Old 06-25-2016, 09:39 PM   #61
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Default Re: Queue/Batch Discussion Thread v3

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Has there been any talk when this would change?
The current focus is the Official Tournament. Conditional Queue is being prioritized for the subsequent rounds, and psychoangel691 is doing an excellent job communicating with me what she needs help with. In other words, the regular batch won't be reopening until after the Official Tournament ends, as the song releases are focused on weekly rounds in this point in time.

Going to the above, I just finished up one of my accelerated summer courses today and I have two other ones that I need to address in the coming week which has affected my availability. I commend psychoangel691 for her efforts in making the process much more workable.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 07-18-2016, 05:25 PM   #62
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Default Re: Queue/Batch Discussion Thread v3

There are some CQ files with Pending Fixes that I still want to get to, although I have a massive Batch Search Engine update to do first. Many files have been released and/or judged since the last update. When that's done I can do a weekly update post, which I hope can be done tonight.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 07-30-2016, 10:58 PM   #63
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Default Re: Queue/Batch Discussion Thread v3

For some clarification in the regular batches as I'm currently doing some July/August 2015 Planning:
- Acrophobia is listed on the Batch Search Engine but is not included in the sets because it is missing an .sm file and for a long time has not been resent to include the chart -- it will not be included in the sets for that batch period.
- Resistance 8 was transferred to the High FGO Special Batch and already received a rating there, so in Set 1 that file will be ignored by the primary judge assigned to it.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 07-31-2016, 01:32 AM   #64
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Default Re: Queue/Batch Discussion Thread v3

Does Acrophobia have a .dwi file instead? If so, just convert it to an .sm file with the SM editor.
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Old 07-31-2016, 01:38 AM   #65
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Default Re: Queue/Batch Discussion Thread v3

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Does Acrophobia have a .dwi file instead? If so, just convert it to an .sm file with the SM editor.
There's no file, just the mp3 and and an image file.
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yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl

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Old 07-31-2016, 12:47 PM   #66
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Default Re: Queue/Batch Discussion Thread v3

So, uhm, I sent my file yesterday and it is my first file on FFR. I wonder if I should be looking out for feedback/the response on a specific thread?
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Old 07-31-2016, 02:37 PM   #67
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Default Re: Queue/Batch Discussion Thread v3

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So, uhm, I sent my file yesterday and it is my first file on FFR. I wonder if I should be looking out for feedback/the response on a specific thread?
You'll be waiting for a couple of months to receive some user made reviews, which would be here http://www.flashflashrevolution.com/...play.php?f=101

After a year or two, an official review will be found here http://www.flashflashrevolution.com/...play.php?f=102

Info about reviewing process in general can be found here http://www.flashflashrevolution.com/...d.php?t=142657
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Your strengths and weaknesses may never change, but they will still get better as you do, albeit disproportionately of course. You're bad at jumpstream, so just play jumpstream files. Play them for hours. Play ones you have to struggle to SDG, and play ones hard enough to make your hands and arms burn. Then play them some more. Then, the day after the next, play them again. If you aren't already doing this, you can't say you're stuck. Plateauing doesn't really exist, if you aren't improving it means you haven't put in the effort needed to improve, or your effort has been misapplied. It's more of a problem at really high levels, but never totally concrete.
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Old 07-31-2016, 03:14 PM   #68
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Default Re: Queue/Batch Discussion Thread v3

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After a year or two, an official review will be found here http://www.flashflashrevolution.com/...play.php?f=102
Optimistic.
I still have files I stepped in 2013 and submitted in 2014 that have yet to be added to the game.

Settle in to the community; FFR isn't known for punctuality.
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Old 07-31-2016, 06:44 PM   #69
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Default Re: Queue/Batch Discussion Thread v3

Period for reviews and addition to the game are not correlative in the slightest. Let's not steer newer users away with information that's not entirely true, especially considering that batches are nearly caught up.
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Old 07-31-2016, 06:46 PM   #70
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Default Re: Queue/Batch Discussion Thread v3

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especially considering that batches are nearly caught up.
If thats the case I might be tempted to step again.

