Go Back   Flash Flash Revolution > Flash Flash Revolution > FFR General Talk > Contested Chart Difficulties
Register FAQ Community Calendar Today's Posts Search

Closed Thread
 
Thread Tools Display Modes
Old 01-4-2012, 03:28 PM   #1
00Razor00
FFR Player
 
00Razor00's Avatar
 
Join Date: Jul 2006
Location: El Paso, Texas
Age: 33
Posts: 3,530
Send a message via AIM to 00Razor00 Send a message via Skype™ to 00Razor00
Default Rave7 [13 or 12?]

Not 13 worthy. Despite the transitions being skhdgdgw9euj2ewtf, it's just not up to par with charts like Death Piano, RATO or even Gigadelic (which should also be a 13, not a 12). Anywho, discuss.
__________________


Quote:
Originally Posted by t-rogdor View Post
hey buddy are you looking for a good song to step because if so i really recommend you step In Front Of A Bus
00Razor00 is offline  
Old 01-4-2012, 03:29 PM   #2
Trogdor!!!!
Forever
FFR Veteran
 
Trogdor!!!!'s Avatar
 
Join Date: Jul 2008
Posts: 1,664
Default Re: Rave7 [13 or 12?]

The first time I played this, this honestly didn't feel like a 13, and your first time playing a song should always be the hardest. I would say really high 12.
__________________
Violets Forever
Trogdor!!!! is offline  
Old 01-4-2012, 03:30 PM   #3
PrawnSkunk
Administrator
User Administrator
AdministratorDeveloperFFR Simfile AuthorFFR Veteran
 
PrawnSkunk's Avatar
 
Join Date: Dec 2007
Location: Vancouver, BC
Age: 29
Posts: 3,902
Default Re: Rave7 [13 or 12?]

Certainly seemed like an easy 13 - as far as FSO-difficulty files go. But what do I know? ._.

IMO, just seems like a very hard 12 with a few derp bursts of difficulty thrown in.

edit: In this sense, it is in no way comparable to DP or RATO - as there is no constant WTF factor.

Last edited by PrawnSkunk; 01-4-2012 at 03:44 PM..
PrawnSkunk is offline  
Old 01-4-2012, 03:31 PM   #4
rushyrulz
Digital Dancing!
Retired StaffFFR Simfile AuthorFFR Music ProducerD7 Elite KeysmasherFFR Veteran
 
rushyrulz's Avatar
 
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
Default Re: Rave7 [13 or 12?]

This file kind of has all the difficulty smashed into the ending, and for that reason I'd put it (and possibly metro) at a 12 for the same reason.
__________________


rushyrulz is offline  
Old 01-4-2012, 03:32 PM   #5
Plan_Bsk81127
snooches
FFR Simfile AuthorFFR Veteran
 
Plan_Bsk81127's Avatar
 
Join Date: Aug 2007
Age: 32
Posts: 6,420
Send a message via AIM to Plan_Bsk81127 Send a message via Skype™ to Plan_Bsk81127
Default Re: Rave7 [13 or 12?]

12, if you fill in those odd breaks in the 24ths in the beg. then it can be a 13.
Plan_Bsk81127 is offline  
Old 01-4-2012, 03:34 PM   #6
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: Rave7 [13 or 12?]

The level 13 difficulty area is a huge grey area and boundaries haven't been defined yet. With that being said, looking at a file of this difficulty requires examination of other files just like it.

Eclipse has one single stream that's fairly long, and 30 BPM faster (in 16ths), but for some reason, the pattern can just be strung together without much attention. A lot of players who do well on Eclipse have claimed at least once that their hands went on an "auto-pilot" of sorts, and I definitely agree with that.

Then we get to something else with a bit more distant runs, like Almost There, which is also sitting in the FGO area. The stream patterns in Almost There are absolutely horrible, with the streams going into and out mini-trills. Outside of that, however, the song is very easy. If there was a lot more going on in the song, Almost There is a song that could be a potential candidate for the FSO difficulty. The fact of the matter is, there's nothing else aside from the stream.

Then we get to something like Metro, which was slightly contested as a 12/13. Metro pushes a ton of 300 BPM 16th note sprints, that get interrupted by 32nd note fifthlets/24th note bursts. Metro is also incredibly draining and runs constantly throughout the entire file. It is very easy to FC in comparison to DP/RATO, but the scoring difficulty is through the roof.

