Old 04-5-2012, 11:48 PM   #21
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Default Re: Camel [10 or 11]

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this is another of those songs that is 11 to aaa and 10 to fc. this is a tough one but I could see it as a high 10 or low 11. I'm down for 11 since I have it aaa'd lol
Looking at the skill level of the people that have AAA'd this song, most of them are high D5+, That right there tells you something about the difficulty of the song PA wise. I'd agree, combo wise its probably a high 10, but PA difficulty is lingering around mid 11. Average those out and you have a solid 11.
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Old 04-7-2012, 09:56 AM   #22
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Default Re: Camel [10 or 11]

Just gave Camel a play, it should stay a 10, while the patterns are really fast and tricky they don't quite push it into the FMO realm, it's a high-10.
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Old 04-7-2012, 10:01 AM   #23
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Default Re: Camel [10 or 11]

11 due to cameljacks (basically, everyone else's reasoning).
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Old 04-7-2012, 10:04 AM   #24
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Default Re: Camel [10 or 11]

11 because many of those "hard" parts are fast as shit and are not seen in many 10s. Most of those patterns push past 10 difficulty and move into 11.
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Old 04-7-2012, 10:43 AM   #25
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Default Re: Camel [10 or 11]

11 so I can get another FMO AAA plz
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Old 04-7-2012, 02:17 PM   #26
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Default Re: Camel [10 or 11]

If were use our difficulty system to say how hard a file is to AAA, I'd say this is an 11.

If it's based on how hard it is to FC, its a 10.

Whether this is a 10 or 11 depends on if whether you look at overall PA, or difficulty to AAA. I got 34 goods (not clean) on camel, lower than any FMO, but I think I would AAA and FMO before it.
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Old 04-7-2012, 02:19 PM   #27
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Default Re: Camel [10 or 11]

Most bmah files should be a difficulty level higher due to the awkwardness of certain patterns.
I'm all for this being a FMO due to the fuccen cameljacks, they are both hard to PA and FC. This file also has tons of other bootraps.
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Old 04-19-2012, 01:43 PM   #28
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Default Re: Camel [10 or 11]

It's a really high VC, but just a bitch of a file, I don't think it needs FMO overall, once more in the 'technical VC' 75 zone. Jumpjack the camel jacks (I hit a jump then a single mini jack, works everytime and not that tricky a maneuver)
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Old 04-20-2012, 08:04 PM   #29
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Default Re: Camel [10 or 11]

In my opinion, everyone is overreacting to the minitrills. Not as hard as everyone thinks. The color and polyrhythms are by far harder since you have less indication of the rhythm or pattern. And it's not like it's compressed, dense, or one after another. They're spread out.

10.
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Old 04-22-2012, 09:38 AM   #30
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Default Re: Camel [10 or 11]

I personally don't even find the cameljacks any harder than the rest of the file, and by now, I think we can all agree that the file would be a 10 minus the jacks.

10
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Old 06-1-2012, 04:26 PM   #31
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Default Re: Camel [10 or 11]

why is this still a 10? :(

the ending is even hard to combo let alone AAA. and the rest of the file is hardly a walk in the park...
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Old 06-1-2012, 06:41 PM   #32
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Default Re: Camel [10 or 11]

It's easy to explain - FFR difficulties work just like the US economy. The difficulties inflate a bit every year, but your skill doesn't, so your standard of playing keeps going up. Soon most of us will be on the street begging for perfects ;)
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Old 06-1-2012, 06:42 PM   #33
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Default Re: Camel [10 or 11]

And this is why we keep going back--so our skill continues to keep up with difficulty inflation.
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Old 06-1-2012, 07:14 PM   #34
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Default Re: Camel [10 or 11]

this is a 10 stop bitching everyone
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Old 06-1-2012, 07:20 PM   #35
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Default Re: Camel [10 or 11]

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this is a 10 stop bitching everyone
^ x100

(reasoning above)
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Old 06-1-2012, 07:21 PM   #36
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Default Re: Camel [10 or 11]

Yeah, Camel doesn't have enough density for it to be an 11.

No.
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