I'd step for osumania but lol no colored notes, so not interested
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Old 07-31-2016, 08:37 PM   #71
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Default Re: Queue/Batch Discussion Thread v3

Considering the genuine interest in how the batch is going, I've taken the time to gather the actual statistics on the high volume of files that have finished judgment since October 10/10/2015 (so around 10 months ago).

Files in the special batches:
- High FGO Special Batch Phase 1 (29)
- High FGO Special Batch Phase 2 (20)
- Official Tournament Batch (83)

Total from special batches: 132

More of the interest here is in the regular batches from the users though, because that's where the "year behind" comes in.

Files in the regular batches:
- September 2014 (67)* [finished 10/10/2015]
- November 2014 (40) [finished 3/5/2016]
- January 2015 (35) [finished 6/17/2016]
- March 2015 (15) [finished 7/25/2016]
- May 2015 (6) [not finished yet]

Total from regular batches: 163

Total from both special and regular batches: 295

This means that in a period of 10 months, i.e. less than a year, almost 300 files had judgments posted.

*For some historical context: The September 2014 Batch was finished October 10th, 2015. It also went by the old judgment system, which required three sets of notes for each set of ~20 files. I had lengthy discussions with Silvuh that spanned around a month for an improved judgment system -- eventually in 2016 when Silvuh retired from staff, psychoangel691 put in a tremendous amount of time and effort for an incredible turnaround with a new judgment system that we use now that is much simpler and faster (the current judgment system is a modification of the judgment system that I previously discussed with Silvuh).

Note that 132 files received judgments in the Special Batches. Due to both a focus on the special batches and the regular batches, the regular batches slowed down. 2015 was a rough year with the old judgment system (Resubmissions and SAP were a gigantic waste of time and have since then been removed) and there were problems with judge availability; Silvuh and I were placed in a batch situation that required lots of manual labor before the Batch Search Engine was created. There were also several other factors I don't want to get into, although basically there was a huge hiatus in which the batch fell behind.

May/June 2015 is almost done (there's one set left and Gradiant is finishing it up), and I'm planning July/August 2015. The shallow thing to do here is to say "but we're only at July/August 2015!" It not only ignores the large volume of special batch files that were judged, but also ignores the historical context of the tough batch situation that Silvuh and I got into when we became GMs. We're catching up and judged a large number of files -- it just doesn't seem like that when someone opens up the Batch Search Engine without the proper historical context and sees the regular July/August 2015 batch with no judgments.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 07-31-2016, 10:21 PM   #72
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Default Re: Queue/Batch Discussion Thread v3

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Optimistic.
I still have files I stepped in 2013 and submitted in 2014 that have yet to be added to the game.

Settle in to the community; FFR isn't known for punctuality.
Was making a large post but Chrome is a huge piece of shit and I lost it, so I'll shorten things up a bit:

The current simfiling/GM staff inherited a shitton of content backlog that they had no control of, and there's been a huge dent put into that, as Dossar mentioned. Stigmatizing the process as something that is perpetually in delay is a bit unfair, considering huge headway has been made in the past year to tackle that backlog.

The FFR batch is still behind, yes... but you being the person to mention it is a little bit more unfair to hear, considering that you are one of FFR's most prolific simfile artists, and very easily have the capability of assisting further -- that is, you could be someone else that pushes the team closer to the solution. I understand if you don't want to, but, realize that your words are a bit more weighted considering your status as a simfile author.
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Old 08-1-2016, 01:50 AM   #73
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Default Re: Queue/Batch Discussion Thread v3

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The FFR batch is still behind, yes... but you being the person to mention it is a little bit more unfair to hear, considering that you are one of FFR's most prolific simfile artists, and very easily have the capability of assisting further -- that is, you could be someone else that pushes the team closer to the solution. I understand if you don't want to, but, realize that your words are a bit more weighted considering your status as a simfile author.
Well you know what happened last time I tried to help. So I think I'll pass. Either way, I'm glad the batches are moving again. You guys definitely have quite a mountain of backlog to work over and I'm quite appreciative that it's happening.