Then we get something like Rave 7, that takes the speed of Metro and FORCES you to sustain 20 tap per second runs for extended periods (13 worthy), and then throws every kind of difficult pattern at 200 BPM without using constant streaming (jumpstreams, bursts, jacks, polyrhythms, colored messes, inconsistent frame gaps, etc). On top of all of that, the file is very hard to complete in terms of stamina.

I think it's worthy of a 13 rating, and I personally find it a bit harder than Metro to score on. It has a bit more complexity in structure in comparison to Metro, as well.

(Also, something to add, the level 13 area should start being used more, because if we don't utilize it, we'll be fitting files like this in the 12 area and comparing them to something like Time to Eye.)
TC_Halogen is offline  
Old 01-4-2012, 03:36 PM   #7
smartdude1212
2 is poo
FFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
smartdude1212's Avatar
 
Join Date: Sep 2005
Age: 32
Posts: 6,687
Default Re: Rave7 [13 or 12?]

These threads are getting annoying but yes, Rave7 is a 12 in my eyes. Like I said in the song discussion thread, the 24th stream isn't as difficult as the 32nd messes of Eclipse or Almost There, and the ending is just colourful like CCCP but somewhat faster.
smartdude1212 is offline  
Old 01-4-2012, 03:39 PM   #8
AlexDest
good hot
Retired StaffFFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
AlexDest's Avatar
 
Join Date: Sep 2007
Location: North Carolina
Age: 29
Posts: 5,309
Default Re: Rave7 [13 or 12?]

Quote:
Originally Posted by TC_Halogen View Post
The level 13 difficulty area is a huge grey area and boundaries haven't been defined yet. With that being said, looking at a file of this difficulty requires examination of other files just like it.

Eclipse has one single stream that's fairly long, and 30 BPM faster (in 16ths), but for some reason, the pattern can just be strung together without much attention. A lot of players who do well on Eclipse have claimed at least once that their hands went on an "auto-pilot" of sorts, and I definitely agree with that.

Then we get to something else with a bit more distant runs, like Almost There, which is also sitting in the FGO area. The stream patterns in Almost There are absolutely horrible, with the streams going into and out mini-trills. Outside of that, however, the song is very easy. If there was a lot more going on in the song, Almost There is a song that could be a potential candidate for the FSO difficulty. The fact of the matter is, there's nothing else aside from the stream.

Then we get to something like Metro, which was slightly contested as a 12/13. Metro pushes a ton of 300 BPM 16th note sprints, that get interrupted by 32nd note fifthlets/24th note bursts. Metro is also incredibly draining and runs constantly throughout the entire file. It is very easy to FC in comparison to DP/RATO, but the scoring difficulty is through the roof.

Then we get something like Rave 7, that takes the speed of Metro and FORCES you to sustain 20 tap per second runs for extended periods (13 worthy), and then throws every kind of difficult pattern at 200 BPM without using constant streaming (jumpstreams, bursts, jacks, polyrhythms, colored messes, inconsistent frame gaps, etc). On top of all of that, the file is very hard to complete in terms of stamina.

I think it's worthy of a 13 rating, and I personally find it a bit harder than Metro to score on. It has a bit more complexity in structure in comparison to Metro, as well.

(Also, something to add, the level 13 area should start being used more, because if we don't utilize it, we'll be fitting files like this in the 12 area and comparing them to something like Time to Eye.)
Thank you.

The transitions in Rave7 are complete hell to hit discretely, even try to BS them into only perfects. Not many people can nail them.
AlexDest is offline  
Old 01-4-2012, 03:42 PM   #9
V-Ormix
Banned
D7 Elite KeysmasherFFR Veteran
 
Join Date: Aug 2008
Posts: 4,677
Default Re: Rave7 [13 or 12?]

high 12, it doesn't really have anything WTF about it other than as a lot of people have mentioned the burst at the end... and even those don't seem brutle compared to rato at all I really just think the transitioning in the beginning 24th streams with those trills can be a pain.
V-Ormix is offline  
Old 01-4-2012, 03:49 PM   #10
Xx{Midnight}xX
FFR Player
 
Join Date: Aug 2007
Age: 31
Posts: 8,548
Default Re: Rave7 [13 or 12?]

I agree with Halogen... The 13 area should be used a lot more. (I refuse to call it fso sorry.)

