Old 03-5-2016, 01:19 AM   #41
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Default Re: Queue/Batch Discussion Thread v3

Kronos is basically bursts of jumpstream with a little color note theory thrown in. It's an interesting file.

Speaking of Kronos, just sent fixes with a detailed list of what I changed.
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Old 03-5-2016, 01:31 AM   #42
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Default Re: Queue/Batch Discussion Thread v3

Is this Kronos the one by sakuzyo?
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Old 03-5-2016, 01:01 PM   #43
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Default Re: Queue/Batch Discussion Thread v3

Yes. I cut it down to 2 minutes though.

Last edited by gameboy42690; 03-5-2016 at 01:02 PM..
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Old 03-5-2016, 05:00 PM   #44
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Default Re: Queue/Batch Discussion Thread v3

anyone want to look at my files before I submit them.
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Old 03-6-2016, 06:07 PM   #45
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Default Re: Queue/Batch Discussion Thread v3

Damn, that's exciting. I love that song, but thought it was a bit blandly straightforward to step. Will be interesting to see how you spiced it up
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Old 03-26-2016, 10:27 AM   #46
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Default Re: Queue/Batch Discussion Thread v3

I've done some planning to split up several of the remaining sets for the January/February 2015 Batch, when next weekend comes around I'll see what more I can do.
- Set 2 is assigned to Gradiant.
- Set 3 is assigned to DarkZtar.
- Set 7 is assigned to gameboy42690.
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Old 05-9-2016, 06:07 PM   #47
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Default Re: Queue/Batch Discussion Thread v3

Alright so the Batch Search Engine was updated with the results from Sets 2 and 5. The results from those sets can be seen in this thread.
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Old 05-9-2016, 06:54 PM   #48
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Default Re: Queue/Batch Discussion Thread v3

Sent fixes to cq'd Ant IDM and Slashmaid
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Old 06-17-2016, 08:57 AM   #49
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Default Re: Queue/Batch Discussion Thread v3

Hello again. Gradiant just finished the primary judge task for January/February 2015 although I currently have a midterm to finish up and a few other things so those notes won't be coming until later tonight. More plans to come this weekend.
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Old 06-17-2016, 09:49 PM   #50
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Default Re: Queue/Batch Discussion Thread v3

So I did some digging and updated the following January/February 2015 Files. There were two special cases, mentioned after:

Aragami
Arcanum Guardian
Breaka Railway
Concussive
DJ Vasil
Don't Think Feel
Freedom Dive V2
I Like Trains (Remix)
Power Wisdom Courage
Rivotril Isn't Working
sniffing stardust on the dancefloor
Tope Doge
Upside Down (Bassnectar & Terravita Remix)


The BSE currently displays 34/35 files as judged, with the following technicalities:
- "Monsoon in the Concrete Jungle" was not included due to being an incomplete file. I updated it to a Rejected status.
- For "The Castle" from VisD, I'm not sure what happened. This was not an incomplete file, and I probably missed it back before we had the current Batch Search Engine. I might wind up giving an individual review on this and merging it with Set 6, although that's yet to be determined -- this file needs to be judged.

Punkture and Caffeine have also been updated to Released status. That should be good for catching up on the non-CQ files.
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Old 06-17-2016, 11:05 PM   #51
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Default Re: Queue/Batch Discussion Thread v3

Its sad how dead this thread is
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Old 06-18-2016, 12:02 AM   #52
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Default Re: Queue/Batch Discussion Thread v3

Sent fixes for dark world.
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Old 06-18-2016, 05:16 AM   #53
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Default Re: Queue/Batch Discussion Thread v3

How many files submitted so far after Jan/Feb 2016 batch?
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Your strengths and weaknesses may never change, but they will still get better as you do, albeit disproportionately of course. You're bad at jumpstream, so just play jumpstream files. Play them for hours. Play ones you have to struggle to SDG, and play ones hard enough to make your hands and arms burn. Then play them some more. Then, the day after the next, play them again. If you aren't already doing this, you can't say you're stuck. Plateauing doesn't really exist, if you aren't improving it means you haven't put in the effort needed to improve, or your effort has been misapplied. It's more of a problem at really high levels, but never totally concrete.
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Old 06-19-2016, 08:26 PM   #54
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Default Re: Queue/Batch Discussion Thread v3

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How many files submitted so far after Jan/Feb 2016 batch?
The regular batch closed after January/February 2016 ended. For the time being, anything sent after February 29th isn't being considered in the regular batches.

There are still the 2014 batches to dig through for conditional queue. January/February 2015 only has fixes sent for two files.

January/February 2015 Conditional Queue

January 2015 Set 1 (gameboy42690)
[8*/10] Ant IDM {The Flashbulb} (ilikexd) [May 9, 2016 6:53 PM]
[7/10] Slashmaid {paraoka} (ilikexd) [May 9, 2016 6:53 PM]

January 2015 Set 2 (Gradiant)
None

January 2015 Set 3 (DarkZtar)
[7/10] Breaka Railway {Tilde} (PrawnSkunk)
[7/10] sniffing stardust on the dancefloor {Kola Kid} (klimtkiller)
[7/10] Tope Doge {Maxo} (PrawnSkunk)

January 2015 Set 4 (gameboy42690)
None

January 2015 Set 5 (DarkZtar)
None

January 2015 Set 6 (Gradiant)
[9*/10] Concussive {Bassnectar} (M0nkeyz)
[9*/10] Aragami {xi} (bmah)

January 2015 Set 7 (gameboy42690)
[7.5*/10] Rivotril Isn't Working {The Ghost Of 3.13}
[7/10] I Like Trains (Remix) {Lil Deuce Deuce}
[6.5/10] Upside Down (Bassnectar & Terravita Remix) {Bassnectar}
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Old 06-19-2016, 09:39 PM   #55
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Default Re: Queue/Batch Discussion Thread v3

Ill be fixing both my files
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Old 06-20-2016, 12:38 AM   #56
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Default Re: Queue/Batch Discussion Thread v3

Sent Conditional Queue fixes for Wizdomiot.
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Old 06-22-2016, 07:44 AM   #57
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Default Re: Queue/Batch Discussion Thread v3

So it turns out The Castle had multiple difficulties which resolves the last file to judge in January/February 2015. That batch is now complete.
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Old 06-22-2016, 12:55 PM   #58
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Default Re: Queue/Batch Discussion Thread v3

Oops, didn't notice this earlier. So is The Castle judged, or...? Couldn't find notes for it.
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Old 06-22-2016, 05:51 PM   #59
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Default Re: Queue/Batch Discussion Thread v3

It was rejected for multiple difficulties.
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Old 06-24-2016, 02:24 PM   #60
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Quote:
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The regular batch closed after January/February 2016 ended. For the time being, anything sent after February 29th isn't being considered in the regular batches.
Has there been any talk when this would change?
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Your strengths and weaknesses may never change, but they will still get better as you do, albeit disproportionately of course. You're bad at jumpstream, so just play jumpstream files. Play them for hours. Play ones you have to struggle to SDG, and play ones hard enough to make your hands and arms burn. Then play them some more. Then, the day after the next, play them again. If you aren't already doing this, you can't say you're stuck. Plateauing doesn't really exist, if you aren't improving it means you haven't put in the effort needed to improve, or your effort has been misapplied. It's more of a problem at really high levels, but never totally concrete.
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