16 3. MAXANOiA 4. NightSonnett 5. pntballa18 6. scorpio1690 ::::::::::::::::::::::::::::::: 1. Kagome ::::::::::::::: 1. gonzo4life44 2. Freed 3. TSAGod 4. Torlock 5. FishFishRevolution 6. MiniNeo 7. Linkisdoomed ::::::::::::::::::::::::::::::: 1. xplayfan 2. DarkManticoreX2 3. heavylee 4. emerald000 5. Argo15 6. freakysnots 7. rzr 8. EnR 9. Isosceles 10. massflavour 11. Pyroshock 12. gnr61 13. timotolkki11 14. travman301 :: :::::::::::::::::::::::: 1. JimmyLobos 2. B3NJ1 3. chickendude 4. nickadeemus 5. mead1 6. SpaceBoy492 :::::::::::::::::::::::: 1. Hiyasucka 2. Purplepopcorn ::::::::::::::::::::::::::: 1. linus 2. Edge_of_Death :::::::::::::::::::::::::: 1. delita77 2. lilshortieman 3. Sol Solis 4. iggymatrix 5. TheRaiRai ::::::::::::::::::::::: 1. Nijatwo 2. FoJaR 3. igotrhythm ::::::::::::::::::::: 1. specforces :::::::::::::::::::: 1. LightKnight924 2. whiteflame 3. Pumble 4. Necamus 5. dawg4321 ::::::::::::::::::::::::::: 1. AdTheRat 2. FFR4EVA_00 3. Tokzic 4. ddrdanc3r55 5. DiscoBobbyPARANOiA 6. jwcgator ::::::::::::::::::::::::::::::::::::::::: 1. StoicRoivaS ::::::::::::::::::::::::: 1. x3Mamimi 2. Stella! 3. X3R0H0UR 4. Fenris201327 5. 8Shade8 6. HiTheyCallMeGod :::::::::::::::::::::::::::::::::::: 1. T3hDDRKid 2. kentbball 3. FictionJunction 4. thunderstrike687 :::::::::::::::::::::::::::::::::: 1. Farka 2. lumphoboextreme 3. vysetheblurogue 4. flawofhumanity ::::::::::::::::::::::::::::::: 1. jugglinguy 2. Makilaz 3. Yesssss :::::::::::::::::::: 1. sertman 2. hoochan ::::::::::::::::::: 1. Aito 2. Darkdragoness :::::::::::::::::::::::::: 1. myst1278 ::::::::::::::::::::: 1. Falcondude ::::::::::::::::::::: 1. Popsicle_Pirate ::::::::::::::::::::::::::: 1. Toph ::::::::::::::: 1. Tbellx12 :::::::::::::::::::: 1. Jchinzilla 2. Edubardus 3. Litodude 4. Boatz :::::::::::::::::: 1. madmatt621 2. Einherjar_04 3. EI_Tizzy 4. Brilliant Dynamite Neon 5. meno rocks123 ::::::::::::::::::::::::::::::::::::: 1. psychopete 2. ejthedj00 ::::::::::::::::::::::::::: 1. shados343 2. .david :::::::::::::::::: 1. Ravia 2. Emocheergirl 3. dooey100 4. Android87xx 5. sc979 6. halleys5thconcerto :::::::::::::::::::::::::::::::: 1. jokim 2. Bangcrashboom ::::::::::::::::::::::::::::: 1. rebirth0 ::::::::::::::::::: 1. GamerShadow ::::::::::::::::::::::::: 1. fido123 2. chris301 3. Xception704 :::::::::::::::::::::::: 1. Kekeb 2. DrKirth 3. megamon88 4. Sullyman2007 :::::::::::::::::::::::: 1. DoctorSerpentine :::::::::::::::::::::::::::: 1. KilikOdagawa 2. devonin 3. Bynary Fission :::::::::::::::::::::::::::::: 1. aTzUeLo1191 2. Sh4d0wD3v1L 3. Temote :::::::::::::::::::::::::: 1. Dorama ::::::::::::::::::::::::::: Hopefully it's all accurate. FAQ’s And Things To Know Moderators : DarkManticoreX2 , Shashakiro (DarkManticoreX2 is more reliable to reach) TWC: Brilliant Dynamite Neon, Travman301, DarkManticoreX2, Thunderstrike687, pntballa18, roundbox, Makilaz Advisable Threads To See: http://www.flashflashrevolution.com/vbz/showthread.php?t=17249]the TWG History thread[/url], http://www.flashflashrevolution.com/vbz/showthread.php?t=22744]jTWG History thread[/url] http://www.flashflashrevolution.com/vbz/showthread.php?t=58585]The Old Guide[/url] http://www.flashflashrevolution.com/vbz/showthread.php?t=29746]Chardish’s Newbie threads one[/url] and http://www.flashflashrevolution.com/vbz/showthread.php?t=20015]two[/url], Kilga’s Default Wolf Conditions thread, My Phantom thread, The Rules (also see below), and, of course, The TWC thread. [u]The Rules!/[u] Quote:
Thank you to pntballa18 (reviewing), Makilaz (reviweing), Brilliant Dynamite Neon (references), Travman301 (reviewer), emerald000 (reviewer), [flashflashrevolution.com/vbz/member.php?u=13667]thunderstrike687[/url](reviewer), for reviewing this and adding their input to make it even better! Thank you to all players who have helped me come to these conclusions and write this. To credit all players, I will tell you that I sent out individual messages to each player I’ve played with and here are there responses: Quote:
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Well, that’s all. Thank you for reading and get out there and play some great games! And who knows, perhaps you’ll be the next big name mentioned? P.S. All information in here is set on the sole basis of the TWG Forum on FlashFlashRevolution.com as of Tuesday, May 13, 2008 12:21 PM EST. |
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05-21-2008, 04:16 PM | #17 |
Fractals!
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Re: TWG and jTWG Guide and Reference
Thanks, this must have taken a lot of work. But since now I know that this involves trying to know people and when they're acting screwy, I'm now absolutely sure I don't ever want to play again. I always sucked at poker.
As for making this a sticky: +1 support. |
05-22-2008, 09:42 AM | #18 |
TWG Veteran
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Re: TWG and jTWG Guide and Reference
I'm actually still working on an official version that we can sticky, I don't really care. I just want it to be as detailed, organized, and thourough as possible. A hard feat to accomplish with as much detail as I've been including, plus dooey100 hasn't given me his response on Mafia.
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05-24-2008, 08:54 PM | #19 |
TWG Veteran
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Re: TWG and jTWG Guide and Reference
Ok, so, I've decided not to go with the second version. I mean, it's a lot of fun to make, but the odds are nobody will keep up with it, including myself. So, I've pretty much wrapped up the rest of it, except dooey hasn't been around in a while so I don't have his essay on Mafia. Other than that expect an official thread to be coming rather soon, by Tuesday give-or-take.
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05-29-2008, 05:34 PM | #20 |
FFR Player
Join Date: Sep 2006
Posts: 370
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Re: TWG and jTWG Guide and Reference
Sorry rzr, i haven't been around here a whole lot, seeing as I'm not in the current game. I can do the comparison this weekend, though. If you don't plan on finishing, could you send me what you have so I could add to it?
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