Let's be honest with ourselves... This chart is borderline ridiculous. In terms of playability. Hi19 pretty much stepped pretty much everything he heard from the looks of it (I have not played it yet but I have looked at it a few times via bot replay.) Getting a good score on this is is hard unless you're nightmarish good. You need not only godly stamina, but VERY efficient reading skills along with a few other higher end skills.

Tl;DR: 13.
Xx{Midnight}xX is offline  
Old 01-4-2012, 04:24 PM   #11
~Zeta~
Flag Master
D7 Elite KeysmasherFFR Veteran
 
~Zeta~'s Avatar
 
Join Date: Oct 2010
Location: South Pole
Age: 31
Posts: 2,156
Default Re: Rave7 [13 or 12?]

tbh, do i smile seems way harder to PA than Rave. intro isn't terribly hard (300 bpm 16ths), ending reminds me of CCCP (extremely jumptrill heavy frames).
__________________
~Zeta~ is offline  
Old 01-4-2012, 06:51 PM   #12
DossarLX ODI
Batch Manager
Game Manager, Song Release Coordinator
Game ManagerSimfile JudgeFFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
DossarLX ODI's Avatar
 
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,860
Default Re: Rave7 [13 or 12?]

Quote:
Originally Posted by TC_Halogen View Post
Then we get to something like Metro, which was slightly contested as a 12/13. Metro pushes a ton of 300 BPM 16th note sprints, that get interrupted by 32nd note fifthlets/24th note bursts. Metro is also incredibly draining and runs constantly throughout the entire file. It is very easy to FC in comparison to DP/RATO, but the scoring difficulty is through the roof.

Then we get something like Rave 7, that takes the speed of Metro and FORCES you to sustain 20 tap per second runs for extended periods (13 worthy), and then throws every kind of difficult pattern at 200 BPM without using constant streaming (jumpstreams, bursts, jacks, polyrhythms, colored messes, inconsistent frame gaps, etc). On top of all of that, the file is very hard to complete in terms of stamina.

(Also, something to add, the level 13 area should start being used more, because if we don't utilize it, we'll be fitting files like this in the 12 area and comparing them to something like Time to Eye.)
Thank you. Rave7 is ass when you actually take the time to observe the parts after the 24th streams in the beginning. It's a pretty bad mess to read with how many colors there are to interpret (and zero frame intervals in some cases!) and another thing to actually hit. A lot of the patterns can't be cheated and makes for some nasty anchors, and since it's constantly filled with dense parts you have almost no time to rest/transition properly.

Metro and Rave7 make good files for low 13s. The problem is that 13 is a difficulty that is never used and it's basically been a joke scale. A good way to look at it is that since FFR has a severe lack of files reaching this difficulty range, there should be low FSO, mid FSO, and high FSO. With FFR's current files, RATO could be the mid-high FSO, Death Piano could be the Low-Mid FSO, and Rave7/Metro can be the low FSOs; Vertex Beta vrofl totally wrecks everything here and is irrelevant to this difficulty discussion.
__________________
Quote:
Originally Posted by hi19hi19 View Post
oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
DossarLX ODI is offline  
Old 01-4-2012, 06:51 PM   #13
hi19hi19
lol happy
Retired StaffFFR Simfile AuthorFFR Veteran
 
hi19hi19's Avatar
 
Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
Default Re: Rave7 [13 or 12?]

Rather than bump Rave7 down, I think we should bump a handful of the other highest 12s UP.
RATO as a high 13, DP as a mid 13, Rave7 and Metro as mid-low 13s, then the current highest 12s as low 13s seems to make a lot of sense.
__________________


hi19hi19 is offline  
Old 01-4-2012, 06:53 PM   #14
DossarLX ODI
Batch Manager
Game Manager, Song Release Coordinator
Game ManagerSimfile JudgeFFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
DossarLX ODI's Avatar
 
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,860
Default Re: Rave7 [13 or 12?]

Quote:
Originally Posted by hi19hi19 View Post
Rather than bump Rave7 down, I think we should bump a handful of the other highest 12s UP.
RATO as a high 13, DP as a mid 13, Rave7 and Metro as mid-low 13s, then the current highest 12s as low 13s seems to make a lot of sense.
Totally agreed.