I'll apologize for how negatively I put the process in light of it improving a lot recently, but I'm going to stick by my statement that anyone submitting should probably settle in and not expect a fast turnaround - even in FFR's best days, it took many weeks for reviews to be posted and even more months for accepted files to be added. That's just how it goes.
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Old 08-1-2016, 02:37 AM   #74
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Default Re: Queue/Batch Discussion Thread v3

the gentle breath of polluted air trickles through my eyelashes
speak to me, filter above my window
tell me the tales of the outside world
will it have a happy end?
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So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
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Old 08-1-2016, 02:54 AM   #75
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Default Re: Queue/Batch Discussion Thread v3

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So, uhm, I sent my file yesterday and it is my first file on FFR. I wonder if I should be looking out for feedback/the response on a specific thread?
When ever it'll be available to review, I'll do it right away
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Your strengths and weaknesses may never change, but they will still get better as you do, albeit disproportionately of course. You're bad at jumpstream, so just play jumpstream files. Play them for hours. Play ones you have to struggle to SDG, and play ones hard enough to make your hands and arms burn. Then play them some more. Then, the day after the next, play them again. If you aren't already doing this, you can't say you're stuck. Plateauing doesn't really exist, if you aren't improving it means you haven't put in the effort needed to improve, or your effort has been misapplied. It's more of a problem at really high levels, but never totally concrete.
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Old 08-9-2016, 09:43 PM   #76
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Default Re: Queue/Batch Discussion Thread v3

Might send Grid Compass by matra magic and Sampling Magic by AMUNOA
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Old 08-10-2016, 07:19 AM   #77
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When ever it'll be available to review, I'll do it right away
It's a super-fast 190bpm high energy chiptune song with hard, to very hard, and quickly to extremely hard (progressively) difficulty at the end, so hopefully you're up to the challenge

But I mean, I'm a one-handed player, so it could mean nothing for a spread ( ͡ ͜ʖ ͡)

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Old 08-10-2016, 09:16 PM   #78
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Might send Grid Compass by matra magic and Sampling Magic by AMUNOA
Sending those two over now

Edit: Sent
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Old 08-14-2016, 02:30 PM   #79
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Default Re: Queue/Batch Discussion Thread v3

This is as good a time as any to give a big thanks to Dossar, AJ, Kayla and anyone else involved with the tournament for putting up with all my late file fixes.
I went through my records and made sure they matched the Batch Search Engine, because I'm planning on sending all the fixes for my conditional files so this lateness doesn't happen again.

The good news is that, once the BSE is updated to include the releases of the tournament files, everything will be accurate. I'm glad that all the bookkeeping has worked out perfectly given how messy my submissions got around this time last year.

Big props also to all the judges and GMs for getting through so many batches, it's great to see things getting caught up!
I apologize for being so down on the system in the past.



Below is a list of the things that need to be updated in the BSE with regards to my files, just for reference.
- OWA Raged at Kurorak for Making OWA Raged at Skeletor still listed as being unjudged
- 0x69 still marked accepted
- Artificial Intelligence Bomb still marked accepted
- Stage 1 (Teenage Mutant Ninja Turtles 2) still marked accepted
- OWA Raged in Vegas (Fuck Bees) still marked conditional
- You Universe still marked conditional


EDIT- Finished conditional fixes for all my Hard Songs batch conditional files.
Gonna try to check with some top players to make sure my changes are okay first tho
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Old 08-14-2016, 10:26 PM   #80
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Default Re: Queue/Batch Discussion Thread v3

Thanks hi19hi19, I appreciate it.

On another note, I'm aiming to do a Batch Search Engine update Monday evening as well as a Weekly Update Post since preparation for the final round of the 11th Official Tournament is finished.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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