Quote:
The problem is that 13 is a difficulty that is never used and it's basically been a joke scale. A good way to look at it is that since FFR has a severe lack of files reaching this difficulty range, there should be low FSO, mid FSO, and high FSO. With FFR's current files, RATO could be the mid-high FSO, Death Piano could be the Low-Mid FSO, and Rave7/Metro can be the low FSOs; Vertex Beta vrofl totally wrecks everything here and is irrelevant to this difficulty discussion.
__________________
Quote:
Originally Posted by hi19hi19 View Post
oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
DossarLX ODI is offline  
Old 01-4-2012, 07:07 PM   #15
nois-or-e
SponCon Aficionado
Retired StaffFFR Simfile AuthorFFR Veteran
 
nois-or-e's Avatar
 
Join Date: Mar 2007
Location: doot~
Age: 38
Posts: 3,250
Send a message via AIM to nois-or-e Send a message via MSN to nois-or-e Send a message via Skype™ to nois-or-e
Default Re: Rave7 [13 or 12?]

Seems that some of this discussion on what should constitute as a border between 12s/13s could be taken to the sticky. Making a discerning line between the 2 difficulties could lead to the FSO title being used more prevalently and accurately. As some people have mentioned, comparing something like TTE, Reality, FN to the likes of Eclipse or Do I smile? could be better/more evenly divided.
__________________
nois-or-e is offline  
Old 01-4-2012, 07:34 PM   #16
~Zeta~
Flag Master
D7 Elite KeysmasherFFR Veteran
 
~Zeta~'s Avatar
 
Join Date: Oct 2010
Location: South Pole
Age: 31
Posts: 2,156
Default Re: Rave7 [13 or 12?]

played rave about 4 times. change my mind. definitely stays at FSO. it's such a dick to combo let alone attempt to PA. Those framered jacks (which framed makes them 1 frame at times which is like 240 bpm or something) are just a mess.
__________________
~Zeta~ is offline  
Old 01-4-2012, 08:20 PM   #17
DossarLX ODI
Batch Manager
Game Manager, Song Release Coordinator
Game ManagerSimfile JudgeFFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
DossarLX ODI's Avatar
 
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,860
Default Re: Rave7 [13 or 12?]

Rave7 doesn't have any 1 frame minijacks but definitely does have a crapload of 1 frame/zero frame intervals. It's a little over 200 bpm.
__________________
Quote:
Originally Posted by hi19hi19 View Post
oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
DossarLX ODI is offline  
Old 01-5-2012, 01:12 AM   #18
MikeShinoda12345
*\(^o^)/*
D7 Elite KeysmasherFFR Veteran
 
MikeShinoda12345's Avatar
 
Join Date: Oct 2008
Location: Taipei, Taiwan
Age: 27
Posts: 1,889
Default Re: Rave7 [13 or 12?]

personally it's a 13. I don't have much speed, but I can't hit like any section of it, period. And though it might just be that DP was here when I started playing and Rave7 is new, but I'm a lot more comfortable hitting DP than I am Rave7.

and tbh I haven't even played the whole thing yet. It's so fast I just give up every time.
MikeShinoda12345 is offline  
Old 01-5-2012, 02:04 AM   #19
hi19hi19
lol happy
Retired StaffFFR Simfile AuthorFFR Veteran
 
hi19hi19's Avatar
 
Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
Default Re: Rave7 [13 or 12?]

Quote:
Originally Posted by DossarLX ODI View Post
Rave7 doesn't have any 1 frame minijacks but definitely does have a crapload of 1 frame/zero frame intervals. It's a little over 200 bpm.
There's only like, 4 files that have 1 frame jacks in FFR. vrofl, Crowdpleaser, RATO, Gigadelic... any others?
Rave7 definitely has a handful of 2 framers though.
__________________


hi19hi19 is offline  
Old 01-5-2012, 02:44 AM   #20
EzExZeRo7497
FFR Veteran
 
EzExZeRo7497's Avatar
 
Join Date: Dec 2010
Location: Singapore, SG
Age: 26
Posts: 6,858
Default Re: Rave7 [13 or 12?]

I really don't have much to say about the difficulty about rave7, it feels like a very very high 12, if not borderline 13. However if I compare it to a file like Metro (13), it's a 13.

Like what Dossar said, 13 was never really used and it's usually took as a joke scale.

Also it's an ass to combo haha, it's really hard to combo and I think that should be took account.
EzExZeRo7497 is offline  
Closed Thread


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 02:07